I have been giving this some thought. Is it possible to play more
interpet than you need?
For example a minion who is bleeding his prey is blocked. The minion
uses lost in crowds at inferior to get plus one stealth. The blocking
minion wants to play a reaction card to intercept. He choses enhanced
senses. Now this minion has superior Auspex. Does he have the right to
play the enhance sense at superior.
Similiar, if minion successfully bleeds (unblocked) can he now play
bonding (+1 bleed at +1 stealt) at superior?
I guess the crux of what I am asking is can you play stealth or
intercept even when it is excessive or unrequired.
Andrew.
Andrew Daley wrote:
> I have been giving this some thought. Is it possible to play more
> interpet than you need?
>
Yes
> For example a minion who is bleeding his prey is blocked. The minion
> uses lost in crowds at inferior to get plus one stealth. The blocking
> minion wants to play a reaction card to intercept. He choses enhanced
> senses. Now this minion has superior Auspex. Does he have the right to
> play the enhance sense at superior.
Yes
> Similiar, if minion successfully bleeds (unblocked) can he now play
> bonding (+1 bleed at +1 stealt) at superior?
No only inferior
> I guess the crux of what I am asking is can you play stealth or
> intercept even when it is excessive or unrequired.
>
> Andrew.
--
Andreas Nusser
www.vekn.de
a.nu...@vekn.de
Andrew Daley wrote:
> I have been giving this some thought. Is it possible to play more
> interpet than you need?
Yes. So long as you "need intercept", you can play intercept. The amount
played doesn't have to match the amount needed. Once you meet the need,
however, you cannot play more (until the need returns).
> For example a minion who is bleeding his prey is blocked. The minion
> uses lost in crowds at inferior to get plus one stealth. The blocking
> minion wants to play a reaction card to intercept. He choses enhanced
> senses. Now this minion has superior Auspex. Does he have the right to
> play the enhance sense at superior.
Yes.
> Similiar, if minion successfully bleeds (unblocked) can he now play
> bonding (+1 bleed at +1 stealt) at superior?
No. He doesn't need stealth.
> I guess the crux of what I am asking is can you play stealth or
> intercept even when it is excessive or unrequired.
Excessive: yes.
Unrequired: no.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
Andrew Daley <dal...@iinet.net.au> wrote:
> Similiar, if minion successfully bleeds (unblocked) can he now play
> bonding (+1 bleed at +1 stealt) at superior?
If you're unblocked, why would you want to add stealth anyway?
Bonding at inferior (+1 bleed) is all you need.
If you have some sinister plan where you want your bleed to get
deflected at stealth, then explain this to your prey and tell him to
attempt to block, so you can add stealth. :)
> If you're unblocked, why would you want to add stealth anyway?
> Bonding at inferior (+1 bleed) is all you need.
>
> If you have some sinister plan where you want your bleed to get
> deflected at stealth, then explain this to your prey and tell him to
> attempt to block, so you can add stealth. :)
...then decide to kill the blocking minion instead ;-D
On a relevant matter,
1) when a minion anounces an action and before blocks are attempted
can the acting minion give another minion -1 stealth?
2) And if an acting minion has 0 stealth and the blocker has -1
intercept, the blocking attempt fails, right?
Aris
On 11 Jun 2003 13:13:08 -0700, Uriel wrote:
> On a relevant matter,
> 1) when a minion anounces an action and before blocks are attempted
> can the acting minion give another minion -1 stealth?
Can't think of anyway you could do this. Aren't all the -1stealth effects
on reactions or cards requiring you to tap? Now is it remotely relevant as
only the acting minion's stealth makes any difference.
Anyway you can't do it even if you have a card that you could play to do
so.
> 2) And if an acting minion has 0 stealth and the blocker has -1
> intercept, the blocking attempt fails, right?
Yep. (acting stealth exceeds blocking intercept) Of course they can choose
another minion without -1 Intercept (if any) and attempt to block with
them.
In article <10epm8cia2zkh.1...@40tude.net>,
Timlagor <Timlagor...@yahoo.co.uk> wrote:
>On 11 Jun 2003 13:13:08 -0700, Uriel wrote:
>>> On a relevant matter,
>> 1) when a minion anounces an action and before blocks are attempted
>> can the acting minion give another minion -1 stealth?
There are no effects in the game that let an acting minion give a non-acting
minion -1 stealth. I'm assuming you meant '-1 intercept'. Some actions
(Fiendish Tongue, actions declared by a minion with a Priestess of Sekhmet or
Stolen Police Cruiser) apply a penalty to a broadly defined class of
potential blocking minions (anarchs, Camarilla vampires and allies/younger
vampires, respectively) -- that goes into effect as soon as the action
is announced, and an individual blocking minion in one of those classes
suffers the penalty immediately when the block is declared (but not before).
So none of the actions give a non-blocking minion -1 intercept, but they
do set up conditions where a member of a specific class wil get -1
intercept as soon as they _attempt to become_ a blocking minion.
There are three action modifiers (Call of the Hungry Dead, Sense the
Sin, The Missing Voice) that reduce intercept. Sense the Sin duplicates
the situation of the 'action' options above -- it sets up a class (minions
with corruption counters) that will suffer a penalty immediately upon
declaring a block attempt. Sense the Sin can be played at any time,
even if there are no blockers (but does not reduce anyone's intercept
absent a block attempt). The Missing Voice (inferior Melpominee) works
in exactly the same way, except the affected class is the same as an
Anarch with a Stolen Police Cruiser (allies and younger vampires) -- again,
no reduction of intercept absent a block attempt.
Call of the Hungry Dead specifically requires that a blocking minion
exist in its card text. Played at inferior Necromancy, it reduces that
minion's intercept by one.
To sum up: no effect in the game allows an acting minion to give a
non-blocking minion -1 intercept, but several effects mimic it by setting
up affected classes of minions that will suffer -1 intercept upon attempting
to block. Those effects (that set up an affected minion class) are freely
playable during an action if they are action modifiers -- if they're
actions, they automatically happen when the action is declared.
>Can't think of anyway you could do this. Aren't all the -1stealth effects
>on reactions or cards requiring you to tap? Now is it remotely relevant as
>only the acting minion's stealth makes any difference.
Of the reaction cards that reduce stealth (Draba, Ignis Fatuus, Veiled
Sight, Car Bomb), only Car Bomb requires you to tap. A minion with a
Starshell Grenade Launcher may tap to reduce an acting minion's stealth
by one.
gomi
--
Individually, I love you all with affection unspeakable; but, collectively,
I look upon you with a disgust that amounts to absolute detestation.
- Gilbert and Sullivan, 'Pirates of Penzance'
Timlagor <Timlagor...@yahoo.co.uk> wrote in message news:<10epm8cia2zkh.1...@40tude.net>...
> On 11 Jun 2003 13:13:08 -0700, Uriel wrote:
>
> > On a relevant matter,
> > 1) when a minion anounces an action and before blocks are attempted
> > can the acting minion give another minion -1 stealth?
> Can't think of anyway you could do this. Aren't all the -1stealth effects
> on reactions or cards requiring you to tap? Now is it remotely relevant as
> only the acting minion's stealth makes any difference.
>
> Anyway you can't do it even if you have a card that you could play to do
> so.
>
Obviously, I meant -1 intercept, not -1 stealth
Aris,
just checking
galama...@hotmail.com (Uriel) wrote in message news:<e8b60e8d.03061...@posting.google.com>...
[ quoted text not captured ]
In the same vain, what about when a minion has been fleshcrafted?
Fleshcraft [Sabbat:C, SW:PT]
Cardtype: Combat
Discipline: Vicissitude
[vic] Strike: 1 damage. Put this card on the opposing minion. The
minion with this card has -1 stealth. He or she may burn this card as
a +1 stealth action.
[VIC] As above, but the minion with this card has -2 stealth.
Now, when the minion inflicted with this is takes an action to remove
it, is he at -2 stealth?
Andrew
Andrew Daley wrote:
> Fleshcraft [Sabbat:C, SW:PT]
> Cardtype: Combat
> Discipline: Vicissitude
> [vic] Strike: 1 damage. Put this card on the opposing minion. The
> minion with this card has -1 stealth. He or she may burn this card as
> a +1 stealth action.
> [VIC] As above, but the minion with this card has -2 stealth.
>
> Now, when the minion inflicted with this is takes an action to remove
> it, is he at -2 stealth?
[vic]: the action is at +1 -1 = 0 stealth.
[VIC]: the action is at +1 -2 = -1 stealth.
[ quoted text not captured ]