rec.games.trading-cards.jyhad

New Rules online !!

28 messages from 14 participants · 15 July 2002 – 16 July 2002
original thread on Google Groups

Orpheus

"Some allies have the ability to play certain cards "as a vampire." In these cases, the ally is treated as a vampire for all effects generated by the play of the card. The ally's life represents his blood (to pay costs, for example). Any blood he gains or loses as a vampire equates to a gain or loss of life for the ally. For purposes of that card, the ally has a capacity of 1 by default (for use if the card requires an older vampire or a vampire of a given capacity). The ally is treated as a vampire only when playing the card and, for cards such as actions and strikes that are not resolved immediately, for the resolution of the effect. In particular, the ally is not treated as a vampire for effects of the card once it's in play or for lingering effects generated by the card. If the ally gains life in excess of his capacity, it doesn't drain off, and if the effect inflicts aggravated damage on the ally, he burns life as normal. However, if the effect would send the ally to torpor, then he is burned instead. " Does this mean that now aggravated damage to, say, Rafastio Ghouls, will be treated as normal ? Do I also understand correctly the "does not drain off" part, meaning that Akhenaten at full capacity could actually gain lives with Summon Soul ? "Default bleed and strength for both vampires and allies is 1 (allies used to default to 0)." Does this mean that all allies with a "0 bleed" cardtext now bleed at one, or that new allies without any precision regarding their bleed bleed at one ? Orpheus, glad he came unto the modified page a few minutes after it was updated... :-)

LSJ

Orpheus wrote: > > "Some allies have the ability to play certain cards "as a vampire." In these > cases, the ally is treated as a vampire for all effects generated by the > play of the card. The ally's life represents his blood (to pay costs, for > example). Any blood he gains or loses as a vampire equates to a gain or loss > of life for the ally. For purposes of that card, the ally has a capacity of > 1 by default (for use if the card requires an older vampire or a vampire of > a given capacity). The ally is treated as a vampire only when playing the > card and, for cards such as actions and strikes that are not resolved > immediately, for the resolution of the effect. In particular, the ally is > not treated as a vampire for effects of the card once it's in play or for > lingering effects generated by the card. If the ally gains life in excess of > his capacity, it doesn't drain off, and if the effect inflicts aggravated > damage on the ally, he burns life as normal. However, if the effect would > send the ally to torpor, then he is burned instead. " > > Does this mean that now aggravated damage to, say, Rafastio Ghouls, will be > treated as normal ? If "as normal" means "burns a life", then yeah. If "as normal" means "as if it were non-agg", then no. If an ally who is immune to non-agg damage inflicts agg damage on himself "as a vampire", he still burns a life for each point of agg damage, just like allies normally do. > Do I also understand correctly the "does not drain off" part, meaning that > Akhenaten at full capacity could actually gain lives with Summon Soul ? Yes. This is how it has always been. > "Default bleed and strength for both vampires and allies is 1 (allies used > to default to 0)." > > Does this mean that all allies with a "0 bleed" cardtext now bleed at one, > or that new allies without any precision regarding their bleed bleed at one > ? Card text overrides rules, as always. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

berni...@attbi.comholdlespam

On Mon, 15 Jul 2002 17:29:39 +0200, "Orpheus" <orph...@wanadoo.fr> wrote: >"Some allies have the ability to play certain cards "as a vampire." In these >cases, the ally is treated as a vampire for all effects generated by the >play of the card. The ally's life represents his blood (to pay costs, for >example). Any blood he gains or loses as a vampire equates to a gain or loss >of life for the ally. For purposes of that card, the ally has a capacity of >1 by default (for use if the card requires an older vampire or a vampire of >a given capacity). The ally is treated as a vampire only when playing the >card and, for cards such as actions and strikes that are not resolved >immediately, for the resolution of the effect. In particular, the ally is >not treated as a vampire for effects of the card once it's in play or for >lingering effects generated by the card. If the ally gains life in excess of >his capacity, it doesn't drain off, and if the effect inflicts aggravated >damage on the ally, he burns life as normal. However, if the effect would >send the ally to torpor, then he is burned instead. " > >Does this mean that now aggravated damage to, say, Rafastio Ghouls, will be >treated as normal ? LSJ, which is the proper scenario? 1) If a Rafastio Ghoul uses Burst of Sunlight and cannot prevent the agg damage from it's own strike (being played as a vampire), the Ghoul burns (Ghoul cannot go to torpor) 2) If a Rafastio Ghoul uses Burst of Sunlight, so the ghoul burns a blood from his BoS. By treating agg as normal damage (when applied to an ally) as the strike does not resolve immediately. >Do I also understand correctly the "does not drain off" part, meaning that >Akhenaten at full capacity could actually gain lives with Summon Soul ? > >"Default bleed and strength for both vampires and allies is 1 (allies used >to default to 0)." > >Does this mean that all allies with a "0 bleed" cardtext now bleed at one, >or that new allies without any precision regarding their bleed bleed at one >? > >Orpheus, glad he came unto the modified page a few minutes after it was >updated... :-) BernieTime Lansing, Michigan

LSJ

berni...@attbi.comHOLDLeSPAM wrote: > On Mon, 15 Jul 2002 17:29:39 +0200, "Orpheus" <orph...@wanadoo.fr> > wrote: > >if the effect inflicts aggravated > >damage on the ally, he burns life as normal. > > LSJ, which is the proper scenario? > > 1) If a Rafastio Ghoul uses Burst of Sunlight and cannot prevent the agg > damage from it's own strike (being played as a vampire), the Ghoul burns > (Ghoul cannot go to torpor) > > 2) If a Rafastio Ghoul uses Burst of Sunlight, so the ghoul burns a > [life] from his BoS. By treating agg as normal damage (when applied to > an ally) as the strike does not resolve immediately. 3) Like 2) except without the "as normal damage" part. The damage is still treated as aggravated damage - the ally burns a life for it as normal. [ quoted text not captured ]

Orpheus

> > Does this mean that now aggravated damage to, say, Rafastio Ghouls, will be > > treated as normal ? > > If "as normal" means "burns a life", then yeah. If "as normal" means "as > if it were non-agg", then no. If an ally who is immune to non-agg damage > inflicts agg damage on himself "as a vampire", he still burns a life for > each point of agg damage, just like allies normally do. And what if, "as a vampire", an ally plays Ex Nihiloand then plays a (not "many anymore") Weather Control (hello Reyda !) ? Does he take damage from the WC ? > > Do I also understand correctly the "does not drain off" part, meaning that > > Akhenaten at full capacity could actually gain lives with Summon Soul ? > > Yes. This is how it has always been. Enormous !!! > > "Default bleed and strength for both vampires and allies is 1 (allies used > > to default to 0)." > > > > Does this mean that all allies with a "0 bleed" cardtext now bleed at one, > > or that new allies without any precision regarding their bleed bleed at one > > ? > > Card text overrides rules, as always. Ok, then I don't see yet the use for this rule, except if some new allies have no bleed indicated, or if some cars speak of the "default bleed" ; we'll see...

Sorrow

>> 2) If a Rafastio Ghoul uses Burst of Sunlight, so the ghoul burns a >> [life] from his BoS. By treating agg as normal damage (when applied >> to an ally) as the strike does not resolve immediately. > 3) Like 2) except without the "as normal damage" part. The damage is > still treated as aggravated damage - the ally burns a life for it as > normal. So would that cause the Rafastio Ghoul to go to torpor (and therefor burn)? Sorrow --- "...but you know, evil is an exact science..."

Rob Sachs

>So would that cause the Rafastio Ghoul to go to torpor (and therefor burn)? No. When an ally takes aggrivated damage, all you do is burn the blood. They don't go to torpor. What the new rule on torpor is referring to are things that send minions straight to torpor. Ally #1 takes 2 agg - burns two blood Vampire #1 takes 2 agg - burns a blood and goes to torpor Vampire #2 is sent to torpor specifically from a card - goes to torpor Ally #2 is sent to torpor specifically from a a card - *ash* That help? :-) Robert M. Sachs V:EKN Prince of Naperville, IL Assistant Storyteller, College of DuPage by Night http://www.white-wolf.com/vtes "Who controls the past now, controls the future. Who controls the present now, controls the past." ~ Zach de la Roch

LSJ

Orpheus wrote: > And what if, "as a vampire", an ally plays Ex Nihiloand then plays a (not > "many anymore") Weather Control (hello Reyda !) ? Does he take damage from > the WC ? ExN doesn't do anything for the ally except cost him a life to play, as always. > > Card text overrides rules, as always. > > Ok, then I don't see yet the use for this rule, except if some new allies > have no bleed indicated, or if some cars speak of the "default bleed" ; > we'll see... Uniformity is a reason. [ quoted text not captured ]

LSJ

Sorrow wrote: > > >> 2) If a Rafastio Ghoul uses Burst of Sunlight, so the ghoul burns a > >> [life] from his BoS. By treating agg as normal damage (when applied > >> to an ally) as the strike does not resolve immediately. > > 3) Like 2) except without the "as normal damage" part. The damage is > > still treated as aggravated damage - the ally burns a life for it as > > normal. > > So would that cause the Rafastio Ghoul to go to torpor (and therefor burn)? No. As repeatedly stated: the ally burns life as normal. [ quoted text not captured ]

Sorrow

>> So would that cause the Rafastio Ghoul to go to torpor (and therefor >> burn)? > No. As repeatedly stated: the ally burns life as normal. I just wanted to be absolutely certain because this new rule essentially reverses the ruling that was made in May regarding the same issue. It didn't make sense that that was the case and so is why I wanted to be sure. Sorrow --- "Are they dead?" - Pugsly "Does it matter?" - Wednesday

reyda

LSJ wrote: :: Orpheus wrote: ::: And what if, "as a vampire", an ally plays Ex Nihiloand then plays ::: a (not "many anymore") Weather Control (hello Reyda !) ? Does he ::: take damage from the WC ? Hellloooo... I have 27 Weather control to trade... Also 5 Ex nihilo under my cupboard now ;) :: ExN doesn't do anything for the ally except cost him a life to play, :: as always. Yes, this is consistency, and we old players all love consistency ;) :::: Card text overrides rules, as always. ::: ::: Ok, then I don't see yet the use for this rule, except if some new ::: allies have no bleed indicated, or if some cars speak of the ::: "default bleed" ; we'll see... :: :: Uniformity is a reason. Yes, and we old players all love uniformity, when it comes to the rules matter. anyway, i was first shocked when i saw the new rules, already thinking about an Arms Dealer Horde, with brujah weenies & summonings to have an army ready in a few turns ;) but now i feel better ! reyda

Francois Gombault

Orpheus wrote: > "Some allies have the ability to play certain cards "as a vampire." In these > cases, the ally is treated as a vampire for all effects generated by the > play of the card. The ally's life represents his blood (to pay costs, for > example). Any blood he gains or loses as a vampire equates to a gain or loss > of life for the ally. For purposes of that card, the ally has a capacity of > 1 by default (for use if the card requires an older vampire or a vampire of > a given capacity). The ally is treated as a vampire only when playing the > card and, for cards such as actions and strikes that are not resolved > immediately, for the resolution of the effect. In particular, the ally is > not treated as a vampire for effects of the card once it's in play or for > lingering effects generated by the card. If the ally gains life in excess of > his capacity, it doesn't drain off, and if the effect inflicts aggravated > damage on the ally, he burns life as normal. However, if the effect would > send the ally to torpor, then he is burned instead. " > So, if I get it correctly, The Herald can call a referendum via Charming Lobby, and use Voter Captivation to gain life in excess of his capacity ? Francois

The Nosferatu Stuff

"LSJ" <vte...@white-wolf.com> wrote in message news:3D32F7C2...@white-wolf.com... > Sorrow wrote: > > > > >> 2) If a Rafastio Ghoul uses Burst of Sunlight, so the ghoul burns a > > >> [life] from his BoS. By treating agg as normal damage (when applied > > >> to an ally) as the strike does not resolve immediately. > > > 3) Like 2) except without the "as normal damage" part. The damage is > > > still treated as aggravated damage - the ally burns a life for it as > > > normal. > > > > So would that cause the Rafastio Ghoul to go to torpor (and therefor burn)? > > No. As repeatedly stated: the ally burns life as normal. Basically, all this effects is some ally playing mumify or some other "go to torpor" effect...they will now burn instead of getting stuck. (GREAT) And the Rafastios will now just take their own burst of sunlight. But no funky torpor rule. Also good! -- Aaron The Nosferatu Stuff

Halcyan 2

>For purposes of that card, the ally has a capacity of >1 by default (for use if the card requires an older vampire or a vampire of >a given capacity). I take it that card text overrules the default 1 capacity? And AFAIK, all allies that can currently play discipline cards already have a capacity listed (so I guess the default is for some hypothetical weird cornercase?). I'm also a bit confused by the default bleed and strength of 1 for allies. Once again I take it that card text overrules this. If so, then the only real change I can think of is actually giving R damage allies 1 strength - Rom Gypsy, The Slashers, and various Mages (Outcast, Nephandus, Thadius, Tara, Talaq, Order of Hermes). So now they can actually do some damage when caught at close and grappled! Is there anything else I'm missing? Cause all other allies AFAIK have a bleed and strength listed (even if it's 0). Some people have hypothesized that many of these older cards will be boosted (Arms Dealers now bleed for 1) but I think current card text (bleed for 0) would override the default. Anyway, it would potentially overpower some allies and lead to some weird situations. (Shambling Hordes would then have 4 or 5 strength instead of 3 or 4. And Vagabond Mystics having 1 strength and 1 bleed???). Any other thoughts or comments? Halcyan 2

LSJ

Francois Gombault wrote: > So, if I get it correctly, The Herald can call a referendum via Charming > Lobby, and use Voter Captivation to gain life in excess of his capacity ? Correct. [ quoted text not captured ]

LSJ

Halcyan 2 wrote: > > >For purposes of that card, the ally has a capacity of > >1 by default (for use if the card requires an older vampire or a vampire of > >a given capacity). > > I take it that card text overrules the default 1 capacity? And AFAIK, all > allies that can currently play discipline cards already have a capacity listed > (so I guess the default is for some hypothetical weird cornercase?). > > I'm also a bit confused by the default bleed and strength of 1 for allies. Once > again I take it that card text overrules this. If so, then the only real change > I can think of is actually giving R damage allies 1 strength - Rom Gypsy, The > Slashers, and various Mages (Outcast, Nephandus, Thadius, Tara, Talaq, Order of > Hermes). So now they can actually do some damage when caught at close and > grappled! Is there anything else I'm missing? Cause all other allies AFAIK have This helps determine what a "normal strike" is. Since everything defaults to strength 1, a "normal" Meat Cleaver strike does 2. It also helps for judge headaches with Grandest Trick. > a bleed and strength listed (even if it's 0). Some people have hypothesized > that many of these older cards will be boosted (Arms Dealers now bleed for 1) > but I think current card text (bleed for 0) would override the default. Correct. Card text overrides the default. [ quoted text not captured ]

Francois Gombault

LSJ wrote: > Francois Gombault wrote: > >>So, if I get it correctly, The Herald can call a referendum via Charming >>Lobby, and use Voter Captivation to gain life in excess of his capacity ? > > Correct. If the vote called this way is The Final Nights, does the Herald burn 1 blood (loose 1 life) as any vampire would ? I mean, is the result of the referendum called by Charming Lobby an "effect generated by the play of the card" ? Francois

Sacha

> Correct. Card text overrides the default. Just to clarify, the Nephandus still bleeds for one and the Political allie still bleeds for three? While a Garou now bleeds for one? Correct? Thanks. Pc.

Tobias

LSJ <vte...@white-wolf.com> wrote in message news:<3D3376DF...@white-wolf.com>... > Francois Gombault wrote: > > So, if I get it correctly, The Herald can call a referendum via Charming > > Lobby, and use Voter Captivation to gain life in excess of his capacity ? > > Correct. Thus allowing interesting Charming Lobby - Vote X - Awe - Bewitching Oration effects of ever increasing power. Thought pool stacked for votes on Alamut? The Herald, now that guy can vote! 1st vote passes by a margin of 5... second vote passes by a margin of 10... third vote passes by a margin of 15... Tobias Deventer

Sorrow

[ quoted text not captured ] No, card text overrides the rules. If there was an ally that was missing text specifying it's bleed, it would be 1. Since Garou specifies that it has a bleed of 0, it has a bleed of 0. Sorrow --- "Happiness sucks" -me

LSJ

LSJ

[ quoted text not captured ] Correct. Nephandus's card text: "1 bleed" Political Ally's card text: "3 bleed" Renegade Garou's card text: "0 bleed" [ quoted text not captured ]

Jozxyqk

>> No, card text overrides the rules. If there was an ally that was >> missing text specifying it's bleed, it would be 1. Since Garou >> specifies that it has a bleed of 0, it has a bleed of 0. > Correct. > Nephandus's card text: "1 bleed" > Political Ally's card text: "3 bleed" > Renegade Garou's card text: "0 bleed" Are any allies currently in print affected by this rule, then?

LSJ

[ quoted text not captured ] Not if they have card text that override the default. [ quoted text not captured ]

Jozxyqk

LSJ <vte...@white-wolf.com> wrote: > Jozxyqk wrote: >> >> >> No, card text overrides the rules. If there was an ally that was >> >> missing text specifying it's bleed, it would be 1. Since Garou >> >> specifies that it has a bleed of 0, it has a bleed of 0. >> >> > Correct. >> >> > Nephandus's card text: "1 bleed" >> > Political Ally's card text: "3 bleed" >> > Renegade Garou's card text: "0 bleed" >> >> Are any allies currently in print affected by this rule, then? > Not if they have card text that override the default. Yes, but I was asking if there were any who didn't, specifically. Wondering if this is a rule for future reference and card real estate saving, or if it affects any cards currently in print pre-CE. I don't know what every ally's card text looks like offhand, so I was asking if someone out there might know. I can't think of any allies who do not have their "bleed" specifically printed; are there any?

LSJ

Jozxyqk wrote: > Yes, but I was asking if there were any who didn't, specifically. > Wondering if this is a rule for future reference and card real estate > saving, or if it affects any cards currently in print pre-CE. I don't > know what every ally's card text looks like offhand, so I was asking > if someone out there might know. I can't think of any allies who do > not have their "bleed" specifically printed; are there any? You might try the library monger http://whitestar.ddg.com/vtes/monger/library.html and search for cardtype "ally" [ quoted text not captured ]

Joshua Duffin

"Tobias" <tobiasop...@hotmail.com> wrote in message news:8aa6db00.02071...@posting.google.com... > Thus allowing interesting Charming Lobby - Vote X - Awe - Bewitching > Oration effects of ever increasing power. > > Thought pool stacked for votes on Alamut? The Herald, now that guy can > vote! > > 1st vote passes by a margin of 5... second vote passes by a margin of > 10... third vote passes by a margin of 15... If the first one passes at all. And, you (or someone) has to be using the auto-pass Charming Lobby result for another (non-Herald) vote, or the Herald won't be able to Awe/Bewitch/Voter Cap anymore. And you have to bring out a Baali and recruit the Herald before you can start doing any of this. And it's not that great an effect anyway. Passing one or two votes a turn at one stealth, assuming there aren't too many opposing voters the first time you try it? Oooh, scary. But it's funny, yes. ;-) Josh and you can't even minion tap the herald...

James Coupe

In message <GUCY8.382$7t.3...@newshog.newsread.com>, Sorrow <jcb...@yahoo.com> writes: >I just wanted to be absolutely certain because this new rule essentially >reverses the ruling that was made in May regarding the same issue. It >didn't make sense that that was the case and so is why I wanted to be >sure. It's worth pointing out that the May ruling was essentially a way of trying to shoe-horn everything in with the current rules set. The current rules set (then) didn't allow for the stuff that the new rule will. -- James Coupe PGP 0x5D623D5D I am woman. Here, me raw. EBD690ECD7A1FB457CA2 13D7E668C3695D623D5D