Master Cards:
5 Potence Skill Card
6 Minion Tap
3 Storage Annex
1 Ruins of Charizel
1 Fragment of the Book of Nod
1 The Barrens
1 Erciyes Fragments, The
2 Pathenon
4 Golconda
-----------------------------
23 Master cards
3 Magic of the Smith
2 Soul Gem of Etrius
3 Herald of Topheth
3 Disarm
2 Legal Manipulation
1 Aire of Elation
4 Cloak the Gathering
5 Call the Great Beast
4 Sense the Sin
4 Conflagration
6 Freak Drives
----------------------
37 Minion Cards
Crypt:
12 Nergal (Just Hoping I can get enough by the time of the Storyline)
Thoughts:
Well the idea about the deck is to make a Nergal vs. Nergal final in
Storyline. Also how dose The Erciyes Fragments work can I take cards no
matter where im placed from the Hell Princes deck? And how dose it work
with the timing on his "Tap to shuffel cards into his libary" cards?
I hope to generate an awfull lot of pool gain with the Great Beast -
Soul gem - Minion tap - Golcondas. I plan to give The Great Beast, FOR
DAI and POT/OBF/PRE depends on what suits me at the time. Let the
Herald(s) and The beast rush some one and let the Beast/Nergal Bleed
each for 3. For a bit of spice I have the Legal/Aire so that Nergal can
eighter make a huged bleed for 7 or let my Heralds bleed for a bit more
then one.
Should there be Daring the Dawns in the deck? Should my obf. cards be
those instead.
Should the Red star be in the deck? Are there to many master cards, if
so what to take out?
Another Idea was to drop Soul Gem idea, but include Aigtas instead and
then start to draw The Hell princes deck instead, making MY Nergal deck
the bad one ;)
/B
<bubbi...@hotmail.com> wrote in message news:1132212661.4...@g43g2000cwa.googlegroups.com...
> Master Cards:
> 5 Potence Skill Card
> 6 Minion Tap
> 3 Storage Annex
> 1 Ruins of Charizel
> 1 Fragment of the Book of Nod
> 1 The Barrens
> 1 Erciyes Fragments, The
> 2 Pathenon
> 4 Golconda
> -----------------------------
> 23 Master cards
>
> 3 Magic of the Smith
> 2 Soul Gem of Etrius
You might consider Vast Wealths instead of MotS. Of course, too many
master cards become a problem at some point.
> Thoughts:
> Well the idea about the deck is to make a Nergal vs. Nergal final in
> Storyline. Also how dose The Erciyes Fragments work can I take cards no
> matter where im placed from the Hell Princes deck?
Nope. You have to be his natural predator. For that, you have to
be fourth in order; that is, the guy who happens to be the predator
of the guy who is randomly chosen to go first. A 25%, completely
random, chance.
> And how dose it work
> with the timing on his "Tap to shuffel cards into his libary" cards?
I suppose you could tap it during your turn, when you have first option
to do stuff like that. Alternatively, I think you could just ask him
to declare whether he's using it at any given moment you would want to
use the Ericyes Fragment. If he says no, tap the Ericyes Fragment. It's
not like Magic. There are no "first-in-last-out" fast effects or
anything.
> Should there be Daring the Dawns in the deck?
Daring the Dawn works good with the action to Call the Great Beast,
obviously. I'm not sure how much else you'd use it for. If your
Nergal is in torpor with a Potence Card and the Soul Gem and it has
two or more blood, you can Minion Tap (if necessary) down to two
then attempt to leave torpor. If someone blocks you, Daring the
Dawn at inferior. That's the other obvious use. I can't think of
much else, although those two are important.
> Another Idea was to drop Soul Gem idea, but include Aigtas instead and
> then start to draw The Hell princes deck instead, making MY Nergal deck
> the bad one ;)
Again, you'd have to be Nergal's natural predator to make that work.
Fred
Nergal (normal promo) is only a promo card in teh Nergal pack for
storyline tournaments. He is legal for that tournament because every
player gets one, but AFAIK you can only use one of those promo
vampires. So the deck would not be usable for the storyline tournament.
Frank
[ quoted text not captured ]
I got the impression that you are not prohibited from using these
"storyline-only-promo" vampires in any way. The exception - that you
may add a copy to your deck - is only to make sure that even while
the cards are not yet tournament legal, you may still use at least one
copy of them. I don't think there is anything prohibiting you from
constructing a legal deck using the (now tournament legal) vampires
for a storyline tournament.
--
Bye,
Daneel
> You might consider Vast Wealths instead of MotS. Of course, too many
> master cards become a problem at some point
Had it in my first draft but already at over 1/3 Master cards I did cut
them away for the Magic, also becouse the VW would burn anyway, so why
use it over Magic of the Smith? I hope that +3 Stealth +maybe a 4th
from a cloak should be enough.
All the stuff about me using his deck, got a point there, still a bit
confused about the natural/virtual prey/predator relationships.
Daring the Dawn would also work well with any of the bleed cards.
Minion Tap down to one, Bleed boost bleed using the one blood, Daring
the Dawn, Burn, New Nergal comes into play, fileld with blood and ready
to bleed once again .... Who said Deflection? ;)
What I was also thinking about are, are the deck just to shabby and
lousy?
/B
[ quoted text not captured ]
And Robert even checked with Scott first. :-)
This is the first time we've had such a long window for these events so
I don't recall this ever coming up for past storylines. The rules
comment on adding the [not-yet-legal-for-play] promo-only Nergal to
existing decks and how you can ignore the grouping rule when adding
them.
However, once Nergal is legal for play, you can make a deck with them.
Of course you have to then worry about grouping.
-Robert
Well when you kinda ask for more questions, by keep responding to me, I
have one more for you here:
If play A are having Ruins of Charizel in play, and player B having
Infernal Ruins of Charizel in play. Now play A steal player B's Ruins
so player A have two of them. Nothing wrong here since it is different
locations.
But when player A in his untap move pool for the Infernal penalty where
dose it go. Dose it "split in two" and each location get a counter,
dose ti suffer from what a vampire would do if it have 2 mandatory
action, and there for no location get a counter, or do the player
decide what of the location the counter go at?
I know its kinda cornercase question, just me thinking about ways to
misuse that deck in the final :)
/B
<x5m...@gmx.de> wrote in message
news:1132220386.3...@g44g2000cwa.googlegroups.com...
> Nergal (normal promo) is only a promo card in teh Nergal pack for
> storyline tournaments.
Once 30 days have passed from Nergal's release date - October 1st -
he is as legal as (for instance) Barbaro Lucchese.
Used to be, the Storyline tournaments only lasted a month. But
in their infinite wisdom (YEAaaaa!), White Wolf now has allowed
a longer one. So the promo cards released at the beginning will
at some point become completely legally to build into decks for
the same Storyline. (Of course, if it caused a problem, they
could always issue a special Storyline rule, banning the promo
in question.)
Fred
bubbi...@hotmail.com wrote:
> Well when you kinda ask for more questions, by keep responding to me, I
> have one more for you here:
>
> If play A are having Ruins of Charizel in play, and player B having
> Infernal Ruins of Charizel in play. Now play A steal player B's Ruins
> so player A have two of them. Nothing wrong here since it is different
> locations.
Correct.
> But when player A in his untap move pool for the Infernal penalty where
> dose it go. Dose it "split in two" and each location get a counter,
> dose ti suffer from what a vampire would do if it have 2 mandatory
> action, and there for no location get a counter, or do the player
> decide what of the location the counter go at?
I'm thinking the player would decide which location would get the
counter. LSJ will probably need to answer this one, however.
-Robert
[ quoted text not captured ]
Your answer is correct.
--
That is my story, be it bitter or be it sweet.
Keep a little and let a little come back to me.
LSJ (vtesr...@TRAPwhite-wolf.com) V:TES Net.Rep (remove spam trap to reply)
http://www.white-wolf.com/vtes/