rec.games.trading-cards.jyhad

[LSJ] - Few Questions

3 messages from 3 participants · 19 October 1998
original thread on Google Groups

agen...@my-dejanews.com

* Can you play Torn Signpost before range is determined on the second round? (I always thought it could only be played before range on the first round, but upon further review, I'm not even sure what made me think that). What if Immortal Grapple is in play? It says 'Do not determine range <in the second round>, range is at close'. * Can you play Skin of Night before Strike Resolution/ Damage Prevention Phase? a0 -----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own

LSJ

agen...@my-dejanews.com wrote: > * Can you play Torn Signpost before range is determined > on the second round? (I always thought it could only > be played before range on the first round, but upon > further review, I'm not even sure what made me think > that). Yes. I'm not sure what got you thinking otherwise, either. :-) > What if Immortal Grapple is in play? It says > 'Do not determine range <in the second round>, range > is at close'. If Immortal Grapple (or Storm Sewers or anything else) causes you to skip the "determine range" phase, then you can still play "before range" cards at the usual time (which is now simply "before choosing strikes"). [RTR 09-NOV-94] > * Can you play Skin of Night before Strike Resolution/ > Damage Prevention Phase? Inferior, yes. (Superior too, if you happen to be taking damage at the time). -- L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and DCI (tournament) rules: http://www.wizards.com/VTES/VTES_Rules.html [ quoted text not captured ]

Dhar...@yahoo.com

agen...@my-dejanews.com wrote: > * Can you play Torn Signpost before range is determined > on the second round? Absolutely. Card Title: Torn Signpost Card Text: Only usable before range is determined. This vampire can inflict 2 hand damage as a strike for remainder of the combat. (S) As above, but vampire can inflict 3 hand damage as a strike for the remainder of the combat. > What if Immortal Grapple is in play? It says > 'Do not determine range <in the second round>, range > is at close'. Sure can. Pre-range cards are played before range would normally be determined. > * Can you play Skin of Night before Strike Resolution/ > Damage Prevention Phase? Absolutely. You can play it at the beginning of the round if you like. This is a really handy card in the Dawn Operation and Weather Control combo. Using the 3 cards together sends those who would oppose you right to torpor at the cost of one damage to yourself. Noal McDonald Archbishop of Westland, MI -- "DISCUSSION, n. A method of confirming others in their errors." -Ambrose Bierce. [ quoted text not captured ]