"LSJ" <vtesr...@TRAPwhite-wolf.com> wrote in message
news:PzNvf.3308$ZA2...@newsread1.news.atl.earthlink.net...
>d wrote:
>> Sorry, this should also be titled "Clarification on Saulot's blood
>> moving special" as only a clarification, not a ruling, is required.
>
> Correct. He moves 2 blood (card text).
>
> If he has only 1, he can empty himself (like when you steal 2
> blood from a vampire with only 1 blood), but otherwise, he moves
> 2.
Apparently I was misremembering a post from TheLasombra on Menele's (very
similar) ability as having been confirmed by you, which apparently it never
was:
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/b3ac8b9ae2b801b3.
But I would have interpreted Saulot the same way Jeff did Menele - that
"move 2" means "move exactly 2", not "attempt to move 2 but move as much as
you can if 2 isn't there" - especially given the plethora of cards that use
"move up to 2" wordings. I always thought the "steal blood/burn life
targets the minion, not the blood" ruling was specific to those particular
effects (stealing blood and burning life), and wouldn't apply to effects of
a minion on itself:
"Q: Can I play Cryptic Mission against a vampire with no blood? How about
Blood to Water against a vampire with only 2 blood?
A: Yes. Steal/burn blood/life effects target the minion, not the individual
blood counters. Similarly, burn pool effects target the Methuselah, not
the individual pool counters." [LSJ 10-Jul-2001]
It would actually have been pretty useful for me in a draft game this past
Saturday to be able to move Saulot's last blood off him, but I just couldn't
believe his wording would allow it... :-)
Josh
ought to know better than to use 11-caps in draft