wow, I just finished reading the rules for Jyhad. no offense but I think
M:TG is a little easier to understand. But I really want to learn to
play this game. 2 things that I don't understand are Contested Cards and
all this Political stuff. Could some one please explain thoes 2 concepts
for me...
From the outside it looks really simple
Phase 0 - Untap -ok this is easy
Phase 1 - Master - again really simple -- tells you that you can play 1
Master
Phase 2 - Minion - now it starts to get tricky there are some sub groups
here
Phase 2 A) Bleed - hmm...is this like attacking?? how do you block
this...
Phase 2 B) Employ Retainer - umm..so there like armor for the
vampire again
how do you block this?
Phase 2 C) Encounter Vampire - i think I understand this...
Phase 2 D) Equip Minions - what would be the point of another minion
taking
the equipment from a
minion??
Phase 2 E) Hunt - so basically I just say this 'Vampire A' is going
to hunt and put
one blood on that vampire??
Phase 2 F) Leave Torpor - I think I understand this...
Phase 2 G) Recruit Ally - so an ally is like a vampire but it just
can't heal its self?
Phase 2 H) Vote - Huh???
Phase 3 - Influence - has some subgroups but seems simple enough
Phase 3 A) Moving Blood and Bringing Vampires from the Crypt-
does it go something like this:
I can move 4 bloods total to an
uncontrolled vampire
I can take 2 blood back form a vampire that
is uncontrolled
I can move 1 vampire from crypt to
uncontrolled area
is this right???
Phase 3 B) Putting Vampires into Play - this I understand
Phase 4 - Discard Phase - pretty simple
Now for the stuff that I can do when its not my turn ^_^
Out-Of-Turn Cards - ok so to use these cards mean that I lose my
upcoming
master phase, so I can only use one.
when should you play
one??
Reaction Cards - I think I understand this, could someone give me a 'for
example'
Now for Blocking...
I understand who can block what, but what does that blocking?? Minion
cards or Reaction cards or both??
This Stealth Intercept thing....
after reading the example that the small instruction has I believe I
understand this, but how long does the enhancement go..till 1 or both
players run out of enhancements??
oh boy Combat! Lets see this should be easy...
1. Choose Range - so combat starts at close and must be maneuvered
into long?
2. Choose Strike - so hand damage is worth 1 point and weapon/strike
will be
written on the card...did I forget
anything??
3. Resolve Strike - this i understand save this I'm allowed to use
what kind of
cards during this phase of combat?
4. Press - so you have to have a card with this on it to repeat this
cycle...
I seem to under stand the rest of it Save for the Politics and Contested
cards...
if I missed anything please let me know...and as a final small favor
could you tell me what are some good Deck Themes ...besides the bleed
decks....those seem like the burn decks from M:TG....
I know this was a long letter, but since all of you've played before and
I can't seem to find anyone that plays near me I thought I'd ask the
experts ^_^
Thanks in advance!!!
Bill
In article <36FCBA68...@columbus.rr.com>,
newsgroups <wlag...@columbus.rr.com> wrote:
>wow, I just finished reading the rules for Jyhad. no offense but I think
>M:TG is a little easier to understand. But I really want to learn to
>play this game. 2 things that I don't understand are Contested Cards and
>all this Political stuff. Could some one please explain thoes 2 concepts
>for me...
Sure (anything to encourage more players. . .). M:TG may be easier to understand, but Jyhad is
more fun once you know the rules.
Contested Cards: If a player puts a card in play which is "unique" (i.e. says unique on it or is
a vampire) which is already in play the two cards are contested and are flipped over. neither
card is considered in play while it is contested -- the card cannot be used. each turn during
your untap phase for each card you have contested you must either pay one from your blood pool
or give up the contested card. If you give up the card the other person with the card brings it
out during their untap phase. Note also that "titles" can be contested, such as there can only
be one Prince of Atlanta. If a title is contested neither vampire has the title and must pay one
blood from the vampire each untap to contest the title.
Political Stuff: to call a vote you typically need to have a vampire play a political action
card, for example "consanguineous boon -- choose a clan, successful vote means each methuselah
gains one blood for each ready member of that clan they control." So, the vampire taps to call
the vote, and the vote can be blocked by a vampire of your prey or predator. the vote IS at +1
stealth, which means that a vampire needs +1 intercept to block. if it is blocked the vote does
not happen and combat ensues. if it is not blocked than the methuselah names the details of the
vote, for this case something like, "i name clan malkavian." then votes are tallied. you get one
vote for the political action card (you'll see it says worth one vote on it) and more votes for
each titled vampire you have (see rules book). all other players likewise decide if they are
going to vote against or for the vote (or abstain) and tally the votes that they have on the
table. They can also play one political card as a vote and there are other cards that players
can play to add votes (before the newer modified rules you could play numerous political cards
to gain additional votes as well). a player can also burn the edge for a vote. if, at the end of
the vote, you have more votes for than against than the vote passes. if it is tied it does not
pass.
>
>From the outside it looks really simple
>
>Phase 0 - Untap -ok this is easy
>
>Phase 1 - Master - again really simple -- tells you that you can play 1
>Master
>
>Phase 2 - Minion - now it starts to get tricky there are some sub groups
>here
>
> Phase 2 A) Bleed - hmm...is this like attacking?? how do you block
>this...
this is an action to make your prey loose one blood from his pool
> Phase 2 B) Employ Retainer - umm..so there like armor for the
>vampire again
> how do you block this?
it's not really armor. . .it's more like "living equipment" that gives an additional ability to
the vampire, such as "+1 bleed." see note on blocking below.
>
> Phase 2 C) Encounter Vampire - i think I understand this...
> Phase 2 D) Equip Minions - what would be the point of another minion
>taking
> the equipment from a
>minion??
different minions have different abilities and would it perhaps be more beneficial to have a
vampire who has celerity equip a gun off a vampire without it for example.
> Phase 2 E) Hunt - so basically I just say this 'Vampire A' is going
>to hunt and put
> one blood on that vampire??
yes, but it can be blocked.
> Phase 2 F) Leave Torpor - I think I understand this...
> Phase 2 G) Recruit Ally - so an ally is like a vampire but it just
>can't heal its self?
and they can't do a lot of things that vampires can
> Phase 2 H) Vote - Huh???
When a vampire takes an action all actions can be blocked (usually). So, your vampire "bleeds"
his prey (i.e., makes the player to your left lose one blood pool if successful) and one of your
prey's vampires can block -- then combat ensues. If your prey decides not to have his vampires
block than the action is successful. As mentioned before some of these actions have +1 stealth
automatically, and more stealth can be added to all actions. employing retainers, encountering
your own vampire, equipping minions hunting, leaving torpor, recruiting allies, and voting all
have +1 stealth. actions can only be blocked if the opposing vampire can play enough intercept
or has enough cards that give him enough permanent intercept already.
>
>Phase 3 - Influence - has some subgroups but seems simple enough
>
> Phase 3 A) Moving Blood and Bringing Vampires from the Crypt-
> does it go something like this:
>
> I can move 4 bloods total to an
>uncontrolled vampire
> I can take 2 blood back form a vampire that
>is uncontrolled
> I can move 1 vampire from crypt to
>uncontrolled area
>
> is this right???
almost, but when you move 1 vampire from crypt to uncontrolled area you must also pay one blood
pool to the blood bank
>
> Phase 3 B) Putting Vampires into Play - this I understand
>
>Phase 4 - Discard Phase - pretty simple
>
>Now for the stuff that I can do when its not my turn ^_^
>
>Out-Of-Turn Cards - ok so to use these cards mean that I lose my
>upcoming
> master phase, so I can only use one.
>when should you play
> one??
the card will say exactly when you CAN play one, and so it is up to you whether you think you
want to use one or not
>
>Reaction Cards - I think I understand this, could someone give me a 'for
>example'
Vampire A bleeds, untapped Vampire B plays a reaction card such as "deflection" which makes
Vampire A bleed another player. reaction cards also can give intercept, can make it so a tapped
vampire can block an action.
>
>Now for Blocking...
>
>I understand who can block what, but what does that blocking?? Minion
>cards or Reaction cards or both??
You don't necessarily need any cards to block, just a ready untapped vampire. To gain intercept
you might need a reaction card.
>
>This Stealth Intercept thing....
>
>after reading the example that the small instruction has I believe I
>understand this, but how long does the enhancement go..till 1 or both
>players run out of enhancements??
yes, pretty much
>
>oh boy Combat! Lets see this should be easy...
>
> 1. Choose Range - so combat starts at close and must be maneuvered
>into long?
right
> 2. Choose Strike - so hand damage is worth 1 point and weapon/strike
>will be
> written on the card...did I forget
>anything??
that's about it for basics
> 3. Resolve Strike - this i understand save this I'm allowed to use
>what kind of
> cards during this phase of combat?
damage prevention mostly -- also though, most combat cards say when they can be played. there
are also additional strikes.
> 4. Press - so you have to have a card with this on it to repeat this
>cycle...
yes
>
>I seem to under stand the rest of it Save for the Politics and Contested
>cards...
>
>if I missed anything please let me know...and as a final small favor
>could you tell me what are some good Deck Themes ...besides the bleed
>decks....those seem like the burn decks from M:TG....
>
some basic deck themes are the bleed deck, the combat deck, and the political deck. there are
many many possibilities though so don't see this as restricting. check out a deck archive on the
internet such as "Not the Jyhad Deck Archive"
>I know this was a long letter, but since all of you've played before and
>I can't seem to find anyone that plays near me I thought I'd ask the
>experts ^_^
>
>Thanks in advance!!!
>
>Bill
>
>
>
I think the best way to understand the game is to get a box of cards (Jyhad can be really
cheaply ordered over the net or from a store) and start figuring them all out. Good luck, and if
you need players, there is also an on-line jyhad game you can play by e-mail.
Neil Paananen
somesay Archbishop of Denver
P.S. I hope I didn't confuse you further!
"Randi S. Herdman" wrote:
> In article <36FCBA68...@columbus.rr.com>,
> newsgroups <wlag...@columbus.rr.com> wrote:
>
> >wow, I just finished reading the rules for Jyhad. no offense but I think
> >M:TG is a little easier to understand. But I really want to learn to
> >play this game. 2 things that I don't understand are Contested Cards and
> >all this Political stuff. Could some one please explain thoes 2 concepts
> >for me...
>
> Sure (anything to encourage more players. . .). M:TG may be easier to understand, but Jyhad is
> more fun once you know the rules.
>
> Contested Cards: If a player puts a card in play which is "unique" (i.e. says unique on it or is
> a vampire) which is already in play the two cards are contested and are flipped over. neither
> card is considered in play while it is contested -- the card cannot be used. each turn during
> your untap phase for each card you have contested you must either pay one from your blood pool
> or give up the contested card. If you give up the card the other person with the card brings it
> out during their untap phase. Note also that "titles" can be contested, such as there can only
> be one Prince of Atlanta. If a title is contested neither vampire has the title and must pay one
> blood from the vampire each untap to contest the title.
>
oh...that seems easy enough! ^_^
>
> Political Stuff: to call a vote you typically need to have a vampire play a political action
> card, for example "consanguineous boon -- choose a clan, successful vote means each methuselah
> gains one blood for each ready member of that clan they control." So, the vampire taps to call
> the vote, and the vote can be blocked by a vampire of your prey or predator. the vote IS at +1
> stealth, which means that a vampire needs +1 intercept to block. if it is blocked the vote does
> not happen and combat ensues. if it is not blocked than the methuselah names the details of the
> vote, for this case something like, "i name clan malkavian." then votes are tallied. you get one
> vote for the political action card (you'll see it says worth one vote on it) and more votes for
> each titled vampire you have (see rules book). all other players likewise decide if they are
> going to vote against or for the vote (or abstain) and tally the votes that they have on the
> table. They can also play one political card as a vote and there are other cards that players
> can play to add votes (before the newer modified rules you could play numerous political cards
> to gain additional votes as well). a player can also burn the edge for a vote. if, at the end of
> the vote, you have more votes for than against than the vote passes. if it is tied it does not
> pass.
>
So basically this is used to get more blood for your blood pool, Now when you say 'each
methuselah', you mean that if there are 5 players in the game and 3 of us have the have the same
clan of vampires ready that just us 3 will get 1 blood of every vampie?
>
> >
> >From the outside it looks really simple
> >
> >Phase 0 - Untap -ok this is easy
> >
> >Phase 1 - Master - again really simple -- tells you that you can play 1
> >Master
> >
> >Phase 2 - Minion - now it starts to get tricky there are some sub groups
> >here
> >
> > Phase 2 A) Bleed - hmm...is this like attacking?? how do you block
> >this...
>
> this is an action to make your prey loose one blood from his pool
>
>
so I just say I'm going to bleed player 2 and if player 2 has a ready vampire he can try and
block, does player 2 just say ok I'm going to block with this ready vampire?? is there a way that if
player 2 tries to block that I can get around him and bleed him??
> > Phase 2 B) Employ Retainer - umm..so there like armor for the
> >vampire again
> > how do you block this?
>
> it's not really armor. . .it's more like "living equipment" that gives an additional ability to
> the vampire, such as "+1 bleed." see note on blocking below.
>
ok thes seems easier to understand than the rule book ..:P
> >
> > Phase 2 C) Encounter Vampire - i think I understand this...
> > Phase 2 D) Equip Minions - what would be the point of another minion
> >taking
> > the equipment from a
> >minion??
>
> different minions have different abilities and would it perhaps be more beneficial to have a
> vampire who has celerity equip a gun off a vampire without it for example.
>
>
now that makes sense
> > Phase 2 E) Hunt - so basically I just say this 'Vampire A' is going
> >to hunt and put
> > one blood on that vampire??
>
> yes, but it can be blocked.
>
so does this work like bleeding??
>
> > Phase 2 F) Leave Torpor - I think I understand this...
> > Phase 2 G) Recruit Ally - so an ally is like a vampire but it just
> >can't heal its self?
>
> and they can't do a lot of things that vampires can
>
I guess it'll explain what it can do on the card...
>
> > Phase 2 H) Vote - Huh???
>
> When a vampire takes an action all actions can be blocked (usually). So, your vampire "bleeds"
> his prey (i.e., makes the player to your left lose one blood pool if successful) and one of your
> prey's vampires can block -- then combat ensues. If your prey decides not to have his vampires
> block than the action is successful. As mentioned before some of these actions have +1 stealth
> automatically, and more stealth can be added to all actions. employing retainers, encountering
> your own vampire, equipping minions hunting, leaving torpor, recruiting allies, and voting all
> have +1 stealth. actions can only be blocked if the opposing vampire can play enough intercept
> or has enough cards that give him enough permanent intercept already.
ok....
>
> >
> >Phase 3 - Influence - has some subgroups but seems simple enough
> >
> > Phase 3 A) Moving Blood and Bringing Vampires from the Crypt-
> > does it go something like this:
> >
> > I can move 4 bloods total to an
> >uncontrolled vampire
> > I can take 2 blood back form a vampire that
> >is uncontrolled
> > I can move 1 vampire from crypt to
> >uncontrolled area
> >
> > is this right???
>
> almost, but when you move 1 vampire from crypt to uncontrolled area you must also pay one blood
> pool to the blood bank
>
yeah and that too...^_^
>
> >
> > Phase 3 B) Putting Vampires into Play - this I understand
> >
> >Phase 4 - Discard Phase - pretty simple
> >
> >Now for the stuff that I can do when its not my turn ^_^
> >
> >Out-Of-Turn Cards - ok so to use these cards mean that I lose my
> >upcoming
> > master phase, so I can only use one.
> >when should you play
> > one??
>
> the card will say exactly when you CAN play one, and so it is up to you whether you think you
> want to use one or not
>
>
then this should be easy then...
> >
> >Reaction Cards - I think I understand this, could someone give me a 'for
> >example'
>
> Vampire A bleeds, untapped Vampire B plays a reaction card such as "deflection" which makes
> Vampire A bleed another player. reaction cards also can give intercept, can make it so a tapped
> vampire can block an action.
>
who picks which player Vampire A bleeds?? isn't a tapped vampire in the uncontrolled area??
>
> >
> >Now for Blocking...
> >
> >I understand who can block what, but what does that blocking?? Minion
> >cards or Reaction cards or both??
>
> You don't necessarily need any cards to block, just a ready untapped vampire. To gain intercept
> you might need a reaction card.
>
so as long as I have a ready untapped vampire I can practically block anything....
>
> >
> >This Stealth Intercept thing....
> >
> >after reading the example that the small instruction has I believe I
> >understand this, but how long does the enhancement go..till 1 or both
> >players run out of enhancements??
>
> yes, pretty much
>
ok, easy enough
>
> >
> >oh boy Combat! Lets see this should be easy...
> >
> > 1. Choose Range - so combat starts at close and must be maneuvered
> >into long?
>
> right
>
cool....
>
> > 2. Choose Strike - so hand damage is worth 1 point and weapon/strike
> >will be
> > written on the card...did I forget
> >anything??
>
> that's about it for basics
>
simple enough
>
> > 3. Resolve Strike - this i understand save this I'm allowed to use
> >what kind of
> > cards during this phase of combat?
>
> damage prevention mostly -- also though, most combat cards say when they can be played. there
> are also additional strikes.
>
> > 4. Press - so you have to have a card with this on it to repeat this
> >cycle...
>
> yes
>
well combat seems easy enough
>
> >
> >I seem to under stand the rest of it Save for the Politics and Contested
> >cards...
> >
> >if I missed anything please let me know...and as a final small favor
> >could you tell me what are some good Deck Themes ...besides the bleed
> >decks....those seem like the burn decks from M:TG....
> >
>
> some basic deck themes are the bleed deck, the combat deck, and the political deck. there are
> many many possibilities though so don't see this as restricting. check out a deck archive on the
> internet such as "Not the Jyhad Deck Archive"
>
Do you have the URL for this site??
>
> >I know this was a long letter, but since all of you've played before and
> >I can't seem to find anyone that plays near me I thought I'd ask the
> >experts ^_^
> >
> >Thanks in advance!!!
> >
> >Bill
> >
> >
> >
>
> I think the best way to understand the game is to get a box of cards (Jyhad can be really
> cheaply ordered over the net or from a store) and start figuring them all out. Good luck, and if
> you need players, there is also an on-line jyhad game you can play by e-mail.
>
hehe funny you say that, I happen to have many many cards, I was in a store here in ohio and
they had some full boxes of starters and booster (1 of each) so I bought them, them I found another
box of boosters, then I found another box of boosters and starters...for a total of 2 full box of
starters and 3 box of boosters...AND I'M STILL MISSING CARDS! I can't believe it ^_^
>
> Neil Paananen
> somesay Archbishop of Denver
>
> P.S. I hope I didn't confuse you further!
no actually to explain alot and I understand more now then when I started ^_^ Thanks!!
Bill
't see this as restricting. check out a deck archive on the
>> internet such as "Not the Jyhad Deck Archive"
>>>
>Do you have the URL for this site??
>
Mark & Judith's Page
http://www.io.com/~mlangsdo/RPGs/Jyhad/index.html
Lasombra's Page
http://members.tripod.com/~Lasombra/
Very easy to find their deck archives once you are there;
>
> hehe funny you say that, I happen to have many many cards, I was in a
store here in ohio and
>they had some full boxes of starters and booster (1 of each) so I bought
them, them I found another
>box of boosters, then I found another box of boosters and starters...for a
total of 2 full box of
>starters and 3 box of boosters...AND I'M STILL MISSING CARDS! I can't
believe it ^_^
>
Heh. Jyhad was not friendly on distribution, that's what you get with a
company who leaves its customer conscience up to a handfull of people. I
remember rushing out and buying my sabbat box when it first came out and
getting less than a third of the set - including commons. Admittedly, it was
a big set, but the number of boosters I opened with exactly the same cards
in them...
Anyway, there are ways around this-
Mark Korshavn regularly posts sale lists to these newsgroups.
Then theres-
Sengir Trading-
http://www.sengir.com/
both sell singles, of course to buy singles you'll need a card list which
you can get at-
http://www.shout.net/mbohlman/rulemirror/rulemonger
Which just so happens to be the place that when you are acquainted with the
game you can get the latest rulings and errata (but I dont recommend you do
that straight away - its pretty scary).
Hope that helps,
Floatey.
On Sat, 27 Mar 1999 06:00:56 -0500, newsgroups
<wlag...@columbus.rr.com> wrote:
>wow, I just finished reading the rules for Jyhad. no offense but I think
>M:TG is a little easier to understand. But I really want to learn to
>play this game. 2 things that I don't understand are Contested Cards and
>all this Political stuff. Could some one please explain thoes 2 concepts
>for me...
Contested cards was explained by a different responder. =)
Political stuff, I'll mention when we get down to minion actions:
Call a Vote.
>From the outside it looks really simple
>
>Phase 0 - Untap -ok this is easy
Yup.
>Phase 1 - Master - again really simple -- tells you that you can play 1
>Master
Yup. If you have played an Out-of-Turn Master, you may play none. If
you are currently benefiting from the Parthenon or Rumors of Gehenna,
you will have an additional Master Phase Action. Note that some
cards, such as Short Term Investment, say "You may use a Master Phase
Action to move one blood from this card to your pool." - these use up
one of your master actions.
>Phase 2 - Minion - now it starts to get tricky there are some sub groups
>here
Each ready, untapped minion you control may take one action per turn.
A ready minion is a minion who is not in torpor, and untapped is
obvious. To take an action, tap the minion and announce the action.
> Phase 2 A) Bleed - hmm...is this like attacking?? how do you block
>this...
Your vampire may attempt to bleed its prey (the player to your left)
and reduce their blood pool by 1. Without a special card, you may not
bleed anyone else but your prey. A bleed action has a default of zero
stealth, so your prey may block with any ready, untapped minion
without having to generate intercept.
A quickie on blocking, since you ask the question. To block an
action, an untapped minion must generate sufficient intercept, via
reaction cards or built-in abilities or equipment, to equal the
action's current stealth. When you successfully block the action, tap
the blocking minion and enter combat.
For directed (shown with a (D) symbol on the card) actions, only the
Methuselah whom the action is directed at may block. For undirected
actions (such as "Hunt"), both your prey and predator may attempt to
block.
> Phase 2 B) Employ Retainer - umm..so there like armor for the
>vampire again
> how do you block this?
A retainer provides special abilities (such as +1 bleed, or +1
intercept) to the vampire who successfully employs it. Retainers may
not take separate actions.
To block, generate sufficient intercept from an untapped minion.
Employ Retainer has a default +1 stealth, so you must generate +1
intercept to block this action.
> Phase 2 C) Encounter Vampire - i think I understand this...
"Rescue or Diablerize"... or "Save or Munch". =)
> Phase 2 D) Equip Minions - what would be the point of another minion
>taking the equipment from a minion??
Not quite right. A minion may take an action to acquire an equipment
card from your hand OR another minion, typically a gun or something.
This action is by default +1 stealth, and commonly the equipment will
come from your hand.
the point of taking it from another minion? Well, there are a LOT of
reasons why, but the most obvious one involves the vampire Black Cat,
whose special ability states "Equip actions cost one less pool when
Black Cat equips." - so Black Cat equips a .44 Magnum from your hand,
which normally costs you 2 pool but only costs you 1 in this case.
Then, Don Cruez takes an action to retrieve the equipment from Black
Cat - and now Don Cruez has a cheaper weapon he can use next turn, and
Black Cat can take another action to equip a weapon while he does
something with it. See the cycle?
> Phase 2 E) Hunt - so basically I just say this 'Vampire A' is going
>to hunt and put
> one blood on that vampire??
If the action is unblocked, yes. Hunt actions are by default at +1
stealth. A vampire MAY still hunt if at full capacity but the excess
blood will eventually drain off.
> Phase 2 F) Leave Torpor - I think I understand this...
> Phase 2 G) Recruit Ally - so an ally is like a vampire but it just
>can't heal its self?
An ally is significantly different from a vampire - notably, it is not
undead and therefore is not susceptible to cards which specifically
mention vampires. It also treats aggravated damage as normal damage.
Most allies have their relevant information printed directly on the
card, as they tend to vary wildly in usefulness. Allies are unlike
retainers, however, as allies may take separate actions each turn,
while retainers just tag along for the ride with a vampire.
> Phase 2 H) Vote - Huh???
A vampire may call a vote. There are many, many, different "political
action" cards which a vampire may use to specify the terms of the
vote. Some master cards (the Elysium, for example) may be removed by
passing a successful vote. If you have no political actions in your
hand and there are no cards on the table that can be affected by
votes, you may not just gratuitously 'call a vote', since you have
nothing to vote about.
Some votes cause damage to your prey. Some votes cause damage to
everyone. Some votes gain pool for you, while some gain pool for
everyone. Many votes produce strange effects, which are printed on
the card. All votes have a default of +1 stealth and are undirected
actions.
Once everyone who can has declined to block the action, the action
continues into the "Referendum" subphase. During this phase, action
modifiers and reaction cards that gain votes for a vampire may be
played. Certain vampires automatically have votes - Primogen have 1
vote, Princes have 2 votes, Justicars have 3 votes, and Inner Circle
members have 4 votes. In addition, each Methuselah may play, or
"push", one Political Action card from his hand to gain 1 vote during
the current action. The Methuselah calling the vote is considered to
have already "pushed" his vote when he played the card to call the
vote (and he gains +1 vote for having played the card). Vampires'
votes are cast in no specific order - votes may be IN FAVOR, AGAINST,
or ABSTAIN. A vampire must cast all his votes in the same manner - a
Justicar, for example, may not vote 2 in favor and one abstain, he
must vote all 3 one way or the other. Once all vampires have cast
their votes (or declined to), the vote is tallied, and if the vote
passes, the text on the PA card takes effect.
>Phase 3 - Influence - has some subgroups but seems simple enough
>
> Phase 3 A) Moving Blood and Bringing Vampires from the Crypt-
> does it go something like this:
>> is this right???
Without additional modifiers, you have 4 transfers every Influence
phase. You may:
A) spend one transfer to move one blood from your pool to an
uncontrolled vampire.
B) spend two transfers to move one blood from an uncontrolled vampire
to your pool.
C) spend four transfers and one pool to move a vampire from the top of
your crypt to your uncontrolled area.
Your Influence phase ends when either you run out of transfers, or
when you decline to use any more. At this time, any uncontrolled
vampires who have blood on them equal to or in excess of their
capacity are flipped face-up and moved into your "Ready" area,
untapped with the blood on them.
Some cards (Information Highway) grant you additional transfers. This
is why it's good to think of it in these terms. =)
>Now for the stuff that I can do when its not my turn ^_^
>
>Out-Of-Turn Cards - ok so to use these cards mean that I lose my
>upcoming
> master phase, so I can only use one.
>when should you play
> one??
Whenever appropriate, as card text on the out-of-turn master dictates.
Sudden Reversal, for example, may be played to cancel another player's
master card as they play it.
>Reaction Cards - I think I understand this, could someone give me a 'for
>example'
Your predator attempts to bleed you and you'd like it not to happen,
but you need an untapped vampire to attempt to block for you. You
select a vampire to play the reaction card "Rat's Warning", which
states "This vampire untaps in response to an attempt to bleed." So
you untap the vampire, who may NOW attempt to block the bleed. Since
he is untapped, he may, if necessary, play a card like Enhanced
Senses, which grants him +2 intercept for the duration of this action.
Note that playing reaction cards NEVER taps the reacting minion unless
card text says so.
>Now for Blocking...
>
>I understand who can block what, but what does that blocking?? Minion
>cards or Reaction cards or both??
Minions do the blocking.
>This Stealth Intercept thing....
>
>after reading the example that the small instruction has I believe I
>understand this, but how long does the enhancement go..till 1 or both
>players run out of enhancements??
Correct. Example:
Gilbert Duane attempts to bleed. Zoe attempts to block. Gilbert
plays Lost in Crowds at superior, granting him +2 stealth. Zoe must
generate +2 intercept, and she does so by playing Enhanced Senses at
superior. Gilbert generates an additional +1 stealth by playing Cloak
the Gathering. Zoe counters by playing The Spirit's Touch for +1
intercept, and Gilbert is out of stealth cards, so is successfully
blocked and combat ensues.
No vampire may play any given action modifier or reaction card more
than once on any particular action - so Gilbert could not just play
another Lost in Crowds to generate more stealth, as he has already
played one. This is important to remember in both deck design and
play.
Also, you may not generate unnecessary intercept OR stealth. If Zoe
had not attempted to block Gilbert, he would have been unable to play
his Lost in Crowds, as he would not have needed stealth for the action
to be successful. If Gilbert had not played an additional +1 stealth,
Zoe would not have been able to play the Spirit's Touch. The only
exception is when a single card grants MORE intercept than necessary -
if Gilbert had first played Cloak the Gathering for +1 stealth, then
Zoe could have still played Enhanced Senses and generated +2
intercept. The excess intercept "sticks around" until it is needed,
so Gilbert would have had to play one or multiple effects to generate
more than +2 intercept.
>oh boy Combat! Lets see this should be easy...
>
> 1. Choose Range - so combat starts at close and must be maneuvered
>into long?
Correct - for EACH ROUND. You may not play 2 maneuver cards to
maneuver to long and then back to close - your opponent has to be
involved.
> 2. Choose Strike - so hand damage is worth 1 point and weapon/strike
>will be written on the card...did I forget anything??
More or less accurate. Some vampires have +1 hand damage or a special
different strike.
> 3. Resolve Strike - this i understand save this I'm allowed to use
>what kind of
> cards during this phase of combat?
Fortitude and/or "damage prevention" cards, usually. Such as a
previously equipped Flak Jacket or Leather Jacket. There are some
others.
> 4. Press - so you have to have a card with this on it to repeat this
>cycle...
Bingo. Some cards say "press, only usable to end combat", which is
pretty well play-as-written. You may not press to end a combat which
is already ending of its own accord, nor may you press excessively to
continue if it is already continuing.
-- Derek
(replying by email? remove the nospam from my domain :)
In article <36FD46D1...@columbus.rr.com>, William LaGamba
<wlag...@columbus.rr.com> writes
<snip - Consanguineous Boon Vote>
> So basically this is used to get more blood for your blood pool, Now when
>you say 'each
>methuselah', you mean that if there are 5 players in the game and 3 of us have
>the have the same
>clan of vampires ready that just us 3 will get 1 blood of every vampie?
It would work like that, yes, but that's only that vote.
Other votes do different things.
--
James Coupe (Prince of Mercia, England)
Vampire: Elder Kindred Network
http://madnessnetwork.hexagon.nethttp://www.obeah.demon.co.uk
I think you are having a misunderstanding about the basic structure of the
game, which is understandable. Many of the "phases" you mention aren't "phases"
in the sense they are in Magic. They are descriptions of actions you can take
over the course of the turn. The basic turn structure is, in more
understandable terms, is:
1. Untap-All your stuff that is tapped untaps.
2. Master Phase-You may play 1 Master card out of your hand, if you have one.
Some things allow you to play more than one Master card per master phase, but
not many (Anson gives you one extra Master Phase action, for instance). If you
have played an Out of Turn Master (these are clearly labeled as such, like
Sudden Reversal--you can't just play any old Master card out of turn--and can
_only_ be played on another players turn), you lose a Master Phase action on
your next turn.
3. Minion Phase-This is where most of the game takes place. During this phase,
your Minions (mostly your vampires, but Allies also count as Minions, although
Allies can't do a lot of stuff) take actions. To take an action, you tap your
vampire and perform an action. It isn't like Magic, where you have an "Attack
Phase". Each Minion you control can take one action a turn (unless they untap
somehow...), and you begin and finish each action before you do another one.
Some actions require cards, some do not (the ones that do not are the ones
detailed in the rule book). Every action can be blocked, and if blocked, combat
ensues (this is the case when any action is blocked, although combat can occur
in other instances than blocking). Some actions (Directed or (D) actions) can
only be blocked by the Methusela who is being affected. Some actions can be
blocked by either your prey or predator. Blocking occurs when somone who is
eligible to block declares they attempt to block a given action with one of
their untapped Minions (then the whole stealth/intercept thing occurs, but that
has been covered here well). Some of the main actions are:
A. Bleed-Your vampire taps to directly attack the blood pool of your prey. If
he is unblocked, he will cause your prey to lose 1 pool. The one point default
bleed can be modified by cards from your hand, like Conditioning (+2 bleed).
Some cards are bleed actions-you can use Govern the Unaligned to bleed someone
for 3 pool (becuase it says so on the card). This is the fundamental conflict
action of the game.
B. Hunt-Your vampire taps and if unblocked, gains one blood. This represents
going to the mall and eating some kid.
C. Equip-Your vampire taps, you say "Vampire X is equipping with this here .44
from my hand" (show every one the card), and if unblocked, you pay the cost of
the equipment and put it on your vampire.
D. Encounter a vampire in Torpor-Vampires who get beat up bad end up in Torpor.
Another vampire may go and eat them or get them out as an action (that can be
blocked, like any other).
C. Recruit Ally/Retainer-Just like equiping, but if you get an Ally, you put
them in to play. Retainers get stuck on your vampire, just like equipment.
D. Some other action from a card-Many cards represent actions, and what they do
are desrcibed by the card. To take such an action, you show everyone the card,
tap a vampire and say "This vampire is performing this action" and proceded to
chack for blockers and stuff. Some examples of card specific actions are Bum's
Rush (puts one of your vampires directly into combat with another vampire),
Arson (destroys a location card in play), or a Political Action card like
Praxis Seizure: X (which calls a vote).
All of these actions can be blocked by other players to one extent or the
other. If unblocked, they succeed. If blocked, you get in a fight, and the
action fails.. When an action results in a vote being called, you immediately
hold a referendum. Everyone who has a vampire with votes (Primogen, Prince,
whatever) says which way their vampires vote. If there are more Yes votes than
No votes, the vote passes, and you do what it says on the card--Praxis Seizure
makes someone a Prince, Kine Recources Contested makes your opponents lose some
pool, Consanguaneous Boon makes you gain some pool, whatever. Once the vote is
done, you continue with your turn, calling more actions with other minions if
you want.
4. Influence Phase-You usually get 4 transfers. You can spend 1 transfer to
move 1 blood on to an uncontrolled vampire. You can spend 2 transfers to remove
1 blood from an uncontrolled vampire and put it in your pool (this doesn't
happen much, usually in the end of the game when you have started to bring out
a vampire and decide half way through that you can't afford to continue and you
want your blood back). You may spend 4 transfers to get a vampire off the top
of your library and put it in your uncontrolled riegon. When you are done
transfering, any vampire who is uncontrolled but has blood equal to their
capacity becomes controlled-you put them face up in your controlled riegon.
5. Discard phase-You may discard one card and draw a new one. As there is no
"Draw Phase" in Jyhad, and you only draw new cards when you play old ones (in
fact, you always draw a new card when you play an old one, unless it says
otherwise), if you don't play any cards, you never draw new ones. The discard
phase is used to get new cards in to your hand.
That is the basic structure of the game-other folks have already gone into the
specifics of voting, combat, stealth and intercept, and whatever. Hopefully
this helps some.
Peter D Bakija
PD...@aol.com
"I dunno, Marge.
Trying is the first step towards failure."
-Homer
WOW!! thank you so much....between you and the rest who have replied I think I'm
starting to get the jist of this game. I think I'll make one of the pre-made deck
that I find on the internet and once I feel comfortable I'll try my hand at making
one of my own.
Bill
[ quoted text not captured ]
In article <36FCBA68...@columbus.rr.com>,
wlag...@columbus.rr.com wrote:
> wow, I just finished reading the rules for Jyhad. no offense but I think
> M:TG is a little easier to understand. But I really want to learn to
> play this game. 2 things that I don't understand are Contested Cards and
> all this Political stuff. Could some one please explain thoes 2 concepts
> for me...
Many people have already beat me to the punch on answering your
direct questions, but I think that I should point out that the
revised rulebook is somewhat easier to learn from than the rulebook
that was packaged with Jyhad.
PDF file: http://www.wizards.com/VTES/VTES_Rules.pdf
TXT file: http://www.shout.net/mbohlman/rulemirror/rulemonger/revrulebook
--
L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the
Coast.Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
http://www.wizards.com/VTES/VTES_Rules.html
-----------== Posted via Deja News, The Discussion Network ==----------
http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
wlag...@columbus.rr.com wrote:
> "Randi S. Herdman" wrote:> > newsgroups <wlag...@columbus.rr.com> wrote:
> > > Phase 2 A) Bleed - hmm...is this like attacking?? how do you block
> > >this...
> >
> > this is an action to make your prey loose one blood from his pool
> >
> >
>
> so I just say I'm going to bleed player 2 and if player 2 has a ready
vampire he can try and
> block, does player 2 just say ok I'm going to block with this ready vampire??
is there a way that if
> player 2 tries to block that I can get around him and bleed him??
If player 2 has a ready *untapped* vampire (or ally), she just says "OK, I'm
going to block with this minion."
If she does try to block (as above), your acting vampire (or Ally) can play
action modifiers (like Lost in Crowds) to increase his stealth. The block
will not succeed if the acting minion's stealth exceeds the blocking minion's
intercept. If your stealth exceeds the blocker's intercept, the blocker can
play reaction cards (like Enhanced Senses) to gain intercept. And so on
until either you say "OK, I'm blocked" or the blocker gives up. If one block
attempt fails, that Methuselah can make another attempt with a different
(or even the same) ready untapped minion.
If a block succeeds, then the blocking minion is tapped and combat occurs
between the acting minion and the blocking minion.
> > > Phase 2 E) Hunt - so basically I just say this 'Vampire A' is going
> > >to hunt and put
> > > one blood on that vampire??
> >
> > yes, but it can be blocked.
> >
>
> so does this work like bleeding??
Yes, except that hunting is not a directed action like Bleeding is. Hunting
doesn't target another Methuselah directly. So it is undirected. Undirected
actions can be blocked by ready untapped minions of your Prey and Predator
(the Prey gets first opportunity to block).
And Hunting starts at +1 stealth, so it is more difficult to block than the
standard bleed action, which is at 0 stealth by default.
> > >Reaction Cards - I think I understand this, could someone give me a 'for
> > >example'
> >
> > Vampire A bleeds, untapped Vampire B plays a reaction card such as
"deflection" which makes
> > Vampire A bleed another player. reaction cards also can give intercept, can
make it so a tapped
> > vampire can block an action.
> >
>
> who picks which player Vampire A bleeds?? isn't a tapped vampire in the
uncontrolled area??
The player whose minion played "Deflection" chooses the new target.
A "tapped" vampire is a controlled vampire who has been tapped for some
reason (like taking an action or successfully blocking, for instance).
Uncontrolled vampires are not considered "tapped" or "untapped".
> > >Now for Blocking...
> > >
> > >I understand who can block what, but what does that blocking?? Minion
> > >cards or Reaction cards or both??
> >
> > You don't necessarily need any cards to block, just a ready untapped
vampire. To gain intercept
> > you might need a reaction card.
> >
> so as long as I have a ready untapped vampire I can practically block
anything....
Except for actions at stealth (like Hunting, Equipping, Recruiting,
Employing), which you'll need to gain intercept to block.
[ quoted text not captured ]
LSJ wrote:
> wlag...@columbus.rr.com wrote:
> > "Randi S. Herdman" wrote:
> > > newsgroups <wlag...@columbus.rr.com> wrote:> > > > Phase 2 A) Bleed - hmm...is this like attacking?? how do you block
> > > >this...
> > >
> > > this is an action to make your prey loose one blood from his pool
> > >
> > >
> >
> > so I just say I'm going to bleed player 2 and if player 2 has a ready
> vampire he can try and
> > block, does player 2 just say ok I'm going to block with this ready vampire??
> is there a way that if
> > player 2 tries to block that I can get around him and bleed him??
>> If player 2 has a ready *untapped* vampire (or ally), she just says "OK, I'm
> going to block with this minion."
>
> If she does try to block (as above), your acting vampire (or Ally) can play
> action modifiers (like Lost in Crowds) to increase his stealth. The block
> will not succeed if the acting minion's stealth exceeds the blocking minion's
> intercept. If your stealth exceeds the blocker's intercept, the blocker can
> play reaction cards (like Enhanced Senses) to gain intercept. And so on
> until either you say "OK, I'm blocked" or the blocker gives up. If one block
> attempt fails, that Methuselah can make another attempt with a different
> (or even the same) ready untapped minion.
>
ummm... how many times can my prey block?? or can he just block till he decides
he's done?? I thought that if the block fails that it would mean that the prey
would have been bleed?? hmm..
example: its Player 1's turn, he is going to bleed Player 2, who has 2 ready
untapped vampires. Player 1 on has 1 ready untapped vampire. Player 2 decides to
block with one of his vampires, but Player 1 plays a reaction card to gain
stealth. Player 2 doesn't have any reaction cards to play. So here are my
questons...
A. did Player 1 bleed Player 2?
B. if Player 2 decides to block with his other vampire is the reaction card
still on Player 1's vampire?
>
> If a block succeeds, then the blocking minion is tapped and combat occurs
> between the acting minion and the blocking minion.
>> > > > Phase 2 E) Hunt - so basically I just say this 'Vampire A' is going
> > > >to hunt and put
> > > > one blood on that vampire??
> > >
> > > yes, but it can be blocked.
> > >
> >
> > so does this work like bleeding??
>> Yes, except that hunting is not a directed action like Bleeding is. Hunting
> doesn't target another Methuselah directly. So it is undirected. Undirected
> actions can be blocked by ready untapped minions of your Prey and Predator
> (the Prey gets first opportunity to block).
>
> And Hunting starts at +1 stealth, so it is more difficult to block than the
> standard bleed action, which is at 0 stealth by default.
>> > > >Reaction Cards - I think I understand this, could someone give me a 'for
> > > >example'
> > >
> > > Vampire A bleeds, untapped Vampire B plays a reaction card such as
> "deflection" which makes
> > > Vampire A bleed another player. reaction cards also can give intercept, can
> make it so a tapped
> > > vampire can block an action.
> > >
> >
> > who picks which player Vampire A bleeds?? isn't a tapped vampire in the
> uncontrolled area??
>> The player whose minion played "Deflection" chooses the new target.
> A "tapped" vampire is a controlled vampire who has been tapped for some
> reason (like taking an action or successfully blocking, for instance).
> Uncontrolled vampires are not considered "tapped" or "untapped".
>> > > >Now for Blocking...
> > > >
> > > >I understand who can block what, but what does that blocking?? Minion
> > > >cards or Reaction cards or both??
> > >
> > > You don't necessarily need any cards to block, just a ready untapped
> vampire. To gain intercept
> > > you might need a reaction card.
> > >
> > so as long as I have a ready untapped vampire I can practically block
> anything....
>[ quoted text not captured ]
ummm... how many times can my prey block?? or can he just block till he decides
he's done?? I thought that if the block fails that it would mean that the prey
would have been bleed?? hmm..
He can attempt to block as many times as he wants, untapped minions and cards permitting.
example: its Player 1's turn, he is going to bleed Player 2, who has 2 ready
untapped vampires. Player 1 on has 1 ready untapped vampire. Player 2 decides to
block with one of his vampires, but Player 1 plays a reaction
Acting minions would play Action Modifier cards, not Reaction cards. I know what you meant though.
card to gain
stealth. Player 2 doesn't have any reaction cards to play. So here are my
questons...
A. did Player 1 bleed Player 2?
Not yet. Player 1 is still attempting to bleed Player 2 at +1 stealth (if that is what the card allowed). Player 2 can still try and block with the other minion, but he will need +1 intercept to be able to block. If, as you said, he doesn't have any Reaction cards to play to give that minion intercept, perhaps one of his vampires has intercept as his card text (Adreas, Bard of Crete), or has equipment that grants intercept (an equipped Sport Bike). If he has no way to match his intercept with Player 1's stealth, then Player 2's attempts to block will all fail and Player 1's bleed will go through.
I think that answered question B as well.
B. if Player 2 decides to block with his other vampire is the reaction card
still on Player 1's vampire?
Hope that helped.p.
wlag...@columbus.rr.com wrote:
> LSJ wrote:
> > [...snip...] If one block> > attempt fails, that Methuselah can make another attempt with a different
> > (or even the same) ready untapped minion.
> >
>> How many times can my prey block?? or can he just block till he decides> he's done?? I thought that if the block fails that it would mean that the prey
> would have been bleed?? hmm..
She can make as many attempts to block as she likes (until one succeeds, of
course).
See section 6.2.2.1. of the revised rulebook.
> example: its Player 1's turn, he is going to bleed Player 2, who has 2 ready
> untapped vampires. Player 1 on has 1 ready untapped vampire. Player 2 decides
to
> block with one of his vampires, but Player 1 plays a reaction card to gain> stealth. Player 2 doesn't have any reaction cards to play. So here are my
> questons...
Player 1 plays an "action modifier", but OK.
> A. did Player 1 bleed Player 2?
If player 2 declines to block (and no one plays any effects that alter
the course of the action, of course), yes.
> B. if Player 2 decides to block with his other vampire is the reaction
card
> still on Player 1's vampire?
Player 1's vampire still has +1 stealth, yes. Modifications to stealth and
intercept last for the duration of the action, by default. See section
6.2.2.2.
[62 lines of irrelevant quoted material deleted].
When following-up, please trim quoted material to just the
pertitent sections.
--
OFF-TOPIC:
For general rules of netiquette, see
http://www.netpath.net/~gwicker/email.htm or
http://www.fau.edu/netiquette/net/
(Not directed soley at you, wlagamba. Some of the "old hands" on this
group occasionally lapse, as well.)
--
LSJ (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast.
[ quoted text not captured ]
In article <370260D1...@columbus.rr.com>,
wlag...@columbus.rr.com wrote:
>
>
> LSJ wrote:
>
> > wlag...@columbus.rr.com wrote:
> > > "Randi S. Herdman" wrote:
> > > > newsgroups <wlag...@columbus.rr.com> wrote:> > > > > Phase 2 A) Bleed - hmm...is this like attacking?? how do you block
> > > > >this...
> > > >
> > > > this is an action to make your prey loose one blood from his pool
> > > >
> > > >
> > >
> > > so I just say I'm going to bleed player 2 and if player 2 has a ready
> > vampire he can try and
> > > block, does player 2 just say ok I'm going to block with this ready
vampire??
> > is there a way that if
> > > player 2 tries to block that I can get around him and bleed him??
> >> > If player 2 has a ready *untapped* vampire (or ally), she just says "OK, I'm
> > going to block with this minion."
> >
> > If she does try to block (as above), your acting vampire (or Ally) can play
> > action modifiers (like Lost in Crowds) to increase his stealth. The block
> > will not succeed if the acting minion's stealth exceeds the blocking
minion's
> > intercept. If your stealth exceeds the blocker's intercept, the blocker can
> > play reaction cards (like Enhanced Senses) to gain intercept. And so on> > until either you say "OK, I'm blocked" or the blocker gives up. If one block> > attempt fails, that Methuselah can make another attempt with a different
> > (or even the same) ready untapped minion.
> >
>> ummm... how many times can my prey block?? or can he just block till he
decides
> he's done?? I thought that if the block fails that it would mean that the prey
> would have been bleed?? hmm..
Your prey can attempt to block as many times as he likes. So if he blocks
with a vamp and fails, cause you played a stealth modifier for +1 stealth,
then he can try to block with a different minion, perhaps with the one that
has the Sportbike (which gives +1 intercept to the bearer).
>
> example: its Player 1's turn, he is going to bleed Player 2, who has 2
ready
> untapped vampires. Player 1 on has 1 ready untapped vampire. Player 2 decides
to
> block with one of his vampires, but Player 1 plays a reaction card to gain
> stealth. Player 2 doesn't have any reaction cards to play. So here are my
> questons...
>> A. did Player 1 bleed Player 2?> B. if Player 2 decides to block with his other vampire is the reaction
card
> still on Player 1's vampire?
To your example: As player 1 is the acting player, he can only play
Action Modifier Cards, not Reaction Cards.
A: yes
B: the *action modifier* (i.e. +1 stealth) is still on player 1's vamp.
Carl
(VEKN Prince of Vienna)
[ quoted text not captured ]