rec.games.trading-cards.jyhad

DS: House Rules List (net.personality-generated)

1 message from 1 participant · 15 January 1996
original thread on Google Groups

L. Scott Johnson

Dark Sovereigns --------------- House Rules List (net.personality-generated) ============================================ Additions and changes since the last listing (doesn't include changes to the support/opposition lines): ------------------------------------------------------------------------ 1. Titles gained are not exceptions to Banishment's memory loss. 2. Burning The Treatment is not an exception to the definition of directed. Description of the List ----------------------- * This list is posted on rec.games.trading-cards.jyhad on the first and sixteenth of every month. * This is a compilation of opinions from net.users. All net.users are invited to add to this list (through e-mail to me). The more, the merrier. * Additions and comments should be sent to: sjoh...@math.sc.edu Please include the text "house rule" in the subject line. * NOTE: Some rules are mix-n-match, some are mutually exclusive. Take what you want and ignore the rest. * Opposition to a particular house rule is marked with -INI- (instead of [INI], which indicates support). * If you want more information on a rule, e-mail the first person listed on the support line - please don't clutter the newsgroup with it. Thanks. (Chances are high that any odd rule has been hashed over too much already.) Clarifications and Design Considerations ---------------------------------------- Re_vamp_ing rules that worked satisfactorily anyhow (includes wallpaper). o. Equipment-Locations are *not* equipment in any way, neither when brought into play nor while on a minion. The are "equipped" simply as an undirected action at +1 stealth. [LSJ] [ALS] [SHWT] o. Inner Circle members are granted any option available to a Justicar. [LSJ] [STK] [JRM] -ALS- -SHWT- Banishment - Titles gained would be forgotten, just as titles lost (or any other permanent effect not represented by a card in play). [LSJ] Regina Giovanni, The Right Hand of Augustus - Reduces the cost of Recruiting Allies and Employing Retainers by one blood or one pool, as appropriate. [LSJ] [ALS] [SHWT] [STK] Fear of Mekhet - may be moved to a Justicar or IC member. [LSJ] [ALS] [STK] Force of Will - Causes only one action (an enhanced (D) Bleed), and does not untap the acting (tapped) vampire. [LSJ] [ALS] [SHWT] Heidelburg Castle - May only be tapped during any player's untap phase. [NJP] Madness of the Bard - The rhymes spoken must be spoken in a real language that all the current players can understand. [NJP] The rhymes spoken do not have to make sense, as long as the words used in the rhymes are real. [NJP] Treatment, The - The action to burn is directed, by definition of directed. [LSJ] Game World Considerations -------------------------- Changes to make the card game feel like, or reflect the mechanics of, the "real" world (where vampires exist, of course). Haven Uncovered - if played on a vampire who has a Secure Haven on him, or if Secure Haven is played on a vampire who has a Secure Haven, both Haven cards are burned. [STK] [SHWT] Horrid Reality - The weapon gained is burned or re-shuffled (as appropriate to the skill) regardless of who controls the weapon at the end of combat, even if it had been stolen or burned during combat (it was just an illusion, after all). [LSJ] [ALS] [SHWT] [STK] Secure Haven - if played on a vampire who has a Haven Uncovered on him, or if Haven Uncovered is played on a vampire who has a Secure Haven, both Haven cards are burned. [STK] [SHWT] Thoughts Betrayed - change superior to: Opposing minion cannot play any cards /during combat/. (TB is still played before combat, as written.) [SHWT] [LSJ] change superior to: Opponent cannot play any cards /during the first round/ of combat. [JRM] Triole's Revenge - The victim Ventrue is burned only when the blood he gains from hunting would cause him to exceed his capacity (when the excess would normally be discarded or ignored). [LSJ] [ALS] [SHWT] Werewolf Pack - The Werewolf Pack is not damaged by any weapons except ones which deal aggravated damage. This does not include weapons which deal aggravated damage as the result of Dawn Operation. [NJP] ---------- Rules indented with "# " are commented out - they have become the official rules. They are left in this list in the event that the RT reverses the ruling (making the rule once again just a house rule). [ALS] - Adrian L. Sullivan - The Corrupter (alsu...@students.wisc.edu) [LSJ] - L. Scott Johnson (sjoh...@math.sc.edu) [NJP] - Nikki Purvis (npu...@tiger.lsu.edu) [SHWT]- Shane H. W. Travis (tra...@duke.usask.ca) [STK] - Steve Kertes (ker...@netcom.com) -- L. Scott Johnson (sjoh...@math.sc.edu) | These opinions are mine and http://www.math.sc.edu/~sjohnson | are subject to card text. Graphics Specialist and V:tES Rulemonger. |