rec.games.trading-cards.jyhad

Anti Anarch tech?

15 messages from 11 participants · 11 June 2008 – 14 June 2008
original thread on Google Groups

librarian

So, lots of fresh ideas, not just from Norm flying around here for Anarchs. I predict we will see lots of Anarchy goodness. So, in response, what will you metagame with? best - chris -- Super Fun Cards www.superfuncards.com *NEW Website!* auct...@superfuncards.com

XZealot

On Jun 10, 7:51 pm, librarian <aucti...@superfuncards.com> wrote: > So, lots of fresh ideas, not just from Norm flying around here for > Anarchs. I predict we will see lots of Anarchy goodness. > > So, in response, what will you metagame with? Liberty Club Intrigue Type: Action Requires: non-anarch,titled Requires a ready, titled non-anarch vampire. +1 stealth action. Choose up to two anarch vampires with capacity less than 6. Tap the chosen vampires. Each chosen vampire does not untap as normal on his or her next untap phase. Snipe Hunt Type: Political Action If this referendum is successful, put this card in play and tap all vampires with a capacity less than 4. Vampires with a capacity less than 4 do not untap as normal during the untap phase. Burn this card during your next master phase. These two would be my first choice. Comments Welcome, Norman S. Brown, Jr XZealot Archon of the Swamp

J

On Jun 11, 10:51 am, librarian <aucti...@superfuncards.com> wrote: > So, lots of fresh ideas, not just from Norm flying around here for > Anarchs. I predict we will see lots of Anarchy goodness. > > So, in response, what will you metagame with? Ummm, the same way I deal with other decks. Intercept, Bleed Deflection, Vote denial, Prevent/S:CE or superior combat. I don't think metagaming against Anarchs specifically is really feasible nor necessary. --> J grail_pbem "at" hotmail.com http://www.geocities.com/grail_j

sul...@aol.com

[ quoted text not captured ] > aucti...@superfuncards.com There's Fiendish Tongue as well. But, I'd be less inclined to play hosers against indies or anarchs than to anticipate what sort of decks are likely to be common. One is going to be Anarch Revolt. AR is a real pain if you aren't prepared for it. I'm thinking of running more Suddens over Washes as I don't want to Wash someone into a second AR. Similar in certain respects in that they both disrupt normal play is going to be Constant Revolution. Where AR can be countered with casual anarchy from Convert deck thinning, CR requires doing something about, at least there's likely to be help, especially if the other anarch decks want to drop their own copies. Another is going to be a lot of bleed out of nowhere. This isn't so bad on a strategic level since it's hardly new, just being done differently. On the tactical level, though, people are going to need to be more careful. Archon Investigation is something I'd be inclined to play more with. Various trick combat is going to come up in any meta where people like combat. Potence should be hot as Immortal Grapple allows for clotting opponents reliably and the natural combinations with Obtenebration and Presence (otherwise known as Hell-for-Leather and Power of One). More combat ends could be reasonable just because the decks will be sufficiently complicated that IG may not show. Some of the most interesting metagaming should come out of the anarch mirror. If you aren't getting much out of P:LA, there are now reasons to leave it out all together. Anarch Salon can be helping the bleeders more than it does you, not that the card was ever that good in the first place. I'd expect a lot of early decks to be glass cannons that are too prey oriented, which can be frustrating on a table management level or just if you get particular seating. The anarch bleed decks are likely to be burning blood like mad, which can make for some interesting metagaming if you are inclined toward blood denial, Cryptic Mission, or whatever. While probably unlikely almost anywhere, because of Convert and that the new cards aren't bad, the coming meta could be all anarch. In such a situation, I'd be running a lot of bounce.

Dasein

librarian wrote: > So, lots of fresh ideas, not just from Norm flying around here for > Anarchs. I predict we will see lots of Anarchy goodness. > > So, in response, what will you metagame with? > These aren't things that I would metagame with, since I basically never play Camarilla vampires, and am more likely to be playing anarchs than metagaming against them... but: Judgment Camarilla Segregation Cornelius Ottavio Karsh Lucinde PTO..... oh wait.... :)

librarian

sul...@aol.com wrote: > On Jun 10, 5:51 pm, librarian <aucti...@superfuncards.com> wrote: >> So, lots of fresh ideas, not just from Norm flying around here for >> Anarchs. I predict we will see lots of Anarchy goodness. >> >> So, in response, what will you metagame with? >> >> best - >> >> chris >> -- >> Super Fun Cardswww.superfuncards.com*NEW Website!* >> aucti...@superfuncards.com > > There's Fiendish Tongue as well. But, I'd be less inclined to play > hosers against indies or anarchs than to anticipate what sort of decks > are likely to be common. > > One is going to be Anarch Revolt. AR is a real pain if you aren't > prepared for it. I'm thinking of running more Suddens over Washes as > I don't want to Wash someone into a second AR. Similar in certain > respects in that they both disrupt normal play is going to be Constant > Revolution. Where AR can be countered with casual anarchy from > Convert deck thinning, CR requires doing something about, at least > there's likely to be help, especially if the other anarch decks want > to drop their own copies. > I actually believe there will be fewer Anarch Revolt decks very quickly. With so many folks taking their Anarch decks out for a spin, it won't be unreasonable to find 1 or 2 other Anarch decks at the table, often one of them being your prey. That will screw you for sure, as you are hitting your x-table ally, and your prey is thanking you. I also feel that playing with Anarch Converts in your deck that might otherwise be non-anarch could be good for metagaming: Bring the AC into play and don't burn him. He is now a unique vampire, and no one else can use him for his special. They can contest with you, but that's probably workable. best - chris -- [ quoted text not captured ]

LSJ

librarian wrote: > I also feel that playing with Anarch Converts in your deck that might > otherwise be non-anarch could be good for metagaming: Bring the AC into > play and don't burn him. He is now a unique vampire, and no one else > can use him for his special. Yes, they can.

Kevin M.

librarian <auct...@superfuncards.com> wrote: > So, lots of fresh ideas, not just from Norm flying around here > for Anarchs. I predict we will see lots of Anarchy goodness. > > So, in response, what will you metagame with? Less Anarch Revolt and more Antediluvian Awakening, that's for sure. =) Kevin M., Prince of Las Vegas "Know your enemy, and know yourself; in one-thousand battles you shall never be in peril." -- Sun Tzu, *The Art of War* "Contentment... Complacency... Catastrophe!" -- Joseph Chevalier

Kevin M.

librarian <auct...@superfuncards.com> wrote: > I also feel that playing with Anarch Converts in your deck that might > otherwise be non-anarch could be good for metagaming: Bring the AC > into play and don't burn him. He is now a unique vampire, and no one > else can use him for his special. They can contest with you, but > that's probably workable. Chris, Anarch Convert: "When the convert enters play,..." [ quoted text not captured ]

Vincent Crisafulli

What about Fiendish Tounge? It worked well for me when I played with 40/40 deck + boosters for the Twilight Rebellion pre-release. There wasn't much intercept in those booster packs :) Fiendish Tongue, Action, Sabbat, C2 , [Anarchs:C2] Requires a Sabbat vampire. (D) Bleed at +1 bleed. Anarch vampires get -1 intercept when attempting to block this action. If this acting vampire is Tzimisce and the bleed is successful (for 1 or more), this Tzimisce may burn 1 blood to untap during your discard phase this turn. "XZealot" <xze...@cox.net> wrote in message news:b9fa75b8-3017-4121...@s50g2000hsb.googlegroups.com... [ quoted text not captured ]

J

On Jun 11, 7:11 pm, "Vincent Crisafulli" <vac...@netcarrier.com> wrote: > What about Fiendish Tounge? It worked well for me when I played with 40/40 > deck + boosters for the Twilight Rebellion pre-release. There wasn't much > intercept in those booster packs :) > > Fiendish Tongue, Action, Sabbat, C2 , [Anarchs:C2] > Requires a Sabbat vampire. (D) Bleed at +1 bleed. Anarch vampires get -1 > intercept when attempting to block this action. If this acting vampire is > Tzimisce and the bleed is successful (for 1 or more), this Tzimisce may burn > 1 blood to untap during your discard phase this turn. I hate Fiendish Tongue, and pretty much refuse to use it now (I think I have 1 Tzimisce deck with them still in, but other than that I don't). I had a Miguel Santo Domingo deck with Fiendish Tongue, heaps of hard and fast bleed with a bit of combat to back it up - lots of weenie sabbat Potence guys and Miguel. Then a player xtable played Fall of the Sabbat. Every Fiendish Tongue became a dead card, and Miguels special no longer applied. I pulled the deck apart and have been cursing my Fiendish Tongues ever since. [ quoted text not captured ]

nys...@cs.com

On Jun 11, 6:44 pm, "Kevin M." <youw...@imaspammer.org> wrote: > Less Anarch Revolt and more Antediluvian Awakening, that's for sure. =) Camarilla Segregation, I think.

Salem

[ quoted text not captured ] why not just make sure you have, say, Mariano, Wah, Nails and/or Gatjil kicking around? The can't play Fall of the Sabbat if you have a Black Hand vampire. Also, wtf? How often do you see Fall of the Sabbat anyway?!?! -- salem (replace 'hotmail' with 'yahoo' to email)

J

> why not just make sure you have, say, Mariano, Wah, Nails and/or Gatjil > kicking around? The can't play Fall of the Sabbat if you have a Black > Hand vampire. Also, wtf? How often do you see Fall of the Sabbat anyway?!?! You can't always guarantee you'll have the Black Hand minion. Mariano was in the deck IIRC. And it doesn't matter how often I see it, that game was a dog poo sandwhich. I ain't having that happen again to me. Call me crazy, but Computer Hacking is far safer. [ quoted text not captured ]

Izaak

"J" <gra...@hotmail.com> wrote in message news:a5933c6f-fafc-43f6...@u6g2000prc.googlegroups.com... [ quoted text not captured ] A guy in my local playgroup ran a Tzimisce fiendish tongue deck using Plasmic Form and changeling for stealth/+bleed and a fairly dangerous intercept/combat module with zero wakes. It was a nightmare to play against as he was literally bleeding for 2 or 3 at stealth with 3-4 minions every turn and still had them untapped at the end of each turn to dragonbreath you to torpor or flick bleeds. It was an extremely reliable deck and managed to make two consecutive tournament finals.