rec.games.trading-cards.jyhad

TOM: VTES clarifications needed!

8 messages from 5 participants · 14 January 1996 – 16 January 1996
original thread on Google Groups

Shane Travis

Ralph Douglas Costanzo (rdco...@artsci.wustl.edu) wrote: : My friends and I have a few questions regarding the upgrade from Jyhad to : V:TES - : 1. Some of the "clan screws", namely Malkavian Dementia, Brujah Frenzy, : Gangrel Atavism/De-Evolution, and Tragic Love Affair now require you : to have a member of that clan in play before you can use them in V:TES : Is this a typo or what? It is indeed a typo: corrections to all typos in VTES were printed in a recent issue of Duellist.(Two other tyupos that I recall: All hunting grounds are supposed to cost 2 pool (one is misprinted as free) and Hawg is supposed to provide one press per combat, not per round.) : 2. Can you play with the old version of the Blood Rage and use it as a : fortitude card in Tournies or is it now Thaumaturgy only? No. Blood Rage was officially errata'd to Thaumaturgy even before VTES came out. : 3. Are there any timing limitations on Heidelberg or can you use it : during the choose strike phase, even? There are intended to be no timing issues in Jyhad: if the card can only be used at a specific time, it says so on the card, otherwise it may be used at any time. : 4. What are non-camarilla vamps unable to do? Call/Become an Archon, call/become a Camarilla Exemplary, call a vote to burn Elysium: Arboretum, call any Praxis seizure,and a few other things I cannot remember at this moment. : 5. Does the wolf-claw ruling (must be played before damage resolution) : apply to dragonbreath rounds too, as it states while the damage is being : resolved on the card? Unlikely, but I'll leave this for Tom. : 6. If you dragonbreath a zip-gun, does it add 2 agg to the damage the : user takes, as well? No. The user takes one non-agg damage no matter what mdifiers are applied to the actual gun. : 7. Just to get it down ONE MORE TIME, who gets screwed by Rotschreck? The vampire _dealing_ the aggravated damage. Shane H.W. Travis | Galbraith's Law of Human Nature: Faced with the tra...@duke.usask.ca | choice between changing one's mind and proving Saskatoon, Saskatchewan | that there is no need to do so, almost everybody | gets busy on the proof.

Ralph Douglas Costanzo

Sorry, forgot...one last question: MUST the controller of chantry bring a Tremere out of torpor even if he/she doesn't want to? Thanks again, Those who were once Meyers

Ralph Douglas Costanzo

My friends and I have a few questions regarding the upgrade from Jyhad to V:TES - 1. Some of the "clan screws", namely Malkavian Dementia, Brujah Frenzy, Gangrel Atavism/De-Evolution, and Tragic Love Affair now require you to have a member of that clan in play before you can use them in V:TES Is this a typo or what? If not, can you play with the old versions of the cards to avoid the limitation? 2. Can you play with the old version of the Blood Rage and use it as a fortitude card in Tournies or is it now Thaumaturgy only? 3. Are there any timing limitations on Heidelberg or can you use it during the choose strike phase, even? 4. What are non-camarilla vamps unable to do? 5. Does the wolf-claw ruling (must be played before damage resolution) apply to dragonbreath rounds too, as it states while the damage is being resolved on the card? 6. If you dragonbreath a zip-gun, does it add 2 agg to the damage the user takes, as well? 7. Just to get it down ONE MORE TIME, who gets screwed by Rotschreck? TIA, [ quoted text not captured ]

refp...@best.com

In Article<4dao19$d...@newsreader.wustl.edu>, <rdco...@artsci.wustl.edu> write: > Path: shellx.best.com!news1.best.com!news.texas.net!news.kei.com!nntp.coast.net!howla nd.reston.ans.net!vixen.cso.uiuc.edu!news.ecn.bgu.edu!newspump.wustl.edu!newsre ader.wustl.edu!mango!rdcostan > From: rdco...@artsci.wustl.edu (Ralph Douglas Costanzo) > Newsgroups: rec.games.trading-cards.jyhad > Subject: TOM: VTES clarifications needed! > Date: 14 Jan 1996 11:05:13 GMT > Organization: College of Arts and Sciences -- Washington University, St. > > Sorry, forgot...one last question: > > MUST the controller of chantry bring a Tremere out of torpor even if > he/she doesn't want to? > > Thanks again, > Those who were once Meyers Under Jhyad yes but VTES makes it optional. And yea the glad cries of the Tremere could be heard allaround! REF

L. Scott Johnson

aa...@cats.ucsc.edu (Thomas R Wylie) writes: >Shane Travis <tra...@duke.usask.ca> wrote: >>: 5. Does the wolf-claw ruling (must be played before damage resolution) >>: apply to dragonbreath rounds too, as it states while the damage is being >>: resolved on the card? >>Unlikely, but I'll leave this for Tom. >You play the rounds during strike resolution, as the card (essentially) says. >The ammunition cards basically break the rules for when you would play cards >affecting your damage for the round. You know Tom, all of this fancy footwork could be avoided by simply re-inforcing the fact that the resolutin of the strike and the healing of damage are not done in the same instant. 1. Choose Strike. 2. Resolve Strike. a. Deal Damage/Steal Blood/etc. b. Heal/Prevent Damage. (This is the official ordering that yields all of the errata/clarifications to steal blood - except for the one that says Stealing Blood won't burn an empty vampire except in the basic game). Instead of superfluous errata stating that claws must be played during 1., just reiterate the fact that playing claws during 2b. won't affect 2a. (Then ammo cards wouldn't feel so different than claws). -- L. Scott Johnson (sjoh...@math.sc.edu) | These opinions are mine and http://www.math.sc.edu/~sjohnson | are subject to card text. Graphics Specialist and V:tES Rulemonger. |

Thomas R Wylie

Shane Travis <tra...@duke.usask.ca> wrote: >: 5. Does the wolf-claw ruling (must be played before damage resolution) >: apply to dragonbreath rounds too, as it states while the damage is being >: resolved on the card? >Unlikely, but I'll leave this for Tom. You play the rounds during strike resolution, as the card (essentially) says. The ammunition cards basically break the rules for when you would play cards affecting your damage for the round. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.

Thomas R Wylie

L. Scott Johnson <sjoh...@math.scarolina.edu> wrote: >all of this fancy footwork could be avoided by simply re-inforcing the fact >that the resolutin of the strike and the healing of damage are not done in >the same instant. > >1. Choose Strike. >2. Resolve Strike. > a. Deal Damage/Steal Blood/etc. > b. Heal/Prevent Damage. > >(This is the official ordering that yields all of the errata/clarifications >to steal blood - except for the one that says Stealing Blood won't burn >an empty vampire except in the basic game). > >Instead of superfluous errata stating that claws must be played during >1., just reiterate the fact that playing claws during 2b. won't affect 2a. There seems to have been a misunderstanding... You can play Wolf Claws during any part of step 2, it just won't affect the damage dealt during step 2. It would only affect damage dealt by strikes chosen later. Ammo cards have a specific time when they are played. [ quoted text not captured ]

L. Scott Johnson

aa...@cats.ucsc.edu (Thomas R Wylie) writes: >L. Scott Johnson <sjoh...@math.scarolina.edu> wrote: >>all of this fancy footwork could be avoided by simply re-inforcing the fact >>that the resolutin of the strike and the healing of damage are not done in >>the same instant. >> >>1. Choose Strike. >>2. Resolve Strike. >> a. Deal Damage/Steal Blood/etc. >> b. Heal/Prevent Damage. >> >>(This is the official ordering that yields all of the errata/clarifications >>to steal blood - except for the one that says Stealing Blood won't burn >>an empty vampire except in the basic game). >> >>Instead of superfluous errata stating that claws must be played during >>1., just reiterate the fact that playing claws during 2b. won't affect 2a. >There seems to have been a misunderstanding... You can play Wolf Claws >during any part of step 2, it just won't affect the damage dealt during >step 2. It would only affect damage dealt by strikes chosen later. >Ammo cards have a specific time when they are played. No misunderstanding - just trying to clean up the ruling. The ruling that says that you must play the Claws in step 1. is functionally different than the ammo text. Which is fine if you need to make such a distinction. But, the same effect (can't play Claws after preventing damage) could be achieved by saying that a damage modifier played during 2b wouldn't have an effect on the current strike - whether the modifier was Claws or ammo. By keeping the distinction, are you saying that I could prevent damage (with Skin of Rock, e.g.), then, having drawn an ammo card to replace SoR, play the ammo card to increase the damage I'm doing? This was the form of the question (using Claws instead of ammo) that led to the Claws ruling. [ quoted text not captured ]