rec.games.trading-cards.jyhad

Reanimated Corpse + Undying Tenacity?

6 messages from 4 participants · 13 April 2010
original thread on Google Groups

Ishvalan

First one: Reanimated Corpse Type: Ally Requires: Thanatosis Cost: X blood Zombie with 2 life. 2 strength, 2 bleed. [thn] Put X pathos counters on this corpse when it enters play. During your untap phase, burn 1 pathos counter. Remove the corpse from the game if it has no pathos counters. The corpse can play combat cards that require basic Fortitude [for] as a vampire. [THN] As above, but put 2 additional pathos counters on the corpse. Can I use: Undying Tenacity Type: Combat Requires: Fortitude [for] Only usable when this vampire should go to torpor. This vampire will not go to torpor until after combat ends (although he or she is still wounded and can be burned by aggravated damage). [FOR] Press or prevent 1 damage. at "for" with the Reanimated Corpse? I mean, Trap+Undying Tenacity, par example ;) Thanks!

LSJ

[ quoted text not captured ] No, since the Corpse never meets the requirements ("Only usable when this vampire should go to torpor.") [ quoted text not captured ]

Ishvalan

I get it, thanks LSJ. Ah... I wanted to make a Reanimated Corpse able to defeat a War Ghoul heheheh

echia...@yahoo.com

On Apr 13, 5:56 am, LSJ <vtes...@white-wolf.com> wrote: > > Reanimated Corpse > > Type: Ally > > Requires: Thanatosis > > Cost: X blood > > Zombie with 2 life. 2 strength, 2 bleed. > > [thn] Put X pathos counters on this corpse when it enters play. During > > your untap phase, burn 1 pathos counter. Remove the corpse from the > > game if it has no pathos counters. The corpse can play combat cards > > that require basic Fortitude [for] as a vampire. > > [THN] As above, but put 2 additional pathos counters on the corpse. > > > Can I use: > > Undying Tenacity > > Type: Combat > > Requires: Fortitude > > [for] Only usable when this vampire should go to torpor. This vampire > > will not go to torpor until after combat ends (although he or she is > > still wounded and can be burned by aggravated damage). > > [FOR] Press or prevent 1 damage. > > > at "for" with the Reanimated Corpse? > > No, since the Corpse never meets the requirements ("Only usable when > this vampire should go to torpor.") How about a Pressed Flesh Shadow Court Satyr with a Mummify? It uses its Mummify ability, which would cause it to go to torpor, and then wants to play Undying Tenacity (maybe to cycle). In the old days, allies could go to torpor (and get stuck there), but then the rule was changed so that they burn if they go to torpor. But I wonder if Undying Tenacity kicks in first (preventing the Satyr from burning) or whether the "burn-if-going-to-torpor" rule shortcircuits any attempt to use Undying Tenacity.

LSJ

On Apr 13, 9:28 am, "echiang...@yahoo.com" <echiang...@yahoo.com> wrote: > On Apr 13, 5:56 am, LSJ <vtes...@white-wolf.com> wrote: > > > > > > > > Reanimated Corpse > > > Type: Ally > > > Requires: Thanatosis > > > Cost: X blood > > > Zombie with 2 life. 2 strength, 2 bleed. > > > [thn] Put X pathos counters on this corpse when it enters play. During > > > your untap phase, burn 1 pathos counter. Remove the corpse from the > > > game if it has no pathos counters. The corpse can play combat cards > > > that require basic Fortitude [for] as a vampire. > > > [THN] As above, but put 2 additional pathos counters on the corpse. > > > > Can I use: > > > Undying Tenacity > > > Type: Combat > > > Requires: Fortitude > > > [for] Only usable when this vampire should go to torpor. This vampire > > > will not go to torpor until after combat ends (although he or she is > > > still wounded and can be burned by aggravated damage). > > > [FOR] Press or prevent 1 damage. > > > > at "for" with the Reanimated Corpse? > > > No, since the Corpse never meets the requirements ("Only usable when > > this vampire should go to torpor.") > > How about a Pressed Flesh Shadow Court Satyr with a Mummify? > > It uses its Mummify ability, which would cause it to go to torpor, and No it wouldn't. It would cause it to burn. "if the effect would send the ally to torpor, then he is burned instead. " [1.6.3] > then wants to play Undying Tenacity (maybe to cycle). In the old days, > allies could go to torpor (and get stuck there), but then the rule was > changed so that they burn if they go to torpor. But I wonder if > Undying Tenacity kicks in first (preventing the Satyr from burning) or > whether the "burn-if-going-to-torpor" rule shortcircuits any attempt > to use Undying Tenacity. This, yeah: he's never going to torpor, so he never meets the requirements to play Undying Tenacity.

Izaak

"Ishvalan" <alvaro...@gmail.com> schreef in bericht news:9cd73b93-3862-4a00...@w17g2000yqj.googlegroups.com... [ quoted text not captured ] I'd say no. "Only usable when this vampire should go to torpor". Even if the Corpse can play cards "as a vampire" it will be never be in a situation where it "should go to torpor" since allies can't go to torpor. The fact that it's considered a vampire when playing the card is moot if the condition under which the card can be played never shows up.