rec.games.trading-cards.jyhad

Immortal G. Q

4 messages from 3 participants · 18 September 2002
original thread on Google Groups

Max

A minion plays Thrown gate in combat to maneuver (so choosing his strike as well). The opposing minion maneuvers back, establishing the range to close, then plays Immortal grapple. What happens to the first minion's strike? Is it lost? Can he choose a hand strike instead? Thank you.

LSJ

[ quoted text not captured ] It is lost. He doesn't get the ability to back up and choose another strike. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Jon Stahler

"LSJ" <vte...@white-wolf.com> wrote in message news:3D886A9C...@white-wolf.com... > Max wrote: > > > > A minion plays Thrown gate in combat to maneuver (so choosing his > > strike as well). The opposing minion maneuvers back, establishing the > > range to close, then plays Immortal grapple. > > What happens to the first minion's strike? Is it lost? Can he choose a > > hand strike instead? > > It is lost. He doesn't get the ability to back up and choose another > strike. What if the minion throwing the gate had superior Auspex and was the acting minion. Could he/she play Primal Instincts to choose a new strike after the original failed, even though he/she played the thrown gate for the manuever earlier in the combat? I'd think its possible as PI allows you to choose a new strike altogether, but didn't know the restriction of this in light of using the card earlier in combat to gain an effect.

LSJ

[ quoted text not captured ] No. You could play PI, but you'd have to choose the same strike (since you maneuvered with it). And since you can't (that strike is in the ash heap), you'd be left, again, with no strike. [ quoted text not captured ]