James Coupe <ja...@obeah.demon.co.uk.SPAMSPAMSPAMSPAMEGGSCHIPSSPAM> wrote:
> There are no restrictions on putting cards in your deck apart from
> banned cards, which are:
>
> Monocle of Clarity, Stake (from Jyhad), Rowan Ring
> The three cards which deal with Ante cards (can't remember names).
Also included: Madness of the Bard (so as to not penalize tournament
players whose native language happens to be something other than
English (or whatever language the tourney is being run in).
This card was added in July, 1997 (complete rules follow).
OFFICIAL RULES FOR VAMPIRE: THE ETERNAL STRUGGLE(TM)
SANCTIONED TOURNAMENTS
Effective July 1, 1997
IMPORTANT NOTE REGARDING ALL OPTIONAL RULES: Tournament Organizers,
Tournament Officials, and Judges who choose to use any rule marked
"OPTIONAL" must provide adequate notice to participants prior to the
beginning of the tournament. Optional rules may not be invoked or altered
either by Tournament Officials or players at any other time.
I. DECK CONSTRUCTION
1. Vampire: The Eternal Struggle tournament decks may be built using
cards from the Jyhad, Vampire: The Eternal Struggle, Dark Sovereigns,
Ancient Hearts, and The Sabbat card sets. Cards from new releases may not
be included in sanctioned tournament play until 30 (thirty) days
following the retail release date. If you use cards from more than one
set, read the rules on marked decks (see Deck Construction Rules #4).
Optional Rule: Prior to the beginning of a sanctioned tournament, the
Judge may declare that players who build decks from cards from both Jyhad
and Vampire: The Eternal Struggle sets should ensure that between forty
and sixty percent of their library be from the Jyhad set. The tournament
coordinator must announce and advertise use of this rule prior to the
start of the tournament.
2. The crypt must contain a minimum of 12 (twelve) Vampire cards. There
is no maximum on the number of Vampires that can be in your crypt. The
library will contain a minimum of 60 (sixty) cards and maximum of 90
(ninety) cards total.
Optional Rule: The Judge may declare that players may build their crypts
with cards from either Vampire: The Eternal Struggle or Jyhad, but not
both.
3. The Banned List: The following cards are banned from tournament play:
* Cunctator Motion (V:TES)
* High Stakes (V:TES)
* Rowan Ring (Jyhad)
* Stake (Jyhad)
* Monocle of Clarity (Jyhad)
* Playing For Keeps (Dark Sovereigns)
* Madness of the Bard (Dark Sovereigns)
Some cards on the Banned List are not allowed because they clearly state
that they are only usable if playing for ante. Wagering ante is not
required in a Vampire: The Eternal Struggle tournament (see General Floor
Rules #2). Any future cards that make the same statement will
subsequently be banned. This list may be modified by the Director of the
DCI as necessary.
4. Marked Decks: If a competitor or Tournament Official has reason to
believe another contestant has marked his or her deck, the Judge may
inspect the deck. If any of the deck-stacking restrictions described
below are breached, this is considered a Declaration of Forfeiture, and
the contestant will be removed from the tournament.
All library cards from the Jyhad or Vampire: The Eternal Struggle card
sets must be of sufficiently mixed card types -- that is, Master cards
must appear with both Jyhad backs and Vampire: The Eternal Struggle
backs, or Jyhad cards must include at least three different card types.
II. ADJUDICATION and PLAYING AREAS
1. Vampire: The Eternal Struggle tournaments will be presided over by a
Judge, who may be assisted by as many Tournament Officials as necessary.
Neither the Judge nor the Tournament Officials may play in a tournament
that they are adjudicating. A Judge may be required to interpret rules,
interpret a Declaration of Forfeiture, or make any other adjudication as
necessary during the tournament. The Judge is also responsible for
maintaining the tournament records. Tournament Officials will aid by
answering rules questions on the floor, assisting with matching players
for a new round, and making themselves available to the Judge for any
other required assistance. The Judge may overrule any decision made by a
Tournament Official. The decision of the Judge is always final.
2. An index card (or reasonable facsimile) with a player's name and other
tournament information will be prepared for each player in the
tournament. Cards will be shuffled and grouped randomly before tables are
assigned for each round of the tournament (excluding finals).
Alternatively, tournaments may use a computerized system for generating
random groupings for each round, provided that the Judge can keep
accurate records of each player's points throughout the tournament.
3. For each round, players will be randomly assigned in groups of 5
(five). In the event that the number of players is not evenly divisible
by five, players should be assigned in groups of four and five; most
groups should consist of five players.
4. Each table has five positions (numbered one through five) arranged
clockwise around the table. The first player assigned to a table occupies
position one, the second player occupies position two, and so on. When
play begins for the round, the player in position one plays first (with
one transfer allowed), followed by the player in position two (with two
transfers allowed), and so forth. At tables with only four players, the
empty position for turn rotation is ignored.
III. GENERAL FLOOR RULES
1. Players must use the same deck they have at the beginning of the
tournament throughout the tournament. Changing or altering a tournament
deck during the tournament may be interpreted by the Judge as a
Declaration of Forfeiture.
2. Players are not required to wager ante during the tournament. Players
may play for ante, provided that all participants at the table give their
consent, though this agreement does not allow the inclusion of banned
ante cards in a tournament deck. Ante cards won in a tournament must be
kept separate from the tournament deck and may not be used in the
tournament in any capacity. If the loss of ante cards from a player's
deck reduces the deck below 60 (sixty) cards, the player no longer has a
legal tournament deck and will be removed from the tournament.
3. A player may use plastic card sleeves or other protective devices on
cards. If a player chooses to exercise this option, all cards in the
player's deck and sideboard must be placed in these devices in an
identical manner. If the sleeves feature holograms or other similar
markings, cards must be inserted into the sleeves so that these markings
appear only on the face of the cards. If for any reason a player's
opponent wishes a player to remove the sleeves/protective devices, he or
she may request this prior to the beginning of any duel, and the player
must immediately comply. A player may also request that the Judge
inspect their opponent's sleeves/devices prior to the beginning of any
duel. The Judge may choose to disallow a player's sleeves if they are
obviously marked, worn or otherwise in poor condition that may interfere
with shuffling or game play. Sleeves may always be used to mark a
player's card if said card is in the opponent's playing field.
4. The use of "proxy" cards in the tournament deck is not allowed. A
proxy card is one that has been placed into the deck to represent another
card. For example, using a card with the words "Aaron's Feeding Razor"
written on it because the player doesn't want to play with his actual
Aaron's Feeding Razor will not be permitted.
5. Players must keep the cards in their hands above the level of the
playing surface at all times. If any player violates this rule, the Judge
may issue a warning to the player or interpret the violation as a
Declaration of Forfeiture, at the Judge's discretion.
6. Players may not have any outside assistance during a match. If a
player violates this rule, the Judge may issue a warning to the player or
interpret the violation as a Declaration of Forfeiture, at the Judge's
discretion.
7. Unsportsmanlike conduct will not be tolerated at a tournament.
Players, Judges, and Tournament Officials will conduct themselves in a
polite, respectable, and sportsmanlike manner. Any player who is
excessively belligerent, argumentative, hostile, or unsportsmanlike may
receive a warning or have this behavior interpreted as a Declaration of
Forfeiture, at the Judge's discretion.
8. Players must take their turns in a timely fashion. While taking time
to think through a situation is acceptable, stalling for time is not. If
the Judge feels that a player is stalling to take advantage of a time
limit, the Judge may issue a warning or interpret the stalling as a
Declaration of Forfeiture, at the Judge's discretion.
IV. SPECIAL FLOOR RULES
1. Repeat Action rule: No single vampire can repeat an action in a turn.
This refers to the particular action type. For example, a vampire which
successfully bleeds its prey via Computer Hacking, then untaps via Freak
Drive, cannot perform any bleeding action again whatsoever that turn,
regardless of whether or not it is a Computer Hacking action.
2. Vote Replenishment rule: Players do not replenish their hands as a
result of using political action cards as extra votes until the end of
their turn.
V. SCORING
1. One player at each table will be appointed as that table's scorekeeper
by a tournament official. At the conclusion of each round, a tournament
official will collect the scores for that table from the scorekeeper and
register the standings with the Judge.
2. There are two different types of points used in a Vampire: The Eternal
Struggle tournament. They are listed here in descending order of status.
Victory points are awarded when a player's prey is ousted and when a
player survives a round. Tournament points are awarded based on a
player's table ranking at the end of a round.
3. A player receives 1 (one) victory point each time he or she ousts his
or her prey during the game. A player receives an additional half (.5)
victory point if he or she has not been ousted by the end of the round,
unless that player is the last one surviving at the table, in which case,
he or she gets a full victory point (as outlined in the Vampire: The
Eternal Struggle rules). Players are then ranked at their table from
First to Fifth, where the player with the most victory points places
First.
4. Tournament points are awarded each round as follows, provided that
table had five players at the beginning of the round: First = 60 pts.,
Second = 48 pts., Third = 36 pts., Fourth = 24 pts., Fifth = 12 pts. If
only four players are at a table, they are ranked as First, Second,
Fourth, and Fifth. Third place slot is taken by the "table bye" (an empty
position). If more than one player is tied for a certain table ranking,
the tournament points contended will be averaged (see Scoring Examples
below).
Scoring Examples:
Example 1: Five players are at the table. Players A and B each ousted one
prey and survived the round. Players C and D were the unfortunates ousted
by A and B, and they did not oust any prey. Player E ousted no one, but
survived the round. Players A and B each receive one-and-one-half victory
points (one oust plus survival each); player E receives one-half (for
surviving); and players C and D receive no victory points. Players A and
B tie for First (which really means First and Second), so they each
receive 54 Tournament points ([60+48] / 2 = 54). Player E is clearly
Third, and receives 36 Tournament points. Players C and D tie for Fourth
(Fourth and Fifth), and each receives 18 tournament points ([24+12] / 2 =
18).
Example 2: Four players are at the table. Player A ousts one prey and
survives the round. Neither player B nor C ousted prey, but both
survived. Player D was player A's victim. Player A receives
one-and-one-half victory points; players B and C each get one-half of a
point; and player D gets no points. Player A is clearly First, receiving
60 tournament points. Players B and C tie for Second (which is really
Second and Fourth because Third goes to the "table bye") and each
receives 36 tournament points ([48+24 / 2 = 36]). Player D is in Fifth
with 12 tournament points.
VI. ROUNDS
1. Vampire: The Eternal Struggle tournaments shall consist of a minimum
of three (3) rounds. Each round must have a time limit declared by the
Judge, with a minimum time limit of two (2) hours. The tournament
coordinator must announce and advertise this time limit prior to the
tournament. When only 5 (five) minutes remain in the allotted tournament
time, the Judge should issue a five-minute warning.
2. All play from a round will cease immediately when the Judge announces
that the round is over. Players in mid-turn will be permitted to complete
that turn before scores are calculated, up to a maximum time of one
minute. "A player in mid-turn" is defined as a someone who, during his or
her turn, has finished untapping all of his or her cards in play that
could be untapped at that time.
3. Each tournament must consist of a number of rounds determined by the
Judge, with a minimum of 3 (three) rounds. The 5 (five) players with the
highest total victory points from all three rounds advance to the final
round. In a tie, the player with more tournament points from prior rounds
advances to the final (first-degree tiebreaker). Finalists will be rated
First through Fifth by victory points.
VII. FINALS
1. Table positions are not assigned in the final round. Instead, the
first finalist has his or her choice of position, then the second
finalist, and so on. Play for the final round commences normally.
2. At the conclusion of the final round, the player with the most victory
points from the final round alone is the winner of the tournament, with
other players ranked accordingly by victory points. In case of ties, blood
points from the final round alone are used as the tiebreaker.
Failure to adhere to the above rules, or any other rules specific to a
particular tournament, may be interpreted by the Judge as a Declaration of
Forfeiture. Only the Judge may make an interpretation of a Declaration of
Forfeiture.
Rules note: The Director of the DCI reserves the exclusive right to add,
delete, alter, transmute, switch, revise in second edition, seduce, Blood
Bond, Dominate, Obfuscate, vote in or out with any Primogen, Prince, or
Justicar that ever has been or ever will be printed, or in any other way
change these or any other official Duelists' Convocation rules, in whole
or in part, with or without notice, at any time that it is deemed
necessary or desirable. This right is non-negotiable.
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