rec.games.trading-cards.jyhad

Common card deck challenge

15 messages from 13 participants · 25 January 2005 – 26 January 2005
original thread on Google Groups

adam....@ngc.com

Reading all these threads shows me how that we all have great ideas for decks but a lot of them require rare cards and sometimes in great numbers. Anyone have a good common card deck out there? It would be interesting to have a tourney where everyone has a certain amount of points, maybe 100 (maybe 90). And each card is worth their rarity. Commons = 1, Uncommons = 2, and Rares = 3. So you could put in some uncommons/rares but then probably be under 90 cards (not neceessarily a bad thing). Or have a rule where you have to have 90 cards but give more points (120?). Adam

pd...@lightlink.com

Adam wrote: >Anyone have a good common card deck out there? 12x random G1 Malkavians in the 3-8 cap range 6x Blood Doll 4x Minion Tap 2x Sudden Reversal 2x Dominate 2x Obfuscate 1x Asylum Hunting Ground 1x The Barrens 12x Govern the Unaligned 12x Conditioning 8x Lost in Crowds 8x Swallowed by the Night 6x Spying Mission 6x Gemini's Mirror 8x Wake with Evening's Freshness 8x Deflection 4x .38 Special I bet this deck will do just fine. I think, maybe, the Suddens and the Hunting ground are uncommon, the rest common. Heck. I just won a tournament the other night with a deck that had a total of 5 rares in it, and 2 of those were Praxis Seizures, which are more common than a lot of uncommons. Rare cards don't win this game. -Peter

sam...@gmail.com

Pochtli Twister will still fit this formula, and would be quite the opposite of what you are aiming at.... Regards, Patrick Columbus, OH PS. And yes, as noted below in the thred, S&B requires close to no rares and is likely the strongest archetype around.

CthuluKitty

A friend of mine runs an Omaya-based deck with only one rare card (a single copy of Talons of the Dead). It does fine too. Rare cards really are not that important in Jyhad; they're mostly there to spice things up. Cthulukitty

Kevin M.

[ quoted text not captured ] How about assigning points as C=1, U=3, R=7, to be fair to the distribution within the set? If you assume a 90-card deck and the 90 cards are distributed in the 1/3/7 rarity scheme, you have to allow more than 90 points, or else a deck with any non-commons would have to be less than 90 cards. So for a deck with 7/11ths of the cards being commons, 3/11ths of the cards being uncommons, and 1/11th of the cards being rares, what is the correct number of points to assign someone in constructing their deck? > Adam Kevin M., Prince of Henderson, NV (USA) "Know your enemy, and know yourself; in one-thousand battles you shall never be in peril." -- Sun Tzu, *The Art of War* "Contentment... Complacency... Catastrophe!" -- Joseph Chevalier

Peter D Bakija

CthuluKitty wrote: > Rare cards > really are not that important in Jyhad; they're mostly there to spice > things up. Pretty much. I mean, yeah, there are some decks that use a lot of a given Rare, but usually, these decks aren't really any better than decks made out of mostly commons. There are some exceptions, sure, but still, most of the cards that make you win games (bleed modifiers, stealth, votes, bleed bounce, S:CE cards, Blood Dolls, Wakes) are commons. Combat decks tend to need a lot of hard to get uncommons (Psyche, Torn Signpost, Immortal Grapple, Taste), so they are harder to build than a lot of other decks, but really, this is a game that is pretty much *not* dominated by Rare cards. Peter D Bakija pd...@lightlink.com http://www.lightlink.com/pdb6 "How does this end?" "In fire." Emperor Turhan and Kosh

John Flournoy

> Anyone have a good common card deck out there? > > Adam Here's a quickly put together toolbox deck buit pretty much entirely out of commons and reasonably easy-to-find vampires. It's at 85 cards, because you could improve the deck further with even a very few uncommons like Taste of Vitaes or Hunting Grounds or whatever else is handy. Crypt: Joaquin Murietta (9, Toreador) - AUS CEL obf pre qui Greta Kircher (7, !Toreador) - AUS CEL obf PRE Suzanne Kadim (7, Toreador) - aus CEL dom obf PRE Lucina (7, Toreador) - AUS cel PRE pro Sigrid Bekker (6, Toreador) - AUS cel pot pre Antoinette (6, Toreador) - AUS cel obf PRE - Primogen Ian Wallingford (6, !Toreador) - aus CEL PRE Cristos Mantigo (5, !Toreador) - aus cel dom obf pre Barth (5, Toreador) - aus cel PRE Michael Luther (4, Toreador) - aus pre Yvette (3, Toreador) - aus cel Isabel de Leon (3, Toreador) - AUS Library (85) Masters (18): 4x Blood Doll 4x Life in the City 2x Minion Tap 1x Secret Horde 1x Barrens 1x Elder Library 1x Auspex 1x Celerity 1x Presence 2x Obfuscate Minion Cards: (63) 4x Concealed Weapon 2x Disguised Weapon 4x .44 Magnum 2x Saturday Night Special 2x Laptop Computer 2x Flak Jacket 4x Blur 2x Acrobatics 2x Sideslip 2x Flash 2x Quicken Sight 6x Forced Awakening 3x Telepathic Counter 3x Telepathic Misdirection 3x Precognition 3x Enhanced Senses 3x Enchant Kindred 2x Legal Manipulations 6x Aire of Elation 2x Majesty 2x Flurry of Action 2x Lost in Crowds 2x Masque of Judas 2x Swallowed by the Night -John Flournoy

Rehlow

[ quoted text not captured ] Thanks for the math problem Kevin. Math is fun. Well, easy math is fun. Hrmm, 90/11 is kinda hard, so lets switch it to a 88 card deck. Then a deck of 88 cards following the rarity scheme in packs should be 56 commons, 24 uncommons, and 8 rares. Giving you a total points of (56*1)+(24*3)+(8*7) = 184. Then the two extra cards to bring your deck from 88 to 90 should be commons, adding two more points to your total giving you 186 points to work with. But if your deck was less than 90 cards, you would have more points to spend per card. That kind of defeats the purpose of the proposed "rule" or limitation. 186 is pretty close to 180, which would give you 2 points per card. So maybe the "rule" should be you get to spend 2 points per card in your deck. But how should the crypt be handled cost/point-wise? Should there be any limit there? I wonder how many decks already fall under the 2 points per card rule. I would think my liberal use of Govern the Unaligned keeps a lot my decks low in cost. Then again, my Samedi deck that used 8 or 10 copies of Ashes to Ashes (which didn't make it a good deck by any means) might have been quiet expensive. I forget how many other rares and uncommons were in it. But all these rules move you further and further away from No Card Limit, which is one of the best parts of this game. I think I'm done rambling now. Time to get back to work. Later, ~Rehlow

The Lasombra

On 25 Jan 2005 07:48:47 -0800, adam....@ngc.com wrote: >Reading all these threads shows me how that we all have great ideas for >decks but a lot of them require rare cards and sometimes in great >numbers. >Anyone have a good common card deck out there? I have 2 that have won tournaments. http://www.thelasombra.com/decks/twd.htm#2k3warpartycsc http://www.thelasombra.com/decks/twd.htm#la4 Carpe noctem. Lasombra http://www.TheLasombra.com Your best online source for information about V:TES. Now also featuring individual card sales and sales of booster and starter box displays.

jeff_kuta

The Lasombra wrote: > I have 2 that have won tournaments. > > http://www.thelasombra.com/decks/twd.htm#2k3warpartycsc > > http://www.thelasombra.com/decks/twd.htm#la4 I like your commentary after this one: "Proof positive that you don't need rares / uncommons to win.... JUST DOMINATE." ;) Jeff

salem

On 25 Jan 2005 09:13:02 -0800, pd...@lightlink.com scrawled: >Adam wrote: >>Anyone have a good common card deck out there? > >12x random G1 Malkavians in the 3-8 cap range > >6x Blood Doll >4x Minion Tap >2x Sudden Reversal uncommon >2x Dominate >2x Obfuscate >1x Asylum Hunting Ground uncommon >1x The Barrens > >12x Govern the Unaligned >12x Conditioning >8x Lost in Crowds >8x Swallowed by the Night >6x Spying Mission uncommon >6x Gemini's Mirror >8x Wake with Evening's Freshness >8x Deflection >4x .38 Special that's not even a card! >I bet this deck will do just fine. I think, maybe, the Suddens and the >Hunting ground are uncommon, the rest common. nearly..... >Heck. I just won a tournament the other night with a deck that had a >total of 5 rares in it, and 2 of those were Praxis Seizures, which are >more common than a lot of uncommons. >Rare cards don't win this game. and while i pick at your deck, i agree with your comments. :) salem domain:canberra http://www.geocities.com/salem_christ.geo/vtes.htm (replace "hotmail" with "yahoo" to email)

Peter D Bakija

salem wrote: > and while i pick at your deck, i agree with your comments. :) I don't think Spying Missions are uncommon anymore. Or at least they are incredibly common in starter decks. Leaving the 2 Suddens and the Hunting Ground as the uncommons I mentioned in the post (well, and the imaginary cards that stand in for commons with the appropriate name...:-) [ quoted text not captured ]

Frederick Scott

"Peter D Bakija" <pd...@lightlink.com> wrote in message news:BE1C5AEE.1CD45%pd...@lightlink.com... > salem wrote: > >> and while i pick at your deck, i agree with your comments. :) > > I don't think Spying Missions are uncommon anymore. Or at least they are > incredibly common in starter decks. This is why "commons only" as a concept is a bit murky. Not all releases have exactly three rarity levels. I suppose if you only talk about boosters, there's probably some level of commonality that can be defined as "common" if you're not too it-picky about it. (For instance, in some expansions there are "common 1" and "common 2" rarity levels living along side each other in the common slots. I assume you'd include both as "commons" for these purposes.) But what you do with cards in precons are anybody's guess. FYI, Spying Mission appears only in Jyhad (as uncommon), VtES (as uncommon), and Camarilla Edition. In Camarilla Edition, it only exists in the Malkavian precon (X 5) and the Nosferatu precon (X 3). It was not printed in boosters. > Leaving the 2 Suddens and the Hunting Ground as the uncommons I > mentioned in the post (well, and the imaginary cards that stand in > for commons with the appropriate name...:-) I'm pretty sure the .38 Special is a super, hyper, mondo rare! :-) You do have your choice of Saturday Night Special, .44 Magnum, Deer Rifle, Sawed-Off Shotgun, Combat Shotgun, Zip Gun, and I'm betting a few other things I haven't recalled. No Mark Vs. Fred

LSJ

Frederick Scott wrote: > This is why "commons only" as a concept is a bit murky. Not all releases > have exactly three rarity levels. And most vampires aren't common, as well. So "all-common" decks are difficult to build :-). -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Frederick Scott

"LSJ" <vte...@white-wolf.com> wrote in message news:dSDJd.25717$8u5....@bgtnsc04-news.ops.worldnet.att.net... > Frederick Scott wrote: >> This is why "commons only" as a concept is a bit murky. Not all releases >> have exactly three rarity levels. > > And most vampires aren't common, as well. > So "all-common" decks are difficult to build :-). Oh, I'm sure Peter's notation, "12x random G1 Malkavians in the 3-8 cap range", meant some combination of Evangeline, Darrel Boyce, Omaya, Wren, Talley, Dolphin Black, Idalia, Kite, Ox, Shannon Price, Mercy, Miller Delmardigan, Caliban, and Peter Blaine. Those are the usual guys who wind up with .38 Specials, you know. Fred