First of all, my enlish is not so god. So please ignore my mistakes!
This is my question. If I have take a Vampire into my controlled Zone after
stealing it with the graverobering cart, and the player who controlled this
cart is ousted, what happens? The solution that in this case I lose this
Vampire is absoluly unlogical!! I don´t now any aktion in the World of
darknes that is called DESINTEGRATE!!!!
Miguel from Germany
<mga...@lego.hrz.uni-bielefeld.de> wrote:
>This is my question. If I have take a Vampire into my controlled Zone after
>stealing it with the graverobering cart, and the player who controlled this>cart is ousted, what happens?...
When a player is ousted, all cards that players own are burned. So in this
case, the vampire you stole via Grave Robbing is burned.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.
aa...@cats.ucsc.edu (Thomas R Wylie) wrote:
>
> <mga...@lego.hrz.uni-bielefeld.de> wrote:
>This is my question. If I have take a Vampire into my controlled Zone after
>stealing it with the graverobering cart, and the player who controlled this
>cart is ousted, what happens?...>>
>>When a player is ousted, all cards that players own are burned. So in this
>>case, the vampire you stole via Grave Robbing is burned.
>>
Well, in any game i've played until now, there always have been rule problems.
Rule problems are boring so when a rule make you feel the game is'nt logical
and interesting, just ERADICATE it.
About the graverobing problem, i would say that you can keep the vampire even
if his previous controller is ousted.
CLARENCE PICKMANN of the magnificent TOREADOR clan
mga...@lego.hrz.uni-bielefeld.de writes:
>First of all, my enlish is not so god. So please ignore my mistakes!>This is my question. If I have take a Vampire into my controlled Zone after
>stealing it with the graverobering cart, and the player who controlled this>cart is ousted, what happens? The solution that in this case I lose this
>Vampire is absoluly unlogical!! I don´t now any aktion in the World of
>darknes that is called DESINTEGRATE!!!!
>
>Miguel from Germany
Unfortunately one of the Explicit rulings in Jyhad is that whenever a player
is ousted from the game every card he came to the table with goes with him/her
This is because I may get ousted in the first 30 minutes of the game and not
want/be able to hang around for the other 10 people to lose. So I leave with
all of my cards. It is not a good, logical ruling, however it makes meta-game
sense.
Hope this Helps.
Stu
(German Translation Available upon request)
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Stuart J. Pieloch writes:
> Unfortunately one of the Explicit rulings in Jyhad is that whenever a player
> is ousted from the game every card he came to the table with goes with him/her
> This is because I may get ousted in the first 30 minutes of the game and not
> want/be able to hang around for the other 10 people to lose. So I leave with
> all of my cards. It is not a good, logical ruling, however it makes meta-game
> sense.
A question along these lines came up when we were playing last
Saturday. I had called a vote for ``Rumors of Gehenna'' which
states that a set of Methuselahs gains the ability to play
two master cards during their turn. The card further states
that the card can be removed by a vote. The question we had
was whether the effect of the vote died with the card or
whether the vote was necessary to take away the benefit gained
by the earlier vote.
Can someone clear this point up for me?
--
If the enemy is an ass, and a fool, and a prating coxcomb,
is it meet, that you should also, look you, be
an ass, and a fool, and a prating coxcomb?
Charles F. Fitzgerald | Iowa State University | cffi...@iastate.edu
>A question along these lines came up when we were playing last
>Saturday. I had called a vote for ``Rumors of Gehenna'' which
>states that a set of Methuselahs gains the ability to play
>two master cards during their turn. The card further states
>that the card can be removed by a vote. The question we had
>was whether the effect of the vote died with the card or
>whether the vote was necessary to take away the benefit gained
>by the earlier vote.>Can someone clear this point up for me?
The card itself isn't actually in play - only it is helpful to keep it around
to remind everyone of its effects.
The benefits can only be removed by a successful vote to counter the initial
vote.
Pete
[ quoted text not captured ]
My understanding is that the effects of the cards go away with the card.
I have a question with this card as well: Can you have a set of one?
In one of our games someone tried to play it without naming a second (or
more) Methuselah. We voted down the action but never came up with a good
resolution to the question.
Eric
In article <3t6hg4$9...@unix.intermedia.com>, madeg <ma...@tpa.cent.com> wrote:
: I have a question with this card as well: Can you have a set of one?: In one of our games someone tried to play it without naming a second (or
: more) Methuselah. We voted down the action but never came up with a good
: resolution to the question.
:
: Eric
Yes, for the terms of Rumors of Gehenna, a single Meth can be named.
stephen