rec.games.trading-cards.jyhad

Graverobering

8 messages from 8 participants · 20 June 1995 – 03 July 1995
original thread on Google Groups

mga...@lego.hrz.uni-bielefeld.de

First of all, my enlish is not so god. So please ignore my mistakes! This is my question. If I have take a Vampire into my controlled Zone after stealing it with the graverobering cart, and the player who controlled this cart is ousted, what happens? The solution that in this case I lose this Vampire is absoluly unlogical!! I don´t now any aktion in the World of darknes that is called DESINTEGRATE!!!! Miguel from Germany

Thomas R Wylie

<mga...@lego.hrz.uni-bielefeld.de> wrote: >This is my question. If I have take a Vampire into my controlled Zone after >stealing it with the graverobering cart, and the player who controlled this >cart is ousted, what happens?... When a player is ousted, all cards that players own are burned. So in this case, the vampire you stole via Grave Robbing is burned. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.

Clarence

aa...@cats.ucsc.edu (Thomas R Wylie) wrote: > > <mga...@lego.hrz.uni-bielefeld.de> wrote: >This is my question. If I have take a Vampire into my controlled Zone after >stealing it with the graverobering cart, and the player who controlled this >cart is ousted, what happens?... >> >>When a player is ousted, all cards that players own are burned. So in this >>case, the vampire you stole via Grave Robbing is burned. >> Well, in any game i've played until now, there always have been rule problems. Rule problems are boring so when a rule make you feel the game is'nt logical and interesting, just ERADICATE it. About the graverobing problem, i would say that you can keep the vampire even if his previous controller is ousted. CLARENCE PICKMANN of the magnificent TOREADOR clan

Stuart J. Pieloch

mga...@lego.hrz.uni-bielefeld.de writes: >First of all, my enlish is not so god. So please ignore my mistakes! >This is my question. If I have take a Vampire into my controlled Zone after >stealing it with the graverobering cart, and the player who controlled this >cart is ousted, what happens? The solution that in this case I lose this >Vampire is absoluly unlogical!! I don´t now any aktion in the World of >darknes that is called DESINTEGRATE!!!! > >Miguel from Germany Unfortunately one of the Explicit rulings in Jyhad is that whenever a player is ousted from the game every card he came to the table with goes with him/her This is because I may get ousted in the first 30 minutes of the game and not want/be able to hang around for the other 10 people to lose. So I leave with all of my cards. It is not a good, logical ruling, however it makes meta-game sense. Hope this Helps. Stu (German Translation Available upon request) -- This is the official account of the Let's Try This Player's, DramaTech's Own Improvisational Comedy Troupe. Performing random acts of spontaneity at MaTech We are dedicated to the discovery of theraputic humor through spontaneous characterization and organized Chaos. We do not underestimate uses of Duck Tape

Charles F. Fitzgerald

Stuart J. Pieloch writes: > Unfortunately one of the Explicit rulings in Jyhad is that whenever a player > is ousted from the game every card he came to the table with goes with him/her > This is because I may get ousted in the first 30 minutes of the game and not > want/be able to hang around for the other 10 people to lose. So I leave with > all of my cards. It is not a good, logical ruling, however it makes meta-game > sense. A question along these lines came up when we were playing last Saturday. I had called a vote for ``Rumors of Gehenna'' which states that a set of Methuselahs gains the ability to play two master cards during their turn. The card further states that the card can be removed by a vote. The question we had was whether the effect of the vote died with the card or whether the vote was necessary to take away the benefit gained by the earlier vote. Can someone clear this point up for me? -- If the enemy is an ass, and a fool, and a prating coxcomb, is it meet, that you should also, look you, be an ass, and a fool, and a prating coxcomb? Charles F. Fitzgerald | Iowa State University | cffi...@iastate.edu

D.P. Hammersley

>A question along these lines came up when we were playing last >Saturday. I had called a vote for ``Rumors of Gehenna'' which >states that a set of Methuselahs gains the ability to play >two master cards during their turn. The card further states >that the card can be removed by a vote. The question we had >was whether the effect of the vote died with the card or >whether the vote was necessary to take away the benefit gained >by the earlier vote. >Can someone clear this point up for me? The card itself isn't actually in play - only it is helpful to keep it around to remind everyone of its effects. The benefits can only be removed by a successful vote to counter the initial vote. Pete

madeg

[ quoted text not captured ] My understanding is that the effects of the cards go away with the card. I have a question with this card as well: Can you have a set of one? In one of our games someone tried to play it without naming a second (or more) Methuselah. We voted down the action but never came up with a good resolution to the question. Eric

Stephen Beaulieu

In article <3t6hg4$9...@unix.intermedia.com>, madeg <ma...@tpa.cent.com> wrote: : I have a question with this card as well: Can you have a set of one? : In one of our games someone tried to play it without naming a second (or : more) Methuselah. We voted down the action but never came up with a good : resolution to the question. : : Eric Yes, for the terms of Rumors of Gehenna, a single Meth can be named. stephen