[ quoted text not captured ]
As long as it has the no-more-modifiers clause, which I'll assume Norm
was left out by mistake, it's not really a more powerful way to bleed,
it's just Conditioning without the blood cost.
The Dem/Dom combination could use something. At present, when a
vampire has both disciplines one or the other is superfluous.
On Jul 6, 11:50 am, Malone <kffos...@indiana.edu> wrote:
> On Jul 6, 12:26 pm, John Flournoy <carne...@gmail.com> wrote:
>
> > On Jul 6, 11:09 am, XZealot <xzea...@cox.net> wrote:
>
> > > Thrall of Madness
> > > Action Modifier
> > > dem + dom +2 bleed
> > > DEM + DOM +3 bleed
>
> > Right, because Dementation and Dominate need more, more powerful ways
> > to bleed people? :P
>
> > -John Flournoy
>
> As long as it has the no-more-modifiers clause, which I'll assume Norm
> was left out by mistake, it's not really a more powerful way to bleed,
> it's just Conditioning without the blood cost.
That's exactly right. I was looking at how to increase the usefulness
of overlap disciplines
> The Dem/Dom combination could use something. At present, when a
> vampire has both disciplines one or the other is superfluous.
Exactly, and there are quite a few vampires who have this combination.
[ quoted text not captured ]
Having a Dem + Dom card is good. The reason not to do bleed is
because it's redundant to what is readily available. It's like giving
Qui + Pot a strike only usable at long range.
Since there aren't likely to be more than a few D&D cards, might as
well make ones that are interesting.
On Jul 6, 12:23 pm, Curevei <Cure...@aol.com> wrote:
> On Jul 6, 10:10 am, XZealot <xzea...@cox.net> wrote:
>
> > On Jul 6, 11:26 am, John Flournoy <carne...@gmail.com> wrote:
>
> > > On Jul 6, 11:09 am, XZealot <xzea...@cox.net> wrote:
>
> > > > Thrall of Madness
> > > > Action Modifier
> > > > dem + dom +2 bleed
> > > > DEM + DOM +3 bleed
>
> > > Right, because Dementation and Dominate need more, more powerful ways
> > > to bleed people? :P
>
> > Sure, why not?
>
> Having a Dem + Dom card is good. The reason not to do bleed is
> because it's redundant to what is readily available. It's like giving
> Qui + Pot a strike only usable at long range.
Vitae Fastball
cost x
qui + pot: 2r + x only usable at long range if this minion. This
damage may not be prevented
QUI + POT: 3r + 2x only usable at long range. This damage may not be
prevented
Wheel of Judgement
qui + tha; 2r only usable at long range, this damage may not be
prevented. This vampire gains an amount of blood equal to the amount
lost by the opposing vampire to damage during this round
QUI + THA as above but 4r
[ quoted text not captured ]
Insensible Direction
Reaction
aus+dom - Reduce a bleed by 2
AUS+DOM- Only usable when a minion is bleeding you after blocks are
declined. Choose another Methuselah other than the controller of the
acting minion. The acting minion is now bleeding that Methuselah.
Depths of Despair
obf + obt - +2 stealth not usable on a bleed action
OBF + OBT- +2 stealth and any minion attempting to block you must burn
a blood
Dynamic Flesh
vic + pro - For the remainder of the round, this vampire's hand damage
is aggravated.
VIC + PRO - +1 stealth and +1 bleed
Striking Serpent
cel + ser - for the remainder of this combat this vampire strikes with
first strike
CEL + SER- Strike: Combat Ends and this vampire may burn 1 blood to
continue this action at +1 stealth
XZealot <xze...@cox.net> writes:
> Insensible Direction
> Reaction
> aus+dom - Reduce a bleed by 2
> AUS+DOM- Only usable when a minion is bleeding you after blocks are
> declined. Choose another Methuselah other than the controller of the
> acting minion. The acting minion is now bleeding that Methuselah.
Oh yes. Because Dominate needs more and better bounce. :-P
Come on now! Do you seriously think that we would need to make Dominate a
*better* discipline than it already is?
(IMHO I think making Dominate the best bleed discipline as well as the best
bounce discipline was the worst mistake the original design team made.)
HG
On Jul 6, 4:27 pm, h...@iki.fi (Janne Hägglund) wrote:
> XZealot <xzea...@cox.net> writes:
> > Insensible Direction
> > Reaction
> > aus+dom - Reduce a bleed by 2
> > AUS+DOM- Only usable when a minion is bleeding you after blocks are
> > declined. Choose another Methuselah other than the controller of the
> > acting minion. The acting minion is now bleeding that Methuselah.
>
> Oh yes. Because Dominate needs more and better bounce. :-P
Sure, why would you not want to make AUS/DOM minions be able to work
better than DOM or AUS minions.
> Come on now! Do you seriously think that we would need to make Dominate a
> *better* discipline than it already is?
You aren't making Dominate a better discipline, you are making aus/dom
and AUS/DOM better.
Following from the example of Keystone Kine...
Deeper Blackness of Night
Action Mod
aus/obf/obt
This card may be used with multiple disciplines, their benefits stack.
If this card is used with obf, the blocking minion has -1 intercept
If this card is used with obt, the acting minion has +1 stealth
If this card is used with aus, blocking minions must burn 1 blood
after they successfully block and before combat.
Overwhelming Madness
Reaction
1 blood
dem/dom
Only usable when a minion is bleeding you.
This card may be used with multiple disciplines, their benefits stack.
If this card is used at dem, the acting minion must burn 1 blood to
continue the action.
If this card is used at dom, the acting minion is now bleeding their
prey.
Vital Anger
Combat
1 blood
pot/qui/tha/val
This card may be used with multiple disciplines, their effects stack.
Strike: hand strike.
pot: +1 damage
qui: this strike is cannot be dodged
tha: you steal 1 blood from the opposing minion during strike
resolution
val: you may use a melee weapon as if it was a hand strike
[ quoted text not captured ]> last one which is a little powerful with Ian Forrestal- Hide quoted text -
>
> - Show quoted text -
Actually I'd like to see this mechanic appear for non-anarch cards.
I think that the last card, while powerful, is probably not really
"out of the ballpark" even with Ian Forrestal (but Ian Forrestal the
Anarch is about as broken as Ian can manage in general)
Fluid Flesh
Combat
1 blood
pro/qui/tha/vic
Only usable before range is chosen on the first round of combat.
Usable with multiple disciplines, their benefits stack.
pro: if this vampire is ready they may burn 1 blood to untap
qui: the opposing minion burns 1 blood after strike resolution
tha: optional maneuver
vic: cancel 1 grapple card as it is played.
Unstoppable
Action Modifier
1 blood
cel/for/pot/pro
Not usable on a bleed action. Usable with multiple disciplines, their
benefits stack.
cel: +1 stealth
for: blocking minions burn 1 blood before combat
pot: you may burn 1 blood to deal 1 damage to a blocking minion
before combat
pro: if this action is blocked it ends before combat begins
Maddening Illusions
Action
1 blood
chi/dem/obt
Usable with multiple disciplines, their benefits stack. Choose a
vampire controlled by your predator or prey. This card burns during
your next untap phase.
chi: tap that minion.
dem: the minion with this card cannot act other than to hunt.
obt: the minion with this card cannot strike during combat.
[ quoted text not captured ]
Ian can only fake 1 discipline at a time, so i don't see how it'd be
much of a problem. He can just use it at tha+one other.
--
salem
(replace 'hotmail' with 'gmail' to email)
[ quoted text not captured ]
Huh?
The Aus Dom card is a reaction card. The Dem Dom card is the free
conditioning,
I have no problem with giving Dem Dom access to free conditioning
XZealot <xze...@cox.net> writes:
[ quoted text not captured ]
Conditioning that's not only free, but also *stacks* with other bleed boost
cards, you mean:
> Thrall of Madness
> Action Modifier
> dem + dom +2 bleed
> DEM + DOM +3 bleed
It has the same template as superior Command of the Beast and double superior
Quicksilver Contemplation. It would be quite legal to play both your Thrall
of Madness and Conditioning in the same action, as long as you played Thrall
first.
HG
[ quoted text not captured ]
Worse, you could bleed with GtU, play Thrall of madness, command the
beast and then conditioning for a bleed of 10. ouch...
[ quoted text not captured ]
This has already been covered above.
"On Jul 6, 11:50 am, Malone <kffos...@indiana.edu> wrote:
> On Jul 6, 12:26 pm, John Flournoy <carne...@gmail.com> wrote:> > On Jul 6, 11:09 am, XZealot <xzea...@cox.net> wrote:> > > Thrall of Madness
> > > Action Modifier
> > > dem + dom +2 bleed
> > > DEM + DOM +3 bleed> > Right, because Dementation and Dominate need more, more powerful ways
> > to bleed people? :P> > -John Flournoy[ quoted text not captured ]
XZealot <xze...@cox.net> writes:
[ quoted text not captured ]
OK, if you just left out the "do not play other bleed modifiers" clause by
mistake, then it seems reasonable.
HG
[ quoted text not captured ]
Agreed on that account. The old school Malks are still seen from time to
time, but the !Ventrue can use some cards, and as of now the Nagaraja seldom
use their 3 disciplines. So why not...
On the Dom/Dem card I'd prefer to let the +2 bleed in inferior, but to
provide a totally new and more original effect in superior, more in the rage
of Blessing of Chaos, Lunatic Eruption or Mind of a Child...
On Jul 7, 9:59 am, "Orpheus" <orpheus.TAKEOU...@free.fr> wrote:
> XZealot wrote:
> > On Jul 6, 5:35 pm, Blooded Sand <sandm...@gmail.com> wrote:
> >> On Jul 6, 11:57 pm, XZealot <xzea...@cox.net> wrote:
>[ quoted text not captured ]
Which are all actions and this is an action modifier. That would put
it on par with Enkil Cog
"Janne H�gglund" wrote:
> (IMHO I think making Dominate the best bleed discipline as well
> as the best bounce discipline was the worst mistake the original
> design team made.)
The original design team played with an in-house 4CL until WOTC
dumped the game. They were idiots in a lot of ways.
Kevin M., Prince of Las Vegas
"Know your enemy and know yourself; in one-thousand battles
you shall never be in peril." -- Sun Tzu, *The Art of War*
"Contentment...Complacency...Catastrophe!" -- Joseph Chevalier
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