rec.games.trading-cards.jyhad

a question about... guns :)

10 messages from 7 participants · 03 May 1999 – 06 May 1999
original thread on Google Groups

Snoop

If you have two guns a .44 and a SNS for example... You take the maneuver of the .44, then the opponent play canine horde with sup ANI... my 44 is down, but can i shoot with the saturday Night Special instead? or am i forced to use the .44 that i doesn't have anymore... so doing no strike ...? (BTW you can dodge a canine horde, even with first strike ? and when i play S:CE, can i keep the .44 ?)

LSJ

In article <7gkp95$csb$1...@trex.antw.online.be>, [ quoted text not captured ] Respectively: No, since maneuvering with the weapon commits you to striking with that weapon (as your initial strike of the round. You are forced to use the absent .44, resulting in no strike. You can dodge a canine horde, if you aren't already commited to another strike. S:CE will resolve before the canine horde attack, so you would keep the .44 -- LSJ (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and DCI (tournament) rules: http://www.wizards.com/VTES/VTES_Rules.html -----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own

Halcyan 2

>No, since maneuvering with the weapon commits you to striking with that >weapon (as your initial strike of the round. Well let's change the situation a bit. What if you also play a card that gives you extra strikes? A.) Are you required to use that same weapon for ALL of your strikes, or just one? B.) If you don't need to use the gun for all of your strikes, could you play the Dodge first (to dodge the Canine Horde) and use the gun later? You would still be using the gun... Halcyan 2

Vince Johnson

Halcyan 2 <halc...@aol.com> wrote in message news:19990503173155...@ng-cm1.aol.com... [ quoted text not captured ] LSJ started to cover this in that last bit of the reply. only for your first strike that round. 2nd and possible 3rd strikes may use any other weapon. But you MUST use the gun during the first strike of that round and as a result can not play a dodge to stop a canine horde to use the guns later. Use of the gun is irrelevant, you must use it for the first strike in that round. Vince

Kristyl Meth

> LSJ started to cover this in that last bit of the reply. only for your > first strike that round. 2nd and possible 3rd strikes may use any other > weapon. But you MUST use the gun during the first strike of that round and > as a result can not play a dodge to stop a canine horde to use the guns > later. Use of the gun is irrelevant, you must use it for the first strike > in that round. Hey, I have a more basic question....if I use a dodge as an additional strike, but the opposing vamp only has its regular strike (let's say regular hand damage) and no add'l strikes, does the dodge have any effect? In other words, can I use additional strikes to dodge original strikes?

Vince Johnson

Kristyl Meth <dapa...@riderlaw.com> wrote in message news:01be966a$5bbd8780$81a5...@dapatrin.riderlaw.com... [ quoted text not captured ] Nope, because each sub round of combat strikes has a damage dealing phase where the effect has gone off already. You can't go back and undo something that has already happened. You can however dodge and cancel your opponent's non-strike(becuase he didn't have an additional strike) or dodge his additional strike if he achieved one . Vince

James Coupe

In article <19990503173155...@ng-cm1.aol.com>, Halcyan 2 <halc...@aol.com> writes >Well let's change the situation a bit. What if you also play a card that gives >you extra strikes? A.) Are you required to use that same weapon for ALL of >your strikes, or just one? Just the first one. > B.) If you don't need to use the gun for all of >your strikes, could you play the Dodge first (to dodge the Canine Horde) and >use the gun later? No, you play it on the first one, since you cannot guarantee still being alive to play it for the second one. (Someone might kill you first.) > -- James Coupe (Prince of Mercia, England) Vampire: Elder Kindred Network http://madnessnetwork.hexagon.net http://www.obeah.demon.co.uk

LSJ

Vince Johnson wrote: > Kristyl Meth <dapa...@riderlaw.com> wrote: > > Hey, I have a more basic question....if I use a dodge as an additional > > strike, but the opposing vamp only has its regular strike (let's say > > regular hand damage) and no add'l strikes, does the dodge have any effect? > > In other words, can I use additional strikes to dodge original strikes? > > > > Nope, because each sub round of combat strikes has a damage dealing phase > where the effect has gone off already. You can't go back and undo something > that has already happened. You can however dodge and cancel your opponent's > non-strike(becuase he didn't have an additional strike) or dodge his > additional strike if he achieved one . Correct. [ quoted text not captured ]

lao...@my-dejanews.com

In article <37303183...@wizards.com>, [ quoted text not captured ] just to rekindle the old "1st strike vs dodge debate": LSJ cited the "dodge negates the opponents strike" even thought the 1st strike had already been resolved. what is the difference between these 2 scenarios? dodge does not specify *which* strike it negates, and going by the 1st strike logic, it seems that one could play dodge as an additional strike & use it to counter the opponent's original strike. or else that 1st strike beats dodge. don't get me wrong though, i think dodge should beat 1st strike (cos i don't have enough assamites to build a deck) and that additional dodges shouldn't negate original strikes, but i just want to be a pain in the arse... ;] laorch [ quoted text not captured ]

LSJ

lao...@my-dejanews.com wrote: > just to rekindle the old "1st strike vs dodge debate": > LSJ cited the "dodge negates the opponents strike" even thought the 1st strike > had already been resolved. what is the difference between these 2 scenarios? Dodge cancels the opposing minion's (paired) strike. As such, it is useful to say that strikes resolve in the following order: 1) Combat Ends 2) Dodge 3) Any other strike done at First Strike 4) Any other strike Even though that may not be strictly correct. Even if the "First Strike" resolved first, Dodge would still cancel the effect - just like Sudden Reversal "cancels" the effect of the already-resolved Master Card that it is being played in response to. > dodge does not specify *which* strike it negates, Yes it does: "it protects the dodging minion and his possessions from the effects of *the* opposing *strike*." [6.4.5] (emphasis added). Since strikes resolve in pairs, it is clear which of the opposing minion's strike is "the" strike being cancelled. A strike announced in an additional strike phase (announced after the Dodge has already been resolved) would obviously not be affected. A dodge announced in an addional strike phase (announced after all effects of the initial pair of strikes have been fully resolved) would not undo any of the initial pair of strikes' effects. > and going by the 1st strike > logic, it seems that one could play dodge as an additional strike & use it to > counter the opponent's original strike. or else that 1st strike beats dodge. > don't get me wrong though, i think dodge should beat 1st strike (cos i don't > have enough assamites to build a deck) and that additional dodges shouldn't > negate original strikes, but i just want to be a pain in the arse... ;] -- [ quoted text not captured ]