4 Bums Rushes
4 Haven Uncovered
4 Renegade Garou
4 Unflinching Persistence
4 Undead Persistance
4 Indomnibility
4 Skin of Rock
4 Lucky Blow
4 Taste of Vitae
4 Dead End Alley
4 Undead Persistance
4 Trap
4 Conquer the Beast
4 Freak Drive
4 Wake with Evenings Freshness
4 Rats Warning
2 Raven Spy
2 Sport Bike
2 Bastard Swords
2 Ritual of Challenge
News Radio
2 Elysium
Backways
Eco Terrorists
Zoo Hunting Ground
Mob Connections
4 Fortitude
2 Animalism
3 Blood Doll
Vampires
2 Melissa Benton?
2 Smudge the ignored
A bunch of small to medium Gangrel
I know this list needs tuning, I don't have the time to figure exactly
the anti malk deck I used. I was able to take out two or more
Vampires right away and save the cards to take out more vampires. Most
games I would bully my predetor into submition
then slowly eat through my prey. This deck never swept the table, because
my predetors would usually be too crippled to defend them selves.
The biggest problem with this deck, majesty. It looks a little slow, but
the intercept and 2 hand damage stuff helps but isnt neccesary to the
combat side. -Jake
I play against two Malkavians all the time and happen to play a Gangrel
deck exclusively (though it undergoes changes all the time through adding
other clans).
I have found that even with greater animalism (for the cats), a sport
bike, a raven spy and the use or the radio station, those pesky Malks
still slip by. Not to mention it takes many turns to build up to that
position. Though in one game Badger had an animalism skill card, a blood
doll, a sport bike, two raven spies, and I had the use of the radio
station. That stopped just about everything, but took half the game to
get her set up. Since I have not found the rush combat deck to work well
(splitting my rushes between prey and preadator, while everytime I rushed
my predator he turned around with a Majesty), I think an intercept combat
deck would work much better, if it had the addition of some Auspex. The
master sculpter has protean as well as Zebulon (a malk in an anti malk
deck?), and there is always the beast master.
I think 4 renegade Garou is a little high, I personally wouldn't want four
cards each costing 5 blood each, and requiring an action to bring them
out. One is good enough (I haven't been playing with them because of
their rare status, and I have been playing for ante).
Ritual challenge and the bastard sword are good ways to get in damage
round after round, though it costs an action to equip (and those Malks
will be waiting to intercept, and then while your tapped bleed you for big
the next round.)
I've found that combat cards that increase damage work better, or you
might use concealed weapon (if your group has deemed it an error), or
throw in some nosferatu and disguised weapons (they also have potence and
animalism!!!)
Just some comments from one Methuselah to another, I'm not writing to put
down your deck only to pass on what I have learned through playing games
comprised totally of Malkavians.
If there are any good ideas for Gangrel out there let me know.
Andrew Coy <c...@physchem.kth.se> wrote:
>The thing i really want ot try
>though is to get a celerity into a deck.. i mean... Zack blurs with the
>wolf claws for six aggravated dammage.. sounds kinda fun to me...
This wouldn't help any - the first strike would do agg. damage to the bad guy,
and torporize him before the rest of the strikes would resolve. You need to do
all your agg. damage at once to do any good with it.
Alec
--
Alec Habig, Indiana University High Energy Astrophysics
aha...@bigbang.astro.indiana.edu
http://astrowww.astro.indiana.edu/personnel/ahabig/
Ted Kennedy's car has killed more people than my guns.
In article <4549u6$o...@newsbf02.news.aol.com>, biom...@aol.com (Biomech8)
writes:
>No Zack (with
>celerity) could not blur for 6 agg. with the help of Wolf Claws, but he
>could save the Claws until his third strike and that is enough to burn a
>vampire with 5 blood on it (4 reg. 2agg.)
Wolf Claws makes damage aggravated for an ENTIRE round, not just one
strike. And it can be played any time during the round. So it would in
fact be six aggravated damage.
the...@aol.com (THeerm) wrote:
[ quoted text not captured ]
Peace be with you,
Except for the fact that the first aggr strike sends the other vamp to torpor
and the other strikes never resolve.
Nil carborundum illigitimi,
James R. McClure Jr.
The OS/2 Apostle
<insert disclaimer here>
In a previous posting I wrote:
>>No Zack (with celerity) could not blur for 6 agg. with the help of Wolf
Claws, but he
>>could save the Claws until his third strike and that is enough to burn a
vampire with >>5 blood on it (4 reg. 2agg.)
and THeerm replied with:
>Wolf Claws makes damage aggravated for an ENTIRE round, not just one
>strike. And it can be played any time during the round. So it would in
>fact be six aggravated damage.
The exact wording on Claws of the Dead and Wolf Claws (minor ability):
For the *remainder* of the round, this vampire's hand damage is
aggravated.
It has been ruled that either CotD or WC can be played during the resolve
strike phase (of any strike), and unless protean now allows vampires to go
back in time, I believe *remainder of the round* means that it only
effects future strikes this round (including the one currently being
resolved) and not that all previous damage from strikes this round are
aggravated.
On Oct 11th, 1995, Algustas wrote:
:On 9 Oct 1995, Biomech8 wrote:
[ quoted text not captured ]
:>
:Hi Biomech8,
: Actually, combat is over as soon as your oponent takes aggravated
:damage, as your opponent goes to torpor right then, therefore no more
:strikes.
That was my point to responding to someone who said they could use Zack
(with celerity skill cards) to blur for 6 aggravated damage!
:If you could blur, you should beat him down to 0 or 1 blood,
:then play wolf claws on the next strike and burn his vampire....
Didn't I write "he (meaning Zack who has 2 hand damage) could save the
Claws until his third strike and that is enough to burn a vampire with 5
blood on it (4 reg. 2agg.)"??????????? My point was that you can not use
aggravated damage then blur for more aggravated damage (or use any other
card to grant additional strikes), and that you could instead hold onto
your Wolf Claws/Claws of the Dead until your final strike for that round,
causing your opponent to go to torpor after you did all the damage you
could. For some reason THeerm thought that it the "Claws" could change
damage from previously resolved strikes. Is everyone aware that you
resolve strikes each individually??? I have seen some postings that seem
to say that you can use additional strike cards (aside from acrobatics:
dodge w/an additional strike) during the initial strike phase, which is
not so (unless the Malkavian Dimentia is now spreading to Gangrel!) I do
have a question however: If you play greater skin of steel during an
additional strike does that prevent damage that has already been
resolved??? The wording on the card would allow it, but this seems like
time travel to me, maybe fortitude allows shifting of time and space
instead of protean which can only change the physical form of a person.
Who knows???? How did we get from Anti-Malk Deck to the technical aspects
of aggravated damage anyway? I don't play favorites, I like to burn
vampires from all clans, titles, and capacities!!
biom...@aol.com (Biomech8) writes:
> [... bobbit ...] I do>have a question however: If you play greater skin of steel during an
>additional strike does that prevent damage that has already been
>resolved??? The wording on the card would allow it, but this seems like
>time travel to me, maybe fortitude allows shifting of time and space
>instead of protean which can only change the physical form of a person.
>Who knows????
The answer is no to preventing previous damage.
From: aa...@cats.ucsc.edu (Thomas R Wylie)
Newsgroups: rec.games.trading-cards.jyhad
Subject: Revised Jyhad FAQ: 4/18/95 version
Date: 18 Apr 1995 23:01:44 GMT
Message-ID: <3n1gco$7...@darkstar.UCSC.EDU>
Q: Can Skin of Steel prevent previous damage in a round?
A: No, it can only prevent current and future damage.
--
L. Scott Johnson (sjoh...@math.sc.edu) | These opinions are mine and
http://www.math.sc.edu/~sjohnson | are subject to card text.
Graphics Specialist and V:tES Rulemonger. |