In article <ozO45.541192$p73....@news2.mts.net>,
"Jason Mowat" <jmo...@attglobal.net> wrote:
> Greets,
>
> During strike resolution, are strikes ever optional (i.e. can you
> decide not to strike your opponent)? This would be handy when coming
> up against a vamp with fame on her who is at zero blood.
You always strike your opponent in combat, with a hand strike, minus
any strike cards being played your minion.
V:TES Rulebook
6.4.5. Strike Effects
Hand Strike. The default strike is a hand strike. When a minion
strikes with a hand strike at close range, he does an amount of
damage equal to his strength* to the opposing minion. Vampires
have a default strength of one, while allies have a default strength
of zero.
* Strength is typically referred to as “hand damage” on
vampire and ally cards as well as on strike cards and
weapons. This can be confusing, however, since “hand
damage” is really just the type of damage done by a hand
strike. Damage from a weapon strike is never “hand damage”,
even when it is based on the minion’s strength. For instance,
if a weapon says “+1 hand damage”, then it will deal an
amount of damage equal to the striking minion’s strength plus
one, but it is not a “hand strike”, so the damage done is not
“hand damage”.
Joe Churchill
V:EKN Prince of Columbia, SC
www.warghoul.com
Sent via Deja.com
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