rec.games.trading-cards.jyhad

NAC 2008 Day 1: TWD

20 messages from 11 participants · 28 October 2008 – 04 November 2008
original thread on Google Groups

The Lasombra

North American Continental Championship Day 1 Montreal, Canada October 25th, 2008 57 players 3R + F Matt Morgan's Tournament Winning Deck with 3 VPs in the finals Crypt [12 vampires] Capacity min: 1 max: 8 average: 3.5 ------------------------------------------------------------ 4x Anarch Convert 1 Caitiff:0 1x Amaravati 8 DOM OBF QUI ani chi Assamite:4 1x Hafsa, The Watcher 6 OBF QUI aus cel Assamite:5 1x Vardar Vardarian 6 OBF QUI cel pre Assamite:4 1x Janni 5 cel for obf qui Assamite:4 1x Layla bint-Nadr 5 CEL OBF qui Assamite:4 1x Michael diCarlo 5 CEL obf qui Assamite:4 1x Alu 2 obf Assamite:5 1x Basir 1 qui Assamite:4 Library [75 cards] ------------------------------------------------------------ Action [17] 3x Embrace, The 1x Fee Stake: Boston 1x Fee Stake: Corte 1x Fee Stake: Los Angeles 1x Fee Stake: New York 1x Fee Stake: Perth 1x Fee Stake: Seattle 1x Khabar: Glory 2x Undue Influence 5x Web of Knives Recruit Action Modifier [23] 3x Cloak the Gathering 6x CrimethInc. 2x Cryptic Rider 1x Domain of Evernight 3x Faceless Night 3x Lost in Crowds 3x Spying Mission 2x Veil the Legions Action Modifier/Combat [3] 3x Swallowed by the Night Event [1] 1x Uncoiling, The Master [14] 3x Alamut 1x Archon Investigation 1x Barrens, The 1x Black Throne, The 2x Blood Doll 1x Club Illusion 1x Garibaldi-Meucci Museum 1x Pentex(TM) Subversion 1x Seattle Committee 1x Twilight Camp 1x Yoruba Shrine Political Action [17] 1x Anarch Salon 5x Consanguineous Boon 1x Exclusion Principle 2x Firebrand 4x Kine Resources Contested 1x Patsy 3x Revolutionary Council

librarian

[ quoted text not captured ] I wonder if Matt or Ben would like to comment on what made this deck sing? I have a feeling it's all the untappy goodness and the weenie swarming-ness of it. All combined with the Revolutionary Council for maximum effect. best - chris -- Super Fun Cards www.superfuncards.com *NEW Website!* auct...@superfuncards.com

Matthew T. Morgan

On Mon, 27 Oct 2008, The Lasombra wrote: > North American Continental Championship Day 1 > Montreal, Canada > October 25th, 2008 > 57 players > 3R + F > > Matt Morgan's Tournament Winning Deck with 3 VPs in the finals > > Crypt [12 vampires] Capacity min: 1 max: 8 average: 3.5 > ------------------------------------------------------------ > 4x Anarch Convert 1 Caitiff:0 > 1x Amaravati 8 DOM OBF QUI ani chi Assamite:4 > 1x Hafsa, The Watcher 6 OBF QUI aus cel Assamite:5 > 1x Vardar Vardarian 6 OBF QUI cel pre Assamite:4 > 1x Janni 5 cel for obf qui Assamite:4 > 1x Layla bint-Nadr 5 CEL OBF qui Assamite:4 > 1x Michael diCarlo 5 CEL obf qui Assamite:4 > 1x Alu 2 obf Assamite:5 > 1x Basir 1 qui Assamite:4 It's not an Amaravati deck as you can see. I considered more copies, but I really wanted 4x Anarch Convert and feel that it was important to have that many. If I played 4x AC and 4x Amaravati, there wouldn't be enough crypt diversity to get a critical mass of minions, to say nothing of vampires old enough to be Barons. I influenced out Anarch Convert in probably every game, even if that meant I'd have to go anarch the hard way. It's totally worth it to have an extra guy around for blocking rushes, Revolutionary Council and other tasks. Also, he makes the first cardless action cheaper. > Library [75 cards] > ------------------------------------------------------------ > Action [17] > 3x Embrace, The > 1x Fee Stake: Boston > 1x Fee Stake: Corte > 1x Fee Stake: Los Angeles > 1x Fee Stake: New York > 1x Fee Stake: Perth > 1x Fee Stake: Seattle > 1x Khabar: Glory > 2x Undue Influence > 5x Web of Knives Recruit I think there's an error here. I'm pretty sure the deck has 4x Embraces and my version didn't have The Uncoiling. Ben dropped the Undue Influences for one Uncoiling and one Direct Intervention. These were probably good changes. The UI is sort of leftover from early experiments with CrimethInc. The deck originally had Keystone Kine. Ultimately, these actions just don't seem to be that worthwhile, even if you get to untap somebody. Anyway, Ben still has the deck, so hopefully he can confirm the number of Embraces. > Action Modifier [23] > 3x Cloak the Gathering > 6x CrimethInc. > 2x Cryptic Rider > 1x Domain of Evernight > 3x Faceless Night > 3x Lost in Crowds > 3x Spying Mission > 2x Veil the Legions > > Action Modifier/Combat [3] > 3x Swallowed by the Night The Cryptic Riders were never useful for me, but they probably won Ben the championship. I didn't have any trouble passing votes in any game. There's a lot of stealth, but it's still important to conserve it. Crutial actions must not be blocked and permanent intercept can be a pain. The way to deal with Carlton? If it's an important action, stealth it. If not, let him block. This deck can't get past +1 intercept forever. There's no Elder Impersonation because I hate playing it at inferior. Pentex Subversion usually works better anyway. > Event [1] > 1x Uncoiling, The Wasn't in the deck as mentioned above and I never needed it. Ben said it won him a game though. > Master [14] > 3x Alamut Surprisingly not that important. The only time it mattered at all was in round 1 when the table kept trying to convince John Eno to use his Alamut counters against me but he (correctly, IMO) wanted to save them for a crutial action since he was in a bad position and unlikely to get more. I eventually contested Alamut to put an end to the discussion. > 1x Archon Investigation Very important for me in the final. I burned Hugh's Joseph O'Grady on his first bleed which slowed him a bit and later Blackhorse Tanner played Conditioning at inferior. I actually took a bounced bleed of 4 earlier while I held the AI because I figured it was likely I could get one of my predator's minions. > 1x Barrens, The > 1x Black Throne, The > 2x Blood Doll > 1x Club Illusion This is so huge in this deck. Players will count the number of Anarchs and realize I can do 2x that much pool damage if my vote goes off and will hold a Delaying Tactics or Direct Intervention and believe themselves to be safe for a while. Not true. Club Illusion makes a great backup plan when the vote is delayed. > 1x Garibaldi-Meucci Museum Perfect anti-DI tech. If I have one RC in hand and one in my ash heap, I'll go get the second one the turn I want to call it. > 1x Pentex(TM) Subversion Great for a Bowl-bearer. > 1x Seattle Committee > 1x Twilight Camp > 1x Yoruba Shrine I didn't get a whole lot of use for this, but Ben cancelled two important actions with it in his final. > Political Action [17] > 1x Anarch Salon > 5x Consanguineous Boon > 1x Exclusion Principle > 2x Firebrand > 4x Kine Resources Contested > 1x Patsy > 3x Revolutionary Council My only real comment here is that most games were a little too fast and furious for me to go around getting Firebrands. I just didn't have time to do it. They've been great in casual play, but often found I didn't have the luxury of an extended set-up play in this tournament. I believe Ben had the same experience. By the way, I think I managed 18 pool damage with one Revolutionary Council in this tournament, but my personal record is 22 in a casual game. Matt Morgan

The Lasombra

On Mon, 27 Oct 2008 19:48:24 -0500, "Matthew T. Morgan" wrote: >Anyway, Ben still has the deck, so hopefully he can confirm the number of >Embraces. The deck Ben played had 4. Confirmed. Your deck as posted by Malefice only shows 3. https://www.blogger.com/comment.g?blogID=6169892925102059890&postID=3950702367327908776 I'll correct to your specifications in the TWDA.

ira...@gmail.com

On Oct 27, 5:48 pm, "Matthew T. Morgan" <farq...@io.com> wrote: > > Event [1] > > 1x Uncoiling, The > > Wasn't in the deck as mentioned above and I never needed it. Ben said it > won him a game though. What event card did Uncoiling remove that could have such a big swing? Unmasking, perhaps? > > 1x Club Illusion > > This is so huge in this deck. Players will count the number of Anarchs > and realize I can do 2x that much pool damage if my vote goes off and will > hold a Delaying Tactics or Direct Intervention and believe themselves to > be safe for a while. Not true. Club Illusion makes a great backup plan > when the vote is delayed. So you hold the Club Illusion until you're ready to strike? I understand your logic that it's a good back up plan, but the surprise part surprises me. > > Political Action [17] > > 1x Anarch Salon > > 5x Consanguineous Boon > > 1x Exclusion Principle > > 2x Firebrand > > 4x Kine Resources Contested > > 1x Patsy > > 3x Revolutionary Council > > My only real comment here is that most games were a little too fast and > furious for me to go around getting Firebrands. I just didn't have time > to do it. I'm surprised about pool defense. It seems like you have quite a bit of setup, and not much pool defense. 5 Con Boons, a couple of blood dolls, and 1 AI. And you have mid-cap to large minions, no combat defense, no intercept, and no bounce. How did your deck survive long enough to oust? Also, did you find that 6 CrimethInc were too many? Seems like you don't have *that* many actions that require Anarch. Why did you let Ben play your deck Day 2, instead of winning with it yourself? :) Congrats to both of you! Ira

LSJ

ira...@gmail.com wrote: > On Oct 27, 5:48 pm, "Matthew T. Morgan" <farq...@io.com> wrote: >>> Event [1] >>> 1x Uncoiling, The >> Wasn't in the deck as mentioned above and I never needed it. Ben said it >> won him a game though. > > What event card did Uncoiling remove that could have such a big > swing? Unmasking, perhaps? Dragonbound. If he hadn't cycled into the Uncoiling during the turn (and gotten lucky with the 50-50 shot of removing the Dragonbound), the Dragonbound would've ousted him that turn. At least, that's the story I heard later. I didn't see that game.

ben...@gmail.com

Ira wrote: > Matt Morgan wrote: > > Wasn't in the deck as mentioned above and I never needed it. Ben said it > > won him a game though. > > What event card did Uncoiling remove that could have such a big > swing? Unmasking, perhaps? I didn't play Uncoiling in Day 2. In the finals of Day 1, it was a key factor in getting me a VP 'cause it picked off an Unmasking. > So you hold the Club Illusion until you're ready to strike? I > understand your logic that it's a good back up plan, but the surprise > part surprises me. It's a good backup plan. It's a good plan A, too. It isn't really a surprise unless you play it and lunge that very turn, or if you CrimethInc a guy or two after a Rev Council or what have you. > I'm surprised about pool defense. It seems like you have quite a bit > of setup, and not much pool defense. 5 Con Boons, a couple of blood > dolls, and 1 AI. And you have mid-cap to large minions, no combat > defense, no intercept, and no bounce. > > How did your deck survive long enough to oust? Exclusion Principle is another one. You're also not spending a ton of pool on guys. 5 Con Boons and an Exclusion Principle is a lot of pool gain for a 75 card deck. Also, Revolutionary Council is often like a Con Boon. ;) > Also, did you find that 6 CrimethInc were too many? Seems like you > don't have *that* many actions that require Anarch. 6 Fee Stakes and 6 anarch-only votes, plus the go anarch action. The CrimethInc count didn't seem high to me. > Congrats to both of you! Thanks! - Ben

ben...@gmail.com

LSJ wrote: > Ira wrote: > > What event card did Uncoiling remove that could have such a big > > swing? Unmasking, perhaps? > > Dragonbound. > > If he hadn't cycled into the Uncoiling during the turn (and gotten lucky with > the 50-50 shot of removing the Dragonbound), the Dragonbound would've ousted him > that turn. > > At least, that's the story I heard later. I didn't see that game. No, that was the finals of the LCQ, where Johannes Walch picked off John Eno's Dragonbound. - Ben

LSJ

[ quoted text not captured ] I stand correct(ed). Thanks.

Matthew T. Morgan

On Tue, 28 Oct 2008, ira...@gmail.com wrote: > On Oct 27, 5:48 pm, "Matthew T. Morgan" <farq...@io.com> wrote: >>> Event [1] >>> 1x Uncoiling, The >> >> Wasn't in the deck as mentioned above and I never needed it. Ben said it >> won him a game though. > > What event card did Uncoiling remove that could have such a big > swing? Unmasking, perhaps? I guess I misunderstood Ben and he actually didn't get any use out of The Uncoiling with this deck. But yeah, Unmasking or Dragonbound would be important cards to remove. What about an Anthelios that allows a DI to be recycled to stop the Revolutionary Council? Anyway, I chose not to play with any silver bullets instead focusing on offense. I actually did end up playing against The Unmasking twice, but I had enough stealth that it wasn't a big problem. >>> 1x Club Illusion >> >> This is so huge in this deck. Players will count the number of Anarchs >> and realize I can do 2x that much pool damage if my vote goes off and will >> hold a Delaying Tactics or Direct Intervention and believe themselves to >> be safe for a while. Not true. Club Illusion makes a great backup plan >> when the vote is delayed. > > So you hold the Club Illusion until you're ready to strike? I > understand your logic that it's a good back up plan, but the surprise > part surprises me. No, I played it when I drew it. Players often fixate on one angle and ignore others. Anyway, ousting with Club Illusion often requires stealth so my prey could hope I don't have enough to get the job done. >>> Political Action [17] >>> 1x Anarch Salon >>> 5x Consanguineous Boon >>> 1x Exclusion Principle >>> 2x Firebrand >>> 4x Kine Resources Contested >>> 1x Patsy >>> 3x Revolutionary Council >> >> My only real comment here is that most games were a little too fast and >> furious for me to go around getting Firebrands. I just didn't have time >> to do it. > > I'm surprised about pool defense. It seems like you have quite a bit > of setup, and not much pool defense. 5 Con Boons, a couple of blood > dolls, and 1 AI. And you have mid-cap to large minions, no combat > defense, no intercept, and no bounce. > > How did your deck survive long enough to oust? Had I been the prey of a bleedzooka at any point, I probably would've just died. Many decks don't plan to do 20 pool damage by turn 6. I frequently went low on pool, then gained 12 or so with a couple of Con Boons. > Also, did you find that 6 CrimethInc were too many? Seems like you > don't have *that* many actions that require Anarch. 6 Fee Stakes + 2 Undue Influence (not in Ben's version) + 1 Anarch Salon + 2 Firebrand + 1 Patsy + 3 Revolutionary Council = 15 anarch-requiring actions. Also, I can CrimethInc off the cardless go anarch action. That's plenty. If I wasn't happy with my hand and didn't have something to CrimethInc about, that was always my first discard. > Why did you let Ben play your deck Day 2, instead of winning with it > yourself? :) I don't like to keep playing a deck once it's won. If only I'd had another deck as good with me. > Congrats to both of you! Thanks! Matt Morgan

Salem

[ quoted text not captured ] heh. :) -- salem (replace 'hotmail' with 'gmail' to email) "In *my* Assamite deck, this would pwn you in teh FAEC, so shut up." "Thats only cos u've never sene mi Gionavvi PUNCHnMUCNH u asshat." - James Coupe

Satrapa

I know that usually only winning deck are posted, but can anyone post: 2. Hugh Angeseeing (UK) -- Ventrue antitribu Toolbox 2. Kay Kristoff (USA) -- Kyasid/Lasombra Black Hand Bleed

ben...@gmail.com

Chris Shorb asks: > I wonder if Matt or Ben would like to comment on what made this deck > sing? I have a feeling it's all the untappy goodness and the weenie > swarming-ness of it. All combined with the Revolutionary Council for > maximum effect. Well, at it's core, it's a breed boon deck. So, you have your weenie swarm plus your big pool gain. It also has two sources of lethal lunge power: Club Illusion and Revolutionary Council. - Ben Peal

ben...@gmail.com

Matthew T. Morgan wrote: > It's not an Amaravati deck as you can see. I considered more copies, but > I really wanted 4x Anarch Convert and feel that it was important to have > that many. If I played 4x AC and 4x Amaravati, there wouldn't be enough > crypt diversity to get a critical mass of minions, to say nothing of > vampires old enough to be Barons. I even got to wondering if Amaravati is even necessary for the deck. Thing is, the next best options are Djuhah (and one more pool for Amaravati's special is totally worth it) or double up on someone else (Layla). Going with group 2-3 gets a stronger 5-cap and 6-cap base (with some tha for the CrimethIncs), but the small caps aren't as good. > I influenced out Anarch Convert in probably every game, even if that meant > I'd have to go anarch the hard way. It's totally worth it to have an > extra guy around for blocking rushes, Revolutionary Council and other > tasks. Also, he makes the first cardless action cheaper. I didn't draw a Convert in Round 3 of Day 2, but 4 intercept decks at that table contributed to my death far more than the lack of Converts. I still lucked into a VP due to David Tatu's craftiness (my predator says "no block" on Tatu's ousting bleed 'cause his grandpredator promised an Eagle's Sight. Tatu plays Crocodile's Tongue, and the blocker only had one blood...). > The Cryptic Riders were never useful for me, but they probably won Ben the > championship. I didn't have any trouble passing votes in any game. Oh, man, the Cryptic Riders were gold. I ran into a lot of table votes on Day 2, and couldn't draw an Alamut in the finals. In Round 2 of Day 2, Kevin Mergen (my prey) had to fish for a Prince or Justicar with his Nos breed boon deck, finally getting Nikolaus after discarding a few 3rd Trads (and the table votes wouldn't let him pass a Praxis Seizure or Justicar vote). I called a Con Boon to help my predator and grand predator, Cryptic Rider, then Patsy to pick off Nikolaus's title (and 2 pool loss!). In the finals, I couldn't draw an Alamut, so I was beholden to the table votes again. I got an Anarch Salon to pass, Cryptic Rider, Revolutionary Council for the oust. Even if people are wise to this trick, Cryptic Rider has another benefit - protecting you against Delaying Tactics (referendum auto- passes, no opportunity for DT). Months ago, I told Matt to put in a couple of Cryptic Riders for this very reason. When the Fee Stakes hit the table, you know people will be holding on to their DTs. Cryptic Rider keeps that target locked. > There's a lot of stealth, but it's still important to conserve it. > Crutial actions must not be blocked and permanent intercept can be a pain. > The way to deal with Carlton? If it's an important action, stealth it. > If not, let him block. This deck can't get past +1 intercept forever. > There's no Elder Impersonation because I hate playing it at inferior. > Pentex Subversion usually works better anyway. I'd still be inclined to put in a couple Elder Impersonations, as it helps conserve stealth cards. Yeah, there are 18 stealth cards, but I still felt like I wanted a couple more in there. There were times where I could Pentex the key vamp but still not get the oust that turn, and I'd be left wondering how to get a second lunge through. Also, there's only one Pentex in the deck (one is certainly free to add more), and I would've liked more than one such option. Then again, the deck did win both Day 1 and Day 2, so I suppose one could say that the amount of stealth was sufficient. :) > > Event [1] > > 1x Uncoiling, The > > Wasn't in the deck as mentioned above and I never needed it. Ben said it > won him a game though. I never played it in Day 2, as I didn't see any events played. However, it was a key part of getting me a VP in the finals of Day 1 by picking off an Unmasking. > > Master [14] > > 3x Alamut > > Surprisingly not that important. The only time it mattered at all was in > round 1 when the table kept trying to convince John Eno to use his Alamut > counters against me but he (correctly, IMO) wanted to save them for a > crutial action since he was in a bad position and unlikely to get more. I > eventually contested Alamut to put an end to the discussion. In Round 1 of Day 2, I was vaporized by Floppy's weenie DBR, so Alamut didn't matter. In Round 2, Alamut definitely helped due to the quantity of table votes. In Round 3, it didn't matter 'cause there were 4 intercept decks at the table so getting an oust ended up meaning "bleed my prey out after spending more than half my deck". I had zero gas after that oust and I was lucky to even get it. In the finals, I didn't draw Alamut and very badly wanted one. > > 1x Archon Investigation > > Very important for me in the final. I didn't play it at all in Day 2, but it still seems like a good idea to have it. > > 1x Club Illusion > > This is so huge in this deck. Players will count the number of Anarchs > and realize I can do 2x that much pool damage if my vote goes off and will > hold a Delaying Tactics or Direct Intervention and believe themselves to > be safe for a while. Not true. Club Illusion makes a great backup plan > when the vote is delayed. I certainly agree that it's a great Plan B, but I also found it to be a good Plan A. Combined with CrimethInc and/or Firebrand, it also helps extend the reach of your lunge following a Revolutionary Council. > > 1x Garibaldi-Meucci Museum > > Perfect anti-DI tech. If I have one RC in hand and one in my ash heap, > I'll go get the second one the turn I want to call it. Definitely a great card for the deck, but I think I only drew it once all day. > > 1x Twilight Camp I wasn't impressed with Twilight Camp when it hit the streets, but after playing with it, I like it a lot. > > 1x Yoruba Shrine > > I didn't get a whole lot of use for this, but Ben cancelled two important > actions with it in his final. Alas, it wasn't close to enough to protect me against Floppy's weenie DBR in Round 1, but it was critical in the final as it helped keep my Ani rush prey at bay and shut down a Banishment. > My only real comment here is that most games were a little too fast and > furious for me to go around getting Firebrands. I just didn't have time > to do it. They've been great in casual play, but often found I didn't > have the luxury of an extended set-up play in this tournament. I believe > Ben had the same experience. A few times I felt myself wishing for more KRCs to get a lunge going. Firebrand did help in Round 2. > By the way, I think I managed 18 pool damage with one Revolutionary > Council in this tournament, but my personal record is 22 in a casual game. Alas, the most I did was 10. - Ben Peal

Kushiel

On Oct 29, 11:17 am, benp...@gmail.com wrote: > I even got to wondering if Amaravati is even necessary for the > deck. For what it's worth, he was pretty key during round one of day one (the game in which Matt kindly contested Alamut with me so I didn't have to continue to explain to the rest of the table why I wasn't using its counters). John Eno

Johannes Walch

ben...@gmail.com schrieb: [ quoted text not captured ] Yes. Most hilarious ever. Has to be mentioned that I had to cycle into the Uncoiling as well :) That game will stick to my memory for a long time, especially the back-to-back screw-myself moves from floppy. -- If playing against Cock all you need to remember is: Don´t get caught by Cock.

Kushiel

On Oct 30, 8:53 am, Johannes Walch <johannes.wa...@vekn.de> wrote: > Yes. Most hilarious ever. Has to be mentioned that I had to cycle into > the Uncoiling as well :) Particularly since you drew into it from a spite rush directed at me. :) John Eno

hugh.an...@gmail.com

[ quoted text not captured ] Just for you here is that !ven deck, adapted from a deck idea Anthony Coleman made me build for him: Deck Name : Gents on the town, twirling their canes Author : Hugh Angseesing Crypt [12 vampires] Capacity min: 3 max: 8 average: 6.08333 ------------------------------------------------------------ 2x Owain Evans, The W 8 AUS DOM FOR cel pre !Ventrue:3 2x Blackhorse Tanner 7 AUS DOM FOR !Ventrue:3 2x Joseph O'Grady 7 DOM FOR aus cel !Ventrue:3 2x Neighbor John 5 AUS dom for !Ventrue:4 1x Mariel St. John 6 AUS FOR dom pro !Ventrue:4 1x Jephta Hester 5 DOM FOR aus !Ventrue:4 1x Louis de Maisonneu 5 FOR aus dom obf !Ventrue:4 1x Ulrike Rothbart 3 dom for !Ventrue:4 Library [90 cards] ------------------------------------------------------------ Action [11] 1x Abbot 6x Govern the Unaligned 4x Scouting Mission Action Modifier [6] 5x Conditioning 1x Kiss of Ra, The Combat [24] 6x Hidden Strength 7x Indomitability 4x Rolling with the Punches 1x Soak 1x Taste of Vitae 5x Weighted Walking Stick Equipment [2] 1x Bowl of Convergence 1x Ivory Bow Event [1] 1x Uncoiling, The Master [19] 2x Anarch Troublemaker 3x Blood Doll 1x Channel 10 1x Corporate Hunting Ground 1x Depravity 2x Dreams of the Sphinx 1x Erciyes Fragments, The 1x KRCG News Radio 2x Pentex(TM) Subversion 1x Powerbase: Montreal 3x Vessel 1x Wall Street Night, Financial Newspaper Reaction [27] 9x Deflection 2x Delaying Tactics 2x Enhanced Senses 2x Forced Awakening 2x My Enemy's Enemy 4x On the Qui Vive 2x Precognition 1x Telepathic Misdirection 3x Wake with Evening's Freshness

Satrapa

On Nov 1, 8:31 pm, hugh.angsees...@gmail.com wrote: > Just for you here is that !ven deck, adapted from a deck idea Anthony > Coleman made me build for him: Thanks :)

ira...@gmail.com

On Nov 1, 11:31 am, hugh.angsees...@gmail.com wrote: > On Oct 29, 10:24 am, Satrapa <Jedrzej.Komorow...@gmail.com> wrote: > > > I know that usually only winning deck are posted, but can anyone post: > > 2. Hugh Angeseeing (UK) -- Ventrue antitribu Toolbox > > 2. Kay Kristoff (USA) -- Kyasid/Lasombra Black Hand Bleed > > Just for you here is that !ven deck, adapted from a deck idea Anthony > Coleman made me build for him: > Deck Name : Gents on the town, twirling their canes > Author : Hugh Angseesing Cool deck. > Action Modifier [6] > 5x Conditioning > 1x Kiss of Ra, The Why no Freak Drive? > Master [19] > 2x Anarch Troublemaker > 3x Blood Doll > 1x Channel 10 > 1x Corporate Hunting Ground > 1x Depravity > 2x Dreams of the Sphinx > 1x Erciyes Fragments, The > 1x KRCG News Radio > 2x Pentex(TM) Subversion > 1x Powerbase: Montreal > 3x Vessel > 1x Wall Street Night, Financial Newspaper Why not WMRH instead of Wall Street Night? Seems like you'll be blocking most of the time you try. > Reaction [27] > 9x Deflection > 2x Delaying Tactics > 2x Enhanced Senses > 2x Forced Awakening > 2x My Enemy's Enemy > 4x On the Qui Vive > 2x Precognition > 1x Telepathic Misdirection > 3x Wake with Evening's Freshness Also surprised to see no Eagle's Sight. Just didn't think it would be as useful? Ira