rec.games.trading-cards.jyhad

Summary of Official Errata (only)

3 messages from 1 participant · 06 November 1997 – 07 November 1997
original thread on Google Groups

LSJ

Sorry for the tardiness of this post. I've been busy. Check the new format :-) This is it - all there is. I've eliminated the rulings and clarifications (which contributed the bulk of the size of the previous postings). Errata (including errata to Jyhad cards that was fixed in VtES) --------------------------------------------------------------- Terminology * "Active" means "Controlled", not just "Ready". (Extensive changes to the rulebook, replacing "Active" with "Ready" where "Active" was used for the old definition of "Ready"). Directed actions * All actions directed at a Methuselah other than the controller of the acting minion or at cards controlled by such a Methuselah on cards that do not have the (D) symbol have errata to add the (D) symbol, except The Treatment, Fire Dance, Mind of a Child, and Of Noble Blood * The (D) symbol allows the action to be directed at any target. Blocking * You cannot add stealth or intercept unless it is needed. (Original errata to the VtES rules, 17) Combat * Each round of combat begins at close range (errata to VtES rulebook). * Cards which are not usable by vampires going to Torpor are not usable by vampires burned in combat, either. * Stealing all of the blood from a vampire will not burn the vampire in the advanced (full) game (errata). Damage (Combat) * Ammo bonuses are only applied to the selected gun's strike(s). * Damage prevention cards can only be played during strike resolution. 2nd Tradition: Domain, The - Reaction (Prince/Justicar) * Only usable by a tapped Prince or Justicar. This vampire untaps and attempts to block at +2 intercept. Academic Hunting Ground - Unique Location (Tre) (2) * Gives blood to vampires during the untap phase, not the master phase. (The VtES version is misprinted). [RTR 960530] Anarch Troublemaker - Unique Master * Can only be used during your untap phase. Army of Rats - Action (an) * Having multiple copies out are not cumulative. Archon - Political Action P/J * Attempting to block the Archon causes the loss of a blood from the would-be blocker, not a pool from his controller. Asylum Hunting Ground - Master: Unique Location (2) * Costs two pool. The V:tES card is misprinted. Blood Bond - Action (2) * Is a (D) action. Blood Doll - Master * The Methuselah controlling the Vampire gets the benefit of the Blood Doll. Blood Hunt - Action * Is a (D) action. * Cannot be played on Inner Circle members (Dark Sovereigns). Blood Rage - Combat (th) * Cannot be played on Inner Circle members (Dark Sovereigns). Cat Burglary - Action (ce) * The inferior version is directed, but not (D). (errata) Change of Target - Action Modifier * Will not untap a blocker who was tapped before the block. Charnas the Imp - Retainer (Tre) (1) * Employing Charnas is a (D) action. Curse of Nitocris - Master * Curse of Nitocris is moved only when a new Methuselah gets the Edge. Deflection - Reaction (do) (1) * Cost is paid from the vampire, not from your pool. Disguised Weapon - Combat (ob) * Cannot be played if you don't have a weapon in your hand. Errata'ed Card text: "Usable only before range is chosen. Choose a weapon in your hand. Equip this vampire with that weapon. Pay cost to equip as normal. Superior: As above, but usable when choosing a strike." Disputed Territory - Political Action * The political action symbol is missing, but it is a political action. Fame - Unique Master * Fame is a unique master card, and should be contested as such. Hawg - Equipment, Vehicle * Grants one (optional) Press each combat, not each turn (Jyhad) nor each round (VtES). Hector Sosa - Vampire (Bru) (4) * VtES version should have superior Potence, as in Jyhad. Hidden Lurker - Action (ob) * Is an action modifier played by a vampire other than the acting vampire. Card text: "Usable only by an untapped vampire other than the acting minion after the acting minion is blocked and combat is over. Tap this vampire. This vampire now enters combat with the blocking minion. The first round of combat, the blocking minion cannot use any strikes. Superior: As above, but with an optional press." Malkavian Prank - Master (Mal) * Should begin with "Each other Methuselah..." You do not hold out pool yourself. Malkavian Time Auction - Master (Mal) * The Methuselah playing the Time Auction cannot bid. Minor Boon - Master Out-of-Turn * Second sentence should just be: "Put this card on the vampire." Monocle of Clarity - Unique Equipment * Questions about questions may not be asked. * Question about the future are only binding until your next untap. Obedience - Reaction (do) * Will not untap an acting vampire who had been tapped when he began the action. Ritual of the Bitter Rose - Action Mod and Combat * Can only be used by an acting vampire who diablerizes the opposing vampire in combat, by card text. Rotschreck - Master Out-Of-Turn * Should be read as follows: "Play on a vampire that attempts to inflict aggravated damage. Combat ends, and that vampire goes into torpor. During the vampire's controller's next untap phase, burn this card instead of untapping the vampire." Smiling Jack the Anarch - Unique Master * The second sentence should refer to "each other Methuselah". Society of Leopold - Unique Master * Moving the Society is a (D) action. Soul Gem of Etrius - Unique Equipment * Does not cost 2 pool (has no cost). Taste of Vitae - combat * Only counts damage successfully inflicted on the opposing vampire. It will not, for example, give blood for blood spent playing combat cards or stolen blood. * Only counts blood lost to damage inflicted by the vampire. Torn Signpost - combat (po) * Sets a vampire's base hand damage to 2 (or 3 if superior). Ventrue Justicar - Political Action (Ven) * Makes the vampire Justicar of the Ventrue, not Justicar of the Tremere. Terminology * 'Before Combat Begins' actually means 'As Combat is Entered'. Vampires/Crypt/Uncontrolled Region * A vampire who gets a bleed bonus if your prey controls a vampire of a certain clan (or other sect) gets his bleed bonus if the Methuselah he bleeds controls a vampire of that clan (or sect). Inner Circle members * Inner Circle members cannot be targetted by the Blood Hunt action card. Equipments which are Locations (Loquipment) * Loquipment doesn't count as equipment while it is in play. Akhentanen, The Sun Pharoh (Mummy) [AH] - Ally (4) * The (D) action to burn a Follower of Set should say "burn Akhentanen to burn a Follower of Set". Anathema [DS] - Political Action - Prince/Justicar * Doesn't kick in if the target vampire is reduced to zero blood during combat due to paying costs - it only kicks in as the result of combat effects. Blood to Water [AH] - Combat (th) (2) * Blood to Water can't be played until range is determined. Blythe Candelaria [DS] - Vampire (Tre) (3) * Blythe Candelaria is mis-printed. She should have inferior, not superior, Auspex. Clan Loyalty [DS] - Action Modifier (1) * Ignore the word "other"; the vampire currently attempting to block the action is also not allowed to attempt to block the acting vampire this turn. Dreams of the Sphinx [AH] - Master (1) * Increased hand size only lasts until the end of the current turn, not until the end of your (next) turn. Elder Impersonation [AH] - Action Modifier (ob) * The failed blocker is not untapped, but rather "not tapped" - if the blocker was tapped originally, he will remain tapped (errata). Fata Morgana [DS] - Action Modifier (ch) (1) * The restriction against playing modifiers to further increase bleed only applies if you use its superior ability. Force of Will [DS] - Action (fo) (1) * Ignore the "untap this acting vampire" on Force of Will. The tapped acting vampire bleeds at +1/+2. Horrid Reality [DS] - Combat (ch) (2) * Only pulls weapons out of the library, not simply equipment. Javier Montoya [DS] - Vampire (Tre) (9) * Card text should say "blood", not "pool". Legendary Vampire [DS] - Unique Master (2) * Legendary Vampire is only usable if the vampire was moved into your active region during your last influence phase. (Not usable for simply winning a contest or on stolen vampires) Of Noble Blood - Action * Of Noble Blood cannot target a titled vampire. Phobia [AH] - Action (se) * Phobia is controlled by the Methuselah who played it. Regina Giovanni [DS] - Vampire (Gio) (10) * Regina Giovanni reduces the cost of any ally or retainer she employs or recruits by 1; both blood and pool costs can be affected by this. Rutor's Hand [DS] - Action (th) (1) * To prevent the damage from Rutor's Hand (superior version), treat it as if you are being struck in combat (i.e., use combat cards, Flak Jackets, etc.) Sacrificial Lamb [DS] - Action (ob) (3) * The superior version of Sacrificial Lamb must (not "may") target a vampire in another Methuselah's torpor region. Sensory Deprivation [DS] - Action (ch) (3) * Is a (D) action in both its normal and superior forms. Shackles of Enkindu [DS] - Equipment (Gan) (2) * Is controlled by the Methuselah who controls the vampire who used it; changing the controller of the vampire changes who controls the Shackles. (errata) Shepherd's Innocence [DS] - Action (an) (1) * The basic version is a (D) directed action. Soul Stealing [DS] - Action Modifier{/Combat} (ne) * The normal version can only be used as an action modifier (card text). Add Superior: As above, and this card can also be played as a combat card. Temptation [AH] - Action (se) (1) * Temptation is controlled by the Methuselah who played it. Thoughts Betrayed [DS] - Combat (do) (2) * The superior version of Thoughts Betrayed only prevents cards from being played. Cards already in play may be used as appropriate. * Thoughts Betrayed is played "as combat is entered" - will not prevent reaction cards from being played. Tomb of Ramses III - Master Unique Location (3) * Tomb of Ramses is not "put on a vampire in the uncontrolled region". It merely targets such a vampire. Tremere Convocation [DS] - Master (Tre) (1) * Second sentence of Tremere Convocation should read: "Vampires with basic Thaumaturgy may play combat cards requiring Thaumaturgy as if they had superior Thaumaturgy." Trick of Danya, The [DS] - Action (ch) * The normal (only) version of Trick of Danya is a (D) action. Triole's Revenge [DS] - Action (Bru) (2) * The action to burn Triole's Revenge is a (D) action (directed at the Meth. that played it). Blood of Acid [SAB] - combat (Vic) (2) * The effect of Blood of Acid is only applied when the range is close. Bonecraft [SAB] - combat (vis) (1) * The "(This does not affect the Strike Resolution step this round.)" reminder text on Bonecraft is properly read as "(This does not affect the current pair of Strike Resolution steps.)". That is, any additional strikes after the strike that was annnounced with the Bonecraft strike will be affected. Cardinal Sin: Failure of Mission - reaction (2) * Entering combat with Cardinal Sin: Failure of Mission is a (D) action. Catatonic Fear [SAB] - combat (pre) * Catatonic Fear's damage is dealt just after the combat ends. Derange [SAB] - action (dem) * Superior Dementation should read: "As above, and the vampire with this card does not untap as normal. During his controller's untap phase, he may burn 1 blood to untap." Detection [SAB] - master * Detection should read: "Put this card on a Lasombra. The vampire with this card does not untap as normal. During his controller's untap phase, this vampire may burn 1 blood to untap. The vampire with this card cannot cast votes. The vampire with this card may burn this card as a (D) action." Goth Band [SAB] - ally (TorA) (2) * The counter moved to your master card by Goth Band is transformed into the type of counter normally used by the target master card. Mind Rape [SAB] - action (dom) (2) * The counters on Mind Rape are burned only during your untap phase. Reform Body [SAB] - combat+reaction (vis) * The vampire need not be untapped to play Reform Body. Thanks for the Donation [SAB] - action (dom) * Thanks for the Donation stays in play even though it is a minion card and the minion it is on is contested. Treat it as if it says: "Put this card into play and choose a card your are contesting with another Methuselah..." -- L. Scott Johnson (vte...@wizards.com) Official VtES Net.Rep for Wizards of the Coast. (*) - Subject to review by Rules Team

LSJ

LSJ wrote: > Blood Hunt - Action > > * Is a (D) action. > * Cannot be played on Inner Circle members (Dark > Sovereigns). > > Blood Rage - Combat (th) > > * Cannot be played on Inner Circle members (Dark > Sovereigns). Oops - a little edit hack. Replace the Blood Rage entry with: * Requires thaumaturgy, not fortitude. (Thanks to salem christ.... for pointing this out). [ quoted text not captured ]

LSJ

LSJ wrote: > Taste of Vitae - combat > > * Only counts damage successfully inflicted on the > opposing vampire. It will not, for example, give blood > for blood spent playing combat cards or stolen blood. > * Only counts blood lost to damage inflicted by the > vampire. This second item has a typo: it should say "on" not "by". Merging it with the first item (as I will do for future errata postings) yields: * Only counts blood that the opposing vampire burned as a result of damage. It will not, for example, give blood for blood spent playing combat cards or stolen blood. Sorry for the error, and thanks to Karl Innes for pointing this out. [ quoted text not captured ]