rec.games.trading-cards.jyhad

LSJ: Combat cards

6 messages from 2 participants · 11 September 2006
original thread on Google Groups

as...@hotmail.com

Didn´t find this in the rulebook. Is this correct: 1.) Combat cards have only effect in the round they are played, unless otherwise noted (on the particular effect). 2.) Optional effects (presses, manuevers, additionals) from a combat card cannot be "saved" to other rounds after the card is played. Thanks.

LSJ

as...@hotmail.com wrote: > Didn´t find this in the rulebook. Is this correct: > > 1.) Combat cards have only effect in the round they are played, unless > otherwise noted (on the particular effect). Correct. > 2.) Optional effects (presses, manuevers, additionals) from a combat > card cannot be "saved" to other rounds after the card is played. No effect, optional or mandatory, combat or non-combat, may be "saved" beyond the timing window of the effect, correct.

as...@hotmail.com

LSJ skrev: [ quoted text not captured ] Thanks very much. Is this somewhere in the rulebook?

LSJ

[ quoted text not captured ] The second is inherent. The first is mostly inherent, though some other default might be assumed by some players (who might then find their selection at odds with 6.4.2)

as...@hotmail.com

LSJ skrev: [ quoted text not captured ] What does´'inherent' mean? My dictionary say "existing in something as a permanent or essential attribute". What part of 6.4.2 do you mean? Do you mean that the part "If a combat card played by a minion has a maneuver as part of an effect, the maneuver must be used that round of combat." should explain this? (I think I know what you mean - that it´s obvious that a card only work when it´s played, but it´s hard to convince some newbies when I can´t find it in the rulebook.)

LSJ

as...@hotmail.com wrote: > LSJ skrev: > > as...@hotmail.com wrote: > > > LSJ skrev: > > > > > > > as...@hotmail.com wrote: > > > > > Didn´t find this in the rulebook. Is this correct: > > > > > > > > > > 1.) Combat cards have only effect in the round they are played, unless > > > > > otherwise noted (on the particular effect). > > > > > > > > Correct. > > > > > > > > > 2.) Optional effects (presses, manuevers, additionals) from a combat > > > > > card cannot be "saved" to other rounds after the card is played. > > > > > > > > No effect, optional or mandatory, combat or non-combat, may be "saved" > > > > beyond the timing window of the effect, correct. > > > > > > Thanks very much. Is this somewhere in the rulebook? > > > > The second is inherent. The first is mostly inherent, though some other > > default might be assumed by some players (who might then find their > > selection at odds with 6.4.2) > > What does´'inherent' mean? My dictionary say "existing in something as > a permanent or essential attribute". That definition will do. That is, it is inherent in the idea of "timing window" of an effect that the window defines the time in which the effect can be used. > What part of 6.4.2 do you mean? Do > you mean that the part "If a combat card played by a minion has a > maneuver as part of an effect, the maneuver must be used that round of > combat." should explain this? (I think I know what you mean - that > it´s obvious that a card only work when it´s played, but it´s hard > to convince some newbies when I can´t find it in the rulebook.) That's the part, yes. The other part is that the effect must have some window (this round, this combat, this turn, this game, &c.), so if the window is not explicitly defined, it must have some default window. The default window of manuevers is given, and there's no reason to assume other effects's windows would not use the same default.