Anonymous#
This exert is taken straight from the *Jyhad* rules that are posted up on
the net.
First Strike: The strike of a minion with first strike is resolved before
the strike of the opposing minion. If both minions
have first strike, then the strikes are resolved
simultaneously.
<<Example Snipped>>
Albeit vague, this in itself seems to suggest that First Strike resolves
before a dodge or S:CE, however we should read on....
Dodge: The Dodge strike card deals no damage, but it negates the effect
of the opponent's strike that round.
Combat Ends: Considered a strike, this ends combat immediately (before any
damage is dealt or any strike's effects take place). Note that
combat ends is not affected by Dodge and even cancels strikes
with first strike.
I feel that this clears up any murky waters that the First strike
description failed to. Dodge resolves after the First Strike, and therefore
will fail to prevent that strike. However S:CE ends combat as the strike is
played, rather than as it is resolved, hence it can counter a First strike,
but dodge cannot.
I understand that these are the original *Jyhad* rules and may be officially
out of date, however many of us still play the game in its original form.
There are two points that I would like to bring to your attention regarding
this:
1: <<This is a shakey fact and I may need to be corrected on this, so
don't go O.T.T on the Flames>> The rule from V:tES about First strikes being
countered by dodges is written in the *Basic Game* section of the rules, and
therefore could well be wrong. There may be an alteration in the advanced
game section, there may not - the rule book was pretty badly screwed anyway,
so we just kept with the Jyhad rules.
2: If First strike can be countered by a dodge, in terms of game mechanics,
it seems hardly worth having first strike cards at all.
If Equipment destroy cards can be countered with a dodge it makes them so
weak that they become hardly worlth using. Also, for the cards that show a
difference between inferior and superior as the addition of a first strike
(FS), it seems only useful against weapons, there would be no advantage to
destroying / stealing a sports bike or flak jacket with FS.
Also, for cards that allow you to use damage with first strike (Back stab
and silence of death) seem of little use, especially considering the blood
cost, rarity and difficulty to use these cards. Whats the point of doing a
FS Taste of death to get someone into torpor quick smart, if they can dodge
it as normal. Especially with backstab when you've paid all that extra blood
and can only use it when blocking.
May be the rules have changed since the old Jyhad, but the cards seem to
have been designed with the old rules in mind. I would urge you all, that if
this ruling proves to go in favour of dodges then take up the old Jyhad rule
as a house rule.