rec.games.trading-cards.jyhad

Vampire: The Emasculation

7 messages from 7 participants · 07 April 1995 – 10 April 1995
original thread on Google Groups

Admael

Okay, the new game coming out this summer is the "revised" edition of Jyhad, except they're renaming it Vampire: The Eternal Struggle. The library card backs will remain unchanged, but the crypt (vampire) card backs will be changed to read "Vampire: The Eternal Struggle". Several cards have been removed, but I am not sure which ones. Lastly, the rules have been "streamlined". They've gotten rid of torpor and aggrivated damage, which seem to me like integral parts of the game. If anyone has any contradictory or otherwise new info out there, please let me know. Frustratedly, Admael

MollySh8de

That really sucks!!!! Buy 'em up boys, the Magic gypsy switch is about to happen again!!

Shane Hamish William Travis

Admael (adm...@aol.com) wrote: : Okay, the new game coming out this summer is the "revised" edition of : Jyhad, except they're renaming it Vampire: The Eternal Struggle. The : library card backs will remain unchanged, but the crypt (vampire) card : backs will be changed to read "Vampire: The Eternal Struggle". This is in line with what we have been told trough Official Responses from WotC. : Several cards have been removed, but I am not sure which ones. This is possible. Unlike Magic, however, they would have to replace them with entirely new (and therefore untested) cards, as there have been no expansion sets (yet) to choose non-unbalancing cards from. Personally, I think the card mix will stay the same with maybe a few card fixes. : Lastly, the rules : have been "streamlined". They've gotten rid of torpor and aggrivated : damage, which seem to me like integral parts of the game. This would indeed be a major change, and does not fit in with what has been officially conveyed. WotC has assured players that all current cards will be 100% compatable with the V:TES rules. If agravated damage and torpor were to be removed, this would break/make useless at least a dozen cards. Do you have a source for this last bit of information, or is it just a rumor? Shane Travis | Natives who beat drums to drive off evil spirits sht...@duke.usask.ca | are objects of scorn to Americans who blow horns Saskatoon, Saskatchewan | to break up traffic jams. | -- Mary Ellen Kelly

Joe N

Well, kids, it looks like our worst fears have been realized; Jyhad has now become Magic, Jr. Ignore the fact that it's a fundamentally better game than Magic; the sad truth is that it didn't sell very well. In the eyes of WotC, this makes it a worse game (since it's not making them gazillions of dollars) Therefore, in order to entice all the twelve-year olds who are dropping all of their allowances on Magic into buying Jyhad, they had to (in essence) "stupid the game up". You know what I mean: faster play, take away those "confusing" rules like torpor ("You mean, it's like, not dead?"), and redesign the game so that it requires little or no thought to play. Oh, joy! All I have to say is that if I ever hear about V:TES adding a "Black Coffin" or a "Mox Stake" to the game, I'm going to scream... RIP Jyhad, -Joe

CurtAdams

Man, if that happens, I'm out. (well, technically, I'll play Jyhad the old way as long as I can find players) I'll buy ONE starter to read the new rules. Until Vampire comes out I'll assume this is an inaccurate rumor. (no disparagement to the source intended; call it wishful thinking.) WARNING TO WOTC: Naturally this is just a rumor and may well be false. If true, Jyhad is dead. What makes a CCG is its players (not its marketing); if you so disappoint the existing players so many will drop out that there will not be a critical mass to keep it going. Curt Adams (curt...@aol.com)

Thomas R Wylie

Admael <adm...@aol.com> wrote: >Okay, the new game coming out this summer is the "revised" edition of >Jyhad, except they're renaming it Vampire: The Eternal Struggle. The >library card backs will remain unchanged, but the crypt (vampire) card >backs will be changed to read "Vampire: The Eternal Struggle". Several >cards have been removed, but I am not sure which ones. Lastly, the rules >have been "streamlined". They've gotten rid of torpor and aggrivated >damage, which seem to me like integral parts of the game. This looks like a serious dose of misinformation. Yes, the name of the game is changing. But as far as I know, we aren't removing huge numbers of cards. While the rules are being streamlined somewhat, I really doubt we're getting rid of basic concepts like torpor and aggravated damage. It is true that the rulebook will have an introductory rules set, followed by the full-fledged rules, and it's possible the basic rules wouldn't have (say) aggravated damage, but it's not being junked entirely. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.

James R. McClure Jr.

aa...@cats.ucsc.edu (Thomas R Wylie) wrote: > This looks like a serious dose of misinformation. > > Yes, the name of the game is changing. But as far as I know, we aren't > removing huge numbers of cards. While the rules are being streamlined > somewhat, I really doubt we're getting rid of basic concepts like torpor > and aggravated damage. It is true that the rulebook will have an introductory > rules set, followed by the full-fledged rules, and it's possible the basic > rules wouldn't have (say) aggravated damage, but it's not being junked > entirely. Peace Tom, Thanks for the rumor control. I was worried, for a second. Nil carborundum illigitimi, James R. McClure Jr. The OS/2 Apostle <insert disclaimer here>