lisa#
Hi everyone!
In a game that I played with my happy gentle *sarcasm* ally deck, one of my
ally (Nephandus mage: damage= 1 R) played Lucky Blow to do 2 damage (at
close range) to the opposing Vampire that would get some sleep in the
precious torpor. But the opponent declared: the damage is 1R so he can deal
only 1 with a Lucky Blow because by default his hand damage is 0. >:-[
I believe that a card that deal 1 R damage do indeed inflict 1 hand damage
if at close range.
Example of cards that deal 1R damage: Aurora Van Brande Paladin-LASOMBRA,
Lazarus-TREMERE, ALLIES: The Slashers, Talak the Immortal, Nephandus, Rom
Gypsy, Tara The Hollow One, Order of Hermes Cabal, Thadius Zho (2R), Outcast
Mage (2R).
So the question is:
At close range, if I use a Lucky Blow (+1 hand damage) on a minion that
normally deals 1R damage, do the minion deal:
1) 1 damage?
2) or 2 damage?
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Now, about Nephandus (mage, ally).
Am I correct to assume that he reduce the damage an opposing minion will
deal to him by 1 during combat:
so -1 damage to him at each strike resolution?
Mmmmmmm .... Trap ...... :-)
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Thanks!