rec.games.trading-cards.jyhad

Slowing down a game

12 messages from 7 participants · 13 March 2000 – 16 March 2000
original thread on Google Groups

Tammy, Chris, and Alex Shorb

I have found that my decks tend to be on the slow side, for whatever reason. While I have tried to make them somewhat faster, I was wondering what strategies people found worked well to slow down a game. I have heard mentioned Millicent Smith, which sounds like a good one. And I have seen things like Autarkis Persecution and Ancient Influence/Political Struggle slow things down. Others? Chris -- Tammy Martin 5'7" Alexander Shorb 2'10" Chris Shorb 5'11" Shameless plug: <http://www.graphicnovels.com/>

Noal McDonald

shr...@alumni.williams.edu wrote: > I have found that my decks tend to be on the slow side, for whatever > reason. While I have tried to make them somewhat faster, I was > wondering what strategies people found worked well to slow down a > game. Why work to slow down the game rather than speed it up? > I have heard mentioned Millicent Smith, which sounds like a > good one. Wanna really slow down a game? pass a Reversal of Fortune first. While you're at it, pass a First Tradition: Masquerade too. > And I have seen things like Autarkis Persecution and > Ancient Influence/Political Struggle slow things down. Uh...you mean Politcal Stranglehold, don't you? Autarkis Persecution really rewards weenie decks which are usually faster, so that's not a good idiea. Ancient Influence/Stranglehold are okay but they can only be used once each. Using the Fifth Traditional Hopsital/Minion Tap combo works by giving you more pool. However, lots of pool gain won't help you if your predator has a rush combat deck, a political deck that banishes/burns vampires or a Corruption/Temptation/Mind Rape deck. At one point, A few of us were working on a deck that made you discard your entire deck. You're better served by speeding up your game than trying to compensate for a slow one. I do realize that some really neat deck concepts take a while to set up...but you don't get to see it work well if your predator is bleeding you for 3+ at a time with a bunch of Presence weenies. Noal -- "I don't think that Witchcraft is a real religion." "There ought to be limits to freedom." --George W. Bush Don't vote for a son of a Bush. Sent via Deja.com http://www.deja.com/ Before you buy.

James Coupe

On Mon, 13 Mar 2000, Tammy, Chris, and Alex Shorb wrote: > good one. And I have seen things like Autarkis Persecution and > Ancient Influence/Political Struggle slow things down. Others? They don't necessarily slow things down - but they can reward the slower players. Indeed, Ancient Influence could hack 2 or 3 pool from a weenie player, whilst you gain, say, 4 pool - perhaps even hastening their demise. -- James Coupe

c34m...@my-deja.com

In article <38CD3868...@alumni.williams.edu>, shr...@alumni.williams.edu wrote: > I have found that my decks tend to be on the slow side, for whatever > reason. In an average game, you get 2-3 transfers on you first turn and 4 on each subsequent turn. Although Information Highway, Tomb of Ramsis III and other cards can improve this, their reliability is negligible (unless you can put 5 tombs in your library). Therefore, by turn 3 you can influence ~10 capacity. For a normal deck, this is 1-2 minions, for weenies, this is 4 minions. Obviously your larger vamps are going to put you at a significant disadvantage against a weenie deck. Fast decks are going to be weenier decks so Anarchist Uprising and other vote cards will help hurt a weenie predator. Also, avoid equipping larger minions. They usually have sufficient skills to hold their own and equipping represents another turn without acting directly against predator or prey. Also, consider a mixture of smaller and larger minions. I find this works well because the smaller minions can come out quickly, defend and then do the biding of larger minions. Routers Hands, Precognizant Mobility, Force of Will and other untapping cards are also useful for giving you extra actions to get your deck going. Finally, you can use the table against fast decks. Usually the strongest player is targeted early in the game because everyone wants to get his or her deck “up and running”. Therefore, if you are on the wrong end of a weenie deck, consider working the table in order to get some help. Weenie decks are a fact of the game, but your methods for combating them are varied and will usually gain the support of the majority of the table. [ quoted text not captured ]

James Coupe

On Mon, 13 Mar 2000, Noal McDonald wrote: > shr...@alumni.williams.edu wrote: > > I have found that my decks tend to be on the slow side, for whatever > > reason. While I have tried to make them somewhat faster, I was > > wondering what strategies people found worked well to slow down a > > game. > > Why work to slow down the game rather than speed it up? Well, speeding it up is perfectly viable too... However, if you want to play a big vampire deck, it can be necessary to slow it down enough to get your vampires out - especially if you can't play a Horse Brutality deck. -- James Coupe

Michael F. Tomkins

In article <8ajnce$f7c$1...@nnrp1.deja.com>, Noal McDonald <dhar...@my-deja.com> wrote: > > I have heard mentioned Millicent Smith, which sounds like a > > good one. > > Wanna really slow down a game? pass a Reversal of Fortune first. > While you're at it, pass a First Tradition: Masquerade too. ??? Millicent moves to the right, the player on you right skips his/her turn, Millicent is on table and not moving! -- die netzaddresse die Michael F. Tomkins ich vorher gab war falsch. m.to...@student.canberra.edu.au die addresse hier University of Canberra, Australia. ist die richtige... http://blitzen.canberra.edu.au/~bahkyp/

Frederick Scott

James Coupe <jr...@cam.ac.uk> writes: >Well, speeding it up is perfectly viable too... However, if you want to >play a big vampire deck, it can be necessary to slow it down enough to get >your vampires out - especially if you can't play a Horse Brutality deck. What the heck is a 'Horse Brutality' deck?!? Did WotC send out a promo card for depicting a post-embraced Mr. Ed at some point? "Time to graze on YOUR LITTLE NECK, W-i-i-i-i-i-lllllllbbbbbbbbur!!!" Fred

James Coupe

On 14 Mar 2000, Frederick Scott wrote: > What the heck is a 'Horse Brutality' deck?!? Did WotC send out a promo > card for depicting a post-embraced Mr. Ed at some point? 5th Tradition/Minion Tap - so named because of it being the Fifth Tradition: Hospitality. If you go and see Rocky Horror with a cast at the film, or with a live stage production, it is one of the commoner call backs - listen to how Tim Curry pronounces it in the film. -- James Coupe

LSJ

"Michael F. Tomkins" <m.to...@student.canberra.edu.au> wrote: > <dhar...@my-deja.com> wrote: > > > > I have heard mentioned Millicent Smith, which sounds like a > > > good one. > > > > Wanna really slow down a game? pass a Reversal of Fortune first. > > While you're at it, pass a First Tradition: Masquerade too. > > ??? Millicent moves to the right, the player on you right skips > his/her turn, Millicent is on table and not moving! Millicent moves to the right and (after a Reversal of Fortune) the player on your right takes the next turn. Milicent is constantly controlled by theactive player. -- LSJ (vte...@white-wolf.com) VTES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and DCI (tournament) rules: http://www.geocities.com/vtesrep [ quoted text not captured ]

Noal McDonald

LSJ <vte...@white-wolf.com> wrote: >> <dhar...@my-deja.com> wrote: >> Wanna really slow down a game? pass a Reversal of Fortune first. >> While you're at it, pass a First Tradition: Masquerade too. LSJ <vte...@white-wolf.com> wrote: > Millicent moves to the right and (after a Reversal of Fortune) the > player on your right takes the next turn. Milicent is constantly > controlled by theactive player. I think he was confused about how Millicent interacts with First Tradition. Millicent moves after the player concludes his turn. Whether he takes his turn or not is irrelevant. Correct? Noal -- "I don't think that Witchcraft is a real religion." "There ought to be limits to freedom." --George W. Bush Don't vote for a son of a Bush. [ quoted text not captured ]

LSJ

Noal McDonald wrote: > > LSJ <vte...@white-wolf.com> wrote: > >> <dhar...@my-deja.com> wrote: > >> Wanna really slow down a game? pass a Reversal of Fortune first. > >> While you're at it, pass a First Tradition: Masquerade too. > > LSJ <vte...@white-wolf.com> wrote: > > Millicent moves to the right and (after a Reversal of Fortune) the > > player on your right takes the next turn. Milicent is constantly > > controlled by theactive player. > > I think he was confused about how Millicent interacts with First > Tradition. Millicent moves after the player concludes his turn. > Whether he takes his turn or not is irrelevant. Correct? Ah - missed that part. Millicent only moves at the end of your turn. If you skip your turn, she stays put. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.geocities.com/vtesrep

Michael F. Tomkins

In article <38CE9BE0...@white-wolf.com>, LSJ <vte...@white-wolf.com> wrote: > Ah - missed that part. > > Millicent only moves at the end of your turn. If you skip your > turn, she stays put. Yep, that's what the ??? was for. End of turn -> Millicent Moves -> Option to have turn. -> Pay pool -> Have turn. -> Repeat. End of turn -> Millicent Moves -> Option to have turn. -> Pass -> Millicent stuck even with play going to right. (person did not have turn and thus no end of turn phase to move millicent to next "Option" player.) [ quoted text not captured ]