rec.games.trading-cards.jyhad

Charming Lobby and Cryptic Rider Qs

3 messages from 3 participants · 01 February 2002
original thread on Google Groups

GP41

Hi, 1) Could I play a Charming Lobby, right after I succesfully called a vote via another Charming Lobby? Vote #1 via CL #1. Vote #2 via CL #2. Vote #2 would pass automatically, right? 2) Could I do the same for Cryptic Rider? Vote #1, then CR #1. And then vote #2, with another CR #2(?), and eventually vote #3. GP41

LSJ

GP41 wrote: > > Hi, > > 1) Could I play a Charming Lobby, right after I succesfully called a > vote via another Charming Lobby? > > Vote #1 via CL #1. Vote #2 via CL #2. Vote #2 would pass automatically, > right? Yes. > 2) Could I do the same for Cryptic Rider? > > Vote #1, then CR #1. And then vote #2, with another CR #2(?), and > eventually vote #3. Yes. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/

hawk_the_demon

The cards: Charming Lobby [Jyhad, V:TES] Cardtype: Action Discipline: Presence +1 stealth {political action. [pre] Call a referendum listed on a political action card in your hand (play that card) or allowed by an effect in play. If the referendum passes, then the next referendum called by any vampire} thereafter passes automatically. [PRE] As above, and <this vampire gains> 2 votes for the first <referendum>. Cryptic Rider [Jyhad, V:TES, Sabbat] Cardtype: Action Modifier Cost: 1 blood Requires a ready vampire. Only usable after a successful <referendum>. The <referendum of the next political action> you successfully call this turn passes automatically. Nothing is said about _how_ you call the next vote in either case. Beware though, if you don't get to the next referendum in your current turn after calling a vote through charming lobby, then the next vote ANY vampire calls passes automatically (bye bye Legendary Vampire :-) But if you think that noone but you can call votes, then you could: Round n: - get one vote through + CR - use CR to make your next one pass and use CR - ... - use CL to call the last vote in turn n Round n+1: - your first vote passes because of the CL in last turn + CR - and so on and so on and so on...