On Aug 4, 8:53 pm, librarian <aucti...@superfuncards.com> wrote:
> Yes
> No
> Wha?
>
> best -
>
> chris
> --
> Super Fun Cardswww.superfuncards.com*NEW Website!*> aucti...@superfuncards.com
We'll have to wait and see. If Loss and K:Glory are on the top of the
list of most used cards in the TWDA stats for 2008 (a la Govern and
Conditioning), then yes.
Personally I don't think so. Inferior Govern is a Superior Loss.
Superior Govern is better than inferior Loss.
[ quoted text not captured ]
As Wookie said, the comparison is in plain sight.
Burning equipment/locations on minions can be hugely beneficial
against certain decks, but a three pool gain & added crypt
acceleration is just too strong to compete with.
All in all, Loss's best use is when employed in conjunction with
Assamite combat, burning havens/hostile equipment and converting to
ousting power after the coast is clear. For uses beyond that, you're
probably better off just using a pure bleed discipline.
Drain
On Aug 4, 5:53 pm, librarian <aucti...@superfuncards.com> wrote:
> Yes
> No
> Wha?
>
> best -
>
> chris
> --
> Super Fun Cardswww.superfuncards.com*NEW Website!*> aucti...@superfuncards.com
The answer is a resounding NO.
Bleedy Loss requires superior Quietus. There are not enough small
vampires to make that a reality like you can with weenie Presence and
Legal Manipulations (and Majesty) or Dominate and Govern the Unaligned
(and Deflection).
Loss/Glory brings Clan Assamite to the point where they are knocking
on the door to tier 1. Ravnos are in the same boat as Assamites: Their
in-clan special discpline is decent, but they don't get quite enough
mileage out of it. Giovanni and Setites can easily splash weenie
support from other clans for Dominate or Presence. We'll never get
that for Assamites or Ravnos because their key disciplines are too
narrowly focused among vampires in any given grouping to achieve crypt
critical mass to swarm bleed.
Jeff
On Mon, 4 Aug 2008 21:11:40 -0700 (PDT), Wookie813 <veknp...@yahoo.com>
wrote:
[ quoted text not captured ]
Also, Dominate has much better combat than Quietus for this kind of
deck - they have a free, replacable Dodge card, whereas Quietus
doesn't have anything like that, you need to rely on the irreplacable
"Dodge" card - and don't even think about trying any of the Quietus
combat cards, we're talking about a serious deck here that actually
tries to win! :)
--
Regards,
Daneel
On 5 ago, 07:03, Daneel <dan...@eposta.hu> wrote:
> On Mon, 4 Aug 2008 21:11:40 -0700 (PDT), Wookie813 <veknpont...@yahoo.com>[ quoted text not captured ]
I definitely think that Selective silence (+ taste of death,
occasionally) is better combat than dodging.
Greetings,
Iñaki.-
On Aug 5, 3:53 am, librarian <aucti...@superfuncards.com> wrote:
> Yes
> No
> Wha?
>
> best -
>
> chris
> --
> Super Fun Cardswww.superfuncards.com*NEW Website!*> aucti...@superfuncards.com
Not really. There's 4 Assamites of capacity 5 and below with sup
Quietus. 2 of them missing obfuscate totally, and the other 2 have it
at inferior. On top of that, they are split evenly on g2 and g4/5.
Want to count the vampires in the game of capacity 5 and below, that
bleed with govern/public trust/legal?
Loss just was a needed card for the Assamites to make them viable in
tournaments. Stealthbleed being the easiest way for the ousts at the
moment, but I would wait for a while, and see when people get over
from obf/QUI bleeders, and start working with bruise/bleeds.
On Aug 4, 8:53 pm, librarian <aucti...@superfuncards.com> wrote:
> Yes
> No
> Wha?
I notice that every other reply has ignored your actual question, and
instead focused on Loss, comparing it to Govern. The proper question
is "Loss PLUS K:G." And I think the answer is yes, it is Tier 1. A
card that ups your bleed and gives you 10 pool for a VP, is free, clan-
based, and at stealth, can not just be ignored. The gain 10 aspect
enables certain other things, such as eschewing bounce, block, and
master card based bloat. This gives you a lot of room to focus on the
speedy ousts, to keep the 10 pool refreshes coming. You just ignore
what is behind you and out-race them. It also lets you get an obscene
number of counters on Alamut. Either they sudden it, contest it, or
play an (unlikely to be seen) burn location action, or you rule the
entire political game with an iron fist. I wouldn't make too much out
of one decent tournament performance (which, in the end, I didn't
win). But I brought it as my choice to a qualifier, and my first
tournament in a couple of years, for a reason.
--
David Cherryholmes
On 5 Aug, 14:18, bluedevil <david.cherryhol...@gmail.com> wrote:
> I notice that every other reply has ignored your actual question, and
> instead focused on Loss, comparing it to Govern. The proper question
> is "Loss PLUS K:G." And I think the answer is yes, it is Tier 1.
Agreed.
Jeff Kuta had a fair point and the assamites pretty much lacks 1-2 (At
least) semi good weenie-midcapers per group, but other than that
theres a bunch of Assamite martyrdom :P
The power level of 'smites have risen so high it would be silly to not
call them tier 1 nowdays...there is several strategies that would win
a tournament (and has).
On Aug 5, 9:29 am, alex.pun...@gmail.com wrote:
> On 5 Aug, 14:18, bluedevil <david.cherryhol...@gmail.com> wrote:
>
> > I notice that every other reply has ignored your actual question, and
> > instead focused on Loss, comparing it to Govern. The proper question
> > is "Loss PLUS K:G." And I think the answer is yes, it is Tier 1.
>
> Agreed.
It is quite vicious and fast.
Definantly, Tier 1
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp
On Aug 5, 8:18 am, bluedevil <david.cherryhol...@gmail.com> wrote:
> The proper question
> is "Loss PLUS K:G." And I think the answer is yes, it is Tier 1. A
> card that ups your bleed and gives you 10 pool for a VP, is free, clan-
> based, and at stealth, can not just be ignored.
I dunno. My experiences with Glory haven't been all that great, and
tend to boil down to one of these two results:
1) I have a lot of them in my deck. This means that every turn I have
a subpar Computer Hacking and a card or two in my hand that I can't
play until my next minion phase.
2) I don't have a lot of them in my deck. So either it's a subpar
Computer Hacking or I have a card in my hand that I don't play for
quite a while, hoping to use it when I get an oust.
The extra pool for ousting is great when it happens, of course, but
given the negative factors above it seems like I frequently oust less
when I'm running Glory than when I'm not. I'm more than open to the
possibility that I'm just doing something wrong with it, but the card
quickly stopped wowing me once I started actually playing it.
John Eno
On Aug 5, 1:36 pm, Kushiel <invisibleking...@gmail.com> wrote:
> I dunno. My experiences with Glory haven't been all that great, and
> tend to boil down to one of these two results:
>
> 1) I have a lot of them in my deck. This means that every turn I have
> a subpar Computer Hacking and a card or two in my hand that I can't
> play until my next minion phase.
Really? So if you have 8, then most turns of the game you are going
to play one and stare at *several* others? Like, all game? Hhhmmmmm.
> 2) I don't have a lot of them in my deck. So either it's a subpar
> Computer Hacking or I have a card in my hand that I don't play for
> quite a while, hoping to use it when I get an oust.
Yeah. I think that's where most people go wrong. They want to just
chuck a few in their decks and then are disappointed when they don't
have it in play on time. I have decks that use a few because, heck,
worst case it's a +1 bleed that might draw a fight (decks with just a
few are probably trying to fight, hence the inability to find room for
more than a few), but I also play with Storage Annexes quite
frequently, too.
> The extra pool for ousting is great when it happens, of course, but
> given the negative factors above it seems like I frequently oust less
> when I'm running Glory than when I'm not. I'm more than open to the
> possibility that I'm just doing something wrong with it, but the card
> quickly stopped wowing me once I started actually playing it.
Don't know what to tell you, man. They've been working pretty well
for me across many different deck styles pretty much since the card
was printed. The synergy between K:G and Loss bumped it up a notch,
but K:G alone has seemed like a good card to me.
--
David Cherryholmes
On Aug 5, 12:52 am, Jeff Kuta <jeff.k...@gmail.com> wrote:
> Bleedy Loss requires superior Quietus. There are not enough small
> vampires to make that a reality like you can with weenie Presence and
> Legal Manipulations (and Majesty) or Dominate and Govern the Unaligned
> (and Deflection).
I would just point out that we aren't talking about weenie swarm bleed
here. We're talking about obf + [payload discipline] which pretty
much puts it in the same class as Kindred Spirits bleed or Malk94,
i.e. about 3 midcaps bleeding hard every turn and stealthing the
payload through. That said, there are enough nerds -- 1 cap qui, 2
cap obf, 4 cap QUI/obf, 4 cap QUI -- to round out the crypt. And then
there's Web of Knives, which you *are* using, right?
Standard bleedzooka recipe, ass-style:
You've got 3 minions. They act every turn. Every single action you
take should be only one of three things:
1) Prey, take 3 to the dome (could be 2, could be 4, you have the
flexibility to move your bleeds around as tactics dictate). You
should have Spying Missions out the whazoo because you have so much
room for it, what with the not blocking or fighting. Let them try to
bounce. Or let them try to jam you on stealth and you just drop
spying missions and the bleeds become bleeds for 5.
2) I will gain 2 pool right now
3) I will make a nerd for 1 pool.
That's it. Put the hammer down and drive it home.
--
David Cherryholmes
On Aug 5, 8:18 am, bluedevil <david.cherryhol...@gmail.com> wrote:
> On Aug 4, 8:53 pm, librarian <aucti...@superfuncards.com> wrote:
>
> > Yes
> > No
> > Wha?> The proper question> is "Loss PLUS K:G." And I think the answer is yes, it is Tier 1.> David Cherryholmes
I dunno, man. QUI doesn't have a bounce, don't tap card. Deflection
makes Govern + Conditioning bleed so much easier to do.
I'm not trying to "Martyr" Assamites. Loss + K:G is STRONG. In fact,
it's VERY STRONG.
Assamites can now be a considerable ousting threat to any prey due to
their bleed and bruise potentials. The days of employing 8x Majesty
and ignoring assamite bleeds as the way to beat them are over.
I don't think it's going to supplant Dominate bleed as the favored
ousting method by the majority of the VtES community, however.
Ergo, it is not Tier 1.
It might be Tier 2. Time will tell.
[ quoted text not captured ]
Every tournament winning deck uses a Tier 1 strategy?
Every reply that has said NO also said to the effect of "but close".
If you are going to call Assamite QUI bleed Tier 1, you are agreeing
to expand what is considered Tier 1.
[ quoted text not captured ]
I don't see how you can make that leap.
People use Dominate as a crutch and always have, I think Dave is
saying people are not going to be able to switch due to a fixed
mindset and inability to move away from the tried and tested, not that
its not good, as good, better or comparable.
I could also be wrong, I've never really used the AssMites, but your
logic there seemed suspect to me :O)
Anthony
On Aug 5, 2:09 pm, Wookie813 <veknpont...@yahoo.com> wrote:
> I dunno, man. QUI doesn't have a bounce, don't tap card. Deflection
> makes Govern + Conditioning bleed so much easier to do.
You're still not getting it, man. One of the strengths of solid K:G
and fast-forward motion is that you don't *have* to bounce anymore.
Your bloat covers that. So not having access to bounce is a non-
issue.
--
David Cherryholmes
One thing I wonder about this whole thread if why it's tacitly assumed
that Assamite stealth bleed with Glory has to revolve around Loss, and
that the crypt has to be 100% Assamite. There are a fair number of
reasonably cheap Assamites with dominate. It seems feasible to me that
a classic obf/dom bleeder with enough Assamites to play Glory, and
perhaps Alamut, Leadership, etc. would be quite good.
On Aug 5, 1:57 pm, bluedevil <david.cherryhol...@gmail.com> wrote:
> Really? So if you have 8, then most turns of the game you are going
> to play one and stare at *several* others? Like, all game? Hhhmmmmm.
Generally at least one, yeah. And if I try to go all-out forward like
you're suggesting here, that handjam is only likely to intensify.
Granted, I live in the land of intercept, so that's probably skewing
my experiences, because I can't play a stealth/bleed deck that taps
out bleeding every turn and not get blocked sooner than later due to
steath/Loss ratios, particularly if I also try to run a bunch of other
stuff that I can't play right away if I have to (like Glory).
I'm more than happy to blame that on my metagame. Mostly, I just
wanted to offer some play experience to bring up the possible
downsides of Glory (since, as you correctly pointed out, nobody was
really talking about Glory either way before you brought it up).
> Yeah. I think that's where most people go wrong. They want to just
> chuck a few in their decks and then are disappointed when they don't
> have it in play on time. I have decks that use a few because, heck,
> worst case it's a +1 bleed that might draw a fight (decks with just a
> few are probably trying to fight, hence the inability to find room for
> more than a few), but I also play with Storage Annexes quite
> frequently, too.
Right on. The stupid Dream World/Community deck that I built was
definitely the best use I've gotten out of Glory, and that one had a
couple of Annexes in it.
> Don't know what to tell you, man. They've been working pretty well
> for me across many different deck styles pretty much since the card
> was printed. The synergy between K:G and Loss bumped it up a notch,
> but K:G alone has seemed like a good card to me.
Hey, I'm glad for you. In my experience, Loss was a pretty good
addition to the Assamite arsenal. Glory...not so much. (Leadership was
even better, because I've never had as much trouble ousting with the
Assamites as I've had not getting ousted while playing them...but
that's probably fodder for a different topic.)
John Eno
On Aug 5, 3:15 pm, "adam.hu...@gmail.com" <adam.hu...@gmail.com>
wrote:
> What is the standard amount of Spying missions for that type of deck
> anyway?
In the 75 card version I just ran, I played 6. In an 80 card deck I'd
put it up to 7 or 8. I tend to only play 90 card decks if they are
very fighty or have an anarch module bolted onto them.
--
David Cherryholmes
On Aug 5, 3:32 pm, Kushiel <invisibleking...@gmail.com> wrote:
> Granted, I live in the land of intercept, so that's probably skewing
> my experiences, because I can't play a stealth/bleed deck that taps
> out bleeding every turn and not get blocked sooner than later due to
> steath/Loss ratios, particularly if I also try to run a bunch of other
> stuff that I can't play right away if I have to (like Glory).
Well, I did have weenie AUS one round, which is about as bad as it
gets in terms of trying to stealth bleeds past. I did fail to oust
him, but it was damn close. In the final round where I had it as a
predator and was trying to get off undirected Glories, Leaderships,
and WoK's it took most of his resources to stop it, which I think
contributed to him getting killed. I'm not trying to slight that
player, just noting how it seemed to fair against totally dedicated
intercept. I saw other intercept in other rounds, and mowed right
through them.
> I'm more than happy to blame that on my metagame. Mostly, I just
> wanted to offer some play experience to bring up the possible
> downsides of Glory (since, as you correctly pointed out, nobody was
> really talking about Glory either way before you brought it up).
None of these cards are "I win" i.e. they aren't broken. It isn't
always going to work. But you could say that about any strategy, and
in a balanced game their *ought* to be something that papers your
rock. But all that said, the strategy seems to work well for me.
Focus your stealth on Faceless Night, Elder, and Spying Mission, and
round it out as you choose. That ought to work. In a 75 card deck I
was running 30 stealth cards and never jammed. That ought to handle
all but the most focused of intercept decks.
--
David Cherryholmes
I think there's too much that can go wrong for this kind of deck to
say that it's as good as weenie Auspex or Kindred Spirits bleed or
Arika&pals. Solidly Tier Two, definitely.
If you're looking for Tier One Assamite decks, I'd suggest checking
out Amaravati breed/boon.
John Eno
[ quoted text not captured ]
Amaravati is certainly proven, while this isn't. So you're making a
strong argument, so far as it goes.
But just thinking theoretically about it, what makes the Amaravati
deck better? It seems to have more moving parts. Amaravati is a
special guy, so nothing can happen to him or the deck... well, if not
falls apart, at least it will be seriously handicapped. Then you have
to pass votes, which means you probably have to have Alamut out and
successfully bleed for a bit. Or you have to have a pretty good blood
management thing going on. And then you have to spend all that time
breeding. Like, I know it's strong, but think about all the steps
that have to go into it. And I guess the Boon angle is part of why
people think it's so strong, but I'm not sure it's any better than
gaining 10 plus gaining 2 for an action that isn't a vote.
So compared to that, what's this deck got to do? Bleed, and keep on
bleeding, and the "Con Boon" effect just lands as a side effect. I
think if this type of deck got played more, it *might* develop a
record to put it on par with Amaravati. Until enough people try,
though, it's all just speculative.
--
David Cherryholmes
[ quoted text not captured ]
Agreed. Looking at the TWDA, there has been one deck with a total
of 2 copies of Loss in it (Christian Chenard's winner) since Lords of
the Night became legal for tournament play. 4 of the 7 Assamite
winners in the same period were Alamut+Amaravati breed-boon. Looks
like the onus is on the Loss-Glory decks to show otherwise.
The big problem I see is that a Loss-Glory deck is a straight-up
around-the-circle deck, with little to no cross-table impact. Cross-
table ability is what sets Kindred Spirits bleed apart from other
stealth bleeders and helps put it in Tier 1. I guess if you're
looking for a similar around-the-circle stealth bleed deck for
comparison, compare Loss-Glory to Giovanni power bleed. If you can
out-blast that one, maybe you're on to something. Other good (Tier
1?) around-the-circle decks (not necessarily stealth-bleed) would be
Ruben Feldman's tap 'n bleeder (can't argue with success!), Palla
Grande weenie (the Foundation Exhibit flavor adds cross-table power),
and Bima Blitz. Maybe Ravnos Clown Car, but that hasn't hit the TWDA
much in the past few years (though there are a few).
- Ben Peal
David Cherryholmes wrote:
> But just thinking theoretically about it, what makes the Amaravati
> deck better? It seems to have more moving parts. Amaravati is a
> special guy, so nothing can happen to him or the deck... well, if not
> falls apart, at least it will be seriously handicapped. Then you have
> to pass votes, which means you probably have to have Alamut out and
> successfully bleed for a bit. Or you have to have a pretty good blood
> management thing going on.
Well, being a weenie deck, it can be tough for a rush deck to drop
Amaravati 'cause the weenies keep getting in the way. Secure Haven
and Yoruba Shrine are certainly gonna be in there (and if you draw
them). Amaravati has the black diamond, so intercept decks have a
tough time getting in his grill. It's not that Amaravati likes seeing
either archetype, certainly, but the countermeasures are there.
Speaking of countermeasures (and in this case, a key component),
Alamut goes a long way towards making Amaravati less critical, and you
can see that in the more recent Amaravati-Alamut breed-boon designs -
usually only 3 copies of Amaravati in the crypt.
> And then you have to spend all that time breeding.
Takes a little time to get set up, sure, but it's time well-spent.
You have access to Deflection if you want it, or you can make up the
lost pool with Con Boons.
> Like, I know it's strong, but think about all the steps that have to go into it.
> And I guess the Boon angle is part of why people think it's so strong, but
> I'm not sure it's any better than gaining 10 plus gaining 2 for an action that
> isn't a vote.
Con Boon is a pile of pool for an action that isn't a bleed (maybe
it'll get DT'ed but it ain't gettin' bounced) and isn't dependent upon
ousting someone. Given the vote push of the deck, it's basically a
pile of pool when you draw it with far less of an opportunity cost..
C'mon, it's not like playing Glory means you gain 10 pool - there's an
awful lot more that has to go on. There's far less that has to go on
in order to gain for Con Boon.
Back to cross-table ability, don't discount the ability to Con Boon
someone else. In addition, you're packing KRCs and other damaging
votes - good ousting oomph which the nerds can play and there's cross-
table ability there, too.
> So compared to that, what's this deck got to do? Bleed, and keep on
> bleeding, and the "Con Boon" effect just lands as a side effect. I
> think if this type of deck got played more, it *might* develop a
> record to put it on par with Amaravati. Until enough people try,
> though, it's all just speculative.
Well, for what's a fairly simple strategy, it hasn't really shown
itself much out there since Lords of the Night came out. That isn't
to say that it absolutely hasn't been overlooked as a strategy, and if
it shows itself to be a force on the tournament scene I'm not gonna
refute that evidence. However, on an empirical level, it isn't there
and given the simplicity of the strategy I'd be surprised if it _was_
overlooked. On a theoretical level, I want it to show me more than
Giovanni power bleed.
- Ben Peal
On Aug 5, 3:20 pm, jcrossnicker...@gmail.com wrote:
> One thing I wonder about this whole thread if why it's tacitly assumed
> that Assamite stealth bleed with Glory has to revolve around Loss, and
> that the crypt has to be 100% Assamite.
Well, the thread title kind of points us in that direction. :)
> There are a fair number of
> reasonably cheap Assamites with dominate. It seems feasible to me that
> a classic obf/dom bleeder with enough Assamites to play Glory, and
> perhaps Alamut, Leadership, etc. would be quite good.
The only reasonably cheap Assamite with Dominate is Badr al-Budr. The
rest are all 8-caps and larger. At that point, you probably might as
well just go with Amaravati.
That's not to say it couldn't be done, but doing so is probably
jumping through hoops for entertainment value rather than win-some-
games value at that point. And while that's a totally good reason to
build a deck, it isn't all that likely to turn out to be Tier One,
because T1 decks tend to avoid hoop-jumping. And T1 is what the
discussion is about.
John Eno
On Aug 5, 2:57 pm, bluedevil <david.cherryhol...@gmail.com> wrote:
> You're still not getting it, man. One of the strengths of solid K:G
> and fast-forward motion is that you don't *have* to bounce anymore.
> Your bloat covers that.> David Cherryholmes
I don't get the benefits of bloat as defense? C'mon, brother. It's me.
On Aug 5, 4:34 pm, bluedevil <david.cherryhol...@gmail.com> wrote:
> But just thinking theoretically about it, what makes the Amaravati> deck better? It seems to have more moving parts. ...> And then you have to spend all that time
> breeding. Like, I know it's strong, but think about all the steps
> that have to go into it.
Maybe it's just a playstyle difference, but I tend to think of "slow-
building" as a feature, not a bug. The player who gets the first VP is
usually the player who gets the table hate, and my tabletalk skills
definitely aren't up to deflecting that kind of attention away from
what looks like a strong position (even if it's really a glass cannon
kind of deal, like the Loss/Glory deck we're talking about here).
John Eno
[ quoted text not captured ]
And I'm saying if four people figure out to consistently win with Loss
+ Glory bleedy decks, but the rest of the community still bleeds with
DOM, Loss + GLory is not Tier 1.
Perhaps my only hang up is what I consider "Tier 1" to mean, but to
me, it means it is widely accepted by the players of the game as the
best means to an end, that being tournament wins.
When Loss and Glory start showing up in the TWDA as often as other
Tier 1 tech, then yeah, it's Tier 1. I predict that won't happen.
All I'm sayin.
On Aug 5, 11:04 am, bluedevil <david.cherryhol...@gmail.com> wrote:
> On Aug 5, 12:52 am, Jeff Kuta <jeff.k...@gmail.com> wrote:
>
> > Bleedy Loss requires superior Quietus. There are not enough small
> > vampires to make that a reality like you can with weenie Presence and
> > Legal Manipulations (and Majesty) or Dominate and Govern the Unaligned
> > (and Deflection).
>
> I would just point out that we aren't talking about weenie swarm bleed
> here. We're talking about obf + [payload discipline] which pretty
> much puts it in the same class as Kindred Spirits bleed or Malk94,
> i.e. about 3 midcaps bleeding hard every turn and stealthing the
> payload through. That said, there are enough nerds -- 1 cap qui, 2
> cap obf, 4 cap QUI/obf, 4 cap QUI -- to round out the crypt. And then
> there's Web of Knives, which you *are* using, right?
Web of Knives? I thought you weren't talking about swarm bleed?
> Standard bleedzooka recipe, ass-style:
>
> You've got 3 minions. They act every turn. Every single action you
> take should be only one of three things:
>
> 1) Prey, take 3 to the dome (could be 2, could be 4, you have the
> flexibility to move your bleeds around as tactics dictate). You
> should have Spying Missions out the whazoo because you have so much
> room for it, what with the not blocking or fighting. Let them try to
> bounce. Or let them try to jam you on stealth and you just drop
> spying missions and the bleeds become bleeds for 5.
>
> 2) I will gain 2 pool right now
>
> 3) I will make a nerd for 1 pool.
>
> That's it. Put the hammer down and drive it home.
>
> --
>
> David Cherryholmes
But now you're not talking about a K:G/Loss deck. You're talking about
K:G/Loss with KL:L/WoKR support which is a very different thing. I'll
point out that two of the cards in this setup have different
vulnerabilities: 1) KL:L requires you to have the fattest Assamite;
and 2) K:G is unique, can be contested and must be the first action
taken, creating some cycling issues. These may be uncommon problems,
but a tier 1 deck shouldn't have these weaknesses.
Don't get me wrong. I like K:G/Loss and think it is very strong. Ask
anyone who's played me recently in person or on JOL. About 2/3rds of
my decks seem to be Loss stealth bleed with some variation on the
theme. But calling something Tier 1 requires just a bit more in my
book to put it over the top.
Speed is questionable. You can't just "huck 5+ in the pipe" with Loss
bleed because QUI doesn't give you anything else. Hucking 4 in the
pipe requires that your predator also play along with your game and
not try to block your bloat (which they should). You're also reliant
on a second discipline to deliver the payload.
Dominate has Seduction and Bonding, both free. Presence has Majesty
which may allow for a follow-up hunt at the very least, or a possible
Enchant, Entrance, or Mind Numb at best. Dementation is very strong.
Kindred Spirits is useful at inferior Dem and is free at both levels.
It also has access to three stealth with Confusion, Deny, and Mind
Tricks. Quietus has...well, Loss at superior! Those three other
archteypes are clearly Tier 1 in my mind. Glory/Loss is still just a
bit of a stretch. We could just be getting into a semantics argument
between our respective definitions of Tier 1 decks.
Time will tell. I'm doing my part when possible to keep getting those
Assamite decks into the TWDA. Wish I had more time. :)
Jefff
On Aug 5, 11:31 pm, Kushiel <invisibleking...@gmail.com> wrote:
> Maybe it's just a playstyle difference, but I tend to think of "slow-
> building" as a feature, not a bug. The player who gets the first VP is
> usually the player who gets the table hate, and my tabletalk skills
> definitely aren't up to deflecting that kind of attention away from
> what looks like a strong position (even if it's really a glass cannon
> kind of deal, like the Loss/Glory deck we're talking about here).
If you only plan to have 3 minions, your deck cycles fast, and you
have 2 Yorubas, 2 Secure Havens, 2 DI's, and 4 Sleep Unseens, and the
odds of ever being blocked are really really small..... is it really a
glass cannon?
--
David Cherryholmes
Wookie813 wrote:
> Perhaps my only hang up is what I consider "Tier 1" to mean, but to
> me, it means it is widely accepted by the players of the game as the
> best means to an end, that being tournament wins.
I think that may be a point of disconnect, yes.
"Tier" implies a range -- First tier is the top range of decks not just the
single best means to an end (or the decks "tied" for that single top position,
if such things could be measured so accurately as to warrant a "tie"
designation), second tier is the range of next best decks, and so on.
On Aug 5, 5:13 pm, benp...@gmail.com wrote:
> Well, being a weenie deck, it can be tough for a rush deck to drop
> Amaravati 'cause the weenies keep getting in the way.
Except for rushes at stealth. Haven Uncovered, Contracts, Nose of the
Hound, the new hotness, Sense the Savage Whatever, and clans that pack
Swallowed by the Night or other multi-purpose stealth. But sure, for
rushes at zero stealth, chucking a nerd under the bus is a very
effective defense.
> Con Boon is a pile of pool for an action that isn't a bleed (maybe
> it'll get DT'ed but it ain't gettin' bounced) and isn't dependent upon
> ousting someone. Given the vote push of the deck, it's basically a
> pile of pool when you draw it with far less of an opportunity cost..
> C'mon, it's not like playing Glory means you gain 10 pool - there's an
> awful lot more that has to go on. There's far less that has to go on
> in order to gain for Con Boon.
I think I'd call the act of gaining the pool between the two about a
wash. One is slower (for it to be worth anything you must have nerds,
and that takes time) and requires a passed vote in a deck lacking
PRE. K:G requires an oust via bleeding, which also takes some time
(about the same time for the first oust as the first Boon called worth
a damn, IMO, although likely less).
> Back to cross-table ability, don't discount the ability to Con Boon
> someone else. In addition, you're packing KRCs and other damaging
> votes - good ousting oomph which the nerds can play and there's cross-
> table ability there, too.
Yes. Amaravati clearly smokes K:G/Loss in terms of cross table
ability. And while I would never, ever discount the utility of being
able to interact cross table, I also think those are crappy games. If
I could, you know, just have my pony, I'd like to play a straight
game. The ideal deck would be bullet-proof to all cross table
hostility against itself, and never have to waste actions on doing
that kind of stuff. As far as stopping an oust.... again, super-
useful tool. But I think you could also say that your bleedzooka is
go, go, go and if a VP drops over yonder then, oh well, you don't
sweep that round. As far as Booning your predator into a meatshield,
you have your own meatshield, your pool from those go-go-go ousts.
The entire deck depends on moving forward quickly, inexorably, and not
getting fucked with by votes or getting rushed/Spirit Marrionetted/
Sense Depped/whatever. That's what it's built for.
> Well, for what's a fairly simple strategy, it hasn't really shown
> itself much out there since Lords of the Night came out.
It is a simple strategy. Now after 10 years of tournament play I can
no longer say "I've never brought a stealth bleed deck to a tourney"
but I kind of wanted to prove a point, to myself if to nobody else.
And I don't think it's that obvious. I think people looked at K:G and
said "that's neat, I'll add six." And they kept their untap. They
kept their bounce. They kept their combat defense, if not outright
combat itself. They kept their blood dolls, etc etc. I don't know of
anybody who's mentioned "hey, if I just go all-in on this Glory Bleed
stuff, and I really make use of these clan cards I've got my bases
covered." Or maybe people did, saw what I'm not seeing, and moved
on. If I'm wrong I'll get the message eventually. But I don't think
"we haven't seen it before so it must not be good" is *that* strong of
an argument. Somebody is always first to point something out, and you
and I both know there were combos lurking for years in this game
before anybody pointed them out in any kind of high profile way.
> That isn't
> to say that it absolutely hasn't been overlooked as a strategy, and if
> it shows itself to be a force on the tournament scene I'm not gonna
> refute that evidence. However, on an empirical level, it isn't there
> and given the simplicity of the strategy I'd be surprised if it _was_
> overlooked. On a theoretical level, I want it to show me more than
> Giovanni power bleed.
Yes, if people don't win tournaments with it, then all the talk is
just a bunch of hot air. But people have to try it before it can
win. Maybe nobody will and I'll just be "that guy" (although being
predictable in your deck styles is a self-limiting behavior). I plan
to ramp up my tourney attendance this year, so maybe I'll get a few
more opportunities. Despite the theoretical interest, stealth bleed
bores the hell out of me, though, so I can't see myself playing this
thing to death.
--
David Cherryholmes
On Aug 6, 3:25 am, Jeff Kuta <jeff.k...@gmail.com> wrote:
> Web of Knives? I thought you weren't talking about swarm bleed?
I'm not. Having 2 - 4 WoK in the deck doesn't make it in any way a
swarm. It means you can count on having one replacement minion slide
in mid to late game, to make up for a minion you may have lost due to
card flow or a chink in your armor. And at least in the builds I've
run so far, the nerd could never have QUI, because I'm not playing QUI
skill cards, so they'll never be a loss bleeder. Could K:G, though,
and can pop Assault Rifles and such.
> But now you're not talking about a K:G/Loss deck. You're talking about
> K:G/Loss with KL:L/WoKR support which is a very different thing. I'll
> point out that two of the cards in this setup have different
> vulnerabilities: 1) KL:L requires you to have the fattest Assamite;
Yes, and once upon a time worrying about this would make soda fly out
of people's noses. As they get better and more popular it does become
a concern. There were 3 Assamite decks at the DC tourney, with only
16 players. So, noted.
> and 2) K:G is unique, can be contested and must be the first action
> taken, creating some cycling issues. These may be uncommon problems,
> but a tier 1 deck shouldn't have these weaknesses.
Every deck has weaknesses. Every single one. So it is possible to
see, like, 4 K:G in your hand and say "man, my hand is so jammed."
That's why in my build I have a Dreams, a Storage Annex, and (gasp!)
Visit from Capuchin. It's amazing what *other* weaknesses you can
cover when you don't have to bolt 4 Blood Dolls/Vessels into every
deck.
> Don't get me wrong. I like K:G/Loss and think it is very strong. Ask
> anyone who's played me recently in person or on JOL. About 2/3rds of
> my decks seem to be Loss stealth bleed with some variation on the
> theme. But calling something Tier 1 requires just a bit more in my
> book to put it over the top.
Actually I never would have hung it out their and said "hey guys!
Tier 1!" because I agree with the other posters that, basically, the
proof is in the pudding. Let's say I have my *suspicions* this
*might* be Tier 1. Only one way to know for sure, though.
> Speed is questionable. You can't just "huck 5+ in the pipe" with Loss
> bleed because QUI doesn't give you anything else. Hucking 4 in the
> pipe requires that your predator also play along with your game and
> not try to block your bloat (which they should). You're also reliant
> on a second discipline to deliver the payload.
Sure you are reliant on a second discipline. It's a midcap deck.
You'll have the disciplines. I don't see how this is any different
than Kindred Spirits. Is that not Tier 1? And yes, your predator can
try to block your undirected actions. He can try. I had a weenie
Auspex predator in the final and he did try, and he died before I did
because he shot his wad trying to do it (it certainly did give my game
a kick in the nuts though). But all that is saying is any deck that
is not 100% focused on Directed Actions to its prey gets kicked in the
junk by weenie Auspex. OK, I'll take that hit. Next?
> Dominate has Seduction and Bonding, both free. Presence has Majesty
> which may allow for a follow-up hunt at the very least, or a possible
> Enchant, Entrance, or Mind Numb at best. Dementation is very strong.
> Kindred Spirits is useful at inferior Dem and is free at both levels.
OK, wait. Hold up. Full stop. Loss isn't useful at inferior? Do
you know how many times I've popped a Heart of Cheating with a nerd?
Or an Assault Rifle? I think it's a fair debate to weigh Govern vs.
Loss and Govern probably comes out on top, but no way I would describe
inferior loss as "not useful." I guess you meant "not useful to
bleed" but, hey..... the whole damn crypt has QUI (except Basir, who
can do plenty of other stuff and dare people to piss away intercept
stopping it).
> It also has access to three stealth with Confusion, Deny, and Mind
> Tricks. Quietus has...well, Loss at superior! Those three other
> archteypes are clearly Tier 1 in my mind. Glory/Loss is still just a
> bit of a stretch. We could just be getting into a semantics argument
> between our respective definitions of Tier 1 decks.
Yeah, the "Tier 1" thing makes the entire discussion difficult. I
think the deck is strong, strong enough to go toe to toe in the big
leagues. Whether that makes it "Tier 1" or not in somebody's mind
isn't a huge concern to me. But since librarian threw it out there,
and it's a yes/no kind of thing, I'd lean more towards yes than no.
--
David Cherryholmes
On Aug 5, 9:24 pm, Wookie813 <veknpont...@yahoo.com> wrote:
> I don't get the benefits of bloat as defense? C'mon, brother. It's me.
Yeah, I know you know your stuff. But there you were saying "it
doesn't have bounce so, ergo, it's weaker." (paraphrase). I would say
it's designed not to need bounce, therefore not having bounce is a non-
issue.
--
David Cherryholmes
On Aug 6, 7:25 am, bluedevil <david.cherryhol...@gmail.com> wrote:
> Yes. Amaravati clearly smokes K:G/Loss in terms of cross table
> ability.
Should have thought of this while I was replying but, you know....
early morning, low coffee count, fuzzy head.
A Con Boon/KRC deck still clearly has it all over a straight bleeder
like Loss/K:G for cross table ability, but I did throw in a Life Boon,
possibly on the Storage Annex, with an eye towards that. I figure you
ought to have the pool to give away and you'll have some time to cycle
into it before it's really necessary. Not a lot, but it's something.
In the end, though, I'd rely on just giving it the gas and outracing
everybody FTW. Decks that can bleed for 5 are still going to be
screwing around with crap like untap and bounce, and the weenie decks
need to breed. You ought to be faster than them.
--
David Cherryholmes
[ quoted text not captured ]
I think that "It doesn't have bounce so, ergo, it is weaker" is a
crutch that so many players lean on that it requires a paradigm shift
for them to understand what you are saying.
That shift would require a first-hand experience of this deck in the
hands of a skilled player.
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp
>
> We'll have to wait and see. If Loss and K:Glory are on the top of the
> list of most used cards in the TWDA stats for 2008 (a la Govern and
> Conditioning), then yes.
>
> Personally I don't think so. Inferior Govern is a Superior Loss.
> Superior Govern is better than inferior Loss.
Entries in TWDA since start of 2007
549 Govern the Unaligned
2 Loss
Govern is every way superior to Loss. Loss is still very good for
assamites, although I advise to play govern instead.
Greetz,
Oortje
[ quoted text not captured ]
Yes, this is a really good call. 4 Assamites out of the box can play
it. None of them are in the group 4-5.
You seriously want to hinder the play for Thetmes/Ur-Shulgi/Badr/
Yazid?
In article
<ae320ffb-5fa4-47ee...@j22g2000hsf.googlegroups.com>,
XZealot <xze...@cox.net> wrote:
> I think that "It doesn't have bounce so, ergo, it is weaker" is a
> crutch that so many players lean on that it requires a paradigm shift
> for them to understand what you are saying.
Ya know, I've been playing this game for an awful long time, and have
built an awful lot of decks. And tried all sorts of different plans. And
to this day, still, "It doesn't have bounce, so ergo, it is weaker" is a
generally valid statement.
> That shift would require a first-hand experience of this deck in the
> hands of a skilled player.
Well, that, or that decks without bounce weren't weaker. Which is,
generally speaking, yet to be the case.
Peter D Bakija
pd...@lightlink.com
http://www.lightlink.com/pdb6/vtes.html
"It's too bad she won't live! But then again, who does?"
-Gaff
[ quoted text not captured ]
I think for one there is a certain amount of mitigation that you need
to recognise.
1) Govern has been printed 9 times more than Loss (Sabbat War was
printed twice)
2) Govern has been in circulation for 14 years, versus Loss that has
been in circulation for 11 months
3) The general reticence of the player base to innovate at tournaments
(i.e. the Swiss School).
4) Loss is the FIRST standard bleed action that gives +2 bleed to any
discipline outside of presence and dominate (Force of Will has a huge
downside that eliminates it from general use), ever.
[ quoted text not captured ]
On Aug 6, 9:19 am, Peter D Bakija <p...@lightlink.com> wrote:
> Well, that, or that decks without bounce weren't weaker. Which is,
> generally speaking, yet to be the case.
Something can be true at one point in time, and not be true at another
point in time. Bounce is strong and will always be strong. But there
are other strategies, which may be equally strong. But maybe you can
not effectively try them without punching yourself in the junk,
without letting go of the card slots and disciplines that non-token
bounce requires.
It's possible. Not certain, but possible. What is certain is that if
nobody tries, because nobody can see past the wooby, we'll never know.
--
David Cherryholmes
Hmmm, so did I understand things correctly, this deck (type) uses
bloat from HL:L ang ousts (boosted with K:G) as the only defense?
Sounds a bit weak, especially since the necessity of QUI means you
can't play weenies... it'll take a while to get going and you'll use
up a good chunk of your pool for you minions, and even then you're
bloating at 2 (or maybe 4) per round -- assuming nobody is blocking
your bloat, which means you're pretty lucky. A lot of your bleeds will
get bounced, so your typical prey won't drop all *that* fast... and of
course combat will murder you.
Apparently it works for some, and that's cool... I'm just wondering
how. Without playing such a deck, I get the feeling that any decently
fast deck with good forward momentum will run all over you.
What am I missing here?
//Petri
On Aug 6, 9:51 am, Petri Wessman <or...@orava.org> wrote:
> Sounds a bit weak, especially since the necessity of QUI means you
> can't play weenies...
Neither can Kindred Spirits bleed, nor can Malk94. There are a few
really good nerds you can use as support, but it's solidly a 5 - 7 cap
crypt. They worked, this can work.
> it'll take a while to get going and you'll use
> up a good chunk of your pool for you minions,
No it won't. There are 2 4 caps you can have out on turn 1. Turn 2
you bleed for 4. Any minion in the crypt can be out and bleeding by
turn 3. Etc etc. Slow compared to what? Weenie Presence or Weenie
Dominate? OK, those two weenie decks are faster, but have delivery
problems. And anyway, weenie decks are on the broken end of things
and I'm not interested in trying to argue "better than Crypt
Machine." obf/PRE and obf/dom are just as fast, but do not have
access to K:L, K:G, Yoruba Shrine, or Alamut, all of which have a vast
impact on what else the deck needs in order to not be "a glass cannon"
> and even then you're
> bloating at 2 (or maybe 4) per round -- assuming nobody is blocking
> your bloat, which means you're pretty lucky.
No, you are gaining 2 sometimes, probably not even every turn. But
you are working quickly towards 10. And then another 10. And then 10
more after that. You just flat-out *ignore* your predator in most
cases. Let them bleed into you. Let yourself get down to single
digits. *Stop caring*. It works.
> A lot of your bleeds will
> get bounced,
"A lot?" Again, you could make some thought experiment with weenie
AUS, which is a problem (hey, that word "weenie" cropped up again...
man, those decks must be good). But 80 card deck, 6 spying missions,
you are cycling like mad. How many bounces do they have? 8? 10?
More? Let them bounce. You will either SM it or they just chipped
away at your next target after you mow through them.
> so your typical prey won't drop all *that* fast... and of
> course combat will murder you.
80 card deck.
2x Yoruba
2x Secure Haven
2x DI
4x Sleep Unseen
And you are hitting the gas *hard*, so that rush deck does not have a
lot of time to cycle into stuff. Will it stop everything, all day,
all the time? No. But I'd trust what I just wrote a *hell* of a lot
more than I'd trust 8 Majesties or 8 Dodges, and I didn't water my
deck down like piss on something I don't really ever want to have to
use in the first place.
> Apparently it works for some, and that's cool... I'm just wondering
> how. Without playing such a deck, I get the feeling that any decently
> fast deck with good forward momentum will run all over you.
There are a handful of decks that are faster. There are probably a
dozen decks that are just as fast, but those decks will draw into
combat cards and reactions, creating worse card flow issues, probably
need Blood Dolls meaning they can't devote as many slots to improving
your already superior card flow, and will get eaten alive by votes.
It's a good concept, but you can't do it half-way.
--
David Cherryholmes
On Aug 6, 5:02 pm, bluedevil <david.cherryhol...@gmail.com> wrote:
> It's a good concept, but you can't do it half-way.
Yeah. Thanks for the explanation, that cleared up some stuff for me at
least. Plain ignoring your predator isn't something I'm used to -- but
you're right, in a fast deck that gets extra pool per oust, it's
probably a good strategy :).
Without getting into the "tier1 or not" debate, it does sound like a
pretty mean deck. Would not like to be prey to something like that.
//Petri
Added: I like the use of Sleep Unseen there. I've never personally
used that card (I tend to forget it exists, to be honest), but in a
deck like this it's pretty golden. Must keep in mind :)
//Petri
> 80 card deck.
>
> 2x Yoruba
> 2x Secure Haven
> 2x DI
> 4x Sleep Unseen
>
> And you are hitting the gas *hard*, so that rush deck does not have a
> lot of time to cycle into stuff. Will it stop everything, all day,
> all the time? No. But I'd trust what I just wrote a *hell* of a lot
> more than I'd trust 8 Majesties or 8 Dodges, and I didn't water my
> deck down like piss on something I don't really ever want to have to
> use in the first place.
One thing. Instead of 2 Secure Havens, how about running 1x Secure, 3x
Secret Passage?
> There are a handful of decks that are faster. There are probably a
> dozen decks that are just as fast, but those decks will draw into
> combat cards and reactions, creating worse card flow issues, probably
> need Blood Dolls meaning they can't devote as many slots to improving
> your already superior card flow, and will get eaten alive by votes.
....as a side issue have you considered Momentum's Edge and Gambit
Accepted?
[ quoted text not captured ]
On Aug 6, 10:20 am, Akantes <akan...@hotmail.com> wrote:
> One thing. Instead of 2 Secure Havens, how about running 1x Secure, 3x
> Secret Passage?
Well, I don't know about swapping 2 slots for 4 slots, but going 1 and
1 might be good. I kind of like the permanency of SH, though, and I
don't fear the discard.
--
David Cherryholmes
David Cherryholmes wrote:
> Ben Peal wrote:
> > Well, being a weenie deck, it can be tough for a rush deck to drop
> > Amaravati 'cause the weenies keep getting in the way.
>
> Except for rushes at stealth. Haven Uncovered, Contracts, Nose of the
> Hound, the new hotness, Sense the Savage Whatever, and clans that pack
> Swallowed by the Night or other multi-purpose stealth. But sure, for
> rushes at zero stealth, chucking a nerd under the bus is a very
> effective defense.
Never mind the same Secure Havens and Yoruba Shrines one can put in
the deck, or the weenies rescue and you have to stealth rush all over
again - but we knew that already. Again, it's not the end of the
world if Amaravati goes down (though it certainly hurts), which is why
the more recent Assamite breed-boon decks use less of him in the
crypt.
> > Con Boon is a pile of pool for an action that isn't a bleed (maybe
> > it'll get DT'ed but it ain't gettin' bounced) and isn't dependent upon
> > ousting someone. Given the vote push of the deck, it's basically a
> > pile of pool when you draw it with far less of an opportunity cost..
> > C'mon, it's not like playing Glory means you gain 10 pool - there's an
> > awful lot more that has to go on. There's far less that has to go on
> > in order to gain for Con Boon.
>
> I think I'd call the act of gaining the pool between the two about a
> wash. One is slower (for it to be worth anything you must have nerds,
> and that takes time) and requires a passed vote in a deck lacking
> PRE.
Do not wait to play Con Boon. Play it early and often. You'll draw
more. You don't want to be in a situation where DT means you die on
your predator's turn.
As for it being slower, well, yeah, you're opting out of the early
game to have one hell of a middle game.
Having Amaravati or Alamut around is a hell of a lot better than
having PRE for votes.
> K:G requires an oust via bleeding, which also takes some time
> (about the same time for the first oust as the first Boon called worth
> a damn, IMO, although likely less).
Sure, Loss-Glory is more likely to get an early oust because it
comes out of the gate immediately. It still seems like less work to
me to get off a couple of Con Boons than to oust one's prey entirely.
> Yes. Amaravati clearly smokes K:G/Loss in terms of cross table
> ability. And while I would never, ever discount the utility of being
> able to interact cross table, I also think those are crappy games. If
> I could, you know, just have my pony, I'd like to play a straight
> game. The ideal deck would be bullet-proof to all cross table
> hostility against itself, and never have to waste actions on doing
> that kind of stuff.
It's a multiplayer game. There's going to be multiplayer
interation. It's impossible to avoid that.
> As far as Booning your predator into a meatshield, you have your
> own meatshield, your pool from those go-go-go ousts.
One advantage of Booning your predator into a meatshield is that you
have both his/her pool and his/her blockers in the way. Sometimes you
get to keep someone in between you and the intercept wall so your
undirected stuff continues to work. It's not a primary tactic of the
deck, but it's a handy trick to have in the bag.
> It is a simple strategy. Now after 10 years of tournament play I can
> no longer say "I've never brought a stealth bleed deck to a tourney"
> but I kind of wanted to prove a point, to myself if to nobody else.
> And I don't think it's that obvious. I think people looked at K:G and
> said "that's neat, I'll add six." And they kept their untap. They
> kept their bounce. They kept their combat defense, if not outright
> combat itself. They kept their blood dolls, etc etc. I don't know of
> anybody who's mentioned "hey, if I just go all-in on this Glory Bleed
> stuff, and I really make use of these clan cards I've got my bases
> covered." Or maybe people did, saw what I'm not seeing, and moved
> on.
Well, it does seem similar to the old Obf-Pre Settite bleeders,
though the crypt for that is better with the newer vamps (more PRE).
While not Loss-Glory, there's a recent deck that uses the same
design principle you mention above:
http://thelasombra.com/decks/twd.htm#2k8swissecq
It's certainly demonstration of concept.
> If I'm wrong I'll get the message eventually. But I don't think
> "we haven't seen it before so it must not be good" is *that* strong of
> an argument. Somebody is always first to point something out, and you
> and I both know there were combos lurking for years in this game
> before anybody pointed them out in any kind of high profile way.
Oh sure, it not having been tried in earnest before doesn't mean it
can't be done. I'm certainly not telling you to not try, and Kamel's
mono-Dem deck indicates that you _should_ try. The Loss-Glory deck is
certainly lethal, and I'd much rather see people try to build lethal
things than just fuck around while trying to build a ziggurat. At the
same time, if the same set that spawned a few tournament-winning
Kazar's Diary decks (somewhat complex decks) isn't also spawning
tournament-winning, stripped-down Quietus bleed cannons, then I'm
inclined to travel down a different design path. Like, y'know, Guruhi
intercept-combat with the dreaded Crows-Majesty combo, or Yazid Tamari
Black Hand Seraph Anarch untap-a-lot-and-get-ousted-anyway. *sigh*
It's been a bad year. :)
- Ben Peal
On Aug 6, 9:51 am, bluedevil <david.cherryhol...@gmail.com> wrote:
> Something can be true at one point in time, and not be true at another
> point in time. Bounce is strong and will always be strong. But there
> are other strategies, which may be equally strong. But maybe you can
> not effectively try them without punching yourself in the junk,
> without letting go of the card slots and disciplines that non-token
> bounce requires.
>
> It's possible. Not certain, but possible. What is certain is that if
> nobody tries, because nobody can see past the wooby, we'll never know.
I don't think it is a matter of "not trying". Plenty of people for
plenty of years have tried plenty of decks without bounce. And I
suspect the general consensus tends to be "Huh. That deck is pretty
good. If I had some bounce in there, it'd be even better..."
Bounce is incredibly strong. Not having bounce means you generally get
killed by an aggressive bleed predator (as decks without bounce
generally need some set up time to get around the lack of bounce--
weenie wall decks can operate otherwise, but they probably have bounce
anyway....). Not having bounce also means that you are the bleed sink,
as everyone *else* has bounce. Not having bounce means you don't get
to transform your defensive not turn into an offensive not turn.
Can you make decks that win without bounce? Sure. Decks without bounce
win all the time. But I suspect that decks *with* bounce win more
often than decks without bounce. Still. And not through lack of
trying.
I'm not saying that this makes Loss a bad card (I'm not actually
remotely invested in the Assamite discussion going on around me--I
just saw the bounce tangent pop up and decided to chime in on bounce,
not Loss/KG/Assamite whatever). Heck--the Assamites with Loss are very
strong. But the Assamites with Loss *and* good bounce are even
better...
-Peter
On Aug 6, 10:31 am, XZealot <xzea...@cox.net> wrote:
> ....as a side issue have you considered Momentum's Edge and Gambit
> Accepted?
Considered both. Hard. I mean, there's the Storage Annex, sitting
right there. Also thought about that new event that hoses bounce...
Inconnu something or other? In the end, though, I felt like I was
succumbing to card-creep and I wanted to keep it tight. Both those
cards are good tricks, but I figure I've already got my own good trick
going on. But I could see dropping the Life Boon and the Political
Flux for both those cards. Maybe I'll give that a try, along with
dropping the dupe Secure Haven for a Secret Passage.
This is why I like playing and yakking about the game. No matter how
good I think my idea is, it can always be a little better. ;)
--
David Cherryholmes
On Aug 6, 7:19 am, Peter D Bakija <p...@lightlink.com> wrote:
> In article
> <ae320ffb-5fa4-47ee-a3f2-e519e3cd0...@j22g2000hsf.googlegroups.com>,>
> XZealot <xzea...@cox.net> wrote:
> > I think that "It doesn't have bounce so, ergo, it is weaker" is a
> > crutch that so many players lean on that it requires a paradigm shift
> > for them to understand what you are saying.
>
> Ya know, I've been playing this game for an awful long time, and have
> built an awful lot of decks. And tried all sorts of different plans. And
> to this day, still, "It doesn't have bounce, so ergo, it is weaker" is a
> generally valid statement.
...not in this case, the bloat is so big and the deck so fast that it
actually jams it's predator up by ignoring him
> > That shift would require a first-hand experience of this deck in the
> > hands of a skilled player.
>
> Well, that, or that decks without bounce weren't weaker. Which is,
> generally speaking, yet to be the case.
Bloat is as good as bounce for protecting you and what you lose in
forward momentum, you make up in disrupting your predator's card flow
(as players build their decks to deal with "minion X attempts to
block".)
[ quoted text not captured ]
On Aug 6, 10:02 am, bluedevil <david.cherryhol...@gmail.com> wrote:
> On Aug 6, 9:51 am, Petri Wessman <or...@orava.org> wrote:
>
> > Sounds a bit weak, especially since the necessity of QUI means you
> > can't play weenies...
>
> Neither can Kindred Spirits bleed, nor can Malk94.
I mentioned it in another response in this thread, but I'll mention
it here: Kamel Senni demonstrated that you can do Kindred Spirits
bleed with weenies.
http://thelasombra.com/decks/twd.htm#2k8swissecq
Oh, though credit should go where credit is due: Romain Naïm
designed the deck, Kamel piloted it.
Interestingly, the stripped-down, defense-through-bonus-pool-gain-
bleeds approach of the deck demonstrates the concept you're talking
about with Loss-Glory.
- Ben Peal
On Aug 6, 10:53 am, benp...@gmail.com wrote:
> Interestingly, the stripped-down, defense-through-bonus-pool-gain-
> bleeds approach of the deck demonstrates the concept you're talking
> about with Loss-Glory.
First, I think the magnitude of pool gain in a KS-based deck would be
less than Glory + assorted K:L. Second, I wouldn't focus on the K:G
pool gain while ignoring the clan-based advantages you get: well
shored-up against rush and a pretty good chance of p0wning the entire
political dimension of the game. KS will never give you that.
--
David Cherryholmes
On Aug 6, 8:46 am, bluedevil <david.cherryhol...@gmail.com> wrote:
> On Aug 6, 10:31 am, XZealot <xzea...@cox.net> wrote:
>
> > ....as a side issue have you considered Momentum's Edge and Gambit
> > Accepted?
>
> Considered both. Hard. I mean, there's the Storage Annex, sitting
> right there. Also thought about that new event that hoses bounce...
> Inconnu something or other? In the end, though, I felt like I was
> succumbing to card-creep and I wanted to keep it tight. Both those
> cards are good tricks, but I figure I've already got my own good trick
> going on. But I could see dropping the Life Boon and the Political
> Flux for both those cards. Maybe I'll give that a try, along with
> dropping the dupe Secure Haven for a Secret Passage.
....just to mention that Gambit Accepted delivered to me a Game Win at
the Texas Qualifier.
[ quoted text not captured ]
On Aug 6, 10:43 am, benp...@gmail.com wrote:
Probably a lot more I could reply to, but I did want to say a few
things about these two comments.
> Sure, Loss-Glory is more likely to get an early oust because it
> comes out of the gate immediately.
It doesn't have to come out of the gate immediately. It just can.
You probably know more about driving stealth bleed decks than I do,
but there are enough non-bleed actions in the game that you can feign
harmlessness with K:L, WoK, bleeds for one, possible with a SM (limp
like that bird in Rikki Tikki Tavvi!), or whatever. In fact, it's
probably best to do so, so that your prey will spend some pool. But
I'd say once you are up around 2 or 3 minions, go for it. More
generally, once you hit the gas, don't look back, because it's "game
on" time.
> It's a multiplayer game. There's going to be multiplayer
> interation. It's impossible to avoid that.
It may be impossible. Heck, you're right... it's impossible. But to
the extent that you can build a deck that makes it difficult for cross
table people to get up in your grill, and minimizes the amount of
actions you have to throw into the void on account of your sooper-
sekrit convoluted strategy, I'd say that they are good things.
--
David Cherryholmes
David Cherryholmes wrote:
> Ben Peal wrote:
> > Interestingly, the stripped-down, defense-through-bonus-pool-gain-
> > bleeds approach of the deck demonstrates the concept you're talking
> > about with Loss-Glory.
>
> First, I think the magnitude of pool gain in a KS-based deck would be
> less than Glory + assorted K:L.
The most pool you can get from Glory is 16. Romain's/Kamel's mono-
Dem KS deck and even standard Obf-Dem KS decks pack 16+ Kindred
Spirits. Loss-Glory isn't going to sweep every table and not every KS
is gonna land (or be drawn?). I'd say the amount of pool gain either
approach provides is about the same.
> Second, I wouldn't focus on the K:G pool gain while ignoring the
> clan-based advantages you get: well shored-up against rush
> and a pretty good chance of p0wning the entire political dimension
> of the game. KS will never give you that.
Well, if the mono-Dem KS deck demonstrates your concept, and Loss-
Glory offers additional advantages, then accept the demonstration of
concept. :)
(though the mono-Dem KS deck has its own advantages...more minions,
aim-able bleeds)
- Ben
On Aug 6, 11:42 am, benp...@gmail.com wrote:
> The most pool you can get from Glory is 16. Romain's/Kamel's mono-
> Dem KS deck and even standard Obf-Dem KS decks pack 16+ Kindred
> Spirits. Loss-Glory isn't going to sweep every table and not every KS
> is gonna land (or be drawn?). I'd say the amount of pool gain either
> approach provides is about the same.
IME with about 8 Glories, every oust you get should have them in
play. So you've compared one Glory oust, and let's just say 10 b/c
I'm not sure where you are getting 16 from. Not every one of those KS
bleeds is going to land, either, but you get a max pool gain from
glories of 40 (for a sweep, which you're right, isn't going to happen
every game) and a minimum of 10. Say 20 pool in the middle sounds
about right. The middle of KS is.... 8?
> (though the mono-Dem KS deck has its own advantages...more minions,
> aim-able bleeds)
Oh absolutely. I'm not even trying to say "this deck is better than
that deck." Too many variables. I'm just saying it's pretty good,
and within the context of the question asked, possibly Tier 1.
--
David Cherryholmes
On Aug 6, 11:47 am, bluedevil <david.cherryhol...@gmail.com> wrote:
> IME with about 8 Glories, every oust you get should have them in
> play. So you've compared one Glory oust, and let's just say 10 b/c
> I'm not sure where you are getting 16 from.
Because Glory gives you four extra pool, not 10. Four extra pool times
four ousts equals 16 extra pool.
John Eno
David Cherryholmes wrote:
> Ben Peal wrote:
> > The most pool you can get from Glory is 16. Romain's/Kamel's mono-
> > Dem KS deck and even standard Obf-Dem KS decks pack 16+ Kindred
> > Spirits. Loss-Glory isn't going to sweep every table and not every KS
> > is gonna land (or be drawn?). I'd say the amount of pool gain either
> > approach provides is about the same.
>
> IME with about 8 Glories, every oust you get should have them in
> play. So you've compared one Glory oust, and let's just say 10 b/c
> I'm not sure where you are getting 16 from.
By card text, Glory provides 4 additional pool for an oust. Four
ousts means a total of 16 addtional pool. Add that to the 24 pool
gained for ousting 4 people and you get 40 pool
Kindred Spirits provides 1 additional pool per successful bleed. 16
successful such bleeds means a total of 16 additional pool. Add that
to the 24 gained in the event of a table sweep and you get 40 pool.
> > (though the mono-Dem KS deck has its own advantages...more minions,
> > aim-able bleeds)
>
> Oh absolutely. I'm not even trying to say "this deck is better than
> that deck." Too many variables. I'm just saying it's pretty good,
> and within the context of the question asked, possibly Tier 1.
The anti-rush and anti-vote countermeasures are what make Loss-Glory
most intriguing with respect to that discussion, IMO.
- Ben Peal
On Aug 6, 12:02 pm, benp...@gmail.com wrote:
> By card text, Glory provides 4 additional pool for an oust. Four
> ousts means a total of 16 addtional pool. Add that to the 24 pool
> gained for ousting 4 people and you get 40 pool
OK, good point. Posting too fast to do math. (Thanks for correcting
me as well, Kushiel).
--
David Cherryholmes
On Aug 6, 6:03 am, bluedevil <david.cherryhol...@gmail.com> wrote:
> If you only plan to have 3 minions, your deck cycles fast, and you
> have 2 Yorubas, 2 Secure Havens, 2 DI's, and 4 Sleep Unseens, and the
> odds of ever being blocked are really really small..... is it really a
> glass cannon?
Yes. It's a deck that doesn't have a lot of redundancy in its design
in terms of defense, but has loads of offense. That's what a glass
cannon is - it can very likely get some VPs, but if it's prevented
from doing so for whatever reason, it falls over.
John Eno
On Aug 6, 12:02 pm, benp...@gmail.com wrote:
> The anti-rush and anti-vote countermeasures are what make Loss-Glory
> most intriguing with respect to that discussion, IMO.
Another good little point about the anti-Rush is that they are, after
all, Assamites. I guess if it's the finals and your deck has been
scouted all to hell and back it won't matter. But in a truly blind
environment your opponents won't *know* that you can't hit back.
Hell, I'd probably mix it up and play a version that drops some
stealth for a tight set-spit module, just to keep them guessing.
--
David Cherryholmes
On Aug 6, 12:25 pm, Kushiel <invisibleking...@gmail.com> wrote:
> Yes. It's a deck that doesn't have a lot of redundancy in its design
> in terms of defense, but has loads of offense. That's what a glass
> cannon is - it can very likely get some VPs, but if it's prevented
> from doing so for whatever reason, it falls over.
What deck does not "fall over" if prevented from getting VPs? Isn't
losing the game the ultimate form of "falling over?"
To me, a glass cannon says "I hope I don't run into combat. I bet I
won't, so I'll win." A deck built to say "Mwuahahaa, foolz! Your
combat is useless against me! Lulz!" does not seem to fit the model.
--
David Cherryholmes
On Aug 6, 12:28 pm, bluedevil <david.cherryhol...@gmail.com> wrote:
> What deck does not "fall over" if prevented from getting VPs? Isn't
> losing the game the ultimate form of "falling over?"
Not all decks tie their bloat and other defensive options directly
into their ousting mechanism. If a deck separates the two, it means
that a temporary failure of offense doesn't lead more or less directly
to being ousted, because it can fall back and regroup. If a deck
combines the two, it gets the benefit of streamlining, but if it's
offense fails, its defense necessarily does the same.
> To me, a glass cannon says "I hope I don't run into combat. I bet I
> won't, so I'll win." A deck built to say "Mwuahahaa, foolz! Your
> combat is useless against me! Lulz!" does not seem to fit the model.
We're talking about two different things, then. The definition of
"glass cannon" I've always seen has nothing to do with combat, except
maybe tangentially.
A glass cannon is a deck that's all offense and no/little defense, and
which relies on oust-bloat in order to outrace its predator. The
classic examples are Setite stealth/bleed and Baali stealth/bleed,
since both have Death Star-like offensive capabilities but few ways to
prevent being ousted if they're not getting oust-bloat. In other
words, it's a glass (fragile in the face of other folks ousting it)
cannon (capable of blasting other folks off the table).
As an example of someone else using the term this way:
http://preview.tinyurl.com/55etsl (newsgroup post by Emmit Svenson)
Hopefully that makes my terminology a little more understandable.
John Eno
On Aug 6, 1:53 pm, Kushiel <invisibleking...@gmail.com> wrote:
> Hopefully that makes my terminology a little more understandable.
Yup. Now I understand what you were saying. And you could see the
different sense in which I was using the word. So we were just
talking past each other.
I will add this, though: the deck should be difficult to blow off the
table via voting or minion control (rush, et al.). The deck is almost
purely offense, so anything short of a wall will have a very hard time
stopping it. Loss means being able to snipe the Super Bowl and
various other intercept toys, making permacept harder to come by. So
anything short of a wall ought to fall. Not always, but statistically
very often, which I think in the real world of actual games is the
best you can hope for. And wall decks are very good at making other
people lose, but not so good at winning themselves (I might allow that
weenie AUS is a bit better, because it has all those minions to fall
back on, but you know.... weenies). So even by your definition, which
I know understand, I'm not sure I'm ready to concede that it is
particularly fragile. If it hits a superwall, it will get stopped,
and die. That seems true to me of most decks. Perhaps bullies can
smash their way through the wall, being paper to its rock, but then
they have their own host of other problems, and bully bleed (which I
think more highly of than other people, it seems) does not seem in
danger of being declared Tier 1.
--
David Cherryholmes
It seems like you are willing to talk about support cards for dom/pre/
dem, but not for Loss/K:G so here goes.
narrow minds come to mind
I have seen Alamut in this thread, but not as a card for Loss/K:G gain
4-7 votes a turn seems good enough to run w/ votes. Black Throne
I like Con Boon, Revolutionary Council, KRC 6-8 votes in total this
will give WoKR some thing useful to do.
As you will be playing med. caps. Deed the Heart's Desire seems very
good (for bleeds and votes) to either stop the bounce or force one
minon to play them in repeated rounds/actions. Add to that a couple of
Hide the Mind and you are in business.
Nest of eagles/confusion of the eye has little comparison to bounce
and in all honesty a do not think they are worth putting in, unless
you run w/ a fair amount of DI's
Market Square and Blood Awaking seems to be good for defense
combat should be (if any) Selective Silence, Swallowed by the Night,
Taste of Death
Not nearly as good as majesty but better than the other options
Path of Blood to mitigate blood loss. or Retain the Quick Blood
Condemn the Sins of the Father seems good for tap and bleed. Anarch
Troublemaker
Reliquary: Shango Remains is almost a dreams that sticks around
Khabar: Community what more need I say
Obviously not all of these cards can go in one Loss/K:G deck, but it
seems to me that there are options only available to the Assimites
some of them very good(tier 1?) Of course there are other cards to
help Loss/K:G, but those are all generic. The best decks to compare
Loss/K:G is venture/obf and Malk/! w/titles.
That said I think the real question is can Loss be tier 1(I think so).
K:G is just one of the cards to help facilitate it.
Matt
>A glass cannon is a deck that's all offense and no/little defense, and
>which relies on oust-bloat in order to outrace its predator. The
>classic examples are Setite stealth/bleed and Baali stealth/bleed,
>since both have Death Star-like offensive capabilities but few ways to
>prevent being ousted if they're not getting oust-bloat. In other
>words, it's a glass (fragile in the face of other folks ousting it)
>cannon (capable of blasting other folks off the table).>As an example of someone else using the term this way:
While I agree with your definition of glass cannon I really don't think
setite bleeding is that Death-Star-like.
On Aug 6, 10:42 pm, "Izaak" <m...@nospam.com> wrote:
> While I agree with your definition of glass cannon I really don't think
> setite bleeding is that Death-Star-like.
Well, I think it's a fair comparison. One little *plink* from a decent
offensive deck, and your typical Settite bleedmachine crumbles faster
than the Death Star after one measly torpedo.
They are also Evil (with capital "E"), and I'm sure Nakhorwhatshisname
breathes with a distictly Darth-like sound from under that Anubis
mask.
Just saying. :D
//Petri
On Aug 6, 3:38 pm, matt...@gmail.com wrote:
> narrow minds come to mind
> I have seen Alamut in this thread, but not as a card for Loss/K:G gain
> 4-7 votes a turn seems good enough to run w/ votes. Black Throne
> I like Con Boon, Revolutionary Council, KRC 6-8 votes in total this
> will give WoKR some thing useful to do.
I think part of what makes a good deck (perhaps sadly) is figuring out
what you are trying to do, and do it well. Loading the deck up on
votes would, IMO, dilute it. I did think along the same lines as what
you are suggesting, but confined it to just 3 vote cards, few enough
that if the vote angle isn't working out, they can be ditched as
discards, off dreams, or in other political referendums painlessly.
Card flow is king. Alamut is there for one thing: to defend yourself
against hostile votes. Anything extra is just butter, and I think you
should not get dragged down the path of doing too much with it. It
is, after all, just two card slots in the deck.
> As you will be playing med. caps. Deed the Heart's Desire seems very
> good (for bleeds and votes) to either stop the bounce or force one
> minon to play them in repeated rounds/actions. Add to that a couple of
> Hide the Mind and you are in business.
Not having Hide the Mind in my deck was purely a function of me
leaving half my good decks at somebody's house. But yes, it should
definitely be part of the package. I don't agree with Deed. It might
be playable, but it might be a dead slot, and it imposes a blood
cost. The blood costing cards are carefully balanced against the
blood on your minions. Loss and Elder Impersonation are the two cards
that cost blood in the deck. That's it, and that's deliberate. You
have access to Elder and you have access to Spying Mission, and along
with Faceless Night, these occupy the largest numbers of your stealth
spread. IMO, this yields the best results.
> Nest of eagles/confusion of the eye has little comparison to bounce
> and in all honesty a do not think they are worth putting in, unless
> you run w/ a fair amount of DI's
No untap, no defense. It will just slow you down and not accomplish
much. Go for the ten pool.
> Market Square and Blood Awaking seems to be good for defense
See above.
> combat should be (if any) Selective Silence, Swallowed by the Night,
> Taste of Death
> Not nearly as good as majesty but better than the other options
Yeah... none.
> Path of Blood to mitigate blood loss. or Retain the Quick Blood
Can't defend the Path, and Retain the Quick Blood is an action that
neither gains you pool, causes your prey to lose pool, or makes a
nerd. I love toolbox decks, but for this experiment I've resigned
myself to focus, and hopefully winning some games.
> Condemn the Sins of the Father seems good for tap and bleed. Anarch
> Troublemaker
Anarch Troublemaker might warrant a slot. In fact, I had
Misdirection, but AT is just flat-out better. That's one good idea I
did get from your advice, even if I seem to be slapping down the other
stuff.
> Reliquary: Shango Remains is almost a dreams that sticks around
Maybe. Not sure I want to forego gain, dome, spawn in order to get
it.
> Khabar: Community what more need I say
Yeah, thought about that one too. Can't defend it, but it also could
justify a slot, especially what with the Storage Annex. Costs quite a
bit of pool, though. In the end, I decided to just hang my hat on 30
stealth cards and just do it the straight-up way.
> Obviously not all of these cards can go in one Loss/K:G deck, but it
> seems to me that there are options only available to the Assimites
> some of them very good(tier 1?) Of course there are other cards to
> help Loss/K:G, but those are all generic. The best decks to compare
> Loss/K:G is venture/obf and Malk/! w/titles.
Yeah, these are all good cards for certain decks, maybe even certain
other Loss/K:G-focused decks. I'm not sure many of them jive with my
vision, but I'm just one guy.
> That said I think the real question is can Loss be tier 1(I think so).
> K:G is just one of the cards to help facilitate it.
Agreed.
--
David Cherryholmes
[ quoted text not captured ]
but splitting it means you can potentially protect 2 of your guys
instead of just 1...
personally, i like Secret Passage. :)
--
salem
(replace 'hotmail' with 'gmail' to email)
On Aug 6, 1:30 pm, bluedevil <david.cherryhol...@gmail.com> wrote:
> On Aug 6, 3:38 pm, matt...@gmail.com wrote:
>
> > narrow minds come to mind
> > I have seen Alamut in this thread, but not as a card for Loss/K:G gain
> > 4-7 votes a turn seems good enough to run w/ votes. Black Throne
> > I like Con Boon, Revolutionary Council, KRC 6-8 votes in total this
> > will give WoKR some thing useful to do.
>
> I think part of what makes a good deck (perhaps sadly) is figuring out
> what you are trying to do, and do it well. Loading the deck up on
> votes would, IMO, dilute it. I did think along the same lines as what
> you are suggesting, but confined it to just 3 vote cards, few enough
> that if the vote angle isn't working out, they can be ditched as
> discards, off dreams, or in other political referendums painlessly.
> Card flow is king. Alamut is there for one thing: to defend yourself
> against hostile votes. Anything extra is just butter, and I think you
> should not get dragged down the path of doing too much with it. It
> is, after all, just two card slots in the deck.
If I was going to use the vote angle I would have 3-4 Alamut
> > As you will be playing med. caps. Deed the Heart's Desire seems very
> > good (for bleeds and votes) to either stop the bounce or force one
> > minon to play them in repeated rounds/actions. Add to that a couple of
> > Hide the Mind and you are in business.
>
> Not having Hide the Mind in my deck was purely a function of me
> leaving half my good decks at somebody's house. But yes, it should
> definitely be part of the package. I don't agree with Deed. It might
> be playable, but it might be a dead slot, and it imposes a blood
> cost. The blood costing cards are carefully balanced against the
> blood on your minions. Loss and Elder Impersonation are the two cards
> that cost blood in the deck. That's it, and that's deliberate. You
> have access to Elder and you have access to Spying Mission, and along
> with Faceless Night, these occupy the largest numbers of your stealth
> spread. IMO, this yields the best results.
The ability to choose what minon bounces gets stronger when you have
Narrow Minds in play. It is a mechanic as yet to be tested, but that
does not mean it is not viable.
Assimites have access to 3 of 6 bounce denial. It seems a shame not to
use some(all) of them.
The path can help.
> > Nest of eagles/confusion of the eye has little comparison to bounce
> > and in all honesty a do not think they are worth putting in, unless
> > you run w/ a fair amount of DI's
>
> No untap, no defense. It will just slow you down and not accomplish
> much. Go for the ten pool.
>
> > Market Square and Blood Awaking seems to be good for defense
>
> See above.
I was not saying they were a good options but they are options. every
deck w/ bounce has wakes of one form or another.
Black Sunrise
Wakes are just good
> > combat should be (if any) Selective Silence, Swallowed by the Night,
> > Taste of Death
> > Not nearly as good as majesty but better than the other options
>
> Yeah... none.
>
> > Path of Blood to mitigate blood loss. or Retain the Quick Blood
>
> Can't defend the Path, and Retain the Quick Blood is an action that
> neither gains you pool, causes your prey to lose pool, or makes a
> nerd. I love toolbox decks, but for this experiment I've resigned
> myself to focus, and hopefully winning some games.
I don't like RtQB for this kind of deck but it does have a place in
some.
The path need not be defended, if you run 6. The Coven and Life in the
City is the other option
> > Condemn the Sins of the Father seems good for tap and bleed. Anarch
> > Troublemaker
>
> Anarch Troublemaker might warrant a slot. In fact, I had
> Misdirection, but AT is just flat-out better. That's one good idea I
> did get from your advice, even if I seem to be slapping down the other
> stuff.
>
> > Reliquary: Shango Remains is almost a dreams that sticks around
>
> Maybe. Not sure I want to forego gain, dome, spawn in order to get
> it.
It is untested but I think it can be as good as dreams for ousting(and
is less likely to be contested)
> > Khabar: Community what more need I say
>
> Yeah, thought about that one too. Can't defend it, but it also could
> justify a slot, especially what with the Storage Annex. Costs quite a
> bit of pool, though. In the end, I decided to just hang my hat on 30
> stealth cards and just do it the straight-up way.
I agree if K:G is your only bloat and/or you are not breeding
None of what I posted is a suggestion for your deck. They are just
possibilities for Loss(tier1)
Matt
Condemn the Sins of the Father +1 stealth action.[qui] Choose a clan.
All younger vampires of that clan are tapped. Vampires of the chosen
clan may attempt to block (in addition to the normally eligible
blockers).[QUI] As above, and each younger vampire of the chosen clan
burns 1 blood.
This seems like a hell a good card for tap and bleed.
> > > Reliquary: Shango Remains is almost a dreams that sticks around
>
> > Maybe. Not sure I want to forego gain, dome, spawn in order to get
> > it.
>
> It is untested but I think it can be as good as dreams for ousting(and
> is less likely to be contested)
I'd want to point out, that you can't contest it. It's not unique.
[ quoted text not captured ]
Well that is just ridiculous. Not Heart of N'Cheatious ridiculous. But
still, I thought burn 1 blood during every Meth's turn for +2 hand
size was good enough. Although the requirements will diminish its
efficiency.
[ quoted text not captured ]
One word for that. Embrace.
It is a good card, but I've yet to build a deck that would want to run
1 of those.
Perhaps Loss/Glory breeder would be one? You'd cycle out of/into
stealth/bleed-cards, when needed. Coupled with dreams, you clear out
any handjam in notime.
[ quoted text not captured ]
Embrace is no longer a vampire in the ash heap or uncontrolled region.
Your best bet is to just pay the pool and be happy about it. Trying to
make it free and be able to keep up w/ the blood cost will make for a
bad deck.
Matt
> Embrace is no longer a vampire in the ash heap or uncontrolled region.
> Your best bet is to just pay the pool and be happy about it. Trying to
> make it free and be able to keep up w/ the blood cost will make for a
> bad deck.
>
> Matt
Yea, was thinking of burning embrace when it's on the play, and not in
ash heap.
Though if you banish it, it's still a vampire. But that's not exactly
what we would be looking for.
The biggest problem I see w/ Loss/K:G. The pool gain is tied to an
oust. KS will feed a third minon. Loss/K:G you are stuck at two and no
bounce. Grab your ankles. Two minons beg to be tool box. The only
other option is to run the 4 and 6 caps w/ khabar: community which has
its own problems. Whatever path you take for K:G you need STORAGE
ANNEX or VERY GOOD CARD CYCLE. Or give up on K:G as your pool gain.
Matt
benp...@gmail.com wrote:
> David Cherryholmes wrote:
> > Ben Peal wrote:
>> Well, it does seem similar to the old Obf-Pre Settite bleeders,
> though the crypt for that is better with the newer vamps (more PRE).
Sorry for being too late for the discussion, but IMHO there is a need
to define the terms prior to discussing.
What does "Tier 1" mean? For me, it means "A good player is likely to
win with it against non-Tier1 decks on average drawing luck, average
seating luck and normal table reaction (the whole table isn't going to
kill him)". Loss/obf bleeding deck is defenitely Tier1 in this sense:
it can bleed at good stealth for good amounts, and it can thwart off
rushes (not only with Yoruba Shrine, but with the offensive combat,
too). Yes, it can bleed only its prey, but it can burn equipment or
loquipments on its predator, too. And while it generally cannot
bounce, it can block with Black Sunrises and Blood Awakenings/Market
Square. Plus, it can accumulate a lot of counters on Alamut!
I think that discussing just a couple of cards without a deck isn't
very wise, either. There are no good cards, only good decks. There is
one Loss deck in our playgroup, and a complete newbie not only got
into the finals with it, but even grabbed 1VP in the finals. This
alone demonstrates that the deck was very strong. It may be not as
fast as the focused turbo-bleeds (especially DOM and PRE variants),
but it can do many different things, and the opponents never know
exactly what you can do and what you can't.
Personally I don't believe that a "pure S&B" with Loss is going to be
very good, but a deck with Black Hand tech (Djuhah, Reza Fatir, Joe
"Boot" Hill and possibly even Izhim abd Azrael) or No Secrets (Kabede
Maru, probably with Olugbenga) can be really brilliant. All these
decks can have a lot of Losses as their primary bleeding/controlling
cards, and - voila! - Kabede can even bounce with Telepathic
Misdirections!
> While not Loss-Glory, there's a recent deck that uses the same
> design principle you mention above:
>
> http://thelasombra.com/decks/twd.htm#2k8swissecq
>
> It's certainly demonstration of concept.
My version of DEM-weenie has 22 Kindred Spirits and some Veil the
Legions. Fabrizia/Creation Rites is an interesting tech, but too risky
IMHO, as you may fail to get Fabrizia or Dementation for her. Not to
mention that having three triples is a very high risk of having just
two unique vamps. Oops, sorry for the offtopic!
I was able to implement bounce in DEM-weenie as well: double Uncle
George + Tony + one Dominate skill card provided enough chances to
play some Deflections.
> Oh sure, it not having been tried in earnest before doesn't mean it
> can't be done. I'm certainly not telling you to not try, and Kamel's
> mono-Dem deck indicates that you _should_ try. The Loss-Glory deck is
> certainly lethal, and I'd much rather see people try to build lethal
> things than just fuck around while trying to build a ziggurat. At the
> same time, if the same set that spawned a few tournament-winning
> Kazar's Diary decks (somewhat complex decks) isn't also spawning
> tournament-winning, stripped-down Quietus bleed cannons, then I'm
> inclined to travel down a different design path. Like, y'know, Guruhi
> intercept-combat with the dreaded Crows-Majesty combo, or Yazid Tamari
> Black Hand Seraph Anarch untap-a-lot-and-get-ousted-anyway. *sigh*
> It's been a bad year. :)
It would be really, really much better to see a thread named "best
Loss deck" or something like that.
Deck Name: Loss with Kabede
Created By: Ector
Description: First draft version of Kabede Maru with Losses
Crypt: (12 cards, Min: 13, Max: 36, Avg: 5,91)
----------------------------------------------
1 Basir qui 1 Assamite
2 Sajid al Misbah QUI 4 Assamite
2 Kamau Jafari obf QUI 4 Assamite
1 Vardar Vardarian cel pre OBF QUI 6 Assamite
1 Hafsa auscel OBF QUI 6 Assamite
1 Reza Fatir obf pro CEL QUI 6 Assamite
4 Kabede Maru abo pot AUS CEL OBF QUI9
Assamite
Library: (90 cards)
-------------------
Master (18 cards)
1 Market Square
4 Vessel
1 Alamut
1 Khabar: Community, The
1 Heartblood of the Clan
1 Yoruba Shrine
2 Path of Blood, The
1 Underworld Hunting Ground
1 WMRH Talk Radio
1 Channel 10
1 Therbold Realty
2 Dreams of the Sphinx
1 Storage Annex
Action (20 cards)
4 No Secrets From the Magaji
12 Loss
2 Khabar: Glory
2 Web of Knives Recruit
Action Modifier (12 cards)
6 Veil the Legions
6 Cloak the Gathering
Reaction (11 cards)
5 Telepathic Misdirection
6 Black Sunrise
Combat (12 cards)
5 Selective Silence
2 Taste of Death
5 Disguised Weapon
Retainer (1 cards)
1 Omael Kuman
Equipment (6 cards)
1 Bowl of Convergence
2 Sniper Rifle
1 Ivory Bow
2 Mark V
Combo (10 cards)
5 Blood Awakening
5 Swallowed by the Night
Ector
On Aug 5, 2:53 am, librarian <aucti...@superfuncards.com> wrote:
> Yes
> No
> Wha?
>
> best -
>
> chris
> --
> Super Fun Cardswww.superfuncards.com*NEW Website!*
> aucti...@superfuncards.com
No, I don't think so.
Why? Take a look at Lasombra's TWDA. If you search for "loss" you find
one deck that uses 2 copies of it, as well as several entries for
Wasserschloss Anif, Austria. If Loss was that much of a killer there
should be more entries by now.
Entries for other, randomly chosen cards from the same set (# of
decks / average per deck):
Public Trust (2 / 6.4)
Khazar`s Diary (4 / 7.75)
Narrow Minds (11 / 1,18)
Preternatural Strength (6 / 2,17)
Target Vitals (13 / 5,38)
The Eternals of Sirius (3 / 4,33)
Murmur of the False Will (6 / 2,5)
My reasoning is: many decks using a certain number of the card --> at
least the card is tear 1, or close to it.
Kind regards,
Marcus
[ quoted text not captured ]
I think the reason is that people who play assimites are not drawn to
build a S/B deck. Everyone else already has one that is tried and
true,so there is no need to build another untested one.
On Aug 8, 11:33 am, matt...@gmail.com wrote:
> I think the reason is that people who play assimites are not drawn to
> build a S/B deck.
I'm not sure where you get this reasoning from. I play both Assamites
and stealth/bleed all the time.
> Everyone else already has one that is tried and
> true,so there is no need to build another untested one.
I don't follow this either. You don't know people who build new decks
just to build new decks?
John Eno
On Aug 8, 9:29 am, Kushiel <invisibleking...@gmail.com> wrote:
> On Aug 8, 11:33 am, matt...@gmail.com wrote:
>
> > I think the reason is that people who play assimites are not drawn to
> > build a S/B deck.
>
> I'm not sure where you get this reasoning from. I play both Assamites
> and stealth/bleed all the time.
I have been wrong before. You may be an exception to the rule. I would
guess 5% of players are in this group.
> > Everyone else already has one that is tried and
> > true,so there is no need to build another untested one.
>
> I don't follow this either. You don't know people who build new decks
> just to build new decks?
My play group is built out. No one has the time to build new decks.
Life gets in the way.
Sadly, the onus is mine.
On Aug 8, 2:21 pm, matt...@gmail.com wrote:
> I have been wrong before. You may be an exception to the rule. I would
> guess 5% of players are in this group.
Where are you getting this number from?
John Eno
> Where are you getting this number from?
I meant regularly play Assamites.
> > I have been wrong before. You may be an exception to the rule.>> I would guess>>5% of players are in this group.
Matt
In article
<d3adba3a-3c69-4c1c...@w24g2000prd.googlegroups.com>,
mat...@gmail.com wrote:
> I have been wrong before. You may be an exception to the rule. I would
> guess 5% of players are in this group.
That is certainly inventing statistics based on limited evidence. You
are asserting that "people who play assamites" != "people who play S+B"?
That is highly dubious theory. I play S+B some times. I play Assamites
some times. I play Assamite S+B sometimes. I'm not a huge fan of
Assamites. I'm not a huge fan of S+B. But I'll play either once and a
while.
> My play group is built out. No one has the time to build new decks.
> Life gets in the way.
> Sadly, the onus is mine.
So you have a play group that doesn't build new decks a lot. Which isn't
unreasonable. But assuming that all play groups look like your play
group is unreasonable. I'll counter your example of "my play group
doesn't have time to build new decks" with my own example of "my play
group makes new decks all the time".
Peter D Bakija
pd...@lightlink.com
http://www.lightlink.com/pdb6/vtes.html
"It's too bad she won't live! But then again, who does?"
-Gaff
On Aug 8, 4:06 pm, matt...@gmail.com wrote:
> > Where are you getting this number from?
>
> I meant regularly play Assamites.
I still have absolutely no idea how you're arriving at this
conclusion, let alone a mathematical analysis. But okay.
John Eno
Apparently "I would guess" was not a good enough dis-qualifier. At
best it was a hypothesis. To me it says based on my intuition. I have
seen ~40 players come though my play group 3 of which I thought of as
an Assamite player. Those players did not like S/B(not that it hadn't
been played by them). - -
I will be wrong again.
Kurshiel, I apologize if I upset you.
Matt
"Its in my nature" -the scorpion
On Aug 8, 6:20 pm, matt...@gmail.com wrote:
> Apparently "I would guess" was not a good enough dis-qualifier. At
> best it was a hypothesis. To me it says based on my intuition. I have
> seen ~40 players come though my play group 3 of which I thought of as
> an Assamite player. Those players did not like S/B(not that it hadn't
> been played by them). - -
Ah, okay. I tend to think of "an Assamite player" as anybody who's
ever played an Assamite deck, which is why your statement didn't make
a lot of sense to me. I don't really know anyone who has much in the
way of actual clan loyalty in terms of deck choice. :)
> Kurshiel, I apologize if I upset you.
Oh, no, I just didn't get where you were coming from.
> "Its in my nature" -the scorpion
Ha! Nice one.
John Eno
[ quoted text not captured ]
the parable about the scorpion that stung the animal that helped it or
something? i got it! vaguely....
[ quoted text not captured ]
On Aug 8, 10:56 pm, Salem <kella...@hotmail.com> wrote:
> matt...@gmail.com wrote:>
> the parable about the scorpion that stung the animal that helped it or
> something? i got it! vaguely....
>
> --
> salem
> (replace 'hotmail' with 'gmail' to email)
The Scorpion and the Frog
One day, a scorpion looked around at the mountain where he lived and
decided that he wanted a change. So he set out on a journey through
the forests and hills. He climbed over rocks and under vines and kept
going until he reached a river.
The river was wide and swift, and the scorpion stopped to reconsider
the situation. He couldn't see any way across. So he ran upriver and
then checked downriver, all the while thinking that he might have to
turn back.
Suddenly, he saw a frog sitting in the rushes by the bank of the
stream on the other side of the river. He decided to ask the frog for
help getting across the stream.
"Hellooo Mr. Frog!" called the scorpion across the water, "Would you
be so kind as to give me a ride on your back across the river?"
"Well now, Mr. Scorpion! How do I know that if I try to help you, you
wont try to kill me?" asked the frog hesitantly.
"Because," the scorpion replied, "If I try to kill you, then I would
die too, for you see I cannot swim!"
Now this seemed to make sense to the frog. But he asked. "What about
when I get close to the bank? You could still try to kill me and get
back to the shore!"
"This is true," agreed the scorpion, "But then I wouldn't be able to
get to the other side of the river!"
"Alright then...how do I know you wont just wait till we get to the
other side and THEN kill me?" said the frog.
"Ahh...," crooned the scorpion, "Because you see, once you've taken me
to the other side of this river, I will be so grateful for your help,
that it would hardly be fair to reward you with death, now would it?!"
So the frog agreed to take the scorpion across the river. He swam over
to the bank and settled himself near the mud to pick up his passenger.
The scorpion crawled onto the frog's back, his sharp claws prickling
into the frog's soft hide, and the frog slid into the river. The muddy
water swirled around them, but the frog stayed near the surface so the
scorpion would not drown. He kicked strongly through the first half of
the stream, his flippers paddling wildly against the current.
Halfway across the river, the frog suddenly felt a sharp sting in his
back and, out of the corner of his eye, saw the scorpion remove his
stinger from the frog's back. A deadening numbness began to creep into
his limbs.
"You fool!" croaked the frog, "Now we shall both die! Why on earth did
you do that?"
The scorpion shrugged, and did a little jig on the drownings frog's
back.
"I could not help myself. It is my nature."
Then they both sank into the muddy waters of the swiftly flowing
river.
I just played my version of the loss deck (I was the one who
originally posted a deck list for one to PoB when LoN was released) at
the large ropecon tournament last friday (84 players this year iirc).
And while I didn't get to the finals, (I was 12th) I would mainly put
that to bad luck. I sweeped the first round, despite having a predator
that pretty much bled me for 7 each turn (had Nakhortheb and Ankh-sen-
Sutekh both with heart of the city), I pretty much just bloated more
than he bled. Second round got only 1 vp, but was very close to
gaining 4,which would have got me in the finals. I put that on bad
luck as I had my second prey (3 people left in the game at that point)
at the very edge of being ousted for 4 turns, all the time was missing
1 loss/krc from the oust, despite having both dreams and barrens in
play for the first 3 of those turns. Then at the last turn when I
finally got enough to oust him, he reduced my initial bleed by 2 with
confusion of the eye + ecstasy, after not having him either play or
discard a single reaction the whole game before that (one of those two
wouldn't have been enough to keep him alive), and after that I krced
his prey, my predator, to 1 pool so he would oust him and I would get
another turn to bloat more and get to 3 vp at least, but he failed to
even get that 1 pool through, and my predator then ousted both of us
the next turn.
Last round was horrible, it was a 4 player table with euro brujah, old
school toreador vote (Anson&Anneke) and weenie praxis + krc deck in
addition to me. I still got the eurobrujah down to 1 pool, after which
he rushed most of my vampires to torpor, but I would have still ousted
him next turn as I had krc in hand and enough counters on alamut to
vote down the whole table, but my grandprey golcondaed my preys Donal,
failing that. Soon after that my predator ran over the table.
So while I didn't make it to finals, it was mainly due to rather bad
luck at round 2. The deck flowed pretty well at most times. Bloat is
quite effective defense overall. Here is the deck list in case someone
is interested.
1x Basir
1x Alu
1x Kamau Jafari
1x Sajid al Misbah
2x Hafsa, the Watcher
1x Reza Fatir, the Dark Angel
2x Vardar Vardarian
1x Djuhah, the Bronze Bow
1x Kashan
1x Olugbenga
4x Alamut
2x Dreams of the Sphinx
2x Obfuscate
1x Pentex Subversion
1x The Barrens
1x The Black Throne
1x The Coven
3x Tribute to the Master
4x Wash
2x Yoruba Shrine
7x Haqim's Law: Leadership
5x Khabar: Glory
11x Loss
4x Web of Knives Recruit
4x Cloak the Gathering
5x Elder Impersonation
5x Faceless Night
3x Lost in Crowds
5x Spying Mission
6x Swallowed by the Night
3x Veil the Legion
1x Reliquary: Shango Remains
5x Consanguineous Boon
5x Kine Resources Contested
On Aug 10, 5:28 pm, Klaita...@gmail.com wrote:
> I just played my version of the loss deck (I was the one who
> originally posted a deck list for one to PoB when LoN was released) at
> the large ropecon tournament last friday (84 players this year iirc).
Boy, I'm glad we didn't end up playing in same tables. :-)
I managed to get 2GW 8VP with my version and went to the finals being
3rd after prelims. In the final table I got a super fast weenie Praxis
deck (1st seed with 3GWs) as my predator and only got Hafsa in table.
He even stole my opening-hand-Alamut with a Disputed Territory. :-)
Not perfect, but Loss bleed _is_ a pretty strong archetype when paired
with Alamut votes. It gave me the t-shirt that I wanted.
My deck is based on John Eno's qualifier deck from early February. I
just did the "go Swiss" version. After the tournament I would only
change one card; PB:Zurich for one more K:Glory. I played the PB once
or twice but never took the action.
Crypt [12 vampires] Capacity min: 1 max: 7 average: 5
------------------------------------------------------------
2x Olugbenga 7 OBF QUI ani cel magaji Assamite:4
2x Hafsa, The Watcher 6 OBF QUI aus cel Assamite:5
2x Vardar Vardarian 6 OBF QUI cel pre Assamite:4
2x Kamau Jafari 4 QUI obf Assamite:4
1x Reza Fatir, The Da 6 CEL QUI obf pro Assamite:4
1x Layla bint-Nadr 5 CEL OBF qui Assamite:4
1x Alu 2 obf Assamite:5
1x Basir 1 qui Assamite:4
Library [90 cards]
------------------------------------------------------------
Action [28]
2x Embrace, The
9x Haqim's Law: Leadership
3x Khabar: Glory
13x Loss
1x Web of Knives Recruit
Action Modifier [27]
4x Cloak the Gathering
6x Elder Impersonation
5x Faceless Night
5x Lost in Crowds
1x Marked Path
5x Spying Mission
1x Veil the Legions
Action Modifier/Combat [6]
6x Swallowed by the Night
Event [1]
1x Narrow Minds
Master [18]
5x Alamut
1x Black Throne, The
1x Direct Intervention
3x Dreams of the Sphinx
1x Giant's Blood
1x Powerbase: Zurich
1x Underworld Hunting Ground
3x Vessel
2x Yoruba Shrine
Political Action [10]
5x Consanguineous Boon
5x Kine Resources Contested
Antti
[ quoted text not captured ]
Looks like our decks are fairly similar overall, both in crypt and
library, only few differences. Oh and yeah that weenie praxis deck was
my predator in round 3. Really made me wish I would have played my
blocky !nos instead so could have just smack his weenies down when
they as much as flinched. :P But like they say, hindsight is 20/20.
On Aug 10, 11:07 am, atirila <atir...@gmail.com> wrote:
> Not perfect, but Loss bleed _is_ a pretty strong archetype when paired
> with Alamut votes. It gave me the t-shirt that I wanted.
I think we're talking about two different deck archetypes.
Cherryholmes was advocating not really using votes except as an
occasional splash, whereas your and Klaital's decks have enough of a
vote angle that it's an important part of the deck. Personally, I
think the latter is probably better, though I haven't tried the former
(yet) to know.
John Eno
Ector schrieb:
>
> What does "Tier 1" mean? For me, it means "A good player is likely to
> win with it against non-Tier1 decks on average drawing luck, average
> seating luck and normal table reaction (the whole table isn't going to
> kill him)".
Huh? So basically any Tier 2 deck is a Tier 1 deck with that
explanation, because the better player will beat non-Tier 1 decks...
Tier 1 should read - An untrained Ape could win with it.
If the deck has the necessity to require an excellent player in
performing above standard it isn't Tier 1 imho.
xcver wrote:
> Ector schrieb:
> >
> > What does "Tier 1" mean? For me, it means "A good player is likely to
> > win with it against non-Tier1 decks on average drawing luck, average
> > seating luck and normal table reaction (the whole table isn't going to
> > kill him)".
>
> Huh? So basically any Tier 2 deck is a Tier 1 deck with that
> explanation, because the better player will beat non-Tier 1 decks...
I don't think that a better player has great chances of winning if his
deck isn't better than the others unless other players are really bad
(so he can convince them to do what he wants). His chances are
somewhat higher, since he is better player, but not very much. Let's
say that on the 5-player table he has 40% chance to win, while the
other 4 players have 15% chance.
When a good player plays a true Tier1 deck against worse decks and
worse players, his chances to win is more than 50%. Actually, he can
be stopped only by the united efforts of several players.
>
> Tier 1 should read - An untrained Ape could win with it.
There is no contradiction - yes, an untrained ape also can win with
some Tier1 decks, though its chances will be lower than the chances of
the good player.
> If the deck has the necessity to require an excellent player in
> performing above standard it isn't Tier 1 imho.
There are some Tier1 decks that aren't suitable for newbs - especially
Wall decks where you have to bluff, to choose what you will block, and
so on. The term "Tier1" usually refers to the tournament metagame,
where you are unlikely to meet a lot of bad players.
Ector
On Aug 11, 9:24 am, Ector <Ec...@mail.ru> wrote:
> The term "Tier1" usually refers to the tournament metagame,
> where you are unlikely to meet a lot of bad players.
>
> Ector
You know, I agreed with most of what you said. Except this... You have
never had the newbie player in a tournament playing some netdeck, and
playing it badly?
On Aug 10, 1:53 pm, Kushiel <invisibleking...@gmail.com> wrote:
> I think we're talking about two different deck archetypes.
> Cherryholmes was advocating not really using votes except as an
> occasional splash, whereas your and Klaital's decks have enough of a
> vote angle that it's an important part of the deck. Personally, I
> think the latter is probably better, though I haven't tried the former
> (yet) to know.
I also note that their decks are 90 cards, compared to my 70-ish, and
they have even less K:G. Reliable K:G means your bleed *is* your
bloat (or a lot of it anyway), while these decks make it an either/or
proposition. Bug? Feature? I guess it's a matter of opinion, but
the deck I've been playing looks faster, just as a matter of fact, and
is proportionally more focused on being "bulletproof" (You can extract
the 12 card bulletproof module out of mine for other decks). Given
the number of times both these decks "almost got him" I think the
extra boost in speed makes all the difference.
--
David Cherryholmes
[ quoted text not captured ]
I am gonna be forced to agree with David here. Have been playing a
Loss/KG deck that has preety nothing but that lately, and it tends to
get 3-4 VP's a game, minimum
So i would definitely rate this as a deck type...
On Aug 11, 3:24 am, Ector <Ec...@mail.ru> wrote:
> Let's
> say that on the 5-player table he has 40% chance to win, while the
> other 4 players have 15% chance.
> When a good player plays a true Tier1 deck against worse decks and
> worse players, his chances to win is more than 50%.
Making up numbers to support your argument is bad. Please don't.
John Eno
[ quoted text not captured ]
I've heard about such situations, and I've seen a lot of netdecks in
Magic and WoW TCG, but not in VTES.
A complete newb in this game rarely plays netdecks - at least here in
Belarus. Singles aren't easy to find, and the newbs have no such
frustration of constant losing due to the bad decks compared to the
duel games. Plus, there are thousands of tournament-winning netdecks
in this game (compared to just dozens of Tier1 decks in duel games),
so there is no need to play a netdeck - anyone can win with HIS OWN
deck. I like this very much.
Thus, our newbs usually build their decks from starters.
Ector
[ quoted text not captured ]
Okay, Ector, your meta vs rest of world meta. Singles are VERY easy to
come by everywhere else. Which means lots of cheap easy decks. So
there is quite a high level of not very experienced players playing in
tournaments, playing netdecks, playing them badly and basically giving
their pred/prey the table