rec.games.trading-cards.jyhad

Eze, the Demon Prince

6 messages from 4 participants · 11 December 2005 – 13 December 2005
original thread on Google Groups

Daneel

Card Text: Laibon Magaji: Eze gets 1 additional vote. Once each turn, when Eze successfully ferporms a non-hunt action, he untaps after resolving the action. Just to clarify... This ability is mandatory, and is used on the very first successfully performed non-hunt action, right? For example, after equipping with the Bowl of Convergence, I cannot play The Guruhi are the Land to untap, saving Eze's untap ability for the next action, right? (Or, more precisely, I can play The Guruhi are the Land, but Eze's untap special will nevertheless be used up for the current turn, and provide a redundant untap effect.) Another example would be if I have Eze with a Protean skill card, in torpor, tapped and not untapping (with a Rötschreck having been played on him, for example), and play Movement of the Slow body (an action that untaps him) - his special would likewise be exhausted, right? -- Bye, Daneel

LSJ

Daneel wrote: > Card Text: > > Laibon Magaji: Eze gets 1 additional vote. Once each turn, when Eze > successfully ferporms a non-hunt action, he untaps after resolving the > action. > > Just to clarify... This ability is mandatory, and is used on the very > first successfully performed non-hunt action, right? Correct. > For example, after equipping with the Bowl of Convergence, I cannot play > The Guruhi are the Land to untap, saving Eze's untap ability for the > next action, right? (Or, more precisely, I can play The Guruhi are the > Land, but Eze's untap special will nevertheless be used up for the > current turn, and provide a redundant untap effect.) Correct. > Another example would be if I have Eze with a Protean skill card, in > torpor, tapped and not untapping (with a Rötschreck having been played > on him, for example), and play Movement of the Slow body (an action that > untaps him) - his special would likewise be exhausted, right? Yes. -- That is my story, be it bitter or be it sweet. Keep a little and let a little come back to me. LSJ (vtesr...@TRAPwhite-wolf.com) V:TES Net.Rep (remove spam trap to reply) http://www.white-wolf.com/vtes/

Pat

"LSJ" <vtesr...@TRAPwhite-wolf.com> wrote in message news:_mVmf.2425$3Z....@newsread1.news.atl.earthlink.net... > Daneel wrote: > >> Card Text: >> >> Laibon Magaji: Eze gets 1 additional vote. Once each turn, when Eze >> successfully ferporms a non-hunt action, he untaps after resolving the >> action. >> >> Just to clarify... This ability is mandatory, and is used on the very >> first successfully performed non-hunt action, right? > > Correct. > Suppose Eze has a Rutor's Hand, which provides a mandatory, but unconditional, untap. How does Rutor's interact with Eze's special when his first action is successful and not a hunt? a) They both occur after that action, thereby "wasting" the Rutor's untap. b) Eze's special takes precedence, and the Rutor's untap is used later (or not at all, if Eze doesn't tap again). c) Eze's controller can select which effect to use, since both are mandatory. d) Something else. (If so, what is the something else?) TIA, Pat

LSJ

Pat wrote: > Suppose Eze has a Rutor's Hand, which provides a mandatory, but > unconditional, untap. > > How does Rutor's interact with Eze's special when his first action is > successful and not a hunt? > > a) They both occur after that action, thereby "wasting" the Rutor's untap. > b) Eze's special takes precedence, and the Rutor's untap is used later (or > not at all, if Eze doesn't tap again). > c) Eze's controller can select which effect to use, since both are > mandatory. > d) Something else. (If so, what is the something else?) Rutor's Hand's untap is not conditional on some other event. It can be "ordered" in the minion phase whenever you like (but must be used before you leave the minion phase). [ quoted text not captured ]

Daneel

On Sun, 11 Dec 2005 12:57:30 GMT, LSJ <vtesr...@TRAPwhite-wolf.com> wrote: > Daneel wrote: > >> Card Text: >> >> Laibon Magaji: Eze gets 1 additional vote. Once each turn, when Eze >> successfully ferporms a non-hunt action, he untaps after resolving the >> action. >> >> Just to clarify... This ability is mandatory, and is used on the very >> first successfully performed non-hunt action, right? > > Correct. > >> For example, after equipping with the Bowl of Convergence, I cannot >> play The Guruhi are the Land to untap, saving Eze's untap ability for >> the next action, right? (Or, more precisely, I can play The Guruhi are >> the Land, but Eze's untap special will nevertheless be used up for the >> current turn, and provide a redundant untap effect.) > > Correct. > >> Another example would be if I have Eze with a Protean skill card, in >> torpor, tapped and not untapping (with a Rötschreck having been played >> on him, for example), and play Movement of the Slow body (an action >> that untaps him) - his special would likewise be exhausted, right? > > Yes. Thanks for the clarification! -- Bye, Daneel

Fabio 'Sooner' Macedo

LSJ escreveu: > Pat wrote: > > Suppose Eze has a Rutor's Hand, which provides a mandatory, but > > unconditional, untap. > > > > How does Rutor's interact with Eze's special when his first action is > > successful and not a hunt? > > > > a) They both occur after that action, thereby "wasting" the Rutor's untap. > > b) Eze's special takes precedence, and the Rutor's untap is used later (or > > not at all, if Eze doesn't tap again). > > c) Eze's controller can select which effect to use, since both are > > mandatory. > > d) Something else. (If so, what is the something else?) > > Rutor's Hand's untap is not conditional on some other event. It can > be "ordered" in the minion phase whenever you like (but must be used > before you leave the minion phase). That's why he's THA MAN. (pun intended). I haven't been so excited by any vampire since, well, a long time ago. Who needs +bleed when your 11-cap can act twice almost every turn with no cards? Of course, there's the stealth problem, but a handful of cards can provide for it, from Creepshow Casino to High Aye; and since you don't have to make a setup to turn him into an unliving Rutor's Hand, you can freely build a setup that will also help other vampires, like those two mentioned above. Rutor's Hand is "just" extra multi-action nastiness. Fabio Sooner