rec.games.trading-cards.jyhad

Dreams Of The Sphinx Q

11 messages from 9 participants · 15 January 2001 – 16 January 2001
original thread on Google Groups

Sithlord

I apologize for bringing this up if it has been already mentioned, but are the abilities of Dreams of the Sphinx optional? i.e. Can someone tap thrice the card and have 3 times a nine card hand size for example (or say, twice to gain an additional pool if he has the Edge and once to have a 9 card hand size), or must you use once each of its abilities? The card doesn't clarify this.. TIA sithlord

Reyda

"Sithlord" <ari...@hotmail.com> a écrit dans le message news: 93tjl2$blkrk$1...@ID-67156.news.dfncis.de... [ quoted text not captured ] It's up to you. You choose what the card will do for you. If you want to use it only for pool gain, on ly for increased hand or only for additional transfer, there's no problem at all.

inr...@my-deja.com

As i read it you may tap it to gain one of the effects on the card, and then you can not retap it until after your next untap phase. An interesting question would be could you tap it in your untap, then untap it and then tap it again, I'd assume not, but I can't remember if untaping things is maditorily first and then you can order things as you like. Cameron Sent via Deja.com http://www.deja.com/

Hardy Range

<inr...@my-deja.com> schrieb im Newsbeitrag news:93tmpd$dq0$1...@nnrp1.deja.com... [ quoted text not captured ] You must indeed untap all of your tapped cards at the beginning of your untap phase. All other effects happen after you have untapped. Barring card text to the contrary, you do not have the option to not untap a card. Only after this are you allowed to order other effects that happen in your untap phase as you like. Sabbat War Rulebook [4.] -- Hardy Range hardy...@gmx.de

LSJ

"Reyda" <re...@noos.fr> wrote: > "Sithlord" <ari...@hotmail.com> a écrit: > > are > > the abilities of Dreams of the Sphinx optional? [...] > > or must you use once each of its abilities? > > It's up to you. You choose what the card will do for you. If you want > to use it only for pool gain, on ly for increased hand or only for > additional transfer, there's no problem at all. Correct. -- LSJ (vte...@white-wolf.com) VTES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/ [ quoted text not captured ]

oaflord

Hardy Range <hardy...@gmx.de> wrote in message news:93ud6b$ehk$1...@news.cityweb.de... > > You must indeed untap all of your tapped cards at the beginning of your > untap phase. All other effects happen after you have untapped. > Barring card text to the contrary, you do not have the option to not untap a > card. > Only after this are you allowed to order other effects that happen in your > untap phase as you like. > > Sabbat War Rulebook [4.] > All of this aside, DotS is still and quite possibly will be for some time one of the best cards out there. Versatlity is the key, and DotS has it in spades. Two in every deck. You can't not find a use for it (sorry for the double negative). oAFLORD aka Thomas Kuster Prince of Caledon "Of Man's first disobedience, and the fruit Of that forbidden tree whose mortal taste Brought death into the world, and all our woe." John Milton Paradise Lost. Book i. Line 1.

Frederick Scott

oaflord wrote: > All of this aside, DotS is still and quite possibly will be for some time > one of the best cards out there. Versatlity is the key, and DotS has it in > spades. Two in every deck. You can't not find a use for it (sorry for the > double negative). Versatility is exactly the reason I never use this card, "one of the best cards out there". Who can find a spot for one in a deck, let alone two, when there's almost always a bunch of master cards out there better focused to the exact needs of whatever type of deck you've created? Fred

Derek Ray

On Mon, 15 Jan 2001 16:48:28 GMT, Frederick Scott <fre...@netcom.com> wrote: [ quoted text not captured ] "Increase your hand size by two" is the function I find myself using it most for, something which no other Master card can do. This card is highly useful in toolbox decks, and is pretty damn good in focused decks as well; it lets you get to the stuff you need RIGHT then, and sits around impervious to everything except contesting until you actually need it. -- Derek Goon-of-the-Month club member "In a MAN's game, you tap things that block." -- F. Scott, 2001

oaflord

Frederick Scott <fre...@netcom.com> wrote in message news:3A632AEA...@netcom.com... [ quoted text not captured ] Hear ye... hear ye.... 3 good reasons to like Dreams of the Sphinx... 1. Increase hand size by two for remainder of turn... 6 extra cards quicker can be the winner. Drawing key cards is critical to the game. Elder Libraries can be Arsoned. FotBoN can be stolen. How can DotS not be useful in a focused deck? 2. Art Museum ability... This can bring your focused vamps out maybe a turn earlier? While the permanent versions, Eco-Terrorists, etc. may have the ability to create a mini-blood machine, DotS is the quick fix for the Beast on turn 1 with an Info-Highway, or a Volker without the IH. (if lucky enough to be seated with 4 transfers to start) 3. Extra edge blood... yes not for everyone, but I played in a game just one half hour ago, and used all three abilities once, if you have the edge and the chance is there, you take it... So, while I may agree that the 3rd ability may not be everyone's cup of tea, I believe that you could use DotS easily in any deck. Who can find a spot let alone two? I can. The majority of my decks are less than 90 cards anyways. I cannot make a deck without at least one, and I will not make a deck without at least one. I am not trying to push the card on you Fred, I am just hoping that I can make you see the true greatness of this card. Yes, a Sudden Reversal can take it out, and yes it can be contested, but when all is said and done I will support the Dreams to the ends of the Earth. I truly believe that it is one of the best cards in the game. BUT... this is my opinion, and your opinion may differ... which is great! Remember opinions are worth exactly what you pay for them. Mine and yours. NOTHING. This is why the game is so good! Conversations like this one. Take no ill will from this Fred. I just love this card. [ quoted text not captured ]

Frederick Scott

oaflord wrote: > > Frederick Scott <fre...@netcom.com> wrote in message > news:3A632AEA...@netcom.com... > > oaflord wrote: > > > All of this aside, DotS is still and quite possibly will be for some > > > time one of the best cards out there. Versatlity is the key, and DotS has it > > > in spades. Two in every deck. You can't not find a use for it (sorry for > > > the double negative). > > > > Versatility is exactly the reason I never use this card, "one of the best > > cards out there". Who can find a spot for one in a deck, let alone two, when > > there's almost always a bunch of master cards out there better focused to the > > exact needs of whatever type of deck you've created? > > Hear ye... hear ye.... 3 good reasons to like Dreams of the Sphinx... > > 1. Increase hand size by two for remainder of turn... 6 extra cards quicker > can be the winner. Drawing key cards is critical to the game. Elder > Libraries can be Arsoned. FotBoN can be stolen. How can DotS not be useful > in a focused deck? I didn't say it wasn't useful. Fact is, that's useful in any deck, focused or not. Actually, it's more useful in the toolbox deck (as Derek indicated) because there you're more likely to be looking for a specific card out an assortment, while that's less often true while playing the focused deck. But no matter. That wasn't even the point I was trying to make. I was trying to point out that there's a limit to the number of master cards you want to put in a deck. And I used the word "focused" in reference to the master cards you've selected, not to describe the type of deck I was talking about. The point I was trying to make is that in most any kind of deck, you can usually (at least in my experience and given my judgment) find master cards that _FOR THAT DECK_ are more important to be using than Dreams of the Sphinx. So after filling my deck with those cards, there's no master slots left for DotS. It's "useful'. It's just not useful enough. > I cannot make a deck without at least one, and I will not make a deck > without at least one. I am not trying to push the card on you Fred, I am > just hoping that I can make you see the true greatness of this card. Sorry. I remain unmoved. I tend to get sold on a card by watching someone whip my butt with one. And that hasn't happened so far. (Though admittedly the card drawing function, as with The Barrens and Fraggy, is a little bit subtle and not very obvious to the user's opponent.) > BUT... this is my opinion, and your opinion may differ... which is great! > Remember opinions are worth exactly what you pay for them. Mine and yours. > NOTHING. This is why the game is so good! Conversations like this one. > Take no ill will from this Fred. Never do. This kind of stuff is a friendly pissing match about subjective judgment. In the back of my mind, there's even a little hope that someone will come up with a point to convince me about something. That's how you use Usenet to learn about the game. The people who stand their ground are the best resources on the net. Fred

Xian

"Frederick Scott" <fre...@netcom.com> wrote in message news:3A63D486...@netcom.com... > important to be using than Dreams of the Sphinx. So after filling my deck with > those cards, there's no master slots left for DotS. It's "useful'. It's just not > useful enough. I find it highly useful in pure combat decks. When you draw it, you may need the extra pool/transfer, or you might really need that extra hand size. This might even change from turn to turn. > Sorry. I remain unmoved. I tend to get sold on a card by watching someone > whip my butt with one. And that hasn't happened so far. (Though admittedly > the card drawing function, as with The Barrens and Fraggy, is a little bit subtle > and not very obvious to the user's opponent.) Yup. Barrens *and* DotS are great together. Rather subtle, admittedly, but highly useful. > Never do. This kind of stuff is a friendly pissing match about subjective > judgment. In the back of my mind, there's even a little hope that someone > will come up with a point to convince me about something. That's how you > use Usenet to learn about the game. The people who stand their ground are the > best resources on the net. Well, I haven't really made a point, just pointed out my own experience. YMMV. Still, especially in pure rush decks, where card slots are really tight, and you never know exactly what you'll need, it really helps. I'd prefer to have the Barrens out most of the time, but if I have both out, that's even better. If I just have DotS, I'll usually use it to get the pool, but in a tight spot, it can really clear up your hand. Xian