rec.games.trading-cards.jyhad

"Politics"

8 messages from 6 participants · 01 May 2003 – 06 May 2003
original thread on Google Groups

Jozxyqk

--- Politics works the same way in Anarchs as it always has, except that the rule against replacing cards during a referendum has been dropped. Cards are replaced during a referendum as normal. Note that each Methuselah is still limited to using no more than one Political Card to gain a vote in each referendum. --- I like this. I never understood the purpose of the "can't replace cards during a referendum" rule in the first place. This means no more answering the "can I play a voter cap after I've replaced my cards post-referendum" question. It also means that defensive voting has gotten a little stronger. You can play Forced Awakenings during the referendum to see if you can draw into your Delaying Tactics when things are looking grim. :)

Halcyan 2

>I like this. >I never understood the purpose of the "can't replace cards during a >referendum" rule in the first place. My initial reaction towards this change was actually negative, if only because I prefer maintaining the status quo. I can understand why this was done however. I think the "no replacing" rule was originally introduced primarily to limit "vote pushing" back when there wasn't a limit to how many PA's you could ditch. I suppose now that there has been a limit (1 per Methusaleh) for quite some time, the rule is a bit obsolete. Thus I do agree that this change does streamline things a bit more by tossing a special exception case out the window. Some of us will still remember "the old days" however when you couldn't replace... Halcyan 2

salem

halc...@aol.com (Halcyan 2) wrote in message news:<20030501102530...@mb-m01.aol.com>... > >I like this. > >I never understood the purpose of the "can't replace cards during a > >referendum" rule in the first place. > > > My initial reaction towards this change was actually negative, if only because > I prefer maintaining the status quo. after explaining to newbies 'it's not like magic, you draw your cards as soon as you play them, unless the card says otherwise...oh, and also not during a referendum' and then having to work out just when exactly during the political action the 'referendum' bit kicks in, i like this new rule a lot. > I can understand why this was done however. I think the "no replacing" rule was > originally introduced primarily to limit "vote pushing" back when there wasn't > a limit to how many PA's you could ditch. I suppose now that there has been a yup. > limit (1 per Methusaleh) for quite some time, the rule is a bit obsolete. indeedy. > Thus I do agree that this change does streamline things a bit more by tossing a > special exception case out the window. Some of us will still remember "the old > days" however when you couldn't replace... or, the Olde Dayes when you could replace, and could ditch as many PA as you want. and could make a deck of just 40-90 Kine Resources Contested. :P thank god that's in the past. yay streamlining! salem domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm

James Coupe

In message <20030501102530...@mb-m01.aol.com>, Halcyan 2 <halc...@aol.com> writes: >I can understand why this was done however. I think the "no replacing" rule was >originally introduced primarily to limit "vote pushing" back when there wasn't >a limit to how many PA's you could ditch. I suppose now that there has been a >limit (1 per Methusaleh) for quite some time, the rule is a bit obsolete. It actually goes back as far as Jyhad, it wasn't really "introduced". http://www.crystalkeep.com/tcg/vtes/rules/jyhad-rules.txt Note that no cards played during a vote are replaced until after the vote. That meant that no more than 7 PAs (excluding Elder Library etc.) could be thrown down during a vote. I'm very uncertain of whether or not real power politics was ever tried by Garfield and friends during testing, though. It seems to have been a nice curve ball and third leg of the game, but it's hard to tell if it was ever a big thing. -- James Coupe PGP Key: 0x5D623D5D Lucky that my breasts are small and humble, EBD690ECD7A1FB457CA2 So you don't confuse them with mountains. 13D7E668C3695D623D5D

CurtAdams

ja...@zephyr.org.uk writes: >I'm very uncertain of whether or not >real power politics was ever tried >by Garfield and friends during testing, >though. It seems to have been a >nice curve ball and third leg of the game, >but it's hard to tell if it >was ever a big thing. Actually in an interview in the Jyhad book Garfield says that a playtesting goal was balancing the 3 main deck types; bleed, combat monster, and political. The vote pushing business may or may not have been playtested. The written rules in Jyhad actually spelled out the current system (indicating playtesting, since it's a weird rule out of context) but the rules team quickly allowed unlimited (well, hand-limited) vote pushing. The original rules team was out to lunch an awful lot, though. Curt Adams (curt...@aol.com) "It is better to be wrong than to be vague" - Freeman Dyson

salem

James Coupe <ja...@zephyr.org.uk> wrote in message news:<fj5i0ZIz...@gratiano.zephyr.org.uk>... > In message <20030501102530...@mb-m01.aol.com>, Halcyan 2 > <halc...@aol.com> writes: > >I can understand why this was done however. I think the "no replacing" rule was > >originally introduced primarily to limit "vote pushing" back when there wasn't > >a limit to how many PA's you could ditch. I suppose now that there has been a > >limit (1 per Methusaleh) for quite some time, the rule is a bit obsolete. > > It actually goes back as far as Jyhad, it wasn't really "introduced". > > http://www.crystalkeep.com/tcg/vtes/rules/jyhad-rules.txt > > Note that no cards played during a vote are > replaced until after the vote. > > That meant that no more than 7 PAs (excluding Elder Library etc.) could > be thrown down during a vote. this text document is not actually what's written in the jyhad rulebook. i have a hard copy right here in my sweaty little hand, and this is what it says: "A political card always provides one vote for the Methuselah playing it. This card is immediately replaced after being played. Additional political cards can also be used by any of the other Methuselahs for votes. The actual effects of these cards are ignored. Cards used in this way are discarded to the ash heap and not replaced until the voting is finished." which to my mind means that vote pushing for the acting methuselah was, in fact, not allowed in jyhad origionally. The first two sentances seem to refer to the political action card used to call the referendum, and the other parts seem to only refer to the non-acting methuselahs. only those non-acting methuselahs are not allowed to replace political action cards. but they are allowed to replace other cards played during a referendum. i guess the state the game got into later on was a result of bungled clarifications/rulings on the situation. it's all quite interesting, really. salem. PoC

LSJ

salem wrote: > which to my mind means that vote pushing for the acting methuselah > was, in fact, not allowed in jyhad origionally. The first two For one of the earlier commentaries on this topic, see http://groups.google.com/groups?selm=3o3pra%24qkt%40ask.cs.cornell.edu -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

salem

LSJ <vte...@white-wolf.com> wrote in message news:<3EB64FD...@white-wolf.com>... > salem wrote: > > which to my mind means that vote pushing for the acting methuselah > > was, in fact, not allowed in jyhad origionally. The first two > > For one of the earlier commentaries on this topic, see > http://groups.google.com/groups?selm=3o3pra%24qkt%40ask.cs.cornell.edu that was quite a well written piece. I am convinced. We should definately change the game to aggree with his propositions. oh, wait.... :) salem.