Dear LSJ:
I have a few questions - general rules and some card-specific. I
appreciate your time and speedy responses to these and other questions.
Badger
1)Diablerie - when you diablerize an older vamp with blood still on him,
you gain that blood and excess drains off. However, is your capacity
your current number or +1 from gaining the skill card?
2)Uncontrolled vamps - you're allowed to place more blood on an
uncontrolled vamp than his capacity, but when you flip him over at the
end of your influence phase the excess blood drains off according to the
rules. Where does it go? Pool or bank?
3)Contesting I - when the last copy of a unique card is yielded, when
does the uncontested card become available? Immediately or not until
your untap? The rules reference says after untap, but the Jyhad errata
implies immediately.
4)Contesting II - do you pay a blood for a contested card before you
yield it? The rules reference lists the order as paying 1st, then
yielding if that is your choice. Or should it be interpreted as a
choice of either paying one to contest or burning to yield?
5)Library size - does it have to be a multiple of ten (ie 40, 50, 60,
etc) or can you have any number up to the max depending on the # of
methuselahs?
6)Bleeding - do you only receive the edge if you bleed your prey or does
any successful bleed of any methuselah count? The rule book states the
former, but I believe the rules reference merely says if you bleed "a
methuselah".
7)Voting I - is the original PA used to call a vote replaced immediately
after being played?
8)Voting II - action mods and reaction cards played during a vote are
not replaced until after the vote, right?
9)Voting III - PAs burned for extra votes aren't replace until the end
of the acting methuselah's turn right? does this apply to other meths
who've burned cards as well (as in do they replace at the end of your
turn or their turn when you called the vote)?
10)Combat I - Does strike:CE and/or strike:doge nullify 1st Strike?
11)Combat II - if a minion plays strike:CE, can the opposing minion
still play strike cards and presses just to burn them?
12)Stealing Blood I - the rules say that blood stolen in excess of
capacity drains off. But can it be used to heal damage 1st? So if I'm
@ capacity, steal 2 blood, take 1 damage, do I use one of the 2 stolen
to heal and then lose the other, or do I lose the 2 stolen cuz I'm full
then take the 1 damage?
13)Stealing Blood II - can stolen blood be used to cancel the
torporizing effect of aggravated damage, or is the damage done, I go to
torpor, then get my blood? This kind of goes w/ 12 above. The guy @
WOTC's 24 hr help line says I'd go to torpor. And if that's true,
doesn't that neuter one of Thaumaturgy's greatest strengths?
14)Maneuvers - if acting minion decides not to maneuver, but blocking
then does, can acting then play a maneuver, or has he forsaken his
opportunity?
15)Direct actions - are those directed at a minion only blockable by
that minion or can another of the methuselah's minion intercept it. IE
if I Bum Rush a specific vamp, can one of his buddies step in and say
NO, NO?
16)Action modifiers - can the same AM be used on a single action if
played by a different minion? IE Cloak the Gathering (sup).
17)Mob Connections - can the press be used to continue a combat between
two other methuselah's minions? IE your minions aren't involved in the
fight. Just asking cuz the rules reference says a 3rd party methuselah
can't play presses during combat.
18)Sabbat Threat card - if you only have Sabbat vamps in play, can you
be chosen as a recipient methuselah of the card's effect? I should
think not. Afterall, you're vamps are the threat. Death to the
Camarilla!!!
19)Slaughtering the Herd card - there's an errata in this card. The
border symbol shows dominate, but the card text has potence. Which is
it?
20)Blood Sweat - can stolen blood be used to prevent this damage as
you're not actually preventing it, you're healing it? Or is this an
invincible card?
In article <352665...@buffnet.net>, badger <bad...@buffnet.net> writes
>Dear LSJ:
>
>I have a few questions - general rules and some card-specific. I
>appreciate your time and speedy responses to these and other questions.
>
>Badger
>
Everything below is unofficial (IANALSJ).
>1)Diablerie - when you diablerize an older vamp with blood still on him,
>you gain that blood and excess drains off. However, is your capacity
>your current number or +1 from gaining the skill card?
>
c. Burn the target Vampire in Torpor. The Acting Vampire gets all of the
Equipment and blood from the burned Vampire. Other cards on the
burned Vampire are burned as well.
i. Remove blood in excess of capacity from the Diabolist. [RTR]
ii. If the Acting Vampire is younger than the Diablerized Vampire, the
controlling Methuselah may go through her hand, Library, and/or
Ash Heap to find a Skill card to place on the Acting Vampire.
Blood comes first, then skill card. So if Ignatius (4/4) diablerises Sheldon
(3/9) the best I can hope for is 4/5 since the excess drains off.
>2)Uncontrolled vamps - you're allowed to place more blood on an
>uncontrolled vamp than his capacity, but when you flip him over at the
>end of your influence phase the excess blood drains off according to the
>rules. Where does it go? Pool or bank?
It just drains off to the bank, like any blood which drains off from being over
capacity.
>
>3)Contesting I - when the last copy of a unique card is yielded, when
>does the uncontested card become available? Immediately or not until
>your untap? The rules reference says after untap, but the Jyhad errata
>implies immediately.
>
It becomes available in your next untap phase. So I yield Dreams of the Sphinx
in my untap phase but you don't get yours back till your untap phase.
>4)Contesting II - do you pay a blood for a contested card before you
>yield it? The rules reference lists the order as paying 1st, then
>yielding if that is your choice. Or should it be interpreted as a
>choice of either paying one to contest or burning to yield?
I believe it should be interpreted as choosing to burn or yield.
I believe that when it says Contesting it means choosing to continue
to contest.
>
>5)Library size - does it have to be a multiple of ten (ie 40, 50, 60,
>etc) or can you have any number up to the max depending on the # of
>methuselahs?
You can have any number between the maximum and minimum numbers. No mutliples
of ten are involved.
>
>6)Bleeding - do you only receive the edge if you bleed your prey or does
>any successful bleed of any methuselah count? The rule book states the
>former, but I believe the rules reference merely says if you bleed "a
>methuselah".
Any successful bleed. So if your prey bleeds you, he still gets the edge.
(Assume more than 2 players for that example to make sense).
>
>7)Voting I - is the original PA used to call a vote replaced immediately
>after being played?
Yes.
>
>8)Voting II - action mods and reaction cards played during a vote are
>not replaced until after the vote, right?
Correct.
C. Referendum. No cards are replaced until the end of this step. Cards
which are "Only Usable During a Political Action" can only be played
during this step (step C.) [RTR]
>
>9)Voting III - PAs burned for extra votes aren't replace until the end
>of the acting methuselah's turn right? does this apply to other meths
>who've burned cards as well (as in do they replace at the end of your
>turn or their turn when you called the vote)?
>
This is only if you play the Sabbat rules or the DCI Tournament Rules. But,
in these cases, you are correct. No Methuselah replaces cards until the end
of the current Methuselah's turn.
>10)Combat I - Does strike:CE and/or strike:doge nullify 1st Strike?
>
Effectively, yes. S:CE ends the combat before the 1st strike resolves.
Strike: Dodge also resolves before First Strike so the 1st Strike doesn't
affect them.
>11)Combat II - if a minion plays strike:CE, can the opposing minion
>still play strike cards and presses just to burn them?
>
If my opponent (who is playing his strike first) plays an S:CE, then I
can still play a strike card, yes. NOTE, you DO have to pay for it.
But presses are a no-no. You can't play them until the Press phase
which hasn't happened yet.
>12)Stealing Blood I - the rules say that blood stolen in excess of
>capacity drains off. But can it be used to heal damage 1st? So if I'm
>@ capacity, steal 2 blood, take 1 damage, do I use one of the 2 stolen
>to heal and then lose the other, or do I lose the 2 stolen cuz I'm full
>then take the 1 damage?
It resolves like this:
1) Choose Strikes
2) Apply Strikes
Stolen Blood comes now. The Excess drains off now.
Damage is applied now (for prevention) but no blood is burnt yet
3) Prevent Damage
4) Burn blood for damage
So, unfortunately, you end up at 1 under capacity because you were already
at full. The 2 stolen goes away and then you burn blood for the damage.
>
>13)Stealing Blood II - can stolen blood be used to cancel the
>torporizing effect of aggravated damage, or is the damage done, I go to
>torpor, then get my blood? This kind of goes w/ 12 above. The guy @
>WOTC's 24 hr help line says I'd go to torpor. And if that's true,
>doesn't that neuter one of Thaumaturgy's greatest strengths?
Good call for not trusting the WotC help line and coming to the newsgroup.
Unfortunately, it has never been one of Thaumaturgy's strengths. The
thing that sends you to torpor is simply not preventing aggravated damage,
not the fact that you end up with less blood than before. So, yes, you
do go to torpor.
>
>14)Maneuvers - if acting minion decides not to maneuver, but blocking
>then does, can acting then play a maneuver, or has he forsaken his
>opportunity?
No, he can react to the maneuver that has now been played. With maneuvers,
the acting minion goes first to maneuver, then the defending minion.
If neither of them play a maneuver, go on from Range Setting.
If either of them play a maneuver, the other gets to play one back and so on
until one of them plays a maneuver and the other one says "no thanks".
>
>15)Direct actions - are those directed at a minion only blockable by
>that minion or can another of the methuselah's minion intercept it. IE
>if I Bum Rush a specific vamp, can one of his buddies step in and say
>NO, NO?
Another minion controlled by the same Methuselah can step in and say no.
Extra funny if that minion was tapped and uses a Wake with Evening's Freshness.
Basically, even though a (D) action can be directed at a specific thing
(location, vampire, equipment) any minion controlled by the Methuselah who
controls the thing being targetted can step in and block.
>
>16)Action modifiers - can the same AM be used on a single action if
>played by a different minion? IE Cloak the Gathering (sup).
>
Yes. The rule is one of a named modifier per minion per action.
If I have little old Koko (only inferior potence) acting but have 3
other vampires with OBF, each of them can play Cloak the Gathering
to get Koko up to +3 stealth.
>17)Mob Connections - can the press be used to continue a combat between
>two other methuselah's minions? IE your minions aren't involved in the
>fight. Just asking cuz the rules reference says a 3rd party methuselah
>can't play presses during combat.
Sabbat text says (from the WotC file)
Tap to give a press, only usable to continue combat,
to a vampire you control. Any minion may burn this
card as a (D) action.
So the question is now redundant since the most recent version (with
all errata applied to it) takes precedence over earlier versions.
>
>18)Sabbat Threat card - if you only have Sabbat vamps in play, can you
>be chosen as a recipient methuselah of the card's effect? I should
>think not. Afterall, you're vamps are the threat. Death to the
>Camarilla!!!
What you offer is a very well argued point from a Storytelling point of
view. Unfortunately, not all of V:TES is based on storytelling.
Since no errata/rulings/whatever have been issued, I'm afraid that mono-
Sabbat methuselah could be chosen as a legal recipient of Sabbat Threat.
>
>19)Slaughtering the Herd card - there's an errata in this card. The
>border symbol shows dominate, but the card text has potence. Which is
>it?
It's a dominate card. A potence bleed card? *pfeh*
>
>20)Blood Sweat - can stolen blood be used to prevent this damage as
>you're not actually preventing it, you're healing it? Or is this an
>invincible card?
Like you say, stolen blood doesn't prevent damage, it simply can be
used to heal the damage so your question doesn't make much sense.
Assuming the stolen blood hasn't drained off (earlier question),
you can burn stolen blood to heal the damage but this is in no way
considered to be preventing it.
--
James Coupe (Prince of Mercia) Change nospam to obeah to reply
Vampire: Elder Kindred Network
madnessnetwork.hexagon.net
James Coupe <ve...@nospam.demon.co.uk> wrote:
>Everything below is unofficial (IANALSJ).
...Pronounced "eeyana elesjay" :-)
Regards,
R. David Zopf
guenh...@mindspring.com
Atom Weaver and V:EKN Prince of Boston
James Coupe wrote:
>
> In article <352665...@buffnet.net>, badger <bad...@buffnet.net> writes
> >Dear LSJ:
> >
> >I have a few questions - general rules and some card-specific. I
> >appreciate your time and speedy responses to these and other questions.
> >
> >Badger
> >
>
> Everything below is unofficial (IANALSJ).
>
All of James's answers are correct - thanks for the typing, James.
[snipped to save bandwidth]
If you've missed James's article, see:
http://search.dejanews.com/msgid.xp?ST=QS&AH=1&MID=%3cspeISCA...@obeah.demon.co.uk%3e
--
L. Scott Johnson (vte...@wizards.com)
Official VtES Net.Rep for Wizards of the Coast.
(*) - Subject to review by Rules Team
Thanks for the answers, but I've got one more (for now).
Can PA cards be burned to gain xtra votes during a blood hunt? I was
outvoted (deciding the ruling that is) during my last Jyhad massacre,
but was pretty sure you couldn't. What's the answer?
Badger
[ quoted text not captured ]
Unfortunately your enemies are right on this one. Any Methuselah can burn
PA cards or the Edge during a blood/wild hunt, titled vampires can cast
votes, and locations and other abilities that give votes can be used
PROVIDED they don't say "gives votes during political action" or words to
that effect. But because a blood/wild hunt is not a Political Action,
no-one can play reaction cards or action modifiers.