rec.games.trading-cards.jyhad

diablerie, eccie and forger's hammer/blood tempering

2 messages from 2 participants · 27 April 2010
original thread on Google Groups

Blooded Sand

if a vampire with a weapon that has either blood tempering or forger's hammer on it gets burnt via diablerie, do the cards stay on the weapon? I assume yes. Blood Tempering Type: Action Requires: Fortitude & Quietus Cost: 1 blood +1 stealth action. [for][qui] Put this card on an equipment. This melee weapon inflicts an additional damage each strike. When this equipment prevents damage in combat, it can prevent an additional point. An equipment can have only one Blood Tempering. [FOR][QUI] As above, and untap this acting vampire. Forger's Hammer Type: Action Modifier Requires: Potence Only usable when an action to equip a non-unique melee weapon from your hand is successful. [pot] Put this card on the weapon. This weapon inflicts +1 damage each strike. [POT] As above, and the cost of this weapon is reduced by 1 blood or 1 pool.

LSJ

On Apr 26, 6:49 pm, Blooded Sand <sandm...@gmail.com> wrote: > if a vampire with a weapon that has either blood tempering or forger's > hammer on it gets burnt via diablerie, do the cards stay on the > weapon? > > I assume yes. Yes, assuming the weapon stays in play. [ quoted text not captured ]