rec.games.trading-cards.jyhad

Question: Using Sabbat in Tourney

4 messages from 4 participants · 03 November 1997 – 07 November 1997
original thread on Google Groups

PDB6

Todd Banister wrote: "I have not been able to find the offical ruling on the web sites so I will have to ask the newsgroup. My question is can you use Sabbat and non-Sabbat (VTES, DS, AH) in the same deck? Can you mix the crypts? The libraries? " Yup, you can mix the cards in your libraries and Crypts. You can have Regular Kindred and Sabbat Vampires walk hand in hand. You can send an Anti-Nosferatu to rescue a Toreador from Torpor. You can mix cards freely. The only thing you may need to worry about is if the tourney is enforcing a card back rule, where you may not be able to use old Jyhad cards in your Library/Crypt if you are using VTES/Sabbat/DS/AH, just because of the back difference. Regardless, you can always use any mix of cards and vampires in your deck. Peter D Bakija PD...@aol.com "She couldn't have dressed up like Xena?" -Willow

James Coupe

In article <01bce7a6$c51f9520$13f071ce@doctor>, Todd Banister <T_Banister@Premier-Lending****.com> writes >I have not been able to find the offical ruling on the web sites so I will >have to ask the newsgroup. My question is can you use Sabbat and non-Sabbat >(VTES, DS, AH) in the same deck? Yes. Some people choose not to as a matter of taste in either constructing a deck or announcing a game/tournaments but every tournament will allow you to mix backs. > Can you mix the crypts? Yes - but watch the backs if you use Jyhad as well. Most people say you can only use one type of back (ie all Jyhad or all backs with V:TES on them). >The libraries? Yes. Correct. Again, watch the backs. Normal playgroups are normally fine but tourneys say if you have any Jyhad in there, then the backs have got to be between 40% and 60% Jyhad. But you can have Sabbat in there. > I >think you should be able to mix the cards as long as you follow the card >text. I think this is correct because of the card named Pack Tactics in >Sabbat specifically says that Elder Intervention (a VTES) card can not be >used. If it was a blanket ruling that only Sabbat cards could be used in a >Sabbat deck, this clarification would not be mentioned. Could someone >please email me direct or post the ruling on using Sabbat cards 'cause I am >trynig to get my deck ready for the crusade. :) Thanks ahead of the time. > There are no restrictions on putting cards in your deck apart from banned cards, which are: Monocle of Clarity, Stake (from Jyhad), Rowan Ring The three cards which deal with Ante cards (can't remember names). After that, though, you can have as many cards as you want. So if you want to have Praxis Seizure: Seattle from V:TES and Awe from sabbat you're fine, and you can have both Anson from V:TES and Sela from Sabbat in there (of course, Sela can't become a Prince though because she's not in the camarilla). You could have a Sabbat Leather Jacket and a Dark Sovereigns Burning Wrath just fine - and have Nakova (AH) and Cameron (Sab) in the deck. The only real thing you have to watch is card *backs* not card *sets*. And, of course, the banned cards. If you haven't got any Jyhad cards though, you can more or less construct any deck you choose. Many tourneys, though, will let you get away with mixed backs just so long as you cover the cards with black card covers or use a see-through cover with another card on top (eg Netrunner, Magic). -- James Coupe (remove items of food to reply via e-mail) Dick: I lost your number.... Lucy: I work at the sheriff's office! You could have dialed 911!

LSJ

James Coupe <ja...@obeah.demon.co.uk.SPAMSPAMSPAMSPAMEGGSCHIPSSPAM> wrote: > There are no restrictions on putting cards in your deck apart from > banned cards, which are: > > Monocle of Clarity, Stake (from Jyhad), Rowan Ring > The three cards which deal with Ante cards (can't remember names). Also included: Madness of the Bard (so as to not penalize tournament players whose native language happens to be something other than English (or whatever language the tourney is being run in). This card was added in July, 1997 (complete rules follow). OFFICIAL RULES FOR VAMPIRE: THE ETERNAL STRUGGLE(TM) SANCTIONED TOURNAMENTS Effective July 1, 1997 IMPORTANT NOTE REGARDING ALL OPTIONAL RULES: Tournament Organizers, Tournament Officials, and Judges who choose to use any rule marked "OPTIONAL" must provide adequate notice to participants prior to the beginning of the tournament. Optional rules may not be invoked or altered either by Tournament Officials or players at any other time. I. DECK CONSTRUCTION 1. Vampire: The Eternal Struggle tournament decks may be built using cards from the Jyhad, Vampire: The Eternal Struggle, Dark Sovereigns, Ancient Hearts, and The Sabbat card sets. Cards from new releases may not be included in sanctioned tournament play until 30 (thirty) days following the retail release date. If you use cards from more than one set, read the rules on marked decks (see Deck Construction Rules #4). Optional Rule: Prior to the beginning of a sanctioned tournament, the Judge may declare that players who build decks from cards from both Jyhad and Vampire: The Eternal Struggle sets should ensure that between forty and sixty percent of their library be from the Jyhad set. The tournament coordinator must announce and advertise use of this rule prior to the start of the tournament. 2. The crypt must contain a minimum of 12 (twelve) Vampire cards. There is no maximum on the number of Vampires that can be in your crypt. The library will contain a minimum of 60 (sixty) cards and maximum of 90 (ninety) cards total. Optional Rule: The Judge may declare that players may build their crypts with cards from either Vampire: The Eternal Struggle or Jyhad, but not both. 3. The Banned List: The following cards are banned from tournament play: * Cunctator Motion (V:TES) * High Stakes (V:TES) * Rowan Ring (Jyhad) * Stake (Jyhad) * Monocle of Clarity (Jyhad) * Playing For Keeps (Dark Sovereigns) * Madness of the Bard (Dark Sovereigns) Some cards on the Banned List are not allowed because they clearly state that they are only usable if playing for ante. Wagering ante is not required in a Vampire: The Eternal Struggle tournament (see General Floor Rules #2). Any future cards that make the same statement will subsequently be banned. This list may be modified by the Director of the DCI as necessary. 4. Marked Decks: If a competitor or Tournament Official has reason to believe another contestant has marked his or her deck, the Judge may inspect the deck. If any of the deck-stacking restrictions described below are breached, this is considered a Declaration of Forfeiture, and the contestant will be removed from the tournament. All library cards from the Jyhad or Vampire: The Eternal Struggle card sets must be of sufficiently mixed card types -- that is, Master cards must appear with both Jyhad backs and Vampire: The Eternal Struggle backs, or Jyhad cards must include at least three different card types. II. ADJUDICATION and PLAYING AREAS 1. Vampire: The Eternal Struggle tournaments will be presided over by a Judge, who may be assisted by as many Tournament Officials as necessary. Neither the Judge nor the Tournament Officials may play in a tournament that they are adjudicating. A Judge may be required to interpret rules, interpret a Declaration of Forfeiture, or make any other adjudication as necessary during the tournament. The Judge is also responsible for maintaining the tournament records. Tournament Officials will aid by answering rules questions on the floor, assisting with matching players for a new round, and making themselves available to the Judge for any other required assistance. The Judge may overrule any decision made by a Tournament Official. The decision of the Judge is always final. 2. An index card (or reasonable facsimile) with a player's name and other tournament information will be prepared for each player in the tournament. Cards will be shuffled and grouped randomly before tables are assigned for each round of the tournament (excluding finals). Alternatively, tournaments may use a computerized system for generating random groupings for each round, provided that the Judge can keep accurate records of each player's points throughout the tournament. 3. For each round, players will be randomly assigned in groups of 5 (five). In the event that the number of players is not evenly divisible by five, players should be assigned in groups of four and five; most groups should consist of five players. 4. Each table has five positions (numbered one through five) arranged clockwise around the table. The first player assigned to a table occupies position one, the second player occupies position two, and so on. When play begins for the round, the player in position one plays first (with one transfer allowed), followed by the player in position two (with two transfers allowed), and so forth. At tables with only four players, the empty position for turn rotation is ignored. III. GENERAL FLOOR RULES 1. Players must use the same deck they have at the beginning of the tournament throughout the tournament. Changing or altering a tournament deck during the tournament may be interpreted by the Judge as a Declaration of Forfeiture. 2. Players are not required to wager ante during the tournament. Players may play for ante, provided that all participants at the table give their consent, though this agreement does not allow the inclusion of banned ante cards in a tournament deck. Ante cards won in a tournament must be kept separate from the tournament deck and may not be used in the tournament in any capacity. If the loss of ante cards from a player's deck reduces the deck below 60 (sixty) cards, the player no longer has a legal tournament deck and will be removed from the tournament. 3. A player may use plastic card sleeves or other protective devices on cards. If a player chooses to exercise this option, all cards in the player's deck and sideboard must be placed in these devices in an identical manner. If the sleeves feature holograms or other similar markings, cards must be inserted into the sleeves so that these markings appear only on the face of the cards. If for any reason a player's opponent wishes a player to remove the sleeves/protective devices, he or she may request this prior to the beginning of any duel, and the player must immediately comply. A player may also request that the Judge inspect their opponent's sleeves/devices prior to the beginning of any duel. The Judge may choose to disallow a player's sleeves if they are obviously marked, worn or otherwise in poor condition that may interfere with shuffling or game play. Sleeves may always be used to mark a player's card if said card is in the opponent's playing field. 4. The use of "proxy" cards in the tournament deck is not allowed. A proxy card is one that has been placed into the deck to represent another card. For example, using a card with the words "Aaron's Feeding Razor" written on it because the player doesn't want to play with his actual Aaron's Feeding Razor will not be permitted. 5. Players must keep the cards in their hands above the level of the playing surface at all times. If any player violates this rule, the Judge may issue a warning to the player or interpret the violation as a Declaration of Forfeiture, at the Judge's discretion. 6. Players may not have any outside assistance during a match. If a player violates this rule, the Judge may issue a warning to the player or interpret the violation as a Declaration of Forfeiture, at the Judge's discretion. 7. Unsportsmanlike conduct will not be tolerated at a tournament. Players, Judges, and Tournament Officials will conduct themselves in a polite, respectable, and sportsmanlike manner. Any player who is excessively belligerent, argumentative, hostile, or unsportsmanlike may receive a warning or have this behavior interpreted as a Declaration of Forfeiture, at the Judge's discretion. 8. Players must take their turns in a timely fashion. While taking time to think through a situation is acceptable, stalling for time is not. If the Judge feels that a player is stalling to take advantage of a time limit, the Judge may issue a warning or interpret the stalling as a Declaration of Forfeiture, at the Judge's discretion. IV. SPECIAL FLOOR RULES 1. Repeat Action rule: No single vampire can repeat an action in a turn. This refers to the particular action type. For example, a vampire which successfully bleeds its prey via Computer Hacking, then untaps via Freak Drive, cannot perform any bleeding action again whatsoever that turn, regardless of whether or not it is a Computer Hacking action. 2. Vote Replenishment rule: Players do not replenish their hands as a result of using political action cards as extra votes until the end of their turn. V. SCORING 1. One player at each table will be appointed as that table's scorekeeper by a tournament official. At the conclusion of each round, a tournament official will collect the scores for that table from the scorekeeper and register the standings with the Judge. 2. There are two different types of points used in a Vampire: The Eternal Struggle tournament. They are listed here in descending order of status. Victory points are awarded when a player's prey is ousted and when a player survives a round. Tournament points are awarded based on a player's table ranking at the end of a round. 3. A player receives 1 (one) victory point each time he or she ousts his or her prey during the game. A player receives an additional half (.5) victory point if he or she has not been ousted by the end of the round, unless that player is the last one surviving at the table, in which case, he or she gets a full victory point (as outlined in the Vampire: The Eternal Struggle rules). Players are then ranked at their table from First to Fifth, where the player with the most victory points places First. 4. Tournament points are awarded each round as follows, provided that table had five players at the beginning of the round: First = 60 pts., Second = 48 pts., Third = 36 pts., Fourth = 24 pts., Fifth = 12 pts. If only four players are at a table, they are ranked as First, Second, Fourth, and Fifth. Third place slot is taken by the "table bye" (an empty position). If more than one player is tied for a certain table ranking, the tournament points contended will be averaged (see Scoring Examples below). Scoring Examples: Example 1: Five players are at the table. Players A and B each ousted one prey and survived the round. Players C and D were the unfortunates ousted by A and B, and they did not oust any prey. Player E ousted no one, but survived the round. Players A and B each receive one-and-one-half victory points (one oust plus survival each); player E receives one-half (for surviving); and players C and D receive no victory points. Players A and B tie for First (which really means First and Second), so they each receive 54 Tournament points ([60+48] / 2 = 54). Player E is clearly Third, and receives 36 Tournament points. Players C and D tie for Fourth (Fourth and Fifth), and each receives 18 tournament points ([24+12] / 2 = 18). Example 2: Four players are at the table. Player A ousts one prey and survives the round. Neither player B nor C ousted prey, but both survived. Player D was player A's victim. Player A receives one-and-one-half victory points; players B and C each get one-half of a point; and player D gets no points. Player A is clearly First, receiving 60 tournament points. Players B and C tie for Second (which is really Second and Fourth because Third goes to the "table bye") and each receives 36 tournament points ([48+24 / 2 = 36]). Player D is in Fifth with 12 tournament points. VI. ROUNDS 1. Vampire: The Eternal Struggle tournaments shall consist of a minimum of three (3) rounds. Each round must have a time limit declared by the Judge, with a minimum time limit of two (2) hours. The tournament coordinator must announce and advertise this time limit prior to the tournament. When only 5 (five) minutes remain in the allotted tournament time, the Judge should issue a five-minute warning. 2. All play from a round will cease immediately when the Judge announces that the round is over. Players in mid-turn will be permitted to complete that turn before scores are calculated, up to a maximum time of one minute. "A player in mid-turn" is defined as a someone who, during his or her turn, has finished untapping all of his or her cards in play that could be untapped at that time. 3. Each tournament must consist of a number of rounds determined by the Judge, with a minimum of 3 (three) rounds. The 5 (five) players with the highest total victory points from all three rounds advance to the final round. In a tie, the player with more tournament points from prior rounds advances to the final (first-degree tiebreaker). Finalists will be rated First through Fifth by victory points. VII. FINALS 1. Table positions are not assigned in the final round. Instead, the first finalist has his or her choice of position, then the second finalist, and so on. Play for the final round commences normally. 2. At the conclusion of the final round, the player with the most victory points from the final round alone is the winner of the tournament, with other players ranked accordingly by victory points. In case of ties, blood points from the final round alone are used as the tiebreaker. Failure to adhere to the above rules, or any other rules specific to a particular tournament, may be interpreted by the Judge as a Declaration of Forfeiture. Only the Judge may make an interpretation of a Declaration of Forfeiture. Rules note: The Director of the DCI reserves the exclusive right to add, delete, alter, transmute, switch, revise in second edition, seduce, Blood Bond, Dominate, Obfuscate, vote in or out with any Primogen, Prince, or Justicar that ever has been or ever will be printed, or in any other way change these or any other official Duelists' Convocation rules, in whole or in part, with or without notice, at any time that it is deemed necessary or desirable. This right is non-negotiable. -------------------==== Posted via Deja News ====----------------------- http://www.dejanews.com/ Search, Read, Post to Usenet

Robert Goudie

James Coupe wrote: > > > Can you mix the crypts? > > Yes - but watch the backs if you use Jyhad as well. Most people say > you can only use one type of back (ie all Jyhad or all backs with V:TES on > them). The official tournament rules have no restriction on mixing crypt backs. There is an optional rule that may be announced in advance of the tournament prohibiting mixed crypt backs. > >The libraries? > > Yes. Correct. Again, watch the backs. Normal playgroups are > normally fine but tourneys say if you have any Jyhad in there, then the > backs have got to be between 40% and 60% Jyhad. But you can have Sabbat in > there. The default is no restriction on mixing card backs in the library. Again, there is an optional rule that may be announced enforcing the 40% - 60% ratio. Whether the optional rules are used or not doesn't remove the rules' restriction against marking your deck. So even if you can freely mix your library you'd want to make certain that all of your deflections aren't jyhad and the rest of the library is VTES, for example. -Robert ...................................................................... :The opinions expressed here are strictly my own delusional ramblings: :and do not reflect the opinions of The Walt Disney Company. : : : :Robert Goudie robert...@studio.disney.com: :LA V:tES Tournament Info www.cs.ucr.edu/~ezix/other/rg/vtourn_1.html: :....................................................................: : Don Tomas Special Edition * V:tES * Chivas Regal * r.a.i.f. * TNMS : :....................................................................: