rec.games.trading-cards.jyhad

Celerity Questions....

6 messages from 6 participants · 26 March 1995 – 30 March 1995
original thread on Google Groups

Martin Filion

Mike Mayer (MR...@psuvm.psu.edu) wrote: > The reason I am wondering this is because the Flamethrower is 2R > aggrevated each strike. This seems to imply you could Blur it. If you > can't blur it, then why would you use one if they cost 4 pool. Seems > like an Ivory Bow and Sengir Dagger is a better choice. > Mike (thinking evil thoughts about Brujah/Toreador deck...) The only difference between Sengir Dagger/Ivory Bow and Flame Thrower is that the Sengir/Bow is Unique and not the Flame Thrower. Plus... The Flame Thrower can burn a vampire with one strike! ;-) Martin Filion Montreal, Qb (Canada) mord...@gmgate.gamemaster.qc.ca

Damian Chang

> The reason I am wondering this is because the Flamethrower is 2R aggrevated > each strike. This seems to imply you could Blur it. If you can't blur it, > then why would you use one if they cost 4 pool. Seems like an Ivory Bow > and Sengir Dagger is a better choice. The reason is that aggravated damage BURNS vampires when they can't heal it, and that the 1st point of aggravated damage doesn't not require healing, only going to torpor. Also, Ivory Bows and Sengir Daggers are rare, hence it would only make sense if they were slightly more advantageous.

John Miguel Baker

"kron...@gold.tc.umn.edu" <kron...@gold.tc.umn.edu> writes: >On Fri, 24 Mar 1995 13:48:00 EST, >Mike Mayer <MR...@psuvm.psu.edu> wrote: >> Questions that have me stumped... >> >> Say I have a vampire with superior celerity that has a flame thrower. >>He/She gets into combat with another vampire and Blurs. Does that mean >>the other vampire takes 6 aggrevated damage? >> No. After the first strike, the vampire takes 2R Aggravated, and thus goes to torpor. Additional strikes are discarded. >> Second...after playing blur, can you use Nimble Feet to get another >>strike? >> No. Section 15.1, Additional strikes paragraph, last sentence: "Only one card may give an additional strike to a minion for each round of combat." John Baker

Harpua

In article <1995Mar2...@omega.ntu.ac.sg>, 740926...@omega.ntu.ac.sg (Damian Chang) wrote: [ quoted text not captured ] i think the only problem with the flame thrower is its cost (ie. expensive). to reply to the first post, you can blur the flame thrower- hence the "each strike". only problem is that the victim goes to torpor if you hit them. BUT, if they dodge, then you could use the blur and torch them again. BTW, check out this combo: bring out the ivory bow with someone who has stealth (i.e. get it out) then, let the garou have it! each turn, you attack someone, get a free maneuver, and best of all- NO ROTSHRECK!!! (garou can't go to torpor). another variation of this is to give the garou a ghoul retainer- garou does 2 damage and the retainer does the agg. just a thought, harpua

Paul Schaaf

> i think the only problem with the flame thrower is its cost (ie. > expensive). to reply to the first post, you can blur the flame thrower- > hence the "each strike". only problem is that the victim goes to torpor > if you hit them. BUT, if they dodge, then you could use the blur and torch > them again. BTW, check out this combo: bring out the ivory bow with > someone who has stealth (i.e. get it out) then, let the garou have it! > each turn, you attack someone, get a free maneuver, and best of all- NO > ROTSHRECK!!! (garou can't go to torpor). another variation of this is to > give the garou a ghoul retainer- garou does 2 damage and the retainer does > the agg. > > just a thought, > > harpua > > I don't see any problem with the cost of the flame thrower. Assuming full damage is done, it either burns a vamp with no blood or removes 1 blood and costs sombody 2 blood and an action (most of the time) to get him back out. So effectively, it does 3 blood worth of damage to 1 or 2 vamps and costs an action. Obviously the bow is better, but it's the bow that's screwed up, not the flame thrower. 2 aggro damage is really nasty and should NOT be cheap. --------- Paul Schaaf sch...@u.washington.edu

L. Scott Johnson

"kron...@gold.tc.umn.edu" <kron...@gold.tc.umn.edu> writes: >Mike Mayer <MR...@psuvm.psu.edu> wrote: >> Second...after playing blur, can you use Nimble Feet to get another >>strike? >> >yup. No. Rulebook pg 33: "Only one card may give an additional strike to a minion each round of combat."