James Engman#
OK, I have a few more questions for Spying Mission (Superior).
All of these questions deal with using SM to modify the inital action (to
get the +2 bleed later):
1. Could Spying Mission be played after the success of the bleed has
been determined (similar to playing cards like Freak Drive and Cat's
Guidance, which are only useful after a successful action [or block])? I
wonder if this wouldn't be an easier way to deal with the card?
2. Does using Superior Spying Mission count as a successful bleed (i.e. does
the Methuselah of the acting minion get the Edge)? Telepathic Counter
says that bleeds ending at 0 or less are not considered successful, and
Superior Spying Mission doesn't remove pool (essentially, a 0 bleed), BUT
the action has to be successful to use Spying Mission.
And one other question for Deflection and Telepathic Misdirection:
3. Can Deflection and Telepathic Misdirection be used in a two-player
game? The way we have always played is that they simply counter the
attempted bleed. Player A attempts to bleed player B, player B plays
Deflection, pays the cost, and the action is simply unsuccessful.