rec.games.trading-cards.jyhad

Twisting the Knife

7 messages from 7 participants · 16 January 1997 – 27 January 1997
original thread on Google Groups

Gilles Garnier

Greetings, I do not see the usefulness of the card Twisting the Knife (paying 1 blood to do 1 damage after all damages have been dealt. Only playable if you have inflicted at least 3 points of damage). Is there something I didn't catch or is it just a lame card? Gilles

John Whelan

Gilles Garnier (g.ga...@ags.fr) wrote: : Greetings, [ quoted text not captured ] : Gilles My impression is that its intent is to be used in ADDITION to other potence cards rather than INSTEAD of them. Its existence adds to the number of potence cards that can be played in a single combat round for cumulative effect. The 1 point cost means little if you play it with Taste of Vitae. John Whelan

ChickLewis

I think the card is pretty lame. I imagine its best use, and perhaps the intended use would be in a situation where the enemy vamp is at zero blood after strike resolution, and you need a small additional "kick" to send her to torpor before she gets another strike at you. Chick Lewis

Matthieu

You missed something. There is no strike resolution for this card, therefore this damage cannot be prevented. 1 damage could mean the difference between going to torpor or getting burned (dawn operations.) Gilles Garnier <g.ga...@ags.fr> wrote in article <32DECB...@ags.fr>... [ quoted text not captured ]

Alec Chang

On 21 Jan 1997 08:05:14 GMT, "Matthieu" <miya...@ucs.orst.edu> wrote: >You missed something. > >There is no strike resolution for this card, therefore this damage cannot >be prevented. 1 damage could mean the difference between going to torpor >or getting burned (dawn operations.) I believe that there is always an opportunity to prevent damage unless that damage is specified as unpreventable. This would overrule any mis-rulings in Darkness Unveiled. L. Scott? References? Alec Chang

Matthieu Miyamoto

On Sun, 26 Jan 1997, Alec Chang wrote: > On 21 Jan 1997 08:05:14 GMT, "Matthieu" <miya...@ucs.orst.edu> wrote: > > >You missed something. > > > >There is no strike resolution for this card, therefore this damage cannot > >be prevented. 1 damage could mean the difference between going to torpor > >or getting burned (dawn operations.) Sorry, I stated this wrong. As far as I can tell the check damage phase when you prevent damage, and it happens after you choose your strikes. (Instruction book page 44) Twisting the knife is not a strike, its just a combat card. > I believe that there is always an opportunity to prevent damage unless > that damage is specified as unpreventable. This would overrule any > mis-rulings in Darkness Unveiled. M.

L. Scott Johnson

te...@lava.net (Alec Chang) writes: >On 21 Jan 1997 08:05:14 GMT, "Matthieu" <miya...@ucs.orst.edu> wrote: >>You missed something. >>There is no strike resolution for this card, therefore this damage cannot >>be prevented. 1 damage could mean the difference between going to torpor >>or getting burned (dawn operations.) >I believe that there is always an opportunity to prevent damage unless >that damage is specified as unpreventable. This would overrule any >mis-rulings in Darkness Unveiled. >L. Scott? References? You can prevent any damage that isn't listed as "non-preventable" by card text at any point in combat with appropriate damage prevention effects (Flesh of Marble, Flak Jacket, Tears of K., etc.). The hitch comes when you try to *play* damage prevention cards from your hand (e.g. Skin of Rock, Sideslip, etc.) The rules team decided that (since the rules say that you can play such cards during strike resolution) you can *only* play them during strike resolution. That is, the rules team has reduced these cards from being "combat" cards to being "strike resolution-only" cards, despite the fact that there is no basis for such a ruling in either the rules or card text. Back to the card in question - Twisting the Knife is "Only usable as damage from a hand or melee weapon is resolved" - so would be playable only during strike resolution. So, any damage prevention effects could be used/played to prevent the damage; since strike resolution is unrestricted as far as damage prevention is concerned. -- L. Scott Johnson (sjoh...@math.sc.edu) | Voyager: http://www.math.sc.edu/cgi-bin/sjohnson/home | To boldly get lost where no Graphics Specialist and V:tES Rulemonger. | one has been lost before!