Blooded Sand#
if a vampire with a weapon that has either blood tempering or forger's
hammer on it gets burnt via diablerie, do the cards stay on the
weapon?
I assume yes.
Blood Tempering
Type: Action
Requires: Fortitude & Quietus
Cost: 1 blood
+1 stealth action.
[for][qui] Put this card on an equipment. This melee weapon inflicts
an additional damage each strike. When this equipment prevents damage
in combat, it can prevent an additional point. An equipment can have
only one Blood Tempering.
[FOR][QUI] As above, and untap this acting vampire.
Forger's Hammer
Type: Action Modifier
Requires: Potence
Only usable when an action to equip a non-unique melee weapon from
your hand is successful.
[pot] Put this card on the weapon. This weapon inflicts +1 damage each
strike.
[POT] As above, and the cost of this weapon is reduced by 1 blood or 1
pool.