L. Scott Johnson#
* Additions and comments should be sent to: sjoh...@math.scarolina.edu
Please include the text "house rule" in the subject line.
* NOTE: Some rules are mix-n-match, some are mutually exclusive. Take what
you want and ignore the rest.
* Opposition to a particular house rule is marked with -INI- (instead of
[INI], which indicates support).
* If you want more information on a rule, e-mail the first person listed on
the support line - please don't clutter the newsgroup with it. Thanks.
(Chances are high that any odd rule has been hashed over too much already.)
House Rules
===========
Fixing what's Broken
--------------------
Bringing unbalancing cards into line, making the game playable.
o. Reaction cards can be played by Minions controlled by a Methuselah
other than the Methuselah controlling the acting Minion, regardless of
whose turn it is.
[LSJ] [CSA] [JHJ] [SHWT] [ASHK]
-JRM-
o. Action cards can always be played by the acting Minion, even if it is not
the controlling Methuselah's turn.
[LSJ] [CSA] [JHJ] [SHWT] [ASHK]
-JRM-
o. Cards which cannot be used by vampires going to torpor (Pulled Fangs,
Amaranth) cannot be used by a vampire burned in combat, either.
[LSJ] [CSA] [JHJ] [SHWT] [ASHK] [JRM]
Bonding - only one Bonding, Condition, or Threats Card may be used
during a single action. (in case of multiple minions, e.g. with Mask1K)
[LSJ] [CSA] [JHJ] [JC] [JRM]
only modifies the base bleed of the vampire playing it. (And will
thus be cancelled if Mask1K'ed)
[ASHK]
-JHJ-
Charming Lobby - use as an action to call a vote at +1 stealth. If
successful, call a vote by playing a Political Action card or by naming
a vote allowed by a card in play. If the vote succeeds, the next vote
will pass as well.
[LSJ] [JHJ] [JC] [JRM]
use as an action to call a vote at +1 stealth. If successful, a vote is
called to determine whether the next vote will pass. A successful vote
means the next vote called will pass automatically.
[CSA] [SHWT] [ASHK]
Conditioning - see Bonding.
Dragon Breath Rounds - may not be used in a Zip Gun
[CSA]
Fame - is a unique Master, contested by the vampire exactly as a title
would be contested.
[JF] [DTR]
Malkavian Madness Network - makes it the turn of the Methuselah controlling
the acting Malkavian. After the action, the original Methuselah can
continue her turn.
[JC] [JF]
-JRM-
gives the acting Malkavian's Methuselah the remainder of the Minion Phase,
in which any other Methuselah may play Reaction Cards.
[HAR]
Monocle of Clarity - may not refer to future questions, answers, statements,
nor commands. If it invokes a relationship (p -> q), then the answerer is
free to make p true without regard to her ability to make the relationship
agree with her answer. Once p is true, the answerer becomes bound to make
the relationship agree with her answer, if possible.
[LSJ] [JHJ] [JRM]
The intent of the Monocle is to divine a player's plans and
intentions, not to force a player to do something against their will.
[JC] [ASHK] [SHWT] [JRM]
If it cannot be played responsibly, it should not be allowed in the
play group.
[JC] [LSJ] [SHWT]
must be answered with "Yes" or "No" [could be intuited, -lsj]
[JF] [LSJ]
does not bind the answerer if the answerer can demonstrate that the
phrasing of the question prevents something from occuring regardless
of whether the answer was Yes or No (i.e., the question must allow a
perfect partition of future answerer actions). [this is an inherent
quality of all Yes/No questions, so should not come up; but the rule
is useful for people without computers to parse every question -lsj]
[JF] [LSJ]
may be removed from the game if all players not controlling the
Monocle of Clarity agree that the questioner abundantly demonstrates
that he is being a dick and/or formulaically unclever.
[JF]
Threats - see Bonding.
Zip Gun - may not use Dragon Breath Rounds
[CSA]
Clarifications and Design Considerations
----------------------------------------
Re_vamp_ing rules that worked satisfactorily anyhow (includes wallpaper).
o. An action with the (D) symbol is directed, and can only be blocked by
the target Methuseleh or the target card's controller. An action
without the (D) symbol is undirected and can only be blocked by the
acting Methuseleh's prey or predator. An action not directed against
another Methuselah is considered undirected. The presence or absence
of the (D) symbol has no effect on determination of legal targets.
[CSA] [LSJ] [JHJ] [ASHK]
-JRM-
as above, but Computer Hacking may be directed at any Methuselah.
[SHWT]
o. Master Out-of-Turn cards may be played whenever appropriate in lieu
of you next Master Phase, as per the rulebook.
[LSJ] [JHJ] [ASHK]
-SHWT- -CSA- -JRM-
as above, but not during your own Master phase (Sudden Reversal).
[ASHK]
-SHWT-
o. Definition of "same action". For the purposes of cards that prohibit
the "same action", if an action defined in the rulebook (bleed, equip,
recruit ally, recruit retainer, political action, hunt, encounter
vampire in torpor, leave torpor) is accomplished more than once, it is
considered the same action even if the target changes or a different
action card is used. Likewise, any such action accomplished without a
card is considered the same as the same action accomplished with an
action card.
[CSA] [SHWT]
o. A minion may not attempt the same action more than once per turn,
regardless of subsequent untapping.
[LX]
o. No more than one of any particular action modifier may be played or
used during any particular action, even if the acting minion changes.
This does not apply to minions that are not the acting minion when they
play the card.
[CSA]
o. Combat cannot occur with a vampire in torpor. Diablerie is possible
if the opposing minion is a ready vampire, otherwise nothing happens.
[LSJ] [CSA] [JHJ] [JC] [SHWT] [ASHK] [JRM]
o. Strike: Combat Ends resolves during normal strike resolution (still
cancelling first strikes). If the opposing strike is also: End Combat,
then both have their usual effect.
[LSJ] [CSA] [JHJ] [JC] [SHWT] [ASHK] [JRM]
o. Only Methuselehs other than the acting Methuseleh may use additional
political action cards for votes.
[CSA] [ASHK]
-LSJ- -SHWT-
Blood Bond - is a directed action.
[CSA]
Blood Rage - requires (th) not (fo).
[LSJ] [CSA] [JHJ] [JC] [SHWT] [ASHK] [JRM]
Chainsaw - is a melee weapon
[CSA] [LX] [JC] [JF] [ASHK] [JRM]
-JHJ-
does 3 damage each strike. Only usable once per round.
[JHJ]
Cloak the Gathering - plays as printed, DTR FAQ-up notwithstanding.
(That is, the +1 stealth at the top of the description is NOT bold,
the rest of the description is).
[JC] [LSJ] [JHJ] [SHWT] [JRM]
Concealed Weapon - does not require (ob).
[LSJ] [CSA] [JHJ] [JC] [SHWT] [JF] [ASHK] [JRM]
Day Operation - is unblockable, even with the aid of Eagle's Sight.
[LSJ] [CSA] [JHJ] [HAR] [JC] [SHWT] [ASHK] [JRM]
Deflection - replace the superior version with "as above, plus the reacting
vampire can pay 1 blood and not be tapped by Deflection"
[CSA] [ASHK]
-JRM-
Eagle's Sight - allows only the attempt to block. Attempting to block an
unblockable action is futile.
[LSJ] [CSA] [JHJ] [HAR] [JC] [SHWT] [ASHK] [JRM]
Earth Meld - costs 1 blood from the acting vampire.
[CSA]
Elder Kindred Network - has no effect if the vote is successful.
[TOM] [LSJ] [CSA] [JHJ] [JC] [SHWT] [ASHK] [JRM]
Enchant Kindred - is at +1 stealth when attempting the superior version.
[LSJ] [CSA] [JHJ] [JC] [SHWT] [ASHK]
-JRM-
Faceless Night - taps any minion who attempts to block when the action
becomes blocked or when the action resolves, as appropriate.
[LSJ] [CSA] [JHJ] [SHWT]
only affect Minions who attempt to block *after* it is played.
[JHJ]
Fame - affects the controller of the card that did the damage that caused
the vampire to enter torpor. If the vampire is sent to torpor by a
special card, such as Day Operation, it affects the controller of that
card.
[CSA] [JC]
-LSJ-
Form of Mist - costs 1 blood from the vampire playing it.
[CSA] [ASHK]
Freak Drive - costs 2 blood from the acting vampire.
[CSA] [ASHK]
Frenzy - may be played even if you have no Minions involved in the Combat.
[LSJ] [CSA] [JC] [JRM]
Lextalionis - may be called when a Methuselah has gained a victory point
since the start (untap) of your last turn.
[LSJ] [JHJ] [CSA] [JC] [SHWT] [ASHK]
-JRM-
Majesty - costs 1 blood from the vampire playing it.
[CSA] [ASHK] [JRM]
Malkavian Dementia - returns the affected Malkavian untapped.
[JF] [JHJ]
-JRM-
Misdirection - costs 2*X to tap X minions.
[CSA] [ASHK]
Obedience - costs 1 blood from the reacting vampire.
[CSA]
Parity Shift - may only redistribute pool up to the difference between the
selected Methuselah's pool and your own pool.
[LSJ] [CSA] [ASHK] [JHJ]
-JC- -JRM-
Rampage - is not directed (D) when used to burn a location that you control.
[JF] [ASHK] [CSA] [JRM] [LSJ]
Rotschreck - hoses the vampire about to *receive* aggravated damage.
[ASHK] [JHJ] [CSA] [JRM] [DTR (months with only 30 days)]
-JF- -DTR (months that end with Y)-
Sport Bike - is not optional.
[LSJ] [CSA] [SHWT] [ASHK]
-JRM-
Talbot's Chainsaw - does not force it's weilder to attack with it during
the controller's minion phase; it is merely an option.
[JC]
-JHJ- -CSA- -JRM-
Taste of Vitae - only one of these may be played per minion per round.
[LSJ] [CSA] [LX] [JHJ] [JC] [SHWT] [JF] [ASHK] [JRM]
only counts blood lost to damage.
[CSA] [LSJ] [LX] [SHWT] [ASHK] [JRM]
is only usable at close range.
[CSA] [LSJ] [SHWT] [JF] [JRM]
is played after any damage resolution, not at the end of all strikes'
resolutions. (In case of additional strikes)
[JHJ]
The 2nd Tradition - may be used by an untapped Prince/Justicar for +2
intercept.
[LSJ] [CSA] [JHJ] [JC] [SHWT] [ASHK] [JRM]
The 5th Tradition - may not be used to refill the acting vampire
[CSA] [ASHK] [JRM]
Wake with Evening's Freshness - costs 1 blood from the reacting vampire.
[CSA] [ASHK]
requires Thaumaturgy.
[JF]
-JHJ- -LSJ- -CSA- -JC-
Game World Considerations
--------------------------
Changes to make the card game feel like, or reflect the mechanics of, the
"real" world (where vampires exist, of course).
o. Actions by vampires in torpor can be blocked by Kindred ONLY.
[LSJ] [CSA] [JHJ] [SHWT] [JRM]
o. Transferring equipment from a vampire in torpor can be done by
Kindred ONLY.
[LSJ] [CSA] [JHJ] [SHWT] [JRM]
Brujah Frenzy - may be played only on a Ready Brujah. Can only send the
Acting Brujah into combat with a Ready Minion.
[LSJ] [CSA] [JC] [SHWT] [ASHK] [JHJ]
-JRM-
Camarilla Exemplary - does not require an Ally to pay life to attempt to
block.
[HAR] [JHJ]
-JRM-
Chainsaw - begins each combat "off". Does 3 damage each strike if it
began the round of combat "on". The minion holding it may use a Strike:
start chainsaw to turn the chainsaw "on". Strike: start chainsaw is
unaffected by Strike: dodge (or other non-attack strike).
[LSJ]
Chantry - may be applied during Untap, not Master phase.
[LSJ] [ASHK] [JHJ]
-JRM-
Day Operation - does not affect the ability of Allies (Kine) to block.
[SHWT] [JHJ] [LSJ]
-JRM-
Haven Uncovered - does not prevent its victim from being attacked in torpor.
[LSJ] [SHWT]
-JRM-
Rotshreck - may only take into account aggravated damage that actually occurs.
If the cause of the damage goes unperformed (due to Combat Ends or
steal/destroy equipment with first strike, e.g.), Rotshreck may not be
used. This does not apply if the damage is merely foiled (by dodge,
fortitude, Merrill Molitor, Blood Rage/Fury, e.g.)
[LSJ] [JHJ] [JC]
is played only during damage resolution. May take into account damage
occurring by means other than strikes, such as Weather Control.
[CSA]
may be played any time the possibility of taking aggravated damage exists.
[LX]
Zip Gun - is a Weapon, but not a Weapon: Gun. (It may not use ammunition).
[CSA] [ASHK]
----------
[ASHK]- Alan S. H. Kwan (kw...@cs.cornell.edu)
[CSA] - Curt Adams (curt...@aol.com)
[HAR] - Harpua (rho...@itsmail1.hamilton.edu)
[JC] - Joseph Cochran (js...@vt.edu)
[JF] - Jon Ferro (fe...@chem.cmu.edu)
[JHJ] - J. Hunter Johnson (jhun...@io.com)
[JRM] - James R. McClure Jr., The OS/2 Apostle (jrmc...@ulkyvm.louisville.edu)
[LSJ] - L. Scott Johnson (sjoh...@math.scarolina.edu)
[LX] - Larrx (la...@acs.bu.edu)
[SHWT]- Shane H. W. Travis (sht...@duke.usask.ca)
Contributor to the list without his consent:
[TOM] - Thomas R Wylie, WotC Net.Rep (aa...@cats.ucsc.edu)
Necessitator of the list from general acute myopia:
[DTR] - Design Team Ruling - aka Don't Tell Richard what we did to his game.