talo...@yahoo.ca (Geoff) writes:
[ quoted text not captured ]
There are several ways not listed above, and probably more anyway.
The action ends immediately (which is basically a fizzle) if control
of the acting minion is lost. For instance, imagine using a
Temptation whilst another minion was acting during your minion phase
under a Madness Network.
If a minion requires a piece of equipment to perform an action and -
during the action - that piece of equipment goes away (is stolen,
burned etc.) then the action fizzles. Imagine being blocked on a
Bomb-driven action. You burn the Bomb during the combat, or the Bomb
is stolen. Doesn't matter. On a later strike, you Form of Mist to
continue the action. The action fizzles upon resolution.
By extension of this second one into a parallel ruling, I'm wondering
what happens if you play Weakness on someone with a Serpentis
discipline card, burning it, only for them to Form of Mist (or other
continue action card) in order to carry on the action. Similarly,
Changeling Skin Mask or similar. Equipment seems to be handle by
Thomas Wylie's RTR 19960221. Were either situation to come up
(Weakness is somewhat unlikely!) in actual play and I couldn't find a
ruling, I'd be inclined to rule fizzling, however.
Any requirement for the target minion which is broken by the time the
action would resolve causes the action to fizzle -
http://groups.google.com/groups?selm=3D3FE40B.8B58C24C%40white-wolf.com
provides the example of Mind Numb, Form of Mist and a Starshell
Grenade Launcher being used to tap the target minion, meaning it's no
longer an eligible target. (This parallels the Harass ruling.)
--
James Coupe
PGP Key: 0x5D623D5D Who's ever heard of that, though!
EBD690ECD7A1FB457CA2 Designing a deck that just calls votes.
13D7E668C3695D623D5D That's crazy talk, there.