X_Ze...@email.msn.com wrote:
> > Correct:
> >
> > Mask of 1000 Faces - Action Modifier (obf)
> >
> > * All action modifiers remain in effect, but inherent modifiers
(a
> > minion's inherent +1 bleed, e.g.) do not. Effects applied to a
> > minion (e.g., Backways) also do not carry over to the new
> > (masking) vampire. [RTR 10-NOV-1995]
>
> I am curious about this ruling. The spirit of the card is that the
> minion that plays the Mask of 1000 Faces was the minion that iniated
the
> action but was merely disgused as someone else and is now revealing
> himself.
Yes.
> It would seem to me that inherant modifers should not apply
> but effects applied to the minion should as it is and always was the
> same minion (Daliya, who is disguised as Chandler Hungerford, uses the
> backways to gain +1 stealth as no one and nothing thinks she is
anything
> other than a size 3 gangrel. She later after making her way through
the
> backways reveals herself to be a size 4 Noseferatu then crawls through
> the Labiryth at an additional +1 stealth). Thank you for your time
and
> patience.
Why would inherent persona-based modifiers then not apply, no one and
nothing suspects that the vampire is anyone but Ozmo, so the +1 bleed
should stick, too.
Sometimes "real world" considerations have to yield. In this case,
it seems easy enough to treat things that are applied to a minion
as being applied to that minion rather than the action.
("Real World" has already been granted an additional foothold in
Mask to help straighten out some of this - but "fixing" the
minion-based stuff is probably more complicated than it's worth).
--
LSJ (vte...@white-wolf.com) VTES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
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