rec.games.trading-cards.jyhad

Timing in pre-range. Flesh of Marble. Weather Control - LSJ?

3 messages from 3 participants · 12 October 2007 – 13 October 2007
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John P.

Okay, Card text first. Flesh of Marble: Only Usable before range is chosen. For the duration of the combat, when this vampire suffers a point of damage (heals or is wounded or prevents destruction) in a given round, any additional damage inflicted on this vampire in the same round is automatically prevented. Aggravated damage cannot be prevented in this way. Weather Control: Only usable before range is determined on the first round. Both combatants and each of their retainers take 1 damage before range is determined each round. This damage cannot be prevented. A vampire can play only 1 Weather Control each combat. During this year's week of nightmares it was pointed out to me that I need to play the Flesh prior to playing the weather control, in order for the 1 damage from Weather Control to count as the damage that Flesh does not prevent. (it did not have any significance at the time so I accepted the correction) But I'm bored at work and came across this thread: http://tinyurl.com/yunm4y In it Mr. Coupe & Mr. Duffin are explaining the timing of pre-range effects. If I'm reading the thread correctly the acting minion could play weather control and flesh of marble with either card being played first and then order the effects as they wish so that the flesh of marble is in effect when the methuselah takes the weather control damage, activating the flesh of marble text to prevent all future damage this round (assume superior Protean to eliminate aggravated damage from the equation). However the blocking or target minion would need to play the Flesh first prior to the weather control as the effect of Weather Control must be resolved before getting a chance to play another card (flesh)? Is this a correct interpretation? Thanks, John P. Winnipeg

ira212@gmail.com

On Oct 12, 12:37 pm, "John P." <jtpat...@mts.net> wrote: > However the blocking or target minion would need to play the Flesh > first prior to the weather control as the effect of Weather Control > must be resolved before getting a chance to play another card (flesh)? I don't think so. Here's an example: Acting Meth: I play Weather Control. Acting Meth: I resolve the damage effect setup by Weather Control. Then, once the damage effect is occuring, you go into the normal "prevent damage" followed by "heal damage" steps (this is the same for all damage effects in combat.) During the "prevent damage" step, the defending meth can play effects like Skin of Night, Aura Reading, or Flesh of Marble. Even though the damage from Weather Control isn't preventable, there's still a "prevent damage" step. So as far as I can tell, you will always be able to play your Flesh of Marble before the damage from Weather Control resolves, regardless of acting or defending Meth. Ira

LSJ

ira212@gmail.com wrote: > On Oct 12, 12:37 pm, "John P." <jtpat...@mts.net> wrote: >> However the blocking or target minion would need to play the Flesh >> first prior to the weather control as the effect of Weather Control >> must be resolved before getting a chance to play another card (flesh)? > > I don't think so. Here's an example: > Acting Meth: I play Weather Control. > Acting Meth: I resolve the damage effect setup by Weather Control. > > Then, once the damage effect is occuring, you go into the normal > "prevent damage" followed by "heal damage" steps (this is the same for > all damage effects in combat.) > > During the "prevent damage" step, the defending meth can play effects > like Skin of Night, Aura Reading, or Flesh of Marble. Even though the > damage from Weather Control isn't preventable, there's still a > "prevent damage" step. > > So as far as I can tell, you will always be able to play your Flesh of > Marble before the damage from Weather Control resolves, regardless of > acting or defending Meth. Correct.