rec.games.trading-cards.jyhad

Examining Sections 6.2 and 6.2.3 of the Rulebook

10 messages from 6 participants · 11 June 2002 – 17 June 2002
original thread on Google Groups

Brian

[6.2] "If one attempt to block is unsuccessful, another attempt can be made. If no more attempts are made, then the action is successful, and the cost of the action is paid." This sounds like "when you decline to block, the action is successful and its cost is paid". [6.2.2] "Note that declining to block does not prevent a Methuselah from playing reaction cards later during the action." This sounds like "reactions (and implicitly action modifiers) can be played after declining to block". [6.2.2.2] If a block fails (the acting minion's stealth exceeds the blocker's intercept and the blocker's Methuselah cannot add or does not wish to add more intercept), either another attempt is made (with the same or a different minion) or the defending Methuselah declares that she will not make any further attempts to block the action. Note that this declaration is an event and so allows the acting Methuselah (and others) to play more cards and effects. This seems to restate [6.2.2], saying that once the defending Methuselah declines to block, there is time to play more effects. [6.2.3] If the action is successful (all block attempts were unsuccessful), then the cost of the action is paid, and the effects of the successful action take place. This again sounds like [6.2], saying "once all block attempts fail, the cost of the action is paid and its effects occur". [6.2] and [6.2.3] seem at first contradictory to [6.2.2] and [6.2.2.2], because an action modifier usually doesn't do much when an action is already successful. It looks like if you bleed, then once they don't block, you must pay the blood. Conditioning is too late, it's time for Freak Drive. And that's not how the game is currently played. Are the following correct?: I call "Protect Thine Own." I have 1 blood. The action isn't blocked, the referendum occurs. By now, I don't have the blood anymore (paid the cost of PTO when all declined to block me) so I can't play Awe to gain more than 1 vote. I Kine Dominance bleed someone with Didi Meyers, who has 2 blood. By [6.2] and [6.2.3] above, it seems like once my prey declines to block, I pay the 2 cost. Although I may still play Bonding, Threats etc. by [6.2.2] or [6.2.2.2], I cannot play Conditioning (to reduce my blood to 1 and make the action fail) because I now have 0 blood (the cost of Kine Dominance having been paid once the blockers declined). This is all well and good, but what about Deflections played after the cost is paid? It seems like [6.2] and [6.2.3] are misleading. If I've been playing correctly, an action isn't declared successful until long after it's gone unblocked. What are [6.2] and [6.2.3] about, besides confusing newbies? ____________ Also, relatedly, the rulebook states in [6.2.2.2] that "this declaration is an event and so allows the acting Methuselah (and others) to play more cards and effects." According to this, the defending Methuselah may make that declaration. From a previous post, we know that the acting Methuselah may declare the action blocked. Who declares the action over, and that it's too late to play modifiers? --Brian

GreySeer

"Brian" <firstco...@aol.com> wrote in message news:80bafd85.02061...@posting.google.com... [ quoted text not captured ] Correct. > I Kine Dominance bleed someone with Didi Meyers, who has 2 blood. By > [6.2] and [6.2.3] above, it seems like once my prey declines to block, > I pay the 2 cost. Although I may still play Bonding, Threats etc. by > [6.2.2] or [6.2.2.2], I cannot play Conditioning (to reduce my blood > to 1 and make the action fail) because I now have 0 blood (the cost of > Kine Dominance having been paid once the blockers declined). You could play Conditioning at any time during the action, but if you pay for Conditioning before the action is declared successful and then can't pay the cost of Kine Dominance the whole action fizzles. > This is all well and good, but what about Deflections played after the > cost is paid? It seems like [6.2] and [6.2.3] are misleading. If > I've been playing correctly, an action isn't declared successful until > long after it's gone unblocked. I don't see anything misleading about either. [6.2] simply says that you can try to block as many times as you like. If all block attempts fail then the action is successful. The cost of the action is then paid. [6.2.3] Simply says what happens when an action is successful, you pay the cost and the effects take place. > What are [6.2] and [6.2.3] about, besides confusing newbies? > ____________ > > Also, relatedly, the rulebook states in [6.2.2.2] that "this > declaration is an event and so allows the acting Methuselah (and > others) to play more cards and effects." > > According to this, the defending Methuselah may make that declaration. Of course. [6.2.2.2] deals with the defending Meth's choice to decline to attempt any further blocks, the acting Meth can hardly make that declaration. It then goes on to state that this is an event and hence the acting Meth may play further cards. > From a previous post, we know that the acting Methuselah may declare > the action blocked. > > Who declares the action over, and that it's too late to play > modifiers? The acting Meth always gets first option to play cards but as soon as someone plays a card, someone else can play a card in response. It usually goes, acting Meth then defending Meth, back and forth until both don't want to play cards anymore, but that's not always the case. Everyone eligible plays cards until no-one wants to play any cards anymore. The action begins to resolve when no-one wants to play more cards and the action is over when it has finished resolving ( pool has been removed, vampire is burned, vampire gets Masochism etc ).

Martin Bruset Solberg

It almost sounds like, if you are bleeding someone, you must play your bleeding modifiers before he decides to block. And that is certainly not how the game is played out. -Martin Brian <firstco...@aol.com> wrote in message news:80bafd85.02061...@posting.google.com... [ quoted text not captured ]

Joshua Duffin

"GreySeer" <e...@i.think.not> wrote in message news:ugdba1c...@news.supernews.com... > The acting Meth always gets first option to play cards but as soon as > someone plays a card, someone else can play a card in response. It usually > goes, acting Meth then defending Meth, back and forth until both don't want > to play cards anymore, but that's not always the case. Everyone eligible > plays cards until no-one wants to play any cards anymore. If you mean what I think you do, that's not quite right. By [1.6.1.6] "Sequencing" the acting Meth always goes first when more than one player wants to play a card or effect. So no one else can play any cards/effects until the acting Meth has played all the effects she wants to. (The exception is effects that need to be played as "interrupts", eg Direct Intervention.) If someone else *does* then play an effect, acting Meth again gets the next opportunity to play more effects. Then, others can "respond" to those again, and so on, until everyone's tired of playing effects. :-) Other than that, I think all your interpretations here were right. Josh well ordered

LSJ

Joshua Duffin wrote: > > "GreySeer" <e...@i.think.not> wrote in message > news:ugdba1c...@news.supernews.com... > > > The acting Meth always gets first option to play cards but as soon as > > someone plays a card, someone else can play a card in response. It usually > > goes, acting Meth then defending Meth, back and forth until both don't > want > > to play cards anymore, but that's not always the case. Everyone eligible > > plays cards until no-one wants to play any cards anymore. > > If you mean what I think you do, that's not quite right. > > By [1.6.1.6] "Sequencing" the acting Meth always goes first > when more than one player wants to play a card or effect. > So no one else can play any cards/effects until the acting > Meth has played all the effects she wants to. (The exception > is effects that need to be played as "interrupts", eg Direct > Intervention.) Correct. The "exception" is just an example of the acting Methuselah not being able to use 1.6.1.6 to skip steps. For instance, you can't play Fake Out without giving your opponent the opportunity to play Drawing Out the Beast. Likewise, you cannot play a second card without giving the other players to play "as X is played" effects on the first. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

GreySeer

"Joshua Duffin" <jtdu...@yahoo.com> wrote in message news:ae8786$4seic$1...@ID-121616.news.dfncis.de... > > "GreySeer" <e...@i.think.not> wrote in message > news:ugdba1c...@news.supernews.com... > > > The acting Meth always gets first option to play cards but as soon as > > someone plays a card, someone else can play a card in response. It usually > > goes, acting Meth then defending Meth, back and forth until both don't > want > > to play cards anymore, but that's not always the case. Everyone eligible > > plays cards until no-one wants to play any cards anymore. > > If you mean what I think you do, that's not quite right. Yeah, I forgot to also add that the acting Meth can play as many cards as (s)he likes before others can play cards, but of course there's also timing windows for special cases like DI. [ quoted text not captured ]

Brian

> Are the following correct?: > I call "Protect Thine Own." I have 1 blood. The action isn't > blocked, the referendum occurs. By now, I don't have the blood > anymore (paid the cost of PTO when all declined to block me) so I > can't play Awe to gain more than 1 vote. > > I Kine Dominance bleed someone with Didi Meyers, who has 2 blood. By > [6.2] and [6.2.3] above, it seems like once my prey declines to block, > I pay the 2 cost. Although I may still play Bonding, Threats etc. by > [6.2.2] or [6.2.2.2], I cannot play Conditioning (to reduce my blood > to 1 and make the action fail) because I now have 0 blood (the cost of > Kine Dominance having been paid once the blockers declined). I know I just posted these, but I was hoping for LSJ's input. I believe the answer to the second question is obvious (nobody plays Conditioning after the cost of Kine Dominance is played) but it seems as though the rulebook indicates otherwise. Perhaps there is something I missed? More generally, more importantly, does anyone care about this sort of post, consistancy/intelligibility of the rules? Or is this something which is better left up to the rules team and LSJ? I mean, I think it's interesting, but if I'm boring you guys or taxing your patience, I'll stop. :( [ quoted text not captured ]

LSJ

Brian wrote: > > > Are the following correct?: > > I call "Protect Thine Own." I have 1 blood. The action isn't > > blocked, the referendum occurs. By now, I don't have the blood > > anymore (paid the cost of PTO when all declined to block me) so I > > can't play Awe to gain more than 1 vote. > > > > I Kine Dominance bleed someone with Didi Meyers, who has 2 blood. By > > [6.2] and [6.2.3] above, it seems like once my prey declines to block, > > I pay the 2 cost. Although I may still play Bonding, Threats etc. by > > [6.2.2] or [6.2.2.2], I cannot play Conditioning (to reduce my blood > > to 1 and make the action fail) because I now have 0 blood (the cost of > > Kine Dominance having been paid once the blockers declined). > > I know I just posted these, but I was hoping for LSJ's input. The rulebook is designed to teach a player how to play the game as well as to be a reference. Therefore some of the sections are written with the goal of understanding being weighted higher than the goal of reference precision. [6.2] doesn't say that no effects can be played between the time that "no more blocks are made" and "the cost is paid". Likewise [6.2.3]. [ quoted text not captured ]

Brian

LSJ <vte...@white-wolf.com> wrote in message news:<3D0A3457...@white-wolf.com>... > Brian wrote: > > > > > Are the following correct?: > > > I call "Protect Thine Own." I have 1 blood. The action isn't > > > blocked, the referendum occurs. By now, I don't have the blood > > > anymore (paid the cost of PTO when all declined to block me) so I > > > can't play Awe to gain more than 1 vote. > The rulebook is designed to teach a player how to play the game as well > as to be a reference. Therefore some of the sections are written with > the goal of understanding being weighted higher than the goal of > reference precision. That makes sense. > [6.2] doesn't say that no effects can be played between the time that > "no more blocks are made" and "the cost is paid". Likewise [6.2.3]. So, how does the Awe thing work? Can I actually call Protect Thine Own, play Awe on it for all my blood, and then not pay the cost of PTO, making it unsuccessful? Or, is the cost paid before the referendum begins, instead of after the action? Mostly clarified, --Brian

The Lasombra

On 16 Jun 2002 16:51:16 -0700, firstco...@aol.com (Brian) wrote: >> [6.2] doesn't say that no effects can be played between the time that >> "no more blocks are made" and "the cost is paid". Likewise [6.2.3]. >So, how does the Awe thing work? After the action is unblocked, ie successful, you pay the cost, if any, of the action and then proceed to the referendum. You may then pay any or all of your blood for the Awe. > Can I actually call Protect Thine Own, play Awe on it for all my blood, > and then not pay the cost of PTO, making it unsuccessful? No. You pay the cost of the action when it is unblocked, ie when it is successful, ie before you begin the referendum. > Or, is the cost paid before the >referendum begins, instead of after the action? This one. Carpe noctem. Lasombra http://www.TheLasombra.com