rec.games.trading-cards.jyhad

[Q] Sirens Lure

8 messages from 5 participants · 23 January 2002 – 24 January 2002
original thread on Google Groups

Stefan Ferenci

Can more than one sirens lure be played during an action i would say yes, e.g. vamp a acts and b and c are untapped vamp d attempts to block b plays sirens lure (so the first combat would be b vs. d) then vamp e attempts to block and c plays sirens lure (so after the the first combat is finished c would fight e) what if vamp c has sup Mel and is tapped. could she play sirens lure (no need to tap when the sup version is used) and in the following comabt can she strike with majesty and untap? Stefan

Henrik

Stefan Ferenci skrev i meddelandet <3c4dee6d$0$17300$3b21...@news.univie.ac.at>... >Can more than one sirens lure be played during an action i would say yes, >e.g. > I'd also like to know what happens if multiple daughters play Echo of Harmonies... /Henrik Isaksson

Fin, Paradox Walker of Prague

"Stefan Ferenci" <a950...@nospamunet.univie.ac.at> wrote in message news:<3c4dee6d$0$17300$3b21...@news.univie.ac.at>... [ quoted text not captured ] a) there is no reason preventing both vampires b and c from playing 2 lures - similar to cloak the gathering b) no. according to card text: "[mel] Only usable by an untapped ready vampire other than the acting minion when a minion attempts to block. That minion cannot block this action. Tap this vampire and that minion. Once the action resolves, this vampire enters combat with that minion. [MEL] As [mel] above..." untapped ready vampires is needed regardless of mel/MEL.

LSJ

Stefan Ferenci wrote: > > Can more than one sirens lure be played during an action i would say yes, > e.g. > > vamp a acts and b and c are untapped > vamp d attempts to block b plays sirens lure (so the first combat would be > b vs. d) > then vamp e attempts to block and c plays sirens lure (so after the the > first combat is finished c would fight e) No. Similar to Psyche! vs. Illusions of the Kindred, you cannot play the second combat-queueing effect since you've already got a combat queued. (This is a modification/reversal of a previous ruling, pending confirmation from the RT). > what if vamp c has sup Mel and is tapped. could she play sirens lure (no > need to tap when the sup version is used) > and in the following comabt can she strike with majesty and untap? No. Card text. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to revised rulebook, rulings, errata, and tournament rules: http://www.white-wolf.com/vtes/

LSJ

Henrik wrote: > [snip completely unrelated quote - please start a new topic as appropriate] > I'd also like to know what happens if multiple daughters play Echo of > Harmonies... [pre]: if you burn the edge, they each get two votes. [mel]: they each get two votes. [MEL]: not possible - the PA is no longer in the ash heap. [ quoted text not captured ]

Chris Berger

"LSJ" <vte...@white-wolf.com> wrote in message news:3C4EA1A1...@white-wolf.com... > Stefan Ferenci wrote: > > > > Can more than one sirens lure be played during an action i would say yes, > > e.g. > > No. Similar to Psyche! vs. Illusions of the Kindred, you cannot play the > second combat-queueing effect since you've already got a combat queued. > > (This is a modification/reversal of a previous ruling, pending confirmation > from the RT). > But, really, you've already got 2 potential combats pending. If the vampire ends up being blocked, then the Siren's Lure combat still happens, after the block combat. There is already the potential for multiple combats, and the combat caused by the first Siren's Lure simply gets placed after the normal combat (in fact, I see no reason why Psyche! could not be played after the normal block combat, as it would simply delay the resolution of the action further, and thus the resolution of the Siren's Lure combat, but that's another story). I see no reason, from cardtext, that multiple Siren's Lures could not be played, simply leaving multiple combats to be resolved after the action resolves. As to what order they would go in... it looks like it could be either the order that the Lures were played, or else ordered by the acting methuselah, depending on which way the RT were to rule on the matter. I suppose errata to make Siren's Lure 1-per-action wouldn't hurt it too much, but it seems like needless errata, when it *could* very easily work as written. Similarly, and I think a question was asked about this and the opposite answer was given, couldn't a vampire Form of Mist after a block combat, and thus complete the action? Then after the action resolved, he would enter combat with the Luring vampire?

Stefan Ferenci

"LSJ" <vte...@white-wolf.com> schrieb im Newsbeitrag news:3C4EA1A1...@white-wolf.com... > Stefan Ferenci wrote: > > > > Can more than one sirens lure be played during an action i would say yes, > > e.g. > > > > vamp a acts and b and c are untapped > > vamp d attempts to block b plays sirens lure (so the first combat would be > > b vs. d) > > then vamp e attempts to block and c plays sirens lure (so after the the > > first combat is finished c would fight e) > > No. Similar to Psyche! vs. Illusions of the Kindred, you cannot play the > second combat-queueing effect since you've already got a combat queued. i disagree, the psyche! vs illusion of the kindred example is totally different. you cannot play psyche because as it was ruled that there is simply not time to play it. the ruling does not say anything about combat queueing effects. [LSJ 19971003] "Based on the precedent of trying to play Fast Reaction after Hidden Lurker (i.e.: Hidden Lurker precludes the play of Fast Reaction), I'd have to say that Psyche cannot be played after Illusions of Kindred (unless no combat results from the Illusions - when the crypt is empty). By the time Illusions finishes up, you are no longer "at the end of combat when both combatants..." - you are long past that combat." with sirens lure there is still plenty of time to play a second one. i can not find a ruling that prohibits playing combat queueing effects. personally i think this ruling of sirens lure a) makes not sense b)is in contradiction to the rules c) weakens the card to much d)and makes things more complicated e)so there is no need for this "errata?" or "clarification?" > (This is a modification/reversal of a previous ruling, pending confirmation > from the RT). > > -- > LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. > Links to revised rulebook, rulings, errata, and tournament rules: > http://www.white-wolf.com/vtes/ stefan

Stefan Ferenci

"Stefan Ferenci" <a950...@nospamunet.univie.ac.at> schrieb im Newsbeitrag news:3c4ec57e$0$17300$3b21...@news.univie.ac.at... [ quoted text not captured ]