rec.games.trading-cards.jyhad

Can 'dodge' be used to avoid Thaumaturgy?

17 messages from 12 participants · 02 May 1999 – 07 May 1999
original thread on Google Groups

ile...@my-dejanews.com

Hello, I would want to know if cards that dodge as a strike can be used to avoid Thaumaturgy 'strike' cards (i.e. 'Burst of Sunlight' or 'Cauldron of Blood'). Thanks in advance, -----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own

Ivan Lerth

Hello, I would want to know if cards that 'dodge' as a strike can be used to avoid Thaumaturgy 'strike' cards (i.e. 'Burst of Sunlight', 'Cauldron of Blood') Thanks in advance, -- (Fantasy Library) http://www.geocities.com/Tokyo/1341/amazon [ quoted text not captured ]

James Coupe

In article <7gigam$gjp$1...@nnrp1.dejanews.com>, ile...@my-dejanews.com writes >Hello, > >I would want to know if cards that dodge as a strike can be used to avoid >Thaumaturgy 'strike' cards (i.e. 'Burst of Sunlight' or 'Cauldron of Blood'). They're strikes. You dodge strikes with a Dodge. Why wouldn't you be able to avoid these strikes with a Dodge? (Short answer, yes.) -- James Coupe (Prince of Mercia, England) Vampire: Elder Kindred Network http://madnessnetwork.hexagon.net http://www.obeah.demon.co.uk

LSJ

Ivan Lerth <ile...@my-dejanews.com> wrote: > I would want to know if cards that 'dodge' as a strike can be used to avoid > Thaumaturgy 'strike' cards (i.e. 'Burst of Sunlight', 'Cauldron of Blood') Dodge can be used to avoid any strike, Thaumaturgy or no. (Unless an effect says otherwise - like Scorpion Sting.) -- LSJ (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and DCI (tournament) rules: http://www.wizards.com/VTES/VTES_Rules.html [ quoted text not captured ]

Robert C Campbell Jr

LSJ wrote in message <7gk25l$nt6$1...@nnrp1.dejanews.com>... >Ivan Lerth <ile...@my-dejanews.com> wrote: >> I would want to know if cards that 'dodge' as a strike can be used to avoid >> Thaumaturgy 'strike' cards (i.e. 'Burst of Sunlight', 'Cauldron of Blood') > >Dodge can be used to avoid any strike, Thaumaturgy or no. >(Unless an effect says otherwise - like Scorpion Sting.) I've been told that Thaumaturgy steals work on allies. WHY? Allies don't have blood, they have life. If I can't taste the vitae, why should I be able to steal it?

LSJ

"Robert C Campbell Jr" <bj...@mindspring.com> wrote: > I've been told that Thaumaturgy steals work on allies. Correct, per rulebook text [6.4.5]. > WHY? Allies don't have blood, they have life. If I can't taste the vitae, > why should I be able to steal it? Taste of Vitae has explicit card text ("opposing vampire"). It is this way because it was designed this way. (See Jyhad rulebook, 15.3) Conceptually, you may visualize a mortal's blood as too thin or weak to be of any use to a vampire outside the vessel (spilled blood, that is). If the vampire takes the blood directly, however, as per hunting, Theft of Vitae, etc., then it is still "potent". [ quoted text not captured ]

Halcyan 2

This is slightly off-topic but...about stolen blood, I heard from someone that excess blood on a vampire is removed immediately. I have always thought that it was removed at the end of the turn (that's what it says in the old Jyhad rules at least, though it might have changed). Also, are all the "damage"'s of allies "hand damage." For example, does an Outcast Mage do 2R hand damage? If so, it can be used with Lucky Blow, right? And then would the Lucky Blow only do an extra damage at close range? Would Lazarus be doing 1R hand damage as well. And if the 2R isn't hand damage, then doesn't that make Outcast Mage's and Thadius Zho dead meat for Immortal Grapple's? Thanks. Halcyan 2

The Lasombra

In article <19990503175439...@ng-cm1.aol.com>, halc...@aol.com (Halcyan 2) wrote: > Also, are all the "damage"'s of allies' "hand damage"? No. If a minion only does X ranged damage then it has no hand damage. It can use a Lucky Blow to strike for 1 though. > For example, does an Outcast Mage do 2R hand damage? No. > If so, it can be used with Lucky Blow, right? No. But the Outcast Mage can use Lucky Blow to strike for one. > And then would the Lucky Blow only do an extra damage at close range? Lucky Blow only does damage at close range. > Would Lazarus be doing 1R hand damage as well. No. Lazarus may strike for 1R damage or for 1 hand damage. They do not combine as they are different types of strikes. >And if the 2R isn't hand damage, then doesn't that make Outcast Mage's > and Thadius Zho dead meat for Immortal Grapple's? Yes it does. Mortals should not grapple with immortals if at all they can help it. Carpe Noctem. Lasombra http://members.tripod.com/~Lasombra [ quoted text not captured ]

LSJ

Halcyan 2 wrote: > > This is slightly off-topic but...about stolen blood, I heard from someone that > excess blood on a vampire is removed immediately. I have always thought that Excess bleed (regardless of source) always drains off immediately, yes. > it was removed at the end of the turn (that's what it says in the old Jyhad > rules at least, though it might have changed). Also, are all the "damage"'s of It has been changed, yes. > allies "hand damage." For example, does an Outcast Mage do 2R hand damage? If Only the ones that are non-ranged. Ranged strikes are never hand strikes. * Hand Strike: any non-ranged, non-weapon strike that deals damage based on the striking minion's hand damage, or any minion's non-ranged damage-dealing innate strike. [LSJ 970224] He does 2R damage as a strike, which is not a hand strikes and therefore the damage dealt is not "hand damage". > so, it can be used with Lucky Blow, right? And then would the Lucky Blow only > do an extra damage at close range? Would Lazarus be doing 1R hand damage as No. He has zero "strength" (hand damage), so could use Lucky Blow to strike with his hands and do strength+1 (total of 1) hand damage (at close range. > well. And if the 2R isn't hand damage, then doesn't that make Outcast Mage's Lazarus, a vampire, has a default strength of 1. He can strike with his hands for 1, or he can use his special ability to strike for 1R. The latter is not a hand strike. > and Thadius Zho dead meat for Immortal Grapple's? Thanks. The Mage, yes. [ quoted text not captured ]

Derek S. Ray

On Tue, 04 May 1999 09:12:53 GMT, The Lasombra <TheLa...@hotmail.com> wrote: >>And if the 2R isn't hand damage, then doesn't that make Outcast Mage's >> and Thadius Zho dead meat for Immortal Grapple's? > >Yes it does. Mortals should not grapple with immortals >if at all they can help it. Except for Muddles, who apparently is an orang-outan. :) -- Derek (replying by email? remove the nospam from my domain :)

Patrick Harris

> Except for Muddles, who apparently is an orang-outan. :) Ape or not, he still shouldn't tangle with the immortals. One dodge with an additional strike, prevent damage or maneuver (if he only has a short-range strike) and he's a goner. Or even if you had a vamp with enough blood to just take the shot (assuming it's not aggravated). p.

Drunken

ile...@my-dejanews.com wrote: : Hello, : I would want to know if cards that dodge as a strike can be used to avoid : Thaumaturgy 'strike' cards (i.e. 'Burst of Sunlight' or 'Cauldron of Blood'). Thaumaturgy strikes are no diffrent in general from any other strikes. However acording to a Wizards of the Coast clarification dodging 'Burst of Sunlight' does not prevent the damage. This sort of makes sense as it is probably a large area effect, and it does say it damages all vampires in combat and a vampire that has dodged is still in combat. Check out other Ruling/Clarifications/Eratta at: http://www.deckserver.net/cgi-deckserver/rulemonger/rulings : Thanks in advance, No problem. -- Duncan

Richard Zopf

Drunken wrote in message <7gpb1u$3h6$1...@sirius.dur.ac.uk>... >ile...@my-dejanews.com wrote: >: Hello, > >: I would want to know if cards that dodge as a strike can be used to avoid >: Thaumaturgy 'strike' cards (i.e. 'Burst of Sunlight' or 'Cauldron of Blood'). > >Thaumaturgy strikes are no diffrent in general from any other strikes. >However acording to a Wizards of the Coast clarification dodging 'Burst of >Sunlight' does not prevent the damage. This sort of makes sense as it is >probably a large area effect, and it does say it damages all vampires in >combat and a vampire that has dodged is still in combat. > The clarification you cite refers to the damage a vampire does to itself when _selecting_ Burst of Sunlight as a strike. If the opposing vampire dodges, the vampire who selected BoS still takes the self-inflicted damage in the strike resolution phase. Regards, R. David Zopf Atom Weaver (& V:EKN Prince of Charlotte, NC)

LSJ

Drunken wrote: > However acording to a Wizards of the Coast clarification dodging 'Burst of > Sunlight' does not prevent the damage. This sort of makes sense as it is > probably a large area effect, and it does say it damages all vampires in > combat and a vampire that has dodged is still in combat. Dodge protects the dodger, as normal. The ruling is that the fact that even if the opponent dodges, the vampire that played the Burst of Sunlight still takes damage (that is, his opponent's dodge doesn't cancel *all* of the strike's effect - it just cancels the effect of the strike on the dodger). [ quoted text not captured ]

Derek S. Ray

[ quoted text not captured ] Well, yes. But I've just always found it horribly amusing that Muddles can beat up weenie potence combateers. (need a 4-cap or better, and those are the HIGH end of the weenie POT crypt. =) [ quoted text not captured ]

Philippe Richer

In article <37304841...@wizards.com>, LSJ <vte...@wizards.com> wrote: >Drunken wrote: >> However acording to a Wizards of the Coast clarification dodging 'Burst of >> Sunlight' does not prevent the damage. This sort of makes sense as it is >> probably a large area effect, and it does say it damages all vampires in >> combat and a vampire that has dodged is still in combat. > >Dodge protects the dodger, as normal. > >The ruling is that the fact that even if the opponent dodges, the >vampire that played the Burst of Sunlight still takes damage (that >is, his opponent's dodge doesn't cancel *all* of the strike's >effect - it just cancels the effect of the strike on the dodger). Mmm, my question with Thaum has always been what happens if a vamp first dodges a Blood Fury, and then tries to blur and shoot with his gun. What does happen? Can he do it? Can he dodge the secondary effect of the strike? When I wrote Wizards, someone wrote back saying no. But in truth, his answer didn't even include the additional strikes. So I was still left wondering. Bleu

LSJ

leg...@nospam.generation.net (Philippe Richer) wrote: > LSJ <vte...@wizards.com> wrote: > >Drunken wrote: > >> However acording to a Wizards of the Coast clarification dodging 'Burst of > >> Sunlight' does not prevent the damage. This sort of makes sense as it is > >> probably a large area effect, and it does say it damages all vampires in > >> combat and a vampire that has dodged is still in combat. > > > >Dodge protects the dodger, as normal. > > > >The ruling is that the fact that even if the opponent dodges, the > >vampire that played the Burst of Sunlight still takes damage (that > >is, his opponent's dodge doesn't cancel *all* of the strike's > >effect - it just cancels the effect of the strike on the dodger). > > Mmm, my question with Thaum has always been what happens if a vamp first > dodges a Blood Fury, and then tries to blur and shoot with his gun. What > does happen? Can he do it? Can he dodge the secondary effect of the strike? He shoots successfully. Yes. He dodges all the strike's effects. None of the effects are "secondary". -- LSJ (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and DCI (tournament) rules: http://www.wizards.com/VTES/VTES_Rules.html -----------== Posted via Deja News, The Discussion Network ==---------- [ quoted text not captured ]