staffan.bengtsson#
Check theese out and see what you think. I have added new card types and
new rules to...
"(Extra: *)" means "rule that is unsure". Please give me your thoughts about
them.
I tried to create cards that change the gameplay, cards that brings Vampire
back from the Magic: TG trap.
New cards:
Rob the dead - Rare
Combat action
Only useable if your minion destroys another minion
(Extra:or puts a vampire into torpor.)
You may transfer as many equipment cards as you like to your vampire.
(Extra:If the Vampire went to torpor, put this card on the minion using this card.
The Vampire that went to torpor may attack your minon as a D action.
If she/he destroys or sends the vampire with this card on him to torpor then
she/he may take back the stealed equipment.)
Survivial instincts - Common (Extra: Fortitude?)
Combat card - 2 blood
This card can not be prevented or canceled by any circumstances by an opponent
card.
During this combat round the vampire can play any combat cards he normally can,
regardless of any card played by his/her opponent.
Jyhad: The Eternal Struggle - Uncommon
Master card - 4 pool
Put this card in play.
(Extra: Remove this card from play when used.)
(Extra: This card cannot be canceled.)
Discard this card at any time to shuffle your ashheap into your library.
New card type:
Methusalah Clan card - all rare
Rule - To make use of this card the crypt may only contain vampires of that clan.
(Extra: Theese card is putted directly into play when the game begins).
All flaws is a Jyhad version of the Vampie:TM weakness... if you dont agree
or have better ideas, correct me.
Brujah:
Merit: The round after another minion have casted a sucessful vote against you
or your minions all your minions may freely attack him as a D action.
(Anarch brujahs)
Flaw: If one of your minion is blocked you may not use use strike:Dodge
(Frenzy)
Gangrel:
Merit: You are not affected by any votes.
Flaw: You may not call any votes (Extra: your votes is halved, round up)
Malkavian:
Merit: When entering a combat you bring the Malkavian vampirecards closest to
this vampire (On the left and right side) into the combat as retainers. On
strike resolution the retainers inflict an amount of damage equal to their
hand-damage to the opposing minion. If they have a weapon and uses it, they
inflict damage equal to that weapons damage. Each round the opposing minion may
choose one of the retainers to became the new opponent instead.
Flaw: When a vote is called, decide randomly if all your Malkavians vote for or
against the vote. (Extra: The vote may not affect you)
Nosferatu:
Merit: Two Nosferatus can by taking a D action at +1 stealth look at another
Methusalahs hand for one round.
Flaw: Nosferatus without superior obfuscate may not recruite Allies or Retainers.
Toreador:
Merit: The Toreador may take a D action against a vampire of the opposite sex
to put a love counter on that vampire. When the Toreador enter combat with
that vampire burn the love counter and end combat, this is not optional.
(Extra: Nosferatu and Nosferatu Antitribu are unnafected by this action)
Flaw: The Toreador may not block allies.
Or: The Toreador may not block a vampire she have putted a love counter on.
Tremere:
Merit: All Tremere gains +1 stealth on Actions that aint D actions.
Flaw: All vampires around the table may block an Action done by your vampires
that is not a D action.
Ventrue:
Merits: All Ventrue gains one vote on votes that are called against them.
Or: Put three bastard swords in a separate deck, you may draw from this deck
instead of your real deck anytime that you must draw a new card.
(Extra: Ventrue plays no blood for equipping with Bastards Swords)
Flaws: Ventrue may only hunt each other turn.
Or: All of your vampires will vote for a blood hunt called on one of your
minions.
Assamite:
Merits: All Assamites gains one manouver each combat.
Or: Put five contracts in a extra library. You may draw one contract and
play it emieditly each other turn.
Flaws: None
Giovanni
Merits: All giovanni pays half the pool for equipment (round down).
Flaws: Each other turn a giovanni hunts , take blood from the blood pool
instead of the blood bank.
Setites:
Merits: Each time your setites bleeds your prey for more than 2, gain onee pool.
Flaw: The Setites may never gain any adittional votes from cards except
prescence.
Ravnos:
Merits: When your Ravnos kills another vampire, transfer all the equipment on
the destroyed vampire to your Ravnos.
Flaw: Whenever a equipment is transfered to one of your Ravnos from another
methusalahs vampires, that methuslas vampires may freely attack that Ravnos
until the Equipment is transfered back to the original owner.
The Ravnos may transfer the equipment back as a D action.
Tzimisce:
Merits: If you destroy another vampire you may put that vampire on you as a
retainer. That vampire reicive a blood from the blood bank each untaphase.
Or: If you destroy another vampire you may emiedetly bring up an Tzimisce Ally or
Tzimisce Retainer in play from your library at no cost. Dont put the destroyed
vampire in the ash-heap, put it under that retainer or Ally.
Flaw: Each turn one of your vampire reicives a soilloss counter. When
the soilloss counters exeeds the vampires current blood the vampire gains
-1 hand damage. All soilcounters may be burned with a action by that vampire,
(Extra: remove that vampire from play for one round)
Lasombra:
Merit: (Extra: Lasombra are not affected by Incriminating Videotape.)
Lasombra may repeat a vote action takne by another methusalah as a action
at +1 stealth.
Or: Votes called by Lasombra may not be blocked by Camarilla vampires
Flaw: All allies gains +1 intercept against Lasombra hunting.
Or: Lasombra can only hunt when their stealth is at +2 (regardless of
other vampires attempting to block).
Panders: All Panders loose their special text's
Or: All Panders gains inferior in one discipline choosen in the start of the
game.
Weakness: Panders may not reicive a Sabbat title
Or: Panders may not reicive more than one Sabbat title.