rec.games.trading-cards.jyhad

REPOST: Jyhad 5/9/95 Design Team Rulings

1 message from 1 participant · 23 May 1995
original thread on Google Groups

Thomas R Wylie

/* ** Reposted by request. Some more design team rulings have piled up, but ** they haven't reached that critical mass yet. The next set of rulings ** will probably be out next week or the one after. */ GENERAL RULINGS 1) Using equipment is always optional, while using retainers is always mandatory. Card texts may break these rules, of course. While several retainers are phrased as being optional (Ghoul Escort, Resplendant Protector, etc.), retainers in general default to being mandatory. Note that using Ghoul Retainer is not optional; it is giving you the option of using hands vs. using a weapon. 2) "If I steal a piece of equipment that my opponent is using as a strike, is the strike neutralized, or does my minion still suffer the effect?" If the weapon is stolen at first strike, but its strike happens normally, then the weapon's strike is neutralized so does nothing. A Sawed-Off Shotgun stolen this way could be used again later in the combat, a Bomb stolen this way would not be burned and would not damage its user, etc. If the weapon and the steal weapon are both used at first strike (or neither is), then the weapon is used normally before changing controller. 3) There has been some confusion as to whether Out-of-Turn Master cards are playable during your turn or not. While the original conception of out-of-turn cards had them playable during your turn, this changed before Jyhad went to press, and some of the rules and cards were not properly adjusted. You may only play out-of-turn cards during someone else's turn. 4) There has also been some confusion over how "strike: combat ends" works. "Combat ends" does not resolve during strike resolution; if a "combat ends" strike is played, the combat is over immediately. If the acting minion played the strike, the combat ends before the blocking minion can even declare a strike. 5) If an action card such as Computer Hacking provides a directed bleed, you may bleed any player other than yourself. This overrides the rules for the default bleed, which is a directed action only usable against your prey. This is something else that changed during playtesting, which is why Cat Burglary indicates different rules for directed bleeds. Any future printings of Cat Burglary will be changed to make the card useful. 6) If you use a weapon's maneuver, then the first strike you use that round must be to use that weapon. This means you cannot use two weapons to maneuver in the same round. However, if you get additional strikes that round, you may choose to strike with something other than the weapon you maneuvered with. 7) If you rescue someone else's vampire from torpor, your vampire must pay both blood. The vampire being rescued may only pay the blood cost of being rescued if you're rescuing your own vampire. 8) If a vampire uses a political action card such as Disputed Location to call a vote, the vote provided by that card is considered to be cast by the player rather than by the vampire. So vote provided by the political action card cannot be canceled by Pulled Strings, for example. 9) Titles are never considered to be cards in play, even though Praxis Seizures are often "played" on a vampire to remind everyone it has that title. This means that Democritus's ability does not apply to contested titles, Praxis: Solomon cannot dictate the outcome of a contested title, etc. REVERSALS 1) The FAQ states that if a Malkavian is stolen by Malkavian Dementia and its new controller is ousted before the Dementia's effect ends, then the vampire is returned. This is incorrect; the Malkavian would be burned normally. ERRATA TO CARDS AND RULES 1) Section 12.3.1 of the rules describes equipment and ally cards as being action cards. This is not correct. They are considered a separate class of cards, as described in section 7.2.2. 2) Sections 7.2.2 and 14.4 have conflicting statement about how many times an action modifier may be played during a single action. Section 7.2.2 is correct; the same *minion* may only play a given action modifier once, but potentially each minion controlled by a player may use the same card to modify an action. This means that all of your vampires may play Cloak the Gathering on the same action (assuming they all have superior obfuscate), that an action modifier can be repeated if Mask of 1000 Faces is used, and so on. 3) Blood Rage should be a Thaumaturgy card, not a Fortitude card. CARD RULINGS 1a) "Someone's vampire just got sent to torpor, and the other player is planning on burning it with Amaranth. Do I have time to save the vampire with Minor Boon? If I do, does it continue the combat?" 1b) "If a vampire is saved with Minor Boon, can I play Pulled Fangs on it, and send it to torpor again?" Minor Boon is used after the combat is actually over. Thus it is used after Pulled Fangs could be played, and using it does not cause the combat to continue. If it matters whether it is used before or after another card, use the normal play procedure for combat: acting player plays first, then blocking player, then in turn order starting with the acting player's prey. 2) "Can I use Elysium on a combat I'm not involved with? How about Frenzy? Mob Connections? Police Department?" Presses can only be provided by players involved in the combat, so you cannot use Mob Connections or Police Department on a combat you're not involved in. Elysium and Frenzy may be used regardless of whether you're involved in the combat. 3) "Shouldn't Hidden Lurker be an action modifier?" No. It is an action, as the card says. 4) "Can my Ghoul Retainer keep firing my Sawed-Off Shotgun over and over during a combat?" No. The ghoul is actually using the weapon in question, and must follow all the normal rules for using it. Also, you cannot have your vampire and its ghoul fire the shotgun at the same time. 5) If Bomb is used as a strike, the damage is dealt and the bomb burned if and only if the strike resolves. If the acting minion uses Bomb and the blocking minion ends combat, the Bomb doesn't do anything. If a Bomb is dodged, the minion who used it still takes the damage, and the bomb is still burned. 6) "What happens if I play superior Form of Mist to end combat, but the blocking minion plays Psyche?" Psyche forces a new combat, and the effects of Form of Mist are lost. 7) "Obedience says that the acting minion may not repeat the neutralized action later in the turn. What exactly counts as "the same action"? If encountering a vampire in torpor is neutralized this way, can I encounter some other vampire in torpor? If a Bum's Rush is neutralized this way, can I play another Bum's Rush?" Action cards may not be repeated this way, so that minion would not be able to Bum's Rush something else later that turn. The default actions provided by the game, and actions provided by cards in play, are considered distinct as long as you're choosing what gets affected. So a hunt or default bleed that was stopped by Obedience could not be attempted again later in the turn, but you could try to equip with a different piece of equipment, could try to burn a different Army of Rats, etc. All of this applies to Change Target as well. 8) When you play superior Govern the Unaligned, you may choose any vampire, even one belonging to another player. If that vampire turns out to not be younger than the acting vampire, then no blood is placed. For example, if Helena Casimir uses Govern the Unaligned on someone else's vampire that turns out to be Democritus, the action simply doesn't do anything. The acting player does not find out that she tried to put blood on Democritus, and only knows that it must be some 10-blood vampire. This applies to all similar cards, such as Enchant Kindred. 9) If Fame is played on a vampire that is already in torpor, the 3 pool loss does not happen, but players start losing 1 blood on their turn as described on the card. 10) A Malkavian in torpor may take advantage of Madness Network to rescue itself on another player's turn. 11) Change of Target does not allow a tapped blocker to untap. The blocking minion will retain whatever tapped status it had when it attempted to block the action. A vampire that used Wake With Evening's Freshness would not be untapped by Change of Target, for example. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.