Kimmo Lindman#
Card text says: "If a minion you control successfully blocks a bleed
against you and a second round of combat begins, tap this card to inflict
1 damage to the acting minion for each blood on the Spawning Pool. This
damage cannot be prevented."
When does this damage occur? Before range is determined or during strike
resolution?
More importantly, does the Spawning Pool inflict damage to the opposing
minion if he plays S:CE on the second round of combat?
Any help appreciated!
Kimmo