Scott Shaw#
Got a question or three for the rulemongers out there. I've been
testing my Tremere/Assamite deck vs. a Gangrel deck and some
interesting rule questions have come up...
First off, what happens if you block someone, they play FoM to
end combat and continue at +1 stealth, and you want to Fast Reaction?
Can it even be used? And, if so, what happens if you send the acting
minion to torpor in the Fast Reaction combat - can they still continue
the action at +1 stealth afterwards, or does the Form of Mist go away at
that point?
Another question, or really just something I'd like confirmed, is if
I play Blood to Water (and it is doing enough to burn all the blood
on the opposing vampire), can the opposing vampire respond with cards
that cost blood off of the vampire, such as Wolf Claws? My understanding
is that the way the game is designed, you shouldn't be able to slap down
a card and drain away your opponent's blood, without them getting a chance
to respond, but I want to make sure that I'm playing it right.
And, last but not least, I've seen rulings that you can play Wolf Claws
and Claws of the Dead after the strike declarations because they're not
strike cards, which makes sense. However, how late can you play these
cards? I've heard arguments that there is a moment between damage
prevention and when damage is resolved that you can play the card, so that
if I decided to not use my flak jacket, I get toasted. Is this correct,
or do those cards have to be played before damage prevention is over?
Thanks :)
Scott Shaw
aum...@io.com