My, what a catchy title !! ;-)
I was just wondering : with BH, we now have roughly equivalent numbers of
vampires in each Clan, the balance seems about perfect ; some nice
interesting new cards came out, it doesn't look like anymore are needed for
game balance or interest.
So, what will come up next ?
Group 4 ? Whole new mechanisms ? Compatible games ? Or just more cards going
on forever, needed or not ?
My wishes :
- no Group 4, ever
- new mechanisms in Gehenna (and BIIIIIG vampires !!!)
- then, totally different things, be they allies, Dark Ages, or whatever
- and a longer schedule between releases ; 9 months at least, one year would
be better (I'll put a poll on that subject on http://necrobones.free.fr).
Orpheus
Orpheus wrote:
> My wishes :
>
> - no Group 4, ever
If there's supposed to be a steady supply of new vampires, there may not
be a way around that. I'd rather not see any in Gehenna though... let
WoD "die" with dignity and the already established CCG vampires.
> - new mechanisms in Gehenna (and BIIIIIG vampires !!!)
Time of Judgement related crossover cards for Gehenna. Various
mage/werewolf/whatever allies (maybe even reprints of some of the more
popular never-reprinted yet ones... Talaq, Nephandus or Black Spiral
Buddy come to mind), some ally-related cards that make allies more
attractive for play, some extra infernal vampires, that sort of thing.
Oh, yeah, cap 11 vampires for Lasombra nad Tzimisce so that all main
clans (antitibru don't count for this purpose) have one.
> - then, totally different things, be they allies, Dark Ages, or whatever
As I said, allies seem more fitting for Gehenna... Dark Ages? Sure, why
not... Group "-1" or some such...
Thomas
> My wishes :
>
> - no Group 4, ever
why? as long as it remains on the same powerlevel i don't see a
problem with it.
I could think of vampires that invest less points in disciplins, but
more in usefull specials, that way you have still a lot of options for
different vampires
> - new mechanisms in Gehenna (and BIIIIIG vampires !!!)
i don't especially like new mechanisms and rules, big vampires no
problem
> - then, totally different things, be they allies, Dark Ages, or whatever
more allies is allways cool
> - and a longer schedule between releases ; 9 months at least, one year would
> be better (I'll put a poll on that subject on http://necrobones.free.fr).
That would be my main wish. The fact that only recently an
Anarch-newsletter and some discussion on how to use Anarchs has
started, shows to me that that set hasn't really settled yet, and the
next set is there already...and in 6 months another...
W
"Orpheus" <orph...@NOSPAMfree.fr> wrote in message news:<3fc45d9c$0$27049$626a...@news.free.fr>...
> My wishes :
>
> - no Group 4, ever
> - new mechanisms in Gehenna (and BIIIIIG vampires !!!)
> - then, totally different things, be they allies, Dark Ages, or whatever
> - and a longer schedule between releases ; 9 months at least, one year would
> be better (I'll put a poll on that subject on http://necrobones.free.fr).
>
> Orpheus
I agree completely with the wishes of this scavenger Giovanni
Prince... addicted to my sugarcubes, I hope.
Also if the actual World of Darkness will finish... I'll hope that the
card game continue without any problem (as stated by WW).
But to keep the interest of the players I think WW doesn't need to
create group 4 vamps... unless they plan to make a "different period"
set.
In that case: Dark Age VTES base set and following expansions about
that period (and in this case it will be necessary the grouping to
divide modern vamps from older) would be a very good choice.
OLD Nagaraja (with Nihilistics),
Cappadocii,
SCARCE GIOVANNI (poor Orpheus!),
NOT SCARCE Salubri,
...
The game will be the same... the clans not :) and the tactics may
change.
Another important thing is to keep the interest without sucking all
our money! So the return to 9 month gap between expansions will be
appreciated.
Orpheus wrote:
>
> My, what a catchy title !! ;-)
>
> I was just wondering : with BH, we now have roughly equivalent numbers of
> vampires in each Clan, the balance seems about perfect ; some nice
> interesting new cards came out, it doesn't look like anymore are needed for
> game balance or interest.
Are you sure? >:-) Why do you think so, my necro-friend?
> So, what will come up next ?
Gehenna! No more, no less.
> Group 4 ? Whole new mechanisms ? Compatible games ? Or just more cards going
> on forever, needed or not ?
I hope we can see more Demons and infernal creatures (as usual) ;-)
> My wishes :
>
> - no Group 4, ever
I would like to see group 666 Baali :-P
> - new mechanisms in Gehenna (and BIIIIIG vampires !!!)
Agreed.
> - then, totally different things, be they allies, Dark Ages, or whatever
Perhaps, but not sure :)
> - and a longer schedule between releases ; 9 months at least, one year would
> be better
Agreed.
Greetings,
Damnans
RavATwoFaces <RavATw...@vampirethemasquerade.com> wrote:
> In that case: Dark Age VTES base set and following expansions about
> that period (and in this case it will be necessary the grouping to
> divide modern vamps from older) would be a very good choice.
> OLD Nagaraja (with Nihilistics),
> Cappadocii,
> SCARCE GIOVANNI (poor Orpheus!),
> NOT SCARCE Salubri,
> ...
The problem with a Dark Ages set which plays as a part of VTES is,
what happens when a Cappadocian plays Computer Hacking, or an old
Nagaraja wants an Assault Rifle?
"Orpheus" <orph...@NOSPAMfree.fr> wrote in message news:<3fc45d9c$0$27049$626a...@news.free.fr>...
> My, what a catchy title !! ;-)
>
> I was just wondering : with BH, we now have roughly equivalent numbers of
> vampires in each Clan, the balance seems about perfect ; some nice
> interesting new cards came out, it doesn't look like anymore are needed for
> game balance or interest.
>
> So, what will come up next ?
>
> Group 4 ? Whole new mechanisms ? Compatible games ? Or just more cards going
> on forever, needed or not ?
>
> My wishes :
>
> - no Group 4, ever
Wishful thinking...
> - new mechanisms in Gehenna (and BIIIIIG vampires !!!)
Reasonable...
> - then, totally different things, be they allies, Dark Ages, or whatever
I concur.
> - and a longer schedule between releases ; 9 months at least, one year would
> be better (I'll put a poll on that subject on http://necrobones.free.fr).
>
This has been addressed in the past by White Wolf staff. (You are
free to wish to the contrary, of course) Steve Wieck (or maybe Chad
Brown?) posted that they have serious trouble keeping retailers
interested in stocking the game when they run a longer release
schedule. Being used to a 6 month release, maximum, the game 'drops
off their radar' with a longer schedule. Its not best for the game
from a card mechanics standpoint, but it is being done to preserve the
game financially. It won't likely be changed.
DaveZ
Atom Weaver
> Orpheus
"Orpheus" <orph...@NOSPAMfree.fr> wrote in message news:<3fc45d9c$0$27049$626a...@news.free.fr>...
> My, what a catchy title !! ;-)
>
agreed ;)
> I was just wondering : with BH, we now have roughly equivalent numbers of
> vampires in each Clan, the balance seems about perfect ; some nice
> interesting new cards came out, it doesn't look like anymore are needed for
> game balance or interest.
I don't think so. There are so many more possibilities. But talking
about what could be a good addition to Vampire would be slightly OOT i
think. So i just leave it at that :)
>
> So, what will come up next ?
>
> Group 4 ? Whole new mechanisms ? Compatible games ? Or just more cards going
> on forever, needed or not ?
>
> My wishes :
>
> - no Group 4, ever
Depends. If they change the ruling from: "A player's crypt must be
built using vampires from a single group or from two consecutive
groups." to "A player's crypt must be built using vampires from a
single group or from two groups, with the restriction that those two
groups must both be either odd or even"
Or kinda .. i'm sure that there is a better way to describe it
> - new mechanisms in Gehenna (and BIIIIIG vampires !!!)
Tzimisce and Lasombra deserve 11-caps.
> - then, totally different things, be they allies, Dark Ages, or whatever
More cards refering specifically to types of allies. And more allies,
of course ;)
(changing card text of Memories of Mortality to "cannot block or
damage _mortal_ allies" would be nice too)
> - and a longer schedule between releases ; 9 months at least, one year would
> be better (I'll put a poll on that subject on http://necrobones.free.fr).
I'm all for one year breakes :)
Angus
"Orpheus" <orph...@NOSPAMfree.fr> wrote in message news:<3fc45d9c$0$27049$626a...@news.free.fr>...
> So, what will come up next ?
I hope we will see a complete "meddley" of the wod: mage, vampire,
werewolf, wraith and hunters will be expansions of "our" favourite
card game. In my gehenna crypt I will see Lazverinus and 2 werewolf
plus some hunters.
This is what I'm expecting from mama WW. Go for full compatibility
(assuming that this word exist in real english vocabulary).
> My wishes :
>
> - no Group 4, ever
more advanced vampires, and more of them set 1
> - new mechanisms in Gehenna (and BIIIIIG vampires !!!)
eh.... there are plenty of mechanisms that can be exploited yet, like
lots of trifles!
> - then, totally different things, be they allies, Dark Ages, or whatever
i concur, dark ages vampires, allies, locations, masters, equipment
and whatnot
> - and a longer schedule between releases ; 9 months at least, one year would
that sounds good
> be better
-Prince of Harrisburg
guenh...@mindspring.com (atomweaver) wrote in message news:<4c6f3f3e.03112...@posting.google.com>...
> "Orpheus" <orph...@NOSPAMfree.fr> wrote in message news:<3fc45d9c$0$27049$626a...@news.free.fr>...> > - and a longer schedule between releases ; 9 months at least, one year would> > be better (I'll put a poll on that subject on http://necrobones.free.fr).
> >
>
> This has been addressed in the past by White Wolf staff. (You are
> free to wish to the contrary, of course) Steve Wieck (or maybe Chad
> Brown?) posted that they have serious trouble keeping retailers
> interested in stocking the game when they run a longer release
> schedule. Being used to a 6 month release, maximum, the game 'drops
> off their radar' with a longer schedule. Its not best for the game
> from a card mechanics standpoint, but it is being done to preserve the
> game financially. It won't likely be changed.
>
Gaak. I've got to read up on older stuff before posting. My memory is
going to crap:
http://www.thelasombra.com/blackhandrelease.txt
Nine months it is, after Gehenna exp.
Thanks again to The Lasombra for his excellent archiviness...
Apologies for the factual errors.
DaveZ
Atom Weaver
"Orpheus" <orph...@NOSPAMfree.fr> wrote in message news:<3fc45d9c$0$27049$626a...@news.free.fr>...
[ quoted text not captured ]
I totally agree for group 4 . My dream after Gehenna is an Ally
expansion OR a mage/were/hunter expansion 100% compatible with Vampire
.
Mechadick
> > My wishes :
> >
> > - no Group 4, ever
> > - new mechanisms in Gehenna (and BIIIIIG vampires !!!)
> > - then, totally different things, be they allies, Dark Ages, or whatever
> > - and a longer schedule between releases ; 9 months at least, one year
would
> > be better (I'll put a poll on that subject onhttp://necrobones.free.fr).
> >
> > Orpheus
>
> I agree completely with the wishes of this scavenger Giovanni
> Prince... addicted to my sugarcubes, I hope.
Not only that, but I addicted my whole city, and will give some as
obligatory Prize before the finals (of a non-official, Sabbat-only tournie,
you gotta prove you've got guts... :)
> Also if the actual World of Darkness will finish... I'll hope that the
> card game continue without any problem (as stated by WW).
>
> But to keep the interest of the players I think WW doesn't need to
> create group 4 vamps... unless they plan to make a "different period"
> set.
My point exactly.
Wouter said :
> why? as long as it remains on the same powerlevel i don't see a
> problem with it.
My main problems with it are :
- as of now, the Sabbat Clans don't have enough Group 3 compared to
Camarilla
- the Bloodlines wouldn't be compatible
- contrarily to the VTES vampires, the Sabbatics were characters from the
Wod storyline ; how could you imagine playing modern Lasombra without
Talley, Polonia, Monçada, Gratiano (Lucita Adv is 3) ? I couldn't.
Of course, there is the argument of : "you can still play without the Group
4". Great, I can. So why bother buying them ?
The solution of choosing the time period seems the most interesting to me.
> In that case: Dark Age VTES base set and following expansions about
> that period (and in this case it will be necessary the grouping to
> divide modern vamps from older) would be a very good choice.
> OLD Nagaraja (with Nihilistics),
Old Clan Tzimisce ?
> Cappadocii,
> SCARCE GIOVANNI (poor Orpheus!),
NAAAAAAAH !!!!! :-((((((((
> NOT SCARCE Salubri,
and Dark Ages Bloodlines.
> The game will be the same... the clans not :) and the tactics may
> change.
No difference between Princes and Archbishops, a "young" Gratiano, a young
(no brackets) Lucita... :)
> Another important thing is to keep the interest without sucking all
> our money! So the return to 9 month gap between expansions will be
> appreciated.
Yes.
I must have drank too many sugarcubes, to agree with you so much... ;-)
Orpheus
> > My, what a catchy title !! ;-)
> >
>
> agreed ;)
LOL
> > I was just wondering : with BH, we now have roughly equivalent numbers
of
> > vampires in each Clan, the balance seems about perfect ; some nice
> > interesting new cards came out, it doesn't look like anymore are needed
for
> > game balance or interest.
>
> I don't think so. There are so many more possibilities. But talking
> about what could be a good addition to Vampire would be slightly OOT i
> think. So i just leave it at that :)
Then please start such a topic, I always love to hear interesting ideas (and
if they're good, they may fall into the right eyes...)
> > So, what will come up next ?
> >
> > Group 4 ? Whole new mechanisms ? Compatible games ? Or just more cards
going
> > on forever, needed or not ?
> >
> > My wishes :
> >
> > - no Group 4, ever
>
> Depends. If they change the ruling from: "A player's crypt must be
> built using vampires from a single group or from two consecutive
> groups." to "A player's crypt must be built using vampires from a
> single group or from two groups, with the restriction that those two
> groups must both be either odd or even"
>
> Or kinda .. i'm sure that there is a better way to describe it
lol. But yes, it would be an interesting alternative. Until Group 5...
Errrm. Well...
> > - new mechanisms in Gehenna (and BIIIIIG vampires !!!)
>
> Tzimisce and Lasombra deserve 11-caps.
They sure do !!! Especially seeingwhat they have as 10-Caps, compared to the
Cammies or the 11-Cap Inners... But then, let's not even talk about the
11-Caps Indies.
> > - then, totally different things, be they allies, Dark Ages, or whatever
>
> More cards refering specifically to types of allies. And more allies,
> of course ;)
>
> (changing card text of Memories of Mortality to "cannot block or
> damage _mortal_ allies" would be nice too)
Why ? It would be logical, granted, but then near useless. As is, do you see
it in many decks ?
> > - and a longer schedule between releases ; 9 months at least, one year
would
> > be better (I'll put a poll on that subject onhttp://necrobones.free.fr).
>
> I'm all for one year breakes :)
I am well aware that Steve announced a 9-months break, and I know the
arguments about the shops, but I still would prefer one year. Arguments
towards one effect or another could take a whole thread (not to mention the
space they already took on the Conclave list).
Orpheus
> > I was just wondering : with BH, we now have roughly equivalent numbers
of
> > vampires in each Clan, the balance seems about perfect ; some nice
> > interesting new cards came out, it doesn't look like anymore are needed
for
> > game balance or interest.
>
> Are you sure? >:-) Why do you think so, my necro-friend?
I am not sure of anything, my Sabbatic host. ;-)
But I do feel that the few BH cards remedied many lacks in the game. For
example, more fight, vote for some forgotten Clans, Social Ladder as an
alternative to Info Highway or Zilla's Valley, some alternatives to the
Dreams or Barrens, etc. More cards can always be invented, but the game
seems - about - balanced as it now now, to me at least.
> > So, what will come up next ?
>
> Gehenna! No more, no less.
>
> > Group 4 ? Whole new mechanisms ? Compatible games ? Or just more cards
going
> > on forever, needed or not ?
>
> I hope we can see more Demons and infernal creatures (as usual) ;-)
>
> > My wishes :
> >
> > - no Group 4, ever
>
> I would like to see group 666 Baali :-P
LOL.
> > - new mechanisms in Gehenna (and BIIIIIG vampires !!!)
>
> Agreed.
>
> > - then, totally different things, be they allies, Dark Ages, or whatever
>
> Perhaps, but not sure :)
>
> > - and a longer schedule between releases ; 9 months at least, one year
would
> > be better
>
> Agreed.
>
> Greetings,
> Damnans
Take care mon ami,
Orpheus
On Wed, 26 Nov 2003 21:06:31 +0100, "Orpheus"
<orph...@NOSPAMfree.fr> scrawled:
>Talley, Polonia, Monçada, Gratiano (Lucita Adv is 3) ? I couldn't.
Lucita^ is group 2. Just like Lucita.
As far as i can see, all the advanced vampires are the same group as
their base vampire.
salem
domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm
On 26 Nov 2003 10:41:07 -0800, guenh...@mindspring.com (atomweaver)
scrawled:
[ quoted text not captured ]
yeah, the 6 month schedule was just so that they could release the
Gehenna set around the same time as their other End of the World stuff
for their other games.
[ quoted text not captured ]
On 26 Nov 2003 05:51:16 -0800, athosg...@gmx.at (Angus, the
Unruled) scrawled:
>> - no Group 4, ever>
>Depends. If they change the ruling from: "A player's crypt must be
>built using vampires from a single group or from two consecutive
>groups." to "A player's crypt must be built using vampires from a
>single group or from two groups, with the restriction that those two
>groups must both be either odd or even"
>
>Or kinda .. i'm sure that there is a better way to describe it
so i can't play a group 2/3 crypt under this? perhaps you meant:
'..with the restriction that one group must be odd and the other even'
[ quoted text not captured ]
>
> I was just wondering : with BH, we now have roughly equivalent numbers of
> vampires in each Clan, the balance seems about perfect ; some nice
> interesting new cards came out, it doesn't look like anymore are needed for
> game balance or interest.
>
> So, what will come up next ?
Good question. Themed sets that don't introduce new mechanics just
loads of allies, retainers, equipment, masters?
>
> Group 4 ? Whole new mechanisms ? Compatible games ? Or just more cards going
> on forever, needed or not ?
I wonder if there's a limit on the number of mechanisms one ccg can
take. The game may become so diverse that playing becomes a matter of
pot luck.
>
> My wishes :
>
> - no Group 4, ever
It may be a necessary evil as long as WW believe the players want more
vampires.
> - new mechanisms in Gehenna (and BIIIIIG vampires !!!)
I think 11 is big enough. How much better can they get? Arika is
already too good.
> - then, totally different things, be they allies, Dark Ages, or whatever
I'd like to see more generic allies and retainers. There are only 11
generic allies and 8 generic retainers in the whole game!
I'd like to see Dark Ages but it should be stand alone. KotE and Mage
expansions would also be cool but they'd also probably have to be
stand alone. Perhaps a new Dark Ages game that incorporates all of the
WoD?
> - and a longer schedule between releases ; 9 months at least, one year would
> be better
Steve Wieck has already said that they're going back to 9 months.
Seems reasonable.
Chris.
> >> - no Group 4, ever
> >
> >Depends. If they change the ruling from: "A player's crypt must be
> >built using vampires from a single group or from two consecutive
> >groups." to "A player's crypt must be built using vampires from a
> >single group or from two groups, with the restriction that those two
> >groups must both be either odd or even"
> >
> >Or kinda .. i'm sure that there is a better way to describe it
>
> so i can't play a group 2/3 crypt under this? perhaps you meant:
> '..with the restriction that one group must be odd and the other even'
I guess the easiest description would be : "no more than 2 groups in the
crypt", so that would make it possible to play 1/3, but also 2/4, 2-3 etc.
But maybe the 1-3 is exactly what the designers of the rule were trying to
avoid...
Orpheus
salem <salem_ch...@yahoo.com> wrote in message news:<a7iasv49e30lfjitm...@4ax.com>...
> On 26 Nov 2003 05:51:16 -0800, athosg...@gmx.at (Angus, the
> Unruled) scrawled:
>
>
> >> - no Group 4, ever
> >
> >Depends. If they change the ruling from: "A player's crypt must be
> >built using vampires from a single group or from two consecutive
> >groups." to "A player's crypt must be built using vampires from a
> >single group or from two groups, with the restriction that those two
> >groups must both be either odd or even"
> >
> >Or kinda .. i'm sure that there is a better way to describe it
>
> so i can't play a group 2/3 crypt under this? perhaps you meant:
> '..with the restriction that one group must be odd and the other even'
>
*slaps his head*
Yes, that was my original intention. Don't know what horse rode me
when i wrote this down ...
Thanks for correction.
"Orpheus" <orph...@NOSPAMfree.fr> wrote in message news:<3fc509c0$0$27013$626a...@news.free.fr>...
> > > I was just wondering : with BH, we now have roughly equivalent numbers
> of
> > > vampires in each Clan, the balance seems about perfect ; some nice
> > > interesting new cards came out, it doesn't look like anymore are needed
> for
> > > game balance or interest.
> >
> > I don't think so. There are so many more possibilities. But talking
> > about what could be a good addition to Vampire would be slightly OOT i
> > think. So i just leave it at that :)
>
> Then please start such a topic, I always love to hear interesting ideas (and
> if they're good, they may fall into the right eyes...)
>
Thinking bout it ;) But those topics come up every once in a while
anyway, and usually get overcrowded with ... strange ideas (IMHO),
which makes it difficult to pick out all those really good ideas. But
that's just my personal point of view.
> > > My wishes :
> > >
> > > - no Group 4, ever
> >
> > Depends. If they change the ruling from: "A player's crypt must be
> > built using vampires from a single group or from two consecutive
> > groups." to "A player's crypt must be built using vampires from a
> > single group or from two groups, with the restriction that those two
> > groups must both be either odd or even"
> >
> > Or kinda .. i'm sure that there is a better way to describe it
>
> lol. But yes, it would be an interesting alternative. Until Group 5...
> Errrm. Well...
>
As Salem already noted, i wrote it down the wrong way. It should be so
that only 1 even and 1 odd group are allowed in the crypt. that way
you could still use your group 1 vampires with those super cool new
group 6 vampires :)
> > > - new mechanisms in Gehenna (and BIIIIIG vampires !!!)
> >
> > Tzimisce and Lasombra deserve 11-caps.
>
> They sure do !!! Especially seeingwhat they have as 10-Caps, compared to the
> Cammies or the 11-Cap Inners... But then, let's not even talk about the
> 11-Caps Indies.
>
> > > - then, totally different things, be they allies, Dark Ages, or whatever
> >
> > More cards refering specifically to types of allies. And more allies,
> > of course ;)
> >
> > (changing card text of Memories of Mortality to "cannot block or
> > damage _mortal_ allies" would be nice too)
>
> Why ? It would be logical, granted, but then near useless. As is, do you see
> it in many decks ?
>
Just counting ally-decks? Yes.
But i know what you mean. The card is good as it is. No need for
changing.
At the moment! ;)
What i was thinking about was that allies get more cards to play with.
IIRC there is no card that does something specifically for/against
demon allies, for example. So a demon-ally is just a normal ally. I
want more cards that refer to types of allies.
And once you have several other cards for mortals, demons, wraths,
mages etc., as well as more mortal (wrath, mage, ..) allies, it would
be nice to change memories to just work with mortal allies (because
then you have several other similar cards for the other types of
allies).
So then each ally has it's own, but different, booster.
I just can't think of a vampire "remembering his mortal days" when he
faces a war ghoul or herald ;)
> > So, what will come up next ?
>
> Good question. Themed sets that don't introduce new mechanics just
> loads of allies, retainers, equipment, masters?
also i think will be very appreciated boosters discipline-related or
clan-related, no new mechanics but a better opportunity to explore the
old ones, expecially for new players.
I'm still looking for telepathic tracking and freak drive :(
> > - new mechanisms in Gehenna (and BIIIIIG vampires !!!)
>
> I think 11 is big enough. How much better can they get? Arika is
> already too good.
hemmm. I think it could be hard for lasombra to have a 11 cap...
and tzimisce (if tzimisce has not been killed by giovanni in the last
storyline) may be a tentacled thing going around manhattan.
still i like the idea
>
> > - then, totally different things, be they allies, Dark Ages, or whatever
>
> I'd like to see more generic allies and retainers. There are only 11
> generic allies and 8 generic retainers in the whole game!
>
> I'd like to see Dark Ages but it should be stand alone. KotE and Mage
> expansions would also be cool but they'd also probably have to be
> stand alone. Perhaps a new Dark Ages game that incorporates all of the
> WoD?
agree with dark ages as a stand alone (computer hacking and assalut
rifle)
maybe with just some vamps to be found base-version in dark ages and
advanced in gheenna :)
I'm afraid mage is a little too complex to be turned into a CCG
element. unless they would copy magic :P
>
> > - and a longer schedule between releases ; 9 months at least, one year would
> > be better
>
> Steve Wieck has already said that they're going back to 9 months.
> Seems reasonable.
agree and i belive them (i want to)
ciao
Andrea
chr...@comcen.com.au (Chris Arthur) wrote in message news:<5a63bace.03112...@posting.google.com>...
[ quoted text not captured ]
But why now rename the Game : World of Darkness and introduce :
Werewolf , Mages , Hunters , Demons , Mummies , Changelings , Wraiths
... I would bring a WHOLE new dimension to the game . They can also
bring them as allies with new allies mechanics .
I would just love to kick Arika's butt with a big fatty Get of Fenris
...
That would be Awsome . Of course , maybe a bit tricky for the rules ,
but with all the rulings and errata we had lately , i am SURE we can
adapt !
Mechadick
> > > Then please start such a topic, I always love to hear interesting
ideas (and
> > if they're good, they may fall into the right eyes...)
> >
>
> Thinking bout it ;) But those topics come up every once in a while
> anyway, and usually get overcrowded with ... strange ideas (IMHO),
> which makes it difficult to pick out all those really good ideas. But
> that's just my personal point of view.
Yup.
> As Salem already noted, i wrote it down the wrong way. It should be so
> that only 1 even and 1 odd group are allowed in the crypt. that way
> you could still use your group 1 vampires with those super cool new
> group 6 vampires :)
Urmmm...
So, the Sabbat Group 2 could only be played with Group 3 and... 5 ?!?!
I'm chilled to the bone to think such a thing as Group 5 could even exist
one night...
> > > More cards refering specifically to types of allies. And more allies,
> > > of course ;)
> > >
> > > (changing card text of Memories of Mortality to "cannot block or
> > > damage _mortal_ allies" would be nice too)
> >
> > Why ? It would be logical, granted, but then near useless. As is, do you
see
> > it in many decks ?
> >
>
> Just counting ally-decks? Yes.
LOL
> But i know what you mean. The card is good as it is. No need for
> changing.
>
> At the moment! ;)
Yup, s'right.
> What i was thinking about was that allies get more cards to play with.
> IIRC there is no card that does something specifically for/against
> demon allies, for example. So a demon-ally is just a normal ally. I
> want more cards that refer to types of allies.
>
> And once you have several other cards for mortals, demons, wraths,
> mages etc., as well as more mortal (wrath, mage, ..) allies, it would
> be nice to change memories to just work with mortal allies (because
> then you have several other similar cards for the other types of
> allies).
>
> So then each ally has it's own, but different, booster.
Interesting, but then it would really need an "allies" expansion (or
several).
> I just can't think of a vampire "remembering his mortal days" when he
> faces a war ghoul or herald ;)
I understand that very much. Although you'll have to admit that the
Shambling Hordes can confront you to what you once were, and what you might
have become... ;-)
Orpheus
"Orpheus" <orph...@NOSPAMfree.fr> wrote in message news:<3fc67dfa$0$2791$626a...@news.free.fr>...
> Urmmm...
>
> So, the Sabbat Group 2 could only be played with Group 3 and... 5 ?!?!
> I'm chilled to the bone to think such a thing as Group 5 could even exist
> one night...
>
No. Group 2 is an even group. So it can be combined with one odd
group. I consider 1 to be odd too ;)
So group 2 can be mixed with group 1 _or_ group 3 _or_ group 5 etc.
etc. etc.
> > What i was thinking about was that allies get more cards to play with.
> > IIRC there is no card that does something specifically for/against
> > demon allies, for example. So a demon-ally is just a normal ally. I
> > want more cards that refer to types of allies.
> >
> > And once you have several other cards for mortals, demons, wraths,
> > mages etc., as well as more mortal (wrath, mage, ..) allies, it would
> > be nice to change memories to just work with mortal allies (because
> > then you have several other similar cards for the other types of
> > allies).
> >
> > So then each ally has it's own, but different, booster.
>
> Interesting, but then it would really need an "allies" expansion (or
> several).
Whereas an ally expansion would be tempting, i think a whole expansion
centering around allies would be too much. After all, it should remain
a game about vampires.
I guess there are about 5 types of allies. Giving each type 2 booster
and 3 new allies would result in about 25 new cards. That should pose
no problem to add to any expansion.
>
> > I just can't think of a vampire "remembering his mortal days" when he
> > faces a war ghoul or herald ;)
>
> I understand that very much. Although you'll have to admit that the
> Shambling Hordes can confront you to what you once were, and what you might
> have become... ;-)
>
Reminds me of a flaw some Lasombra have in the RPG ... ;)
Angus
> > Urmmm...
> >
> > So, the Sabbat Group 2 could only be played with Group 3 and... 5 ?!?!
> > I'm chilled to the bone to think such a thing as Group 5 could even
exist
> > one night...
> >
>
> No. Group 2 is an even group. So it can be combined with one odd
> group. I consider 1 to be odd too ;)
LOL. Yes, and group 1 too... ?)
[ quoted text not captured ]
Reality Mirror ? ;)
Orpheus
"Orpheus" <orph...@NOSPAMfree.fr> wrote in message news:<3fc6fa85$0$27024$626a...@news.free.fr>...
> > > Urmmm...
> > >
> > > So, the Sabbat Group 2 could only be played with Group 3 and... 5 ?!?!
> > > I'm chilled to the bone to think such a thing as Group 5 could even
> exist
> > > one night...
> > >
> >
> > No. Group 2 is an even group. So it can be combined with one odd
> > group. I consider 1 to be odd too ;)
>
> LOL. Yes, and group 1 too... ?)
huh?
[ quoted text not captured ]
Sounds like it. Don't remember the name though ...
> But why now rename the Game : World of Darkness and introduce :
> Werewolf , Mages , Hunters , Demons , Mummies , Changelings , Wraiths
> ... I would bring a WHOLE new dimension to the game . They can also
> bring them as allies with new allies mechanics .
>
> I would just love to kick Arika's butt with a big fatty Get of Fenris
> ...
>
> That would be Awsome . Of course , maybe a bit tricky for the rules ,
> but with all the rulings and errata we had lately , i am SURE we can
> adapt !
>
> Mechadick
Take a look at my other post: Werewolf expansion after Gehenna. I
suggeted that and almost got killed ;)
It's a pity ther is so few people like you and me around this
thread...
Dragos
- then, totally different things, be they allies, Dark Ages, or whatever
Speaking of Dark Ages, why not a Group 0 ?
--
johannes walch
v:ekn germany - http://www.vekn.de/
On Sun, 30 Nov 2003 13:32:37 +0100, "Johannes Walch"
<johanne...@vekn.de> scrawled:
>- then, totally different things, be they allies, Dark Ages, or whatever
>
>Speaking of Dark Ages, why not a Group 0 ?
because they could be used with group 1?
[ quoted text not captured ]
> >Speaking of Dark Ages, why not a Group 0 ?
>
> because they could be used with group 1?
Yes. That was the intent. Then the largely available (to players) pool of
1/2 vampires would be surrounded by 3 and 0 instead of putting group 4 to
the end of the chain which makes any pre-cam-ed vampires completely useless
(when playing with the new group). Probably there could be even a
"wrap-around" rule making the vampires of 0 both usable with 1 and 3, in
this case the new group can be also called 4, of course :-)
[ quoted text not captured ]