Why are there no action modifiers other than Voter Captivation with an
"Only usable after resolving a successful referendum called by this
acting vampire"-effect?
Voice of the wild
Cardtype: Action Modifier
Discipline: Animalism
Only usable after resolving a successful referendum called by this
acting vampire.
[ani] Put this card on the acting vampire as an animal retainer with 1
life. This vampire gets +1 bleed when bleeding your prey.
[ANI] Put this card in play under your control as an animal ally with
1 strength and 1 bleed.
Mad cacklings
Cardtype: Action Modifier
Discipline: Dementation
Only usable after resolving a successful referendum called by this
acting vampire.
[dem] Burn 2 blood from a vampire that voted against the referendum.
[DEM] Burn 2 blood from any vampire.
Always remember, never forget
Cardtype: Action Modifier
Discipline: Quitus
Only usable after resolving a successful referendum called by this
acting vampire.
[qui] Put this card on the acting vampire. Burn this card to enter
combat with a vampire which voted against the referendum as a D
action.
[QUI] Put this card on the vampire. Burn this card to enter combat
with any vampire as a D action.
Whispers from the past
Cardtype: Action Modifier
Discipline: Necromancy
Only usable after resolving a successful referendum called by this
acting vampire. Remove this card from the game when it is played.
[nec] If the action is successful, move one card played by this
vampire during this action from your ash heap to your hand. Discard
down to your hand size.
[NEC] If the action is successful, move one card from your ash heap to
your hand. Discard down to your hand size.
Puzzling performance
Cardtype: Action Modifier
Discipline: Chimerstry
Only usable after resolving a successful referendum called by this
acting vampire.
[chi] Tap a ready vampire.
[CHI] Put this card on any vampire. Tap that vampire; he or she does
not untap as normal during his or her controller's untap phase. Burn
this card during your next untap phase.
Premonitions
Cardtype: Action Modifier
Discipline: Auspex
Only usable after resolving a successful referendum called by this
acting vampire.
[aus] Put this card on this vampire. You may burn this card when a
bleed against you is successful to reduce the bleed by 2.
[AUS] Put this card on this vampire. You may burn this card when a
bleed against you is successful to reduce the bleed by 3.
Discrediting words
Cardtype: Action Modifier
Clan: Ventrue antitribu
Only usable after resolving a successful referendum called by this
acting vampire.
Put this card on any vampire. That vampire has -1 vote.
Ashur wrote:
> Why are there no action modifiers other than Voter Captivation with an
> "Only usable after resolving a successful referendum called by this
> acting vampire"-effect?
Cryptic Rider
[ quoted text not captured ]
OK, you got a solid point there. But do you get mine? Why not more
cards like this, for all disciplines? (I don´t mean they have to be as
good as Voter Cap)
[ quoted text not captured ]
So you think we need Voter Caps for all disciplines, but Grapple-likes only
for disciplines that already have them ? I'd be curious to see the
reasonning behind that.
Orpheus
[ quoted text not captured ]
The reasoning is that the "Only usable after resolving a successful
referendum called by this acting vampire"-effect (or prerequisite or
what it should be called) is an entirely different thing than the
"Opposing vampire cannot S:CE"-effect. Is that hard to understand?
(Also, the effects I suggested was not gain blood/pool as the original
Voter Cap.)
[ quoted text not captured ]
Because a "flavor of the month"-driven design philosophy does not
necessarily serve the purpose of creating diverse and generally
balanced strategies that are interesting to explore for the players.
More often it just creates cosmetic differences.
[ quoted text not captured ]
Eh? What are you talking about? By the same logic we would not have
cards like Public Trust etc, because there already was a Legal
Manipulations. Do all cards have to be "super innovative"? (And I
think getting a small ally when the vote passes is very different from
getting a bunch of blood/pool, but maybe that is just me.)
On 1 loka, 22:09, Ashur <ashur.ashur...@gmail.com> wrote:
> On 1 Okt, 20:16, suoli <suoliruse...@gmail.com> wrote:
> > Because a "flavor of the month"-driven design philosophy does not
> > necessarily serve the purpose of creating diverse and generally
> > balanced strategies that are interesting to explore for the players.
> > More often it just creates cosmetic differences.
>
> Eh? What are you talking about?
Design philosophy.
> By the same logic we would not have
> cards like Public Trust etc, because there already was a Legal
> Manipulations. Do all cards have to be "super innovative"?
Who says we *should* have Public Trust? Sure, sets need fillers but I
would prefer the primary motivation behind new cards to be the
creation of something new and differrent.
> (And I
> think getting a small ally when the vote passes is very different from
> getting a bunch of blood/pool, but maybe that is just me.)
My answer was to the question "why not more cards like this, for all
disciplines?" I addressed the thinking behind your cards, not the
cards themselves.
[ quoted text not captured ]
I think that a good way to think about this kind of thing is to say:
What phases of the game are opportunities for card design?
Maybe the 'after resolving a successful referendum' is such an area.
I'd like to see much more done with the ash heap as a resource, fr.ex.
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
Please visit VTESville daily! http://vtesville.myminicity.com/
Please buy my cards! http://shop.ebay.com/kjmergen/m.html
suoli wrote:
> On 1 loka, 22:09, Ashur <ashur.ashur...@gmail.com> wrote:>> On 1 Okt, 20:16, suoli <suoliruse...@gmail.com> wrote:>>> Because a "flavor of the month"-driven design philosophy does not
>>> necessarily serve the purpose of creating diverse and generally
>>> balanced strategies that are interesting to explore for the players.
>>> More often it just creates cosmetic differences.>>
>> Eh? What are you talking about?>
> Design philosophy.
>>> By the same logic we would not have
>> cards like Public Trust etc, because there already was a Legal
>> Manipulations. Do all cards have to be "super innovative"?>
> Who says we *should* have Public Trust? Sure, sets need fillers
> but I would prefer the primary motivation behind new cards to be
> the creation of something new and differrent.
So you don't want the disciplines to retain their essential flavor?
<confused>
[ quoted text not captured ]
On 2 loka, 01:16, "Kevin M." <youw...@imaspammer.org> wrote:
> suoli wrote:
> > On 1 loka, 22:09, Ashur <ashur.ashur...@gmail.com> wrote:
> >> On 1 Okt, 20:16, suoli <suoliruse...@gmail.com> wrote:
> >>> Because a "flavor of the month"-driven design philosophy does not
> >>> necessarily serve the purpose of creating diverse and generally
> >>> balanced strategies that are interesting to explore for the players.
> >>> More often it just creates cosmetic differences.
>
> >> Eh? What are you talking about?
>
> > Design philosophy.
>
> >> By the same logic we would not have
> >> cards like Public Trust etc, because there already was a Legal
> >> Manipulations. Do all cards have to be "super innovative"?
>
> > Who says we *should* have Public Trust? Sure, sets need fillers
> > but I would prefer the primary motivation behind new cards to be
> > the creation of something new and differrent.
>
> So you don't want the disciplines to retain their essential flavor?
> <confused>
You sure are.
[ quoted text not captured ]
Personally, I'm not so sure if there should be more "When the
referendum succeeds" specifically... but more "usable during a
referendum" or "referendum related" cards. I think cards like Yawp
Court were very good (in concept).
> Discrediting words
> Cardtype: Action Modifier
> Clan: Ventrue antitribu
> Only usable after resolving a successful referendum called by this
> acting vampire.
> Put this card on any vampire. That vampire has -1 vote.
This looks like it should be a political action available to
everyone... Possibly something like this:
Discredited Leader
Political Action
Playable by any vampire.
Choose a controlled titled vampire. If this referendum is successful
place this card on the chosen titled vampire. The vampire with this
card cannot vote and cannot use cards requiring their title. The
minion with this card may remove it by taking an undirected action to
burn this card.
>
> Voice of the wild
> Cardtype: Action Modifier
> Discipline: Animalism
> Only usable after resolving a successful referendum called by this
> acting vampire.
> [ani] Put this card on the acting vampire as an animal retainer with 1
> life. This vampire gets +1 bleed when bleeding your prey.
> [ANI] Put this card in play under your control as an animal ally with
> 1 strength and 1 bleed.
Animalism has good "go forward" now. Deep Song & Taunt the Caged
Beast solved what remained of Animalism's real weaknesses. They
block, have nasty streamlined combat, bleed reasonably (Tier of Souls,
Deep Song)... Animalism is not that weak...
>
> Mad cacklings
> Cardtype: Action Modifier
> Discipline: Dementation
> Only usable after resolving a successful referendum called by this
> acting vampire.
> [dem] Burn 2 blood from a vampire that voted against the referendum.
> [DEM] Burn 2 blood from any vampire.
Not sure if this is needed? Probably should turn up during the
"before votes cast" step really.
>
> Always remember, never forget
> Cardtype: Action Modifier
> Discipline: Quitus
> Only usable after resolving a successful referendum called by this
> acting vampire.
> [qui] Put this card on the acting vampire. Burn this card to enter
> combat with a vampire which voted against the referendum as a D
> action.
> [QUI] Put this card on the vampire. Burn this card to enter combat
> with any vampire as a D action.
Blood of Retribution
Reaction
1 blood
Only usable after an action by your predator or prey which causes you
to lose pool.
[qui] Tap this reacting minion. The acting minion takes 1
unpreventable damage.
[QUI] Tap this reacting minion. The acting minion enters combat with
this reacting minion.
>
> Puzzling performance
> Cardtype: Action Modifier
> Discipline: Chimerstry
> Only usable after resolving a successful referendum called by this
> acting vampire.
> [chi] Tap a ready vampire.
> [CHI] Put this card on any vampire. Tap that vampire; he or she does
> not untap as normal during his or her controller's untap phase. Burn
> this card during your next untap phase.
Illusory Candidates
Action Modifier
Only usable during a referendum before votes are cast.
[chi] This vampire gains 2 votes
[CHI] Vampires voting against this referendum must burn 1 blood or
tap.
>
> Premonitions
> Cardtype: Action Modifier
> Discipline: Auspex
> Only usable after resolving a successful referendum called by this
> acting vampire.
> [aus] Put this card on this vampire. You may burn this card when a
> bleed against you is successful to reduce the bleed by 2.
> [AUS] Put this card on this vampire. You may burn this card when a
> bleed against you is successful to reduce the bleed by 3.
>
Yeah, I don't mind this... but I think it should read closer to
"Telepathic Counter" in the text.
suoli wrote:
> On 2 loka, 01:16, "Kevin M." <youw...@imaspammer.org> wrote:>> suoli wrote:>>> On 1 loka, 22:09, Ashur <ashur.ashur...@gmail.com> wrote:>>>> On 1 Okt, 20:16, suoli <suoliruse...@gmail.com> wrote:>>>>> Because a "flavor of the month"-driven design philosophy does not
>>>>> necessarily serve the purpose of creating diverse and generally
>>>>> balanced strategies that are interesting to explore for the
>>>>> players. More often it just creates cosmetic differences.>>>>>> Eh? What are you talking about?>>>>> Design philosophy.>>>>>> By the same logic we would not have
>>>> cards like Public Trust etc, because there already was a Legal
>>>> Manipulations. Do all cards have to be "super innovative"?>>>>> Who says we *should* have Public Trust? Sure, sets need fillers
>>> but I would prefer the primary motivation behind new cards to be
>>> the creation of something new and differrent.>>
>> So you don't want the disciplines to retain their essential flavor?
>> <confused>>
> You sure are.
Care to try a constructive reply?
[ quoted text not captured ]
Odiferous Domination
Cardtype: Action Modifier
Discipline: Dominate
Only usable after resolving a successful referendum called by this
acting vampire. Place this card on this acting vampire. This vampire has
-1 stealth.
[dom] The vampire with this card gets +1 bleed.
[ANI] As above, but with +2 bleed.
Excitement.
best -
chris
[ quoted text not captured ]
Are you working towards a VTES: Unhinged set?
Bad Curry
Action Mod
Presence
1 blood
[pre] All blocking minions have -1 intercept.
[PRE] As above, and must burn 1 blood before combat.
Kevin M. wrote:
> Orpheus wrote:>> Ashur wrote:>>> On 1 Okt, 18:23, LSJ <vtes...@white-wolf.com> wrote:>>>> Ashur wrote:>>>>> Why are there no action modifiers other than Voter Captivation
>>>>> with an "Only usable after resolving a successful referendum
>>>>> called by this acting vampire"-effect?>>>>
>>>> Cryptic Rider>>>
>>> OK, you got a solid point there. But do you get mine? Why not more
>>> cards like this, for all disciplines? (I don�t mean they have to be
>>> as good as Voter Cap)>>
>> So you think we need Voter Caps for all disciplines, but
>> Grapple-likes only for disciplines that already have them?
>> I'd be curious to see the reasonning behind that.>
> I think that a good way to think about this kind of thing is to say:
> What phases of the game are opportunities for card design?
>
> Maybe the 'after resolving a successful referendum' is such an area.
>
> I'd like to see much more done with the ash heap as a resource, fr.ex.
Careful not to get too much on the Giovanni turf...
Recursivity has got to stay limited, it is a powerful toy.
Orpheus
librarian wrote:
>
> Odiferous Domination
> Cardtype: Action Modifier
> Discipline: Dominate
> Only usable after resolving a successful referendum called by this
> acting vampire. Place this card on this acting vampire. This vampire
> has -1 stealth.
> [dom] The vampire with this card gets +1 bleed.> [DOM] As above, but with +2 bleed.
>
> Excitement.
Horror.
You really want Arika to bleed for a base 5 without even making an action
for it ? Let's give her the cog to bleed for 6. She won't really care about
the -1 stealth but in case sh could get a Blythe Acceptance. Ok, bleed in
Govern + Conditionning on your turn (against Archons), that's 11. 12 for
Lucian, but he's less likely to call a vote and untap.
Let's forget that one please.
Roger, Roger.
Orpheus
On 2 loka, 02:34, "Kevin M." <youw...@imaspammer.org> wrote:
> Care to try a constructive reply?
No. I will reconsider if you rephrase your question properly.
On Oct 1, 3:30 pm, suoli <suoliruse...@gmail.com> wrote:
> On 1 loka, 22:09, Ashur <ashur.ashur...@gmail.com> wrote:
>
> > On 1 Okt, 20:16, suoli <suoliruse...@gmail.com> wrote:
> > > Because a "flavor of the month"-driven design philosophy does not
> > > necessarily serve the purpose of creating diverse and generally
> > > balanced strategies that are interesting to explore for the players.
> > > More often it just creates cosmetic differences.
>
> > Eh? What are you talking about?
>
> Design philosophy.
Okay, let's talk design philosophy. It's quite reasonable to present
discipline cards which allow something new to the discipline, but a
prime feature of another discipline... but ONLY is the card is second
rate. For example, obfuscate has No Trace now, giving it the ability
to S:CE. However, compared to Majesty it's crap, so people looking to
play a deck with S:CE are still going to consider playing with
Presence as their top option. It's only decks that are already
designed to use Obfuscate and not Presence that will care about it's
existence. You don't want to go too far with that, but spreading some
key things to a few more disciplines isn't a bad idea. Too often I've
seen large vampires completely dismissed because they didn't have an
untap discipline or they don't have a bounce discipline (although,
Lost in Translation has reduced that a bit)... some options only
available to large vampires in these areas would make a good number of
vampires much more playable. There really is a shortage of options
for what non-Presence disiplines can do with their ability to
successfully pass votes... it isn't going to change the dominance of
Presence to offer some lesser abilities to other disciplines, Presence
would still be the a first choice of someone thinking about making a
vote deck because Voter Cap is totally massive and Presence would give
you other tools like the best options for pushing votes (if your deck
should need that).
But the options presented up top aren't this type of thing... they
don't spread Voter Cap itself, they just give other disciplines access
to the same window.
So, if you're just making cards that are triggered off the same event
as another discipline, and don't offer anything that the discipline
doesn't already have (beyond the new opportunity to trigger that
effect)... there's nothing really wrong with the design there either
(providing that the cards are balanced... that Animalism one in the
first post looks potentially broken (IMHO), especially with something
like the Nossie Princes). You're not changing what any discipline
"does", only offering a new way for that discipline to do it, which,
in turn, gives new types of deck. In that regard, I think it would be
nice to have some more necro-voting support (Oh no, the dead have
risen and they're voting Giovanni).
Brent Ross
On 2 loka, 15:41, bwross <bwr...@mail.com> wrote:
> So, if you're just making cards that are triggered off the same event
> as another discipline, and don't offer anything that the discipline
> doesn't already have (beyond the new opportunity to trigger that
> effect)... there's nothing really wrong with the design there either
> (providing that the cards are balanced... that Animalism one in the
> first post looks potentially broken (IMHO), especially with something
> like the Nossie Princes). You're not changing what any discipline
> "does", only offering a new way for that discipline to do it, which,
> in turn, gives new types of deck. In that regard, I think it would be
> nice to have some more necro-voting support (Oh no, the dead have
> risen and they're voting Giovanni).
>
> Brent Ross
My issue here is with the mentality of having a set of similarly
themed cards for all the disciplines *for the sake of having them*.
This can certainly result in the addition of something meaningful to
the game but only incidentally. Meaningful changes should be the
primary intent and goal in the first place, not something that gets
fitted in if the theme allows it. Take a look at the five boon cards
of Magic: the Gathering for a good cautionary tale. 5 cards were
designed for each 5 "discipline" with the theme of 3x for the cost of
1. All of them are in character, two are sort of balanced, two are
broken and one is wall paper.
>In that regard, I think it would be
> nice to have some more necro-voting support (Oh no, the dead have
> risen and they're voting Giovanni).
>
> Brent Ross
YEEEEEEEESSSSSSSSS !!!
And it's not as if fixed ballots with dead people voting has never been seen
!irl...
[ quoted text not captured ]> Orpheus- Hide quoted text -
>
> - Show quoted text -
There are other ways to use the ash heap as a resource besides
bringing cards back to your hand or library. Trochomancy, Dis Pater
and Drop Point Network area all examples. More cards like Trochomancy
could still hurt the Giovanni's ability to be the best at recursion
though.
Later,
~Rehlow
[ quoted text not captured ]
Sorry, it should have said:
Stinky Giovanni Carrying the Rotting Corpse of xer Enemy on xer Back to
Advise Xe
Cardtype: Action Modifier
Clan: Giovanni
Only usable after resolving a successful referendum called by this
acting vampire. Place this card on this acting vampire. This vampire
has -1/2x stealth (rounding up)
Take a minion in any Methuselah's ashheap and put it on this acting
vampire. This minion represents a non-unique retainer with 1/4x life
(rounding up), and gives this vampire X votes, where X is the capacity
or cost of the minion.
best -
chris
:0) ;-) :-)
[ quoted text not captured ]
What turf? What Giovanni cards are used on a regular basis
whose turf that concept would be stepping on?
Oh that's right -- NONE.
[ quoted text not captured ]
On Oct 2, 1:56 pm, "Kevin M." <youw...@imaspammer.org> wrote:
> Orpheus wrote:
> > Kevin M. wrote:
> >> Orpheus wrote:
> >> I'd like to see much more done with the ash heap as a resource,
> >> fr.ex.
>
> > Careful not to get too much on the Giovanni turf...
>
> > Recursivity has got to stay limited, it is a powerful toy.
>
> What turf? What Giovanni cards are used on a regular basis
> whose turf that concept would be stepping on?
>
> Oh that's right -- NONE.
Sudario Refraction. It totally rocks and definitely uses the ash heap
as a resource.
Brent Ross
On 2 Okt, 15:21, Aleksi Nuora <aleksinu...@gmail.com> wrote:
> My issue here is with the mentality of having a set of similarly
> themed cards for all the disciplines *for the sake of having them*.
> This can certainly result in the addition of something meaningful to
> the game but only incidentally. Meaningful changes should be the
> primary intent and goal in the first place, not something that gets
> fitted in if the theme allows it. Take a look at the five boon cards
> of Magic: the Gathering for a good cautionary tale. 5 cards were
> designed for each 5 "discipline" with the theme of 3x for the cost of
> 1. All of them are in character, two are sort of balanced, two are
> broken and one is wall paper.
I never suggested cards for ALL the disciplines. My point is that I
think this effect (act mod used on successful vote) could be used
more, and I gave some examples to illustrate.
Your MTG-argument I don´t get at all. What do you mean? All those
cards came in the first set, back in -93 or something. Sure, one was
broken and one was wallpaper, what has this to do with my post? Now,
15 years+ after Voter cap, we know how good Voter cap is, and I think
it would be easy for a genius like LSJ to calculate just how a similar
card could be for ani or nec :) Do you understand what I mean?
On Oct 2, 11:37 am, Rehlow <newsgr...@rehlow.com> wrote:
> There are other ways to use the ash heap as a resource besides
> bringing cards back to your hand or library. Trochomancy, Dis Pater
> and Drop Point Network area all examples. More cards like Trochomancy
> could still hurt the Giovanni's ability to be the best at recursion
> though.
Yeah, I said right from the beginning that it is a card that will
potentionally draw cross table fire from the Giovanni just for showing
you have at least one in your deck. The idea of someone removing 13
cards is kryptonite to them. They like to use their ash heap as a
resource for recursion or fodder to build Shamblers... they really
don't want anyone to mess with that at the level Trochomancy can.
Brent Ross
On 2 loka, 22:35, LisaSwe <louise.hans...@gmail.com> wrote:
> On 2 Okt, 15:21, Aleksi Nuora <aleksinu...@gmail.com> wrote:
>
> > My issue here is with the mentality of having a set of similarly
> > themed cards for all the disciplines *for the sake of having them*.
> > This can certainly result in the addition of something meaningful to
> > the game but only incidentally. Meaningful changes should be the
> > primary intent and goal in the first place, not something that gets
> > fitted in if the theme allows it. Take a look at the five boon cards
> > of Magic: the Gathering for a good cautionary tale. 5 cards were
> > designed for each 5 "discipline" with the theme of 3x for the cost of
> > 1. All of them are in character, two are sort of balanced, two are
> > broken and one is wall paper.
>
> I never suggested cards for ALL the disciplines.
You did (assuming you are Ashur) ask the question "why not more cards
like this, for all disciplines?" This is the question I replied to.
Maybe you meant "more", not "all". That's fine. I hope you also
understand why I got the idea that you did suggest cards for all the
disciplines.
> My point is that I
> think this effect (act mod used on successful vote) could be used
> more, and I gave some examples to illustrate.
Okay.
> Your MTG-argument I don´t get at all. What do you mean? All those
> cards came in the first set, back in -93 or something. Sure, one was
> broken and one was wallpaper, what has this to do with my post? Now,
> 15 years+ after Voter cap, we know how good Voter cap is, and I think
> it would be easy for a genius like LSJ to calculate just how a similar
> card could be for ani or nec :) Do you understand what I mean?
Yes. On the other hand, LSJ could just ignore the arbitrary
constraints of a boon-like concept and make cards with the primary
goal of improving the game. Of course, if you're not actually
promoting the boon-concept the MTG-analogy is irrelevant.
On Oct 2, 9:21 am, Aleksi Nuora <aleksinu...@gmail.com> wrote:
> My issue here is with the mentality of having a set of similarly
> themed cards for all the disciplines *for the sake of having them*.
Well, as I said in the paragraph above the one you quoted... you don't
want to go too far with these things (you need to force some sort of
limits that make for some tough choices on crypt selection... that's a
balancing factor, too), but where there's plenty of room, there's
opportunities to open up some new potential... the trick is figuring
out who should get it. The way to answer that is to look where you
might want to give a little push, either to make a deck that's just
short of truly viable into a better contender, offer some variety to a
deck that already is good, or to offer a little more incentive for
people to try a rare deck archetype (I want my necro-vote!).
Brent Ross
[ quoted text not captured ]
I have seen *one deck* that uses Sudario Refraction. Perhaps
I haven't seen more because I don't get around enough.
I do agree, though, that it's an excellent card.
I'd like to see cards that, fr.ex., allow you to use your ashheap
instead of your library. Unusual things like that. A few of the
Black-colored effects from That Other Game would work well.
[ quoted text not captured ]
"Kevin M." <you...@imaspammer.org> writes:
> bwross wrote:
> > On Oct 2, 1:56 pm, "Kevin M." <youw...@imaspammer.org> wrote:
> >> Orpheus wrote:
> >>> Kevin M. wrote:
> >>>> Orpheus wrote:
> >>>> I'd like to see much more done with the ash heap as a resource,
> >>>> fr.ex.
> >>
> >>> Careful not to get too much on the Giovanni turf...
> >>
> >>> Recursivity has got to stay limited, it is a powerful toy.
> >>
> >> What turf? What Giovanni cards are used on a regular basis
> >> whose turf that concept would be stepping on?
> >>
> >> Oh that's right -- NONE.
> >
> > Sudario Refraction. It totally rocks and definitely uses the ash heap
> > as a resource.
>
> I have seen *one deck* that uses Sudario Refraction. Perhaps
> I haven't seen more because I don't get around enough.
It's a metagame thing, then. I see them all the time.
And there are 35 decks in Lasombra's Tournament Winning Deck Archive that
have Sudario Refractions.
HG
"Janne H�gglund" wrote:
> "Kevin M." <you...@imaspammer.org> writes:
>>> bwross wrote:>>> On Oct 2, 1:56 pm, "Kevin M." <youw...@imaspammer.org> wrote:>>>> Orpheus wrote:>>>>> Kevin M. wrote:>>>>>> Orpheus wrote:
>>>>>> I'd like to see much more done with the ash heap as a resource,
>>>>>> fr.ex.>>>>>>>>> Careful not to get too much on the Giovanni turf...>>>>>>>>> Recursivity has got to stay limited, it is a powerful toy.>>>>
>>>> What turf?
That part was more of a roleplaying joke thing.
> What Giovanni cards are used on a regular basis>>>> whose turf that concept would be stepping on?
>>>>
>>>> Oh that's right -- NONE.>>>
>>> Sudario Refraction. It totally rocks and definitely uses the ash
>>> heap as a resource.
Absolutely. And I consider Necromancy to be a part of the Giovanni
territory, as they are the only mainline clan with it.
>> I have seen *one deck* that uses Sudario Refraction. Perhaps
>> I haven't seen more because I don't get around enough.>
>
> It's a metagame thing, then. I see them all the time.
See them, use them. One of the best cards in the game.
> And there are 35 decks in Lasombra's Tournament Winning Deck Archive
> that have Sudario Refractions.
Totally. And it's the key to many VPs in those decks, too.
-------
Orpheus
librarian wrote:
> Orpheus wrote:>> librarian wrote:>>> Odiferous Domination
>>> Cardtype: Action Modifier
>>> Discipline: Dominate
>>> Only usable after resolving a successful referendum called by this
>>> acting vampire. Place this card on this acting vampire. This vampire
>>> has -1 stealth.
>>> [dom] The vampire with this card gets +1 bleed.
>>> [DOM] As above, but with +2 bleed.
>>>
>>> Excitement.>>
>> Horror.
>>
>> You really want Arika to bleed for a base 5 without even making an
>> action for it ? Let's give her the cog to bleed for 6. She won't
>> really care about the -1 stealth but in case sh could get a Blythe
>> Acceptance. Ok, bleed in Govern + Conditionning on your turn
>> (against Archons), that's 11. 12 for Lucian, but he's less likely to
>> call a vote and untap. Let's forget that one please.
>>
>> Roger, Roger.
>>
>> Orpheus>
>
> Sorry, it should have said:
>
> Stinky Giovanni Carrying the Rotting Corpse of xer Enemy on xer Back
> to Advise Xe
You're dead.
;-)
On 2 Okt, 22:08, suoli <suoliruse...@gmail.com> wrote:
> On 2 loka, 22:35, LisaSwe <louise.hans...@gmail.com> wrote:
>
> > On 2 Okt, 15:21, Aleksi Nuora <aleksinu...@gmail.com> wrote:
>
> > > My issue here is with the mentality of having a set of similarly
> > > themed cards for all the disciplines *for the sake of having them*.
> > > This can certainly result in the addition of something meaningful to
> > > the game but only incidentally. Meaningful changes should be the
> > > primary intent and goal in the first place, not something that gets
> > > fitted in if the theme allows it. Take a look at the five boon cards
> > > of Magic: the Gathering for a good cautionary tale. 5 cards were
> > > designed for each 5 "discipline" with the theme of 3x for the cost of
> > > 1. All of them are in character, two are sort of balanced, two are
> > > broken and one is wall paper.
>
> > I never suggested cards for ALL the disciplines.
>
> You did (assuming you are Ashur) ask the question "why not more cards
> like this, for all disciplines?" This is the question I replied to.
> Maybe you meant "more", not "all". That's fine. I hope you also
> understand why I got the idea that you did suggest cards for all the
> disciplines.
Ah, my bad english strikes again. I meant for it to be possible for
this type of card for all disciplines. It doesn´t mean ALL 16 (?)
disciplines have to have a card of this type. Sorry.
As side note, I think the whole political aspect of VtES is not
featured enough. There is like a gazillion combat cards, but we still
play KRC like its 1994. And I think it´s sad that the presence
discipline is THE discipline for voting (much thanks to Voter Cap). Of
course, some effort has been made, but I really think the political
aspect could be featured more heavy.
[ quoted text not captured ]
The animalism card you had was WAAAAAY overpowered. That thing would
get a run in EVERY Guruhi Vote-deck available... "I call Con Boon.
Blocked? No? Great... Awe + Bewitching + (that Pre 3votes or -1
intercept) + Voter Cap... oh and I get a retainer using my shiney
Animalism..."
If you wanted to pump up the "alternate vote" or maybe the "alternate
benefits" then they should be in discipline...
Zombie Lobby Group
Action Modifier
1 blood
Only usable during a political action.
[nec] Force a younger vampire to abstain. This may change that
vampire's votes.
[NEC] Before casting votes for or against this referendum, that
vampire must burn 1 blood.
"We want brains... Brains... BRAINS!"
Ghosts of Referendums Past
Action Modifier
1 blood
Only usable at the end of a successful political action.
[nec] Move 1 card used during this action to your hand. Discard as
normal.
[NEC] Move any 1 card from your ashheap to your hand other than the
card used to call this referendum. Discard as normal.
Non-Idle Threats
Action Modifier
1 blood
Only usable during a political action.
[pot] Tap X ready vampires with [pot]. This vampire gains X+1 votes.
[POT] Vampires voting against this referendum suffer 1 unpreventable
damage when votes are tallied. Vampire's may change their votes after
this card is played.
"Mr Knuckles has an opinion on the matter at hand..." - Crusher
Political Thuggery
Action Modifier
1 blood
Only usable after a successful referendum.
[pot] Put 2 blood onto a younger vampire in your uncontrolled region.
[POT] For every 2 votes this referendum passed by, deal 1 damage to a
vampire controlled by your predator or prey or a vampire that cast at
least 1 vote against this referendum.
"I'm recruiting for the cause..." - Menele