rec.games.trading-cards.jyhad

(Don't) Forget the Point System

3 messages from 3 participants · 08 September 1996 – 09 September 1996
original thread on Google Groups

Nathan Harada

Wait, guys. In all this, "well, Ian would be all right if he spent 1 additional blood" line, I think we've forgotten one thing. The Ankara Citadel, Turkey. 2 blood, Tremere specific. Halve (round down) the costs of any card played by this vampire which require blood. Ian gets everything free again plus all the savings, for 2 blood. Broken cards just build on each other, and Ian can't really be restricted like this. -Nathan Harada Did half the newsgroup go back to school? Me, too, but I'm ignoring my work.

James Puzzo

Nathan Harada (an64...@anon.penet.fi) wrote: : Wait, guys. In all this, "well, Ian would be all right if he spent : 1 additional blood" line, I think we've forgotten one thing. Perhaps. : The Ankara Citadel, Turkey. 2 blood, Tremere specific. : Halve (round down) the costs of any card played by this vampire which : require blood. Yes? : Ian gets everything free again plus all the savings, for 2 blood. Well, I don't know how this has been ruled (if at all), but I don't think the blood that Ian would have to spend on his special ability counts as the "cost" of a card requiring blood. First Ian would pay his one to be allowed to attempt to play the card, THEN you start counting the costs of playing it once it is determined that it may be played. : Broken cards just build on each other, and Ian can't really be : restricted like this. It is a fair assessment of a possible problem, however. Thanks for pointing it out. -James

L. Scott Johnson

Nathan Harada <an64...@anon.penet.fi> writes: >Wait, guys. In all this, "well, Ian would be all right if he spent >1 additional blood" line, I think we've forgotten one thing. >The Ankara Citadel, Turkey. 2 blood, Tremere specific. >Halve (round down) the costs of any card played by this vampire which >require blood. That only reduces the cost of the card. Not the fact that Ian should burn one blood to play the card. (So any card which has no cost will end up costing him one blood (unless he was empty already, in which case he stays empty), and any card which cost 2 would essentially end up costing Ian the same amount - one for (half) the card cost and one for playing the card. etc.) -- L. Scott Johnson (sjoh...@math.sc.edu) | Beatings will continue http://www.math.sc.edu/~sjohnson | until morale improves. Graphics Specialist and V:tES Rulemonger. |