rec.games.trading-cards.jyhad

Archetypes Mandatory?

7 messages from 4 participants · 10 March 2006
original thread on Google Groups

Neil

Is the gain blood clause on an archetype, in particular perfectionist, mandatory? Card text: "Put this card on a vampire you control. Once per turn, when this vampire successfully performs an action and no reaction cards are played, he or she gains 1 blood after the action is resolved. A vampire can have only one archetype." From the card text it would seem yes. Thanks! Neil

LSJ

[ quoted text not captured ] Correct. No "may" = mandatory.

Neil

LSJ <vte...@white-wolf.com> wrote in message news:1142013705.7...@j52g2000cwj.googlegroups.com... [ quoted text not captured ] Ok. The reason I asked (I should've mentioned this in my initial e-mail) is that cards like Hunting Grounds were deemed to be non-mandatory even though they didn't say "may." I know that later Hunting Grounds were changed, but . . . Neil

LSJ

Neil wrote: > LSJ <vte...@white-wolf.com> wrote in message > > Correct. No "may" = mandatory. > > Ok. The reason I asked (I should've mentioned this in my initial e-mail) is > that cards like Hunting Grounds were deemed to be non-mandatory even though > they didn't say "may." I know that later Hunting Grounds were changed, but . > . . In that dark and distant past, the key was that locations and equipment had been ruled/errataed to be optional (while retainers were mandatory). Equipment ceased to be optional as of 7/7 (RTR 07-JUL-1998) Locations ceased to be optional as of CE. Other cards have always been interpretted to be mandatory by default (barring explicit "may" or similar).

James Coupe

In message <pdjQf.28034$rL5....@newssvr27.news.prodigy.net>, Neil <no...@nowhere.com> writes: >Ok. The reason I asked (I should've mentioned this in my initial e-mail) is >that cards like Hunting Grounds were deemed to be non-mandatory even though >they didn't say "may." I know that later Hunting Grounds were changed, but . There was a general difficulty with master cards, which often used potentially imperative phrases (Do this, do that) when what they actually meant was "This is how you activate the effect." So you had cards saying things like "Tap this card to gain a press" or whatever, which didn't mean you had to tap it, just that you could tap it to gain a press. Hunting Grounds followed on from this sort of thing. -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

David Wilson, Mask of a Thousand Names

Hey LSJ, Is this what you mean about mandatory vs. optional? Rack = Mandatory Hunting Ground = Optional Thanks, David

LSJ

David Wilson, Mask of a Thousand Names wrote: > Is this what you mean about mandatory vs. optional? > > Rack = Mandatory > Hunting Ground = Optional Sure. Rack has no "may" for its blood gain. Standard Hunting Grounds have "may" for their blood gain.